]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
do not use non-standard strnlen function
[xonotic/darkplaces.git] / clvm_cmds.c
index af074998819df936247cc7861a88edc0e068ce58..83559289951cd865797ed96113edbf0c34205edf 100644 (file)
@@ -437,7 +437,7 @@ static void VM_CL_findradius (void)
        vec_t                   radius, radius2;
        vec3_t                  org, eorg, mins, maxs;
        int                             i, numtouchedicts;
-       prvm_edict_t    *touchedicts[MAX_EDICTS];
+       static prvm_edict_t     *touchedicts[MAX_EDICTS];
        int             chainfield;
 
        VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
@@ -1246,6 +1246,9 @@ static void VM_CL_getplayerkey (void)
        else
                if(!strcasecmp(c, "pl"))
                        dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
+       else
+               if(!strcasecmp(c, "movementloss"))
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
        else
                if(!strcasecmp(c, "entertime"))
                        dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
@@ -3031,12 +3034,11 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
        if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
                return;
        R_Mesh_ResetTextureState();
-       R_Mesh_Matrix(&identitymatrix);
+       R_EntityMatrix(&identitymatrix);
        GL_CullFace(GL_NONE);
        R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
        R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
-       R_SetupGenericShader(true);
 
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
        {
@@ -3055,7 +3057,7 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                        GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
                else
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               R_Mesh_TexBind(0, R_GetTexture(tex));
+               R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
                numtriangles = 0;
                for (;surfacelistindex < numsurfaces;surfacelistindex++)
                {
@@ -3174,7 +3176,7 @@ void VM_CL_R_PolygonBegin (void)
        sf = NULL;
        if(*picname)
        {
-               tf = TEXF_PRECACHE | TEXF_ALPHA;
+               tf = TEXF_ALPHA;
                if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
                        tf |= TEXF_MIPMAP;