//4 feature darkplaces csqc: add builtins to clientside qc for gl calls
extern cvar_t v_flipped;
+extern cvar_t r_equalize_entities_fullbright;
sfx_t *S_FindName(const char *name);
int Sbar_GetSortedPlayerIndex (int index);
Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
// either fullbright or lit
- if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
- staticent->render.flags |= RENDER_LIGHT;
+ if(!r_fullbright.integer)
+ {
+ if (!(staticent->render.effects & EF_FULLBRIGHT))
+ staticent->render.flags |= RENDER_LIGHT;
+ else if(r_equalize_entities_fullbright.integer)
+ staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
+ }
// turn off shadows from transparent objects
if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
staticent->render.flags |= RENDER_SHADOW;
+ if (staticent->render.effects & EF_NODEPTHTEST)
+ staticent->render.flags |= RENDER_NODEPTHTEST;
+ if (staticent->render.effects & EF_ADDITIVE)
+ staticent->render.flags |= RENDER_ADDITIVE;
+ if (staticent->render.effects & EF_DOUBLESIDED)
+ staticent->render.flags |= RENDER_DOUBLESIDED;
CL_UpdateRenderEntity(&staticent->render);
}
return 1;
}
+int CL_GetPitchSign(prvm_edict_t *ent)
+{
+ dp_model_t *model;
+ if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
+ return -1;
+ return 1;
+}
+
void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
{
prvm_eval_t *val;
float scale;
float pitchsign = 1;
- dp_model_t *model;
scale = 1;
val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
else
{
- if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
- pitchsign = -1;
+ pitchsign = CL_GetPitchSign(ent);
Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
}
}
mesh.texture = polys->begin_texture;
mesh.num_vertices = polys->begin_vertices;
mesh.num_triangles = polys->begin_vertices-2;
- mesh.data_element3s = polygonelements;
+ mesh.data_element3i = polygonelement3i;
+ mesh.data_element3s = polygonelement3s;
mesh.data_vertex3f = polys->begin_vertex[0];
mesh.data_color4f = polys->begin_color[0];
mesh.data_texcoord2f = polys->begin_texcoord[0];
VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
-NULL, // #529
-NULL, // #530
+VM_loadfromdata, // #529
+VM_loadfromfile, // #530
NULL, // #531
NULL, // #532
NULL, // #533
NULL, // #602
NULL, // #603
NULL, // #604
-NULL, // #605
-NULL, // #606
-NULL, // #607
+VM_callfunction, // #605
+VM_writetofile, // #606
+VM_isfunction, // #607
NULL, // #608
NULL, // #609
NULL, // #610
NULL, // #611
NULL, // #612
-NULL, // #613
+VM_parseentitydata, // #613
NULL, // #614
NULL, // #615
NULL, // #616