]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
adding two new extensions: DP_QC_WHICHPACK (identify a pk3 containing a file), and...
[xonotic/darkplaces.git] / clvm_cmds.c
index dabd7e65138a95c84bd43c4bedbe768689f3e5a2..cf2ddba271b967c77c5455bd7d2dec8178fe6355 100644 (file)
@@ -4,6 +4,8 @@
 #include "csprogs.h"
 #include "cl_collision.h"
 #include "r_shadow.h"
+#include "jpeg.h"
+#include "image.h"
 
 //============================================================================
 // Client
@@ -19,7 +21,7 @@
 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
 
 sfx_t *S_FindName(const char *name);
-int Sbar_GetPlayer (int index);
+int Sbar_GetSortedPlayerIndex (int index);
 void Sbar_SortFrags (void);
 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
 void CSQC_RelinkAllEntities (int drawmask);
@@ -77,7 +79,7 @@ void VM_CL_setmodel (void)
 {
        prvm_edict_t    *e;
        const char              *m;
-       model_t *mod;
+       dp_model_t *mod;
        int                             i;
 
        VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
@@ -115,7 +117,7 @@ void VM_CL_setmodel (void)
        if( mod ) {
                // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
                //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
-       } 
+       }
        else
        {
                SetMinMaxSize (e, vec3_origin, vec3_origin);
@@ -363,7 +365,7 @@ void VM_CL_precache_model (void)
 {
        const char      *name;
        int                     i;
-       model_t         *m;
+       dp_model_t              *m;
 
        VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
 
@@ -384,7 +386,7 @@ void VM_CL_precache_model (void)
                {
                        if (!cl.csqc_model_precache[i])
                        {
-                               cl.csqc_model_precache[i] = (model_t*)m;
+                               cl.csqc_model_precache[i] = (dp_model_t*)m;
                                PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
                                return;
                        }
@@ -689,6 +691,7 @@ void VM_CL_R_ClearScene (void)
        r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
        r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
        r_refdef.view.clear = true;
+       r_refdef.view.isoverlay = false;
        // FIXME: restore cl.csqc_origin
        // FIXME: restore cl.csqc_angles
        cl.csqc_vidvars.drawworld = true;
@@ -763,10 +766,10 @@ void VM_CL_R_SetView (void)
                r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
                r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
                break;
-       case VF_SIZE_Y:
+       case VF_SIZE_X:
                r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
                break;
-       case VF_SIZE_X:
+       case VF_SIZE_Y:
                r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
                break;
        case VF_VIEWPORT:
@@ -843,7 +846,7 @@ void VM_CL_R_SetView (void)
                r_refdef.view.useperspective = k != 0;
                break;
        case VF_CLEARSCREEN:
-               r_refdef.view.clear = k ? true : false;
+               r_refdef.view.isoverlay = !k;
                break;
        default:
                PRVM_G_FLOAT(OFS_RETURN) = 0;
@@ -853,32 +856,54 @@ void VM_CL_R_SetView (void)
        PRVM_G_FLOAT(OFS_RETURN) = 1;
 }
 
-//#304 void() renderscene (EXT_CSQC)
-void VM_CL_R_RenderScene (void)
-{
-       VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
-       // we need to update any RENDER_VIEWMODEL entities at this point because
-       // csqc supplies its own view matrix
-       CL_UpdateViewEntities();
-       // now draw stuff!
-       R_RenderView();
-}
-
-//#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
+//#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
 void VM_CL_R_AddDynamicLight (void)
 {
-       float           *pos, *col;
-       matrix4x4_t     matrix;
-       VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
+       vec_t *org;
+       float radius = 300;
+       vec_t *col;
+       int style = -1;
+       const char *cubemapname = NULL;
+       int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
+       float coronaintensity = 1;
+       float coronasizescale = 0.25;
+       qboolean castshadow = true;
+       float ambientscale = 0;
+       float diffusescale = 1;
+       float specularscale = 1;
+       matrix4x4_t matrix;
+       vec3_t forward, left, up;
+       VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
 
        // if we've run out of dlights, just return
        if (r_refdef.scene.numlights >= MAX_DLIGHTS)
                return;
 
-       pos = PRVM_G_VECTOR(OFS_PARM0);
+       org = PRVM_G_VECTOR(OFS_PARM0);
+       radius = PRVM_G_FLOAT(OFS_PARM1);
        col = PRVM_G_VECTOR(OFS_PARM2);
-       Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
-       R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+       if (prog->argc >= 4)
+       {
+               style = (int)PRVM_G_FLOAT(OFS_PARM3);
+               if (style >= MAX_LIGHTSTYLES)
+               {
+                       Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
+                       style = -1;
+               }
+       }
+       if (prog->argc >= 5)
+               cubemapname = PRVM_G_STRING(OFS_PARM4);
+       if (prog->argc >= 6)
+               pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
+       coronaintensity = (pflags & PFLAGS_CORONA) != 0;
+       castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
+
+       VectorScale(prog->globals.client->v_forward, radius, forward);
+       VectorScale(prog->globals.client->v_right, -radius, left);
+       VectorScale(prog->globals.client->v_up, radius, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, org);
+
+       R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
 }
 
 //============================================================================
@@ -1020,7 +1045,7 @@ static void VM_CL_setmodelindex (void)
 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
 static void VM_CL_modelnameforindex (void)
 {
-       model_t *model;
+       dp_model_t *model;
 
        VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
 
@@ -1053,6 +1078,8 @@ static void VM_CL_trailparticles (void)
        start   = PRVM_G_VECTOR(OFS_PARM2);
        end             = PRVM_G_VECTOR(OFS_PARM3);
 
+       if (i < 0)
+               return;
        CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
 }
 
@@ -1066,6 +1093,8 @@ static void VM_CL_pointparticles (void)
        f = PRVM_G_VECTOR(OFS_PARM1);
        v = PRVM_G_VECTOR(OFS_PARM2);
        n = (int)PRVM_G_FLOAT(OFS_PARM3);
+       if (i < 0)
+               return;
        CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
 }
 
@@ -1084,20 +1113,36 @@ static void VM_CL_setcursormode (void)
        cl_ignoremousemoves = 2;
 }
 
+//#344 vector() getmousepos (EXT_CSQC)
+static void VM_CL_getmousepos(void)
+{
+       VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
+
+       if (key_consoleactive || key_dest != key_game)
+               VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
+       else if (cl.csqc_wantsmousemove)
+               VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
+       else
+               VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
+}
+
 //#345 float(float framenum) getinputstate (EXT_CSQC)
 static void VM_CL_getinputstate (void)
 {
        int i, frame;
        VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
        frame = (int)PRVM_G_FLOAT(OFS_PARM0);
-       for (i = 0;i < cl.movement_numqueue;i++)
-               if (cl.movement_queue[i].sequence == frame)
+       for (i = 0;i < CL_MAX_USERCMDS;i++)
+       {
+               if (cl.movecmd[i].sequence == frame)
                {
-                       VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
-                       //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
-                       VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
-                       prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
-                       if(cl.movement_queue[i].crouch)
+                       VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
+                       prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
+                       prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
+                       prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
+                       prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
+                       prog->globals.client->input_timelength = cl.movecmd[i].frametime;
+                       if(cl.movecmd[i].crouch)
                        {
                                VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
                                VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
@@ -1108,6 +1153,7 @@ static void VM_CL_getinputstate (void)
                                VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
                        }
                }
+       }
 }
 
 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
@@ -1136,8 +1182,9 @@ static void VM_CL_getplayerkey (void)
        PRVM_G_INT(OFS_RETURN) = OFS_NULL;
        Sbar_SortFrags();
 
-       i = Sbar_GetPlayer(i);
-       if(i < 0)
+       if (i < 0)
+               i = Sbar_GetSortedPlayerIndex(-1-i);
+       if(i < 0 || i >= cl.maxclients)
                return;
 
        t[0] = 0;
@@ -1146,28 +1193,28 @@ static void VM_CL_getplayerkey (void)
                strlcpy(t, cl.scores[i].name, sizeof(t));
        else
                if(!strcasecmp(c, "frags"))
-                       sprintf(t, "%i", cl.scores[i].frags);
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
        else
                if(!strcasecmp(c, "ping"))
-                       sprintf(t, "%i", cl.scores[i].qw_ping);
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
        else
                if(!strcasecmp(c, "pl"))
-                       sprintf(t, "%i", cl.scores[i].qw_packetloss);
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
        else
                if(!strcasecmp(c, "entertime"))
-                       sprintf(t, "%f", cl.scores[i].qw_entertime);
+                       dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
        else
                if(!strcasecmp(c, "colors"))
-                       sprintf(t, "%i", cl.scores[i].colors);
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
        else
                if(!strcasecmp(c, "topcolor"))
-                       sprintf(t, "%i", cl.scores[i].colors & 0xf0);
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
        else
                if(!strcasecmp(c, "bottomcolor"))
-                       sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
+                       dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
        else
                if(!strcasecmp(c, "viewentity"))
-                       sprintf(t, "%i", i+1);
+                       dpsnprintf(t, sizeof(t), "%i", i+1);
        if(!t[0])
                return;
        PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
@@ -1263,6 +1310,54 @@ static void VM_CL_ReadFloat (void)
        PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
 }
 
+//#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
+static void VM_CL_ReadPicture (void)
+{
+       const char *name;
+       unsigned char *data;
+       unsigned char *buf;
+       int size;
+       int i;
+       cachepic_t *pic;
+
+       VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
+
+       name = MSG_ReadString();
+       size = MSG_ReadShort();
+
+       // check if a texture of that name exists
+       // if yes, it is used and the data is discarded
+       // if not, the (low quality) data is used to build a new texture, whose name will get returned
+
+       pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
+
+       if(size)
+       {
+               if(pic->tex == r_texture_notexture)
+                       pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
+               if(pic->tex)
+               {
+                       // texture found and loaded
+                       // skip over the jpeg as we don't need it
+                       for(i = 0; i < size; ++i)
+                               MSG_ReadByte();
+               }
+               else
+               {
+                       // texture not found
+                       // use the attached jpeg as texture
+                       buf = Mem_Alloc(tempmempool, size);
+                       MSG_ReadBytes(size, buf);
+                       data = JPEG_LoadImage_BGRA(buf, size);
+                       Mem_Free(buf);
+                       Draw_NewPic(name, image_width, image_height, false, data);
+                       Mem_Free(data);
+               }
+       }
+
+       PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
+}
+
 //////////////////////////////////////////////////////////
 
 static void VM_CL_makestatic (void)
@@ -1780,9 +1875,9 @@ static void VM_CL_te_flamejet (void)
 //====================================================================
 //DP_QC_GETSURFACE
 
-extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
+extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
 
-static msurface_t *cl_getsurface(model_t *model, int surfacenum)
+static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
 {
        if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
                return NULL;
@@ -1792,7 +1887,7 @@ static msurface_t *cl_getsurface(model_t *model, int surfacenum)
 // #434 float(entity e, float s) getsurfacenumpoints
 static void VM_CL_getsurfacenumpoints(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
        // return 0 if no such surface
@@ -1810,7 +1905,7 @@ static void VM_CL_getsurfacenumpoints(void)
 static void VM_CL_getsurfacepoint(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        int pointnum;
        VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
@@ -1837,7 +1932,7 @@ static void VM_CL_getsurfacepoint(void)
 static void VM_CL_getsurfacepointattribute(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        int pointnum;
        int attributetype;
@@ -1858,7 +1953,7 @@ static void VM_CL_getsurfacepointattribute(void)
        switch( attributetype ) {
                // float SPA_POSITION = 0;
                case 0:
-                       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
+                       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
                        break;
                // float SPA_S_AXIS = 1;
                case 1:
@@ -1903,7 +1998,7 @@ static void VM_CL_getsurfacepointattribute(void)
 // #436 vector(entity e, float s) getsurfacenormal
 static void VM_CL_getsurfacenormal(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        vec3_t normal;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
@@ -1922,7 +2017,7 @@ static void VM_CL_getsurfacenormal(void)
 // #437 string(entity e, float s) getsurfacetexture
 static void VM_CL_getsurfacetexture(void)
 {
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
        PRVM_G_INT(OFS_RETURN) = OFS_NULL;
@@ -1938,7 +2033,7 @@ static void VM_CL_getsurfacenearpoint(void)
        vec3_t clipped, p;
        vec_t dist, bestdist;
        prvm_edict_t *ed;
-       model_t *model = NULL;
+       dp_model_t *model = NULL;
        msurface_t *surface;
        vec_t *point;
        VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
@@ -1981,7 +2076,7 @@ static void VM_CL_getsurfacenearpoint(void)
 static void VM_CL_getsurfaceclippedpoint(void)
 {
        prvm_edict_t *ed;
-       model_t *model;
+       dp_model_t *model;
        msurface_t *surface;
        vec3_t p, out;
        VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
@@ -2004,7 +2099,7 @@ void VM_CL_setattachment (void)
        const char *tagname;
        prvm_eval_t *v;
        int modelindex;
-       model_t *model;
+       dp_model_t *model;
        VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
 
        e = PRVM_G_EDICT(OFS_PARM0);
@@ -2052,7 +2147,7 @@ void VM_CL_setattachment (void)
 
 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
 {
-       model_t *model = CL_GetModelFromEdict(e);
+       dp_model_t *model = CL_GetModelFromEdict(e);
        if (model)
                return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
        else
@@ -2075,7 +2170,7 @@ int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
        int reqframe, attachloop;
        matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
        prvm_edict_t *attachent;
-       model_t *model;
+       dp_model_t *model;
        float scale;
 
        *out = identitymatrix; // warnings and errors return identical matrix
@@ -2270,7 +2365,7 @@ typedef struct vmpolygons_triangle_s
 {
        rtexture_t              *texture;
        int                             drawflag;
-       int                             element3i[3];
+       unsigned short  elements[3];
 }vmpolygons_triangle_t;
 
 typedef struct vmpolygons_s
@@ -2287,7 +2382,7 @@ typedef struct vmpolygons_s
        int                             max_triangles;
        int                             num_triangles;
        vmpolygons_triangle_t *data_triangles;
-       int                             *data_sortedelement3i;
+       unsigned short  *data_sortedelement3s;
 
        qboolean                begin_active;
        rtexture_t              *begin_texture;
@@ -2301,19 +2396,36 @@ typedef struct vmpolygons_s
 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
 
+//#304 void() renderscene (EXT_CSQC)
+// moved that here to reset the polygons,
+// resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
+// --blub
+void VM_CL_R_RenderScene (void)
+{
+       vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+       VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
+       // we need to update any RENDER_VIEWMODEL entities at this point because
+       // csqc supplies its own view matrix
+       CL_UpdateViewEntities();
+       // now draw stuff!
+       R_RenderView();
+
+       polys->num_vertices = polys->num_triangles = 0;
+}
+
 static void VM_ResizePolygons(vmpolygons_t *polys)
 {
        float *oldvertex3f = polys->data_vertex3f;
        float *oldcolor4f = polys->data_color4f;
        float *oldtexcoord2f = polys->data_texcoord2f;
        vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
-       int *oldsortedelement3i = polys->data_sortedelement3i;
-       polys->max_vertices = polys->max_triangles*3;
+       unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
+       polys->max_vertices = min(polys->max_triangles*3, 65536);
        polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
        polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
        polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
        polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
-       polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
+       polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
        if (polys->num_vertices)
        {
                memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
@@ -2323,7 +2435,7 @@ static void VM_ResizePolygons(vmpolygons_t *polys)
        if (polys->num_triangles)
        {
                memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
-               memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
+               memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
        }
        if (oldvertex3f)
                Mem_Free(oldvertex3f);
@@ -2333,8 +2445,8 @@ static void VM_ResizePolygons(vmpolygons_t *polys)
                Mem_Free(oldtexcoord2f);
        if (oldtriangles)
                Mem_Free(oldtriangles);
-       if (oldsortedelement3i)
-               Mem_Free(oldsortedelement3i);
+       if (oldsortedelement3s)
+               Mem_Free(oldsortedelement3s);
 }
 
 static void VM_InitPolygons (vmpolygons_t* polys)
@@ -2375,10 +2487,10 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                {
                        if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
                                break;
-                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
+                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
                        numtriangles++;
                }
-               R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
+               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
        }
 }
 
@@ -2391,7 +2503,7 @@ void VMPolygons_Store(vmpolygons_t *polys)
                mesh.texture = polys->begin_texture;
                mesh.num_vertices = polys->begin_vertices;
                mesh.num_triangles = polys->begin_vertices-2;
-               mesh.data_element3i = polygonelements;
+               mesh.data_element3s = polygonelements;
                mesh.data_vertex3f = polys->begin_vertex[0];
                mesh.data_color4f = polys->begin_color[0];
                mesh.data_texcoord2f = polys->begin_texcoord[0];
@@ -2406,19 +2518,26 @@ void VMPolygons_Store(vmpolygons_t *polys)
                        polys->max_triangles *= 2;
                        VM_ResizePolygons(polys);
                }
-               memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
-               memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
-               memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
-               for (i = 0;i < polys->begin_vertices-2;i++)
+               if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
                {
-                       polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
-                       polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
-                       polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
-                       polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
-                       polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
-                       polys->num_triangles++;
+                       // needle in a haystack!
+                       // polys->num_vertices was used for copying where we actually want to copy begin_vertices
+                       // that also caused it to not render the first polygon that is added
+                       // --blub
+                       memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
+                       memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
+                       memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
+                       for (i = 0;i < polys->begin_vertices-2;i++)
+                       {
+                               polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
+                               polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
+                               polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
+                               polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
+                               polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
+                               polys->num_triangles++;
+                       }
+                       polys->num_vertices += polys->begin_vertices;
                }
-               polys->num_vertices += polys->begin_vertices;
        }
        polys->begin_active = false;
 }
@@ -2440,12 +2559,12 @@ void VM_CL_AddPolygonsToMeshQueue (void)
 
        for (i = 0;i < polys->num_triangles;i++)
        {
-               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
+               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
                R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
        }
 
-       polys->num_triangles = 0;
-       polys->num_vertices = 0;
+       /*polys->num_triangles = 0; // now done after rendering the scene,
+         polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
 //void(string texturename, float flag) R_BeginPolygon
@@ -3178,8 +3297,8 @@ VM_drawfill,                                      // #323 float(vector position, vector size, vector rgb, float a
 VM_drawsetcliparea,                            // #324 void(float x, float y, float width, float height) drawsetcliparea
 VM_drawresetcliparea,                  // #325 void(void) drawresetcliparea
 VM_drawcolorcodedstring,               // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
-NULL,                                                  // #327 // FIXME add stringwidth() here?
-NULL,                                                  // #328 // FIXME add drawsubpic() here?
+VM_stringwidth,                 // #327 // FIXME is this okay?
+VM_drawsubpic,                                 // #328 // FIXME is this okay?
 NULL,                                                  // #329
 VM_CL_getstatf,                                        // #330 float(float stnum) getstatf (EXT_CSQC)
 VM_CL_getstati,                                        // #331 float(float stnum) getstati (EXT_CSQC)
@@ -3195,7 +3314,7 @@ VM_keynumtostring,                                // #340 string(float keynum) keynumtostring (EXT_CSQC)
 VM_stringtokeynum,                             // #341 float(string keyname) stringtokeynum (EXT_CSQC)
 VM_CL_getkeybind,                              // #342 string(float keynum) getkeybind (EXT_CSQC)
 VM_CL_setcursormode,                   // #343 void(float usecursor) setcursormode (EXT_CSQC)
-VM_getmousepos,                                        // #344 vector() getmousepos (EXT_CSQC)
+VM_CL_getmousepos,                             // #344 vector() getmousepos (EXT_CSQC)
 VM_CL_getinputstate,                   // #345 float(float framenum) getinputstate (EXT_CSQC)
 VM_CL_setsensitivityscale,             // #346 void(float sens) setsensitivityscale (EXT_CSQC)
 VM_CL_runplayerphysics,                        // #347 void() runstandardplayerphysics (EXT_CSQC)
@@ -3348,10 +3467,30 @@ VM_gecko_resize,                                        // #492 void gecko_resize( string name, float w, float h )
 VM_gecko_get_texture_extent,   // #493 vector gecko_get_texture_extent( string name )
 VM_crc16,                                              // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
 VM_cvar_type,                                  // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
-NULL,                                                  // #496
-NULL,                                                  // #497
-NULL,                                                  // #498
-NULL,                                                  // #499
+VM_numentityfields,                            // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
+VM_entityfieldname,                            // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
+VM_entityfieldtype,                            // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
+VM_getentityfieldstring,               // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
+VM_putentityfieldstring,               // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
+VM_CL_ReadPicture,                             // #501 string() ReadPicture = #501;
+NULL,                                                  // #502
+VM_whichpack,                                  // #503 string(string) whichpack = #503;
+NULL,                                                  // #504
+NULL,                                                  // #505
+NULL,                                                  // #506
+NULL,                                                  // #507
+NULL,                                                  // #508
+NULL,                                                  // #509
+VM_uri_escape,                                 // #510 string(string in) uri_escape = #510;
+VM_uri_unescape,                               // #511 string(string in) uri_unescape = #511;
+VM_etof,                                       // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
+NULL,                                                  // #513
+NULL,                                                  // #514
+NULL,                                                  // #515
+NULL,                                                  // #516
+NULL,                                                  // #517
+NULL,                                                  // #518
+NULL,                                                  // #519
 };
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);