]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
globally rename model_t to dp_model_t for OpenSolaris. Sorry, guys who now have svn...
[xonotic/darkplaces.git] / clvm_cmds.c
index 0089f538487eb55d9da89cb0213a2075a99af5f9..cd35395fa6a480983b862e0788674b981ed1a6af 100644 (file)
@@ -77,7 +77,7 @@ void VM_CL_setmodel (void)
 {
        prvm_edict_t    *e;
        const char              *m;
-       model_t *mod;
+       dp_model_t *mod;
        int                             i;
 
        VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
@@ -363,7 +363,7 @@ void VM_CL_precache_model (void)
 {
        const char      *name;
        int                     i;
-       model_t         *m;
+       dp_model_t              *m;
 
        VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
 
@@ -384,7 +384,7 @@ void VM_CL_precache_model (void)
                {
                        if (!cl.csqc_model_precache[i])
                        {
-                               cl.csqc_model_precache[i] = (model_t*)m;
+                               cl.csqc_model_precache[i] = (dp_model_t*)m;
                                PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
                                return;
                        }
@@ -689,6 +689,7 @@ void VM_CL_R_ClearScene (void)
        r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
        r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
        r_refdef.view.clear = true;
+       r_refdef.view.isoverlay = false;
        // FIXME: restore cl.csqc_origin
        // FIXME: restore cl.csqc_angles
        cl.csqc_vidvars.drawworld = true;
@@ -763,10 +764,10 @@ void VM_CL_R_SetView (void)
                r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
                r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
                break;
-       case VF_SIZE_Y:
+       case VF_SIZE_X:
                r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
                break;
-       case VF_SIZE_X:
+       case VF_SIZE_Y:
                r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
                break;
        case VF_VIEWPORT:
@@ -843,7 +844,7 @@ void VM_CL_R_SetView (void)
                r_refdef.view.useperspective = k != 0;
                break;
        case VF_CLEARSCREEN:
-               r_refdef.view.clear = k ? true : false;
+               r_refdef.view.isoverlay = !k;
                break;
        default:
                PRVM_G_FLOAT(OFS_RETURN) = 0;
@@ -853,32 +854,54 @@ void VM_CL_R_SetView (void)
        PRVM_G_FLOAT(OFS_RETURN) = 1;
 }
 
-//#304 void() renderscene (EXT_CSQC)
-void VM_CL_R_RenderScene (void)
-{
-       VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
-       // we need to update any RENDER_VIEWMODEL entities at this point because
-       // csqc supplies its own view matrix
-       CL_UpdateViewEntities();
-       // now draw stuff!
-       R_RenderView();
-}
-
-//#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
+//#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
 void VM_CL_R_AddDynamicLight (void)
 {
-       float           *pos, *col;
-       matrix4x4_t     matrix;
-       VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
+       vec_t *org;
+       float radius = 300;
+       vec_t *col;
+       int style = -1;
+       const char *cubemapname = NULL;
+       int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
+       float coronaintensity = 1;
+       float coronasizescale = 0.25;
+       qboolean castshadow = true;
+       float ambientscale = 0;
+       float diffusescale = 1;
+       float specularscale = 1;
+       matrix4x4_t matrix;
+       vec3_t forward, left, up;
+       VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
 
        // if we've run out of dlights, just return
        if (r_refdef.scene.numlights >= MAX_DLIGHTS)
                return;
 
-       pos = PRVM_G_VECTOR(OFS_PARM0);
+       org = PRVM_G_VECTOR(OFS_PARM0);
+       radius = PRVM_G_FLOAT(OFS_PARM1);
        col = PRVM_G_VECTOR(OFS_PARM2);
-       Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
-       R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+       if (prog->argc >= 4)
+       {
+               style = (int)PRVM_G_FLOAT(OFS_PARM3);
+               if (style >= MAX_LIGHTSTYLES)
+               {
+                       Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
+                       style = -1;
+               }
+       }
+       if (prog->argc >= 5)
+               cubemapname = PRVM_G_STRING(OFS_PARM4);
+       if (prog->argc >= 6)
+               pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
+       coronaintensity = (pflags & PFLAGS_CORONA) != 0;
+       castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
+
+       VectorScale(prog->globals.client->v_forward, radius, forward);
+       VectorScale(prog->globals.client->v_right, -radius, left);
+       VectorScale(prog->globals.client->v_up, radius, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, org);
+
+       R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
 }
 
 //============================================================================
@@ -1020,7 +1043,7 @@ static void VM_CL_setmodelindex (void)
 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
 static void VM_CL_modelnameforindex (void)
 {
-       model_t *model;
+       dp_model_t *model;
 
        VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
 
@@ -1090,14 +1113,17 @@ static void VM_CL_getinputstate (void)
        int i, frame;
        VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
        frame = (int)PRVM_G_FLOAT(OFS_PARM0);
-       for (i = 0;i < cl.movement_numqueue;i++)
-               if (cl.movement_queue[i].sequence == frame)
+       for (i = 0;i < CL_MAX_USERCMDS;i++)
+       {
+               if (cl.movecmd[i].sequence == frame)
                {
-                       VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
-                       //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
-                       VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
-                       prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
-                       if(cl.movement_queue[i].crouch)
+                       VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
+                       prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
+                       prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
+                       prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
+                       prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
+                       prog->globals.client->input_timelength = cl.movecmd[i].frametime;
+                       if(cl.movecmd[i].crouch)
                        {
                                VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
                                VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
@@ -1108,6 +1134,7 @@ static void VM_CL_getinputstate (void)
                                VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
                        }
                }
+       }
 }
 
 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
@@ -1781,9 +1808,9 @@ static void VM_CL_te_flamejet (void)
 //====================================================================
 //DP_QC_GETSURFACE
 
-extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
+extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
 
-static msurface_t *cl_getsurface(model_t *model, int surfacenum)
+static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
 {
        if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
                return NULL;
@@ -1793,7 +1820,7 @@ static msurface_t *cl_getsurface(model_t *model, int surfacenum)
 // #434 float(entity e, float s) getsurfacenumpoints
 static void VM_CL_getsurfacenumpoints(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
        // return 0 if no such surface
@@ -1811,7 +1838,7 @@ static void VM_CL_getsurfacenumpoints(void)
 static void VM_CL_getsurfacepoint(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        int pointnum;
        VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
@@ -1838,7 +1865,7 @@ static void VM_CL_getsurfacepoint(void)
 static void VM_CL_getsurfacepointattribute(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        int pointnum;
        int attributetype;
@@ -1859,7 +1886,7 @@ static void VM_CL_getsurfacepointattribute(void)
        switch( attributetype ) {
                // float SPA_POSITION = 0;
                case 0:
-                       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
+                       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
                        break;
                // float SPA_S_AXIS = 1;
                case 1:
@@ -1904,7 +1931,7 @@ static void VM_CL_getsurfacepointattribute(void)
 // #436 vector(entity e, float s) getsurfacenormal
 static void VM_CL_getsurfacenormal(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        vec3_t normal;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
@@ -1923,7 +1950,7 @@ static void VM_CL_getsurfacenormal(void)
 // #437 string(entity e, float s) getsurfacetexture
 static void VM_CL_getsurfacetexture(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
        PRVM_G_INT(OFS_RETURN) = OFS_NULL;
@@ -1939,7 +1966,7 @@ static void VM_CL_getsurfacenearpoint(void)
        vec3_t clipped, p;
        vec_t dist, bestdist;
        prvm_edict_t *ed;
-       model_t *model = NULL;
+       dp_model_t *model = NULL;
        msurface_t *surface;
        vec_t *point;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
@@ -1982,7 +2009,7 @@ static void VM_CL_getsurfacenearpoint(void)
 static void VM_CL_getsurfaceclippedpoint(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        vec3_t p, out;
        VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
@@ -2005,7 +2032,7 @@ void VM_CL_setattachment (void)
        const char *tagname;
        prvm_eval_t *v;
        int modelindex;
-       model_t *model;
+       dp_model_t *model;
        VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
 
        e = PRVM_G_EDICT(OFS_PARM0);
@@ -2053,7 +2080,7 @@ void VM_CL_setattachment (void)
 
 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
 {
-       model_t *model = CL_GetModelFromEdict(e);
+       dp_model_t *model = CL_GetModelFromEdict(e);
        if (model)
                return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
        else
@@ -2076,7 +2103,7 @@ int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
        int reqframe, attachloop;
        matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
        prvm_edict_t *attachent;
-       model_t *model;
+       dp_model_t *model;
        float scale;
 
        *out = identitymatrix; // warnings and errors return identical matrix
@@ -2271,7 +2298,7 @@ typedef struct vmpolygons_triangle_s
 {
        rtexture_t              *texture;
        int                             drawflag;
-       int                             element3i[3];
+       unsigned short  elements[3];
 }vmpolygons_triangle_t;
 
 typedef struct vmpolygons_s
@@ -2288,7 +2315,7 @@ typedef struct vmpolygons_s
        int                             max_triangles;
        int                             num_triangles;
        vmpolygons_triangle_t *data_triangles;
-       int                             *data_sortedelement3i;
+       unsigned short  *data_sortedelement3s;
 
        qboolean                begin_active;
        rtexture_t              *begin_texture;
@@ -2302,19 +2329,36 @@ typedef struct vmpolygons_s
 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
 
+//#304 void() renderscene (EXT_CSQC)
+// moved that here to reset the polygons,
+// resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
+// --blub
+void VM_CL_R_RenderScene (void)
+{
+       vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+       VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
+       // we need to update any RENDER_VIEWMODEL entities at this point because
+       // csqc supplies its own view matrix
+       CL_UpdateViewEntities();
+       // now draw stuff!
+       R_RenderView();
+
+       polys->num_vertices = polys->num_triangles = 0;
+}
+
 static void VM_ResizePolygons(vmpolygons_t *polys)
 {
        float *oldvertex3f = polys->data_vertex3f;
        float *oldcolor4f = polys->data_color4f;
        float *oldtexcoord2f = polys->data_texcoord2f;
        vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
-       int *oldsortedelement3i = polys->data_sortedelement3i;
-       polys->max_vertices = polys->max_triangles*3;
+       unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
+       polys->max_vertices = min(polys->max_triangles*3, 65536);
        polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
        polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
        polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
        polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
-       polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
+       polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
        if (polys->num_vertices)
        {
                memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
@@ -2324,7 +2368,7 @@ static void VM_ResizePolygons(vmpolygons_t *polys)
        if (polys->num_triangles)
        {
                memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
-               memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
+               memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
        }
        if (oldvertex3f)
                Mem_Free(oldvertex3f);
@@ -2334,8 +2378,8 @@ static void VM_ResizePolygons(vmpolygons_t *polys)
                Mem_Free(oldtexcoord2f);
        if (oldtriangles)
                Mem_Free(oldtriangles);
-       if (oldsortedelement3i)
-               Mem_Free(oldsortedelement3i);
+       if (oldsortedelement3s)
+               Mem_Free(oldsortedelement3s);
 }
 
 static void VM_InitPolygons (vmpolygons_t* polys)
@@ -2376,10 +2420,10 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                {
                        if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
                                break;
-                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
+                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
                        numtriangles++;
                }
-               R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
+               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
        }
 }
 
@@ -2392,7 +2436,7 @@ void VMPolygons_Store(vmpolygons_t *polys)
                mesh.texture = polys->begin_texture;
                mesh.num_vertices = polys->begin_vertices;
                mesh.num_triangles = polys->begin_vertices-2;
-               mesh.data_element3i = polygonelements;
+               mesh.data_element3s = polygonelements;
                mesh.data_vertex3f = polys->begin_vertex[0];
                mesh.data_color4f = polys->begin_color[0];
                mesh.data_texcoord2f = polys->begin_texcoord[0];
@@ -2407,19 +2451,26 @@ void VMPolygons_Store(vmpolygons_t *polys)
                        polys->max_triangles *= 2;
                        VM_ResizePolygons(polys);
                }
-               memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
-               memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
-               memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
-               for (i = 0;i < polys->begin_vertices-2;i++)
+               if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
                {
-                       polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
-                       polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
-                       polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
-                       polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
-                       polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
-                       polys->num_triangles++;
+                       // needle in a haystack!
+                       // polys->num_vertices was used for copying where we actually want to copy begin_vertices
+                       // that also caused it to not render the first polygon that is added
+                       // --blub
+                       memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
+                       memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
+                       memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
+                       for (i = 0;i < polys->begin_vertices-2;i++)
+                       {
+                               polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
+                               polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
+                               polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
+                               polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
+                               polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
+                               polys->num_triangles++;
+                       }
+                       polys->num_vertices += polys->begin_vertices;
                }
-               polys->num_vertices += polys->begin_vertices;
        }
        polys->begin_active = false;
 }
@@ -2441,12 +2492,12 @@ void VM_CL_AddPolygonsToMeshQueue (void)
 
        for (i = 0;i < polys->num_triangles;i++)
        {
-               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
+               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
                R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
        }
 
-       polys->num_triangles = 0;
-       polys->num_vertices = 0;
+       /*polys->num_triangles = 0; // now done after rendering the scene,
+         polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
 //void(string texturename, float flag) R_BeginPolygon
@@ -3353,6 +3404,26 @@ NULL,                                                    // #496
 NULL,                                                  // #497
 NULL,                                                  // #498
 NULL,                                                  // #499
+NULL,                                                  // #500
+NULL,                                                  // #501
+NULL,                                                  // #502
+NULL,                                                  // #503
+NULL,                                                  // #504
+NULL,                                                  // #505
+NULL,                                                  // #506
+NULL,                                                  // #507
+NULL,                                                  // #508
+NULL,                                                  // #509
+VM_uri_escape,                                 // #510 string(string in) uri_escape = #510;
+VM_uri_unescape,                               // #511 string(string in) uri_unescape = #511;
+VM_etof,                                       // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
+NULL,                                                  // #513
+NULL,                                                  // #514
+NULL,                                                  // #515
+NULL,                                                  // #516
+NULL,                                                  // #517
+NULL,                                                  // #518
+NULL,                                                  // #519
 };
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);