- // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
- S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
+ // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
+ S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);