// #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
static void VM_CL_effect (prvm_prog_t *prog)
{
-#if 1
- Con_Printf(CON_WARN "WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
-#else
+ dp_model_t *model;
vec3_t org;
VM_SAFEPARMCOUNT(5, VM_CL_effect);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
- CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
-#endif
+
+ model = Mod_FindName(PRVM_G_STRING(OFS_PARM1), NULL);
+ if(model->loaded)
+ CL_Effect(org, model, (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
+ else
+ Con_Printf(CON_ERROR "VM_CL_effect: Could not load model '%s'\n", PRVM_G_STRING(OFS_PARM1));
}
// #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)