;
sfx_t *S_FindName(const char *name);
-int CL_PointQ1Contents(const vec3_t p);
void PF_registercvar (void);
int Sbar_GetPlayer (int index);
void Sbar_SortFrags (void);
void VM_CL_pointcontents (void)
{
VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
- PRVM_G_FLOAT(OFS_RETURN) = CL_PointQ1Contents(PRVM_G_VECTOR(OFS_PARM0));
+ PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
}
// #48 void(vector o, vector d, float color, float count) particle