vec3_t point;
VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
- PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
}
// #48 void(vector o, vector d, float color, float count) particle
// if yes, it is used and the data is discarded
// if not, the (low quality) data is used to build a new texture, whose name will get returned
- pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
+ pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
if(size)
{
- if(pic->tex == r_texture_notexture)
- pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
- if(pic->tex && !cl_readpicture_force.integer)
+ if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
{
// texture found and loaded
// skip over the jpeg as we don't need it
MSG_ReadBytes(&cl_message, size, buf);
data = JPEG_LoadImage_BGRA(buf, size, NULL);
Mem_Free(buf);
- Draw_NewPic(name, image_width, image_height, false, data);
+ Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
Mem_Free(data);
}
}
static void VM_CL_R_RenderScene (prvm_prog_t *prog)
{
double t = Sys_DirtyTime();
- vmpolygons_t *polys = &prog->vmpolygons;
VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
// update the views
// we need to update any RENDER_VIEWMODEL entities at this point because
// csqc supplies its own view matrix
CL_UpdateViewEntities();
+ CL_MeshEntities_AddToScene();
CL_UpdateEntityShading();
// now draw stuff!
R_RenderView();
- polys->num_vertices = polys->num_triangles = 0;
+ Mod_Mesh_Reset(CL_Mesh_CSQC());
// callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
}
-static void VM_ResizePolygons(vmpolygons_t *polys)
-{
- float *oldvertex3f = polys->data_vertex3f;
- float *oldcolor4f = polys->data_color4f;
- float *oldtexcoord2f = polys->data_texcoord2f;
- vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
- unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
- polys->max_vertices = min(polys->max_triangles*3, 65536);
- polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
- polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
- polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
- polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
- polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
- if (polys->num_vertices)
- {
- memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
- memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
- memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
- }
- if (polys->num_triangles)
- {
- memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
- memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
- }
- if (oldvertex3f)
- Mem_Free(oldvertex3f);
- if (oldcolor4f)
- Mem_Free(oldcolor4f);
- if (oldtexcoord2f)
- Mem_Free(oldtexcoord2f);
- if (oldtriangles)
- Mem_Free(oldtriangles);
- if (oldsortedelement3s)
- Mem_Free(oldsortedelement3s);
-}
-
-static void VM_InitPolygons (vmpolygons_t* polys)
-{
- memset(polys, 0, sizeof(*polys));
- polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
- polys->max_triangles = 1024;
- VM_ResizePolygons(polys);
- polys->initialized = true;
-}
-
-static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
- int surfacelistindex;
- vmpolygons_t *polys = (vmpolygons_t *)ent;
-// R_Mesh_ResetTextureState();
- R_EntityMatrix(&identitymatrix);
- GL_CullFace(GL_NONE);
- GL_DepthTest(true); // polys in 3D space shall always have depth test
- GL_DepthRange(0, 1);
- R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
-
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
- {
- int numtriangles = 0;
- rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
- int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
- DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
- R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
- numtriangles = 0;
- for (;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
- break;
- VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
- numtriangles++;
- }
- R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
- }
-}
-
-static void VMPolygons_Store(vmpolygons_t *polys)
-{
- qboolean hasalpha;
- int i;
-
- // detect if we have alpha
- hasalpha = polys->begin_texture_hasalpha;
- for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
- if(polys->begin_color[i][3] < 1)
- hasalpha = true;
-
- if (polys->begin_draw2d)
- {
- // draw the polygon as 2D immediately
- drawqueuemesh_t mesh;
- mesh.texture = polys->begin_texture;
- mesh.num_vertices = polys->begin_vertices;
- mesh.num_triangles = polys->begin_vertices-2;
- mesh.data_element3i = polygonelement3i;
- mesh.data_element3s = polygonelement3s;
- mesh.data_vertex3f = polys->begin_vertex[0];
- mesh.data_color4f = polys->begin_color[0];
- mesh.data_texcoord2f = polys->begin_texcoord[0];
- DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
- }
- else
- {
- // queue the polygon as 3D for sorted transparent rendering later
- if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
- {
- while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
- polys->max_triangles *= 2;
- VM_ResizePolygons(polys);
- }
- if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
- {
- // needle in a haystack!
- // polys->num_vertices was used for copying where we actually want to copy begin_vertices
- // that also caused it to not render the first polygon that is added
- // --blub
- memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
- memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
- memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
- for (i = 0;i < polys->begin_vertices-2;i++)
- {
- polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
- polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
- polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
- polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
- polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
- polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
- polys->num_triangles++;
- }
- polys->num_vertices += polys->begin_vertices;
- }
- }
- polys->begin_active = false;
-}
-
-// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
-// LordHavoc: agreed, this is a mess
-void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
-{
- int i;
- vmpolygons_t *polys = &prog->vmpolygons;
- vec3_t center;
-
- // only add polygons of the currently active prog to the queue - if there is none, we're done
- if( !prog )
- return;
-
- if (!polys->num_triangles)
- return;
-
- for (i = 0;i < polys->num_triangles;i++)
- {
- VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
- R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
- }
-
- /*polys->num_triangles = 0; // now done after rendering the scene,
- polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
-}
-
//void(string texturename, float flag[, float is2d]) R_BeginPolygon
static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
{
- const char *picname;
- skinframe_t *sf;
- vmpolygons_t *polys = &prog->vmpolygons;
- int tf;
-
- // TODO instead of using skinframes here (which provides the benefit of
- // better management of flags, and is more suited for 3D rendering), what
- // about supporting Q3 shaders?
+ const char *texname;
+ int drawflags;
+ qboolean draw2d;
+ dp_model_t *mod;
VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
- if (!polys->initialized)
- VM_InitPolygons(polys);
- if (polys->begin_active)
- {
- VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
- return;
- }
- picname = PRVM_G_STRING(OFS_PARM0);
-
- sf = NULL;
- if(*picname)
- {
- tf = TEXF_ALPHA;
- if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
- tf |= TEXF_MIPMAP;
+ texname = PRVM_G_STRING(OFS_PARM0);
+ drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
+ // weird hacky way to figure out if this is a 2D HUD polygon or a scene polygon
+ draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
- do
- {
- sf = R_SkinFrame_FindNextByName(sf, picname);
- }
- while(sf && sf->textureflags != tf);
-
- if(!sf || !sf->base)
- sf = R_SkinFrame_LoadExternal(picname, tf, true);
-
- if(sf)
- R_SkinFrame_MarkUsed(sf);
- }
-
- polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
- polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
- polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
- polys->begin_vertices = 0;
- polys->begin_active = true;
- polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
+ // we need to remember whether this is a 2D or 3D mesh we're adding to
+ mod = draw2d ? CL_Mesh_UI() : CL_Mesh_CSQC();
+ prog->polygonbegin_model = mod;
+ Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_VERTEXCOLOR), draw2d);
}
//void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
{
- vmpolygons_t *polys = &prog->vmpolygons;
+ const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
+ const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
+ const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
+ const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
+ dp_model_t *mod = prog->polygonbegin_model;
+ int e0, e1, e2;
+ msurface_t *surf;
VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
- if (!polys->begin_active)
+ if (!mod || mod->num_surfaces == 0)
{
VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
+ surf = &mod->data_surfaces[mod->num_surfaces - 1];
+ e2 = Mod_Mesh_IndexForVertex(mod, surf, v[0], v[1], v[2], 0, 0, 0, tc[0], tc[1], 0, 0, c[0], c[1], c[2], a);
+ if (surf->num_vertices >= 3)
{
- VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
- return;
+ // the first element is the start of the triangle fan
+ e0 = surf->num_firstvertex;
+ // the second element is the previous vertex
+ e1 = e0 + 1;
+ if (surf->num_triangles > 0)
+ e1 = mod->surfmesh.data_element3i[(surf->num_firsttriangle + surf->num_triangles) * 3 - 1];
+ Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
}
-
- polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
- polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
- polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
- polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
- polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
- polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
- polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
- polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
- polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
- polys->begin_vertices++;
}
//void() R_EndPolygon
static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
{
- vmpolygons_t *polys = &prog->vmpolygons;
+ dp_model_t *mod = prog->polygonbegin_model;
+ msurface_t *surf;
VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
- if (!polys->begin_active)
+ if (!mod || mod->num_surfaces == 0)
{
VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- polys->begin_active = false;
- if (polys->begin_vertices >= 3)
- VMPolygons_Store(polys);
- else
- VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
+ surf = &mod->data_surfaces[mod->num_surfaces - 1];
+ Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
+ prog->polygonbegin_model = NULL;
}
/*
const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
-void VM_Polygons_Reset(prvm_prog_t *prog)
-{
- vmpolygons_t *polys = &prog->vmpolygons;
-
- // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
- if(polys->initialized)
- {
- Mem_FreePool(&polys->pool);
- polys->initialized = false;
- }
-}
-
void CLVM_init_cmd(prvm_prog_t *prog)
{
VM_Cmd_Init(prog);
- VM_Polygons_Reset(prog);
+ prog->polygonbegin_model = NULL;
}
void CLVM_reset_cmd(prvm_prog_t *prog)
{
World_End(&cl.world);
VM_Cmd_Reset(prog);
- VM_Polygons_Reset(prog);
+ prog->polygonbegin_model = NULL;
}