NULL, // #537
NULL, // #538
NULL, // #539
-NULL, // #540
-NULL, // #541
-NULL, // #542
+VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
+VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
+VM_physics_addtorgue, // #542 void(entity e, vector torgue) physics_addtorgue = #542; (DP_PHYSICS_ODE)
NULL, // #543
NULL, // #544
NULL, // #545