VM_SetTraceGlobals(&trace);
}
-extern cvar_t cl_gravity;
trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
{
int i;
gravity = val->_float;
else
gravity = 1.0;
- gravity *= cl_gravity.value * 0.05;
+ gravity *= cl.movevars_gravity * 0.05;
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
//[515]: SCENE MANAGER builtins
extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
-matrix4x4_t csqc_listenermatrix;
-qboolean csqc_usecsqclistener = false;//[515]: per-frame
-
static void CSQC_R_RecalcView (void)
{
extern matrix4x4_t viewmodelmatrix;
- Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], 1);
- Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], cl_viewmodel_scale.value);
+ Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
+ Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
}
void CL_RelinkLightFlashes(void);
break;
case VF_FOVY: //r_refdef.fov_y = k; // FIXME!
break;
- case VF_ORIGIN: VectorCopy(f, csqc_origin);
+ case VF_ORIGIN: VectorCopy(f, cl.csqc_origin);
CSQC_R_RecalcView();
break;
- case VF_ORIGIN_X: csqc_origin[0] = k;
+ case VF_ORIGIN_X: cl.csqc_origin[0] = k;
CSQC_R_RecalcView();
break;
- case VF_ORIGIN_Y: csqc_origin[1] = k;
+ case VF_ORIGIN_Y: cl.csqc_origin[1] = k;
CSQC_R_RecalcView();
break;
- case VF_ORIGIN_Z: csqc_origin[2] = k;
+ case VF_ORIGIN_Z: cl.csqc_origin[2] = k;
CSQC_R_RecalcView();
break;
- case VF_ANGLES: VectorCopy(f, csqc_angles);
+ case VF_ANGLES: VectorCopy(f, cl.csqc_angles);
CSQC_R_RecalcView();
break;
- case VF_ANGLES_X: csqc_angles[0] = k;
+ case VF_ANGLES_X: cl.csqc_angles[0] = k;
CSQC_R_RecalcView();
break;
- case VF_ANGLES_Y: csqc_angles[1] = k;
+ case VF_ANGLES_Y: cl.csqc_angles[1] = k;
CSQC_R_RecalcView();
break;
- case VF_ANGLES_Z: csqc_angles[2] = k;
+ case VF_ANGLES_Z: cl.csqc_angles[2] = k;
CSQC_R_RecalcView();
break;
case VF_DRAWWORLD: cl.csqc_vidvars.drawworld = k;
static void VM_CL_setlistener (void)
{
VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
- Matrix4x4_FromVectors(&csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
- csqc_usecsqclistener = true; //use csqc listener at this frame
+ Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
+ cl.csqc_usecsqclistener = true; //use csqc listener at this frame
}
//#352 void(string cmdname) registercommand (EXT_CSQC)
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
- if(cl_sound_ric_gunshot.integer)
+ if(cl_sound_ric_gunshot.integer >= 2)
{
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
else
pos = PRVM_G_VECTOR(OFS_PARM0);
CL_FindNonSolidLocation(pos, pos2, 4);
CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
- if(cl_sound_ric_gunshot.integer)
+ if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
{
if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
else
if (val->_float == 0)
val->_float = 1;
- Matrix4x4_CreateFromQuakeEntity(&entitymatrix, csqc_origin[0], csqc_origin[1], csqc_origin[2], csqc_angles[0], csqc_angles[1], csqc_angles[2], val->_float);
+ Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
/*
// should be done in QC on the server, but oh well, quake is quake)
// LordHavoc: figured out bobup: the time at which the sin is at 180
// degrees (which allows lengthening or squishing the peak or valley)
- cycle = sv.time/cl_bobcycle.value;
+ cycle = cl.time/cl_bobcycle.value;
cycle -= (int)cycle;
if (cycle < cl_bobup.value)
cycle = sin(M_PI * cycle / cl_bobup.value);
VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
-NULL, // #480
-NULL, // #481
-NULL, // #482
+VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
+VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
+VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
NULL, // #483
NULL, // #484
NULL, // #485