]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
Reworked v_isometric code significantly, it now defaults to a proper isometric view...
[xonotic/darkplaces.git] / clvm_cmds.c
index 444c28187667ad049ee02b4cbdb69164f8050690..e218878e200f86578cb4309304aeac5c6390291e 100644 (file)
@@ -662,7 +662,7 @@ static void VM_CL_pointcontents (prvm_prog_t *prog)
        vec3_t point;
        VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
-       PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
+       PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
 }
 
 // #48 void(vector o, vector d, float color, float count) particle
@@ -696,17 +696,12 @@ static void VM_CL_getlight (prvm_prog_t *prog)
 {
        vec3_t ambientcolor, diffusecolor, diffusenormal;
        vec3_t p;
+       int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
 
        VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
 
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
-       VectorClear(ambientcolor);
-       VectorClear(diffusecolor);
-       VectorClear(diffusenormal);
-       if (prog->argc >= 2)
-               R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
-       else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
-               cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+       R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
        VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
        if (PRVM_clientglobalvector(getlight_ambient))
                VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
@@ -741,6 +736,8 @@ static void VM_CL_R_ClearScene (prvm_prog_t *prog)
        r_refdef.scene.numlights = 0;
        // restore the view settings to the values that VM_CL_UpdateView received from the client code
        r_refdef.view = csqc_original_r_refdef_view;
+       // polygonbegin without draw2d arg has to guess
+       prog->polygonbegin_guess2d = false;
        VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
        VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
        cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
@@ -758,7 +755,6 @@ static void VM_CL_R_AddEntities (prvm_prog_t *prog)
        VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
        drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
        CSQC_RelinkAllEntities(drawmask);
-       CL_RelinkLightFlashes();
 
        PRVM_clientglobalfloat(time) = cl.time;
        for(i=1;i<prog->num_edicts;i++)
@@ -1720,13 +1716,11 @@ static void VM_CL_ReadPicture (prvm_prog_t *prog)
        // if yes, it is used and the data is discarded
        // if not, the (low quality) data is used to build a new texture, whose name will get returned
 
-       pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
+       pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
 
        if(size)
        {
-               if(pic->tex == r_texture_notexture)
-                       pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
-               if(pic->tex && !cl_readpicture_force.integer)
+               if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
                {
                        // texture found and loaded
                        // skip over the jpeg as we don't need it
@@ -1741,7 +1735,7 @@ static void VM_CL_ReadPicture (prvm_prog_t *prog)
                        MSG_ReadBytes(&cl_message, size, buf);
                        data = JPEG_LoadImage_BGRA(buf, size, NULL);
                        Mem_Free(buf);
-                       Draw_NewPic(name, image_width, image_height, false, data);
+                       Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
                        Mem_Free(data);
                }
        }
@@ -2454,12 +2448,13 @@ static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int
 extern cvar_t cl_bob;
 extern cvar_t cl_bobcycle;
 extern cvar_t cl_bobup;
-int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
+int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
 {
        int ret;
        int attachloop;
        matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
        dp_model_t *model;
+       vec3_t shadingorigin;
 
        *out = identitymatrix; // warnings and errors return identical matrix
 
@@ -2527,7 +2522,17 @@ int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int
                        Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
                }
                */
+
+               // return the origin of the view
+               Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
+       }
+       else
+       {
+               // return the origin of the root entity in the chain
+               Matrix4x4_OriginFromMatrix(out, shadingorigin);
        }
+       if (returnshadingorigin)
+               VectorCopy(shadingorigin, returnshadingorigin);
        return 0;
 }
 
@@ -2583,7 +2588,7 @@ static void VM_CL_gettaginfo (prvm_prog_t *prog)
 
        e = PRVM_G_EDICT(OFS_PARM0);
        tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
-       returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
+       returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
        Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
        VectorCopy(forward, PRVM_clientglobalvector(v_forward));
        VectorScale(left, -1, PRVM_clientglobalvector(v_right));
@@ -3231,7 +3236,7 @@ static void VM_CL_GetEntity (prvm_prog_t *prog)
                        VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
                        break;
                case 16: // light
-                       VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+                       VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
                        break;  
                default:
                        PRVM_G_FLOAT(OFS_RETURN) = 0;
@@ -3249,349 +3254,122 @@ static void VM_CL_GetEntity (prvm_prog_t *prog)
 // --blub
 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
 {
+       qboolean ismain = r_refdef.view.ismain;
        double t = Sys_DirtyTime();
-       vmpolygons_t *polys = &prog->vmpolygons;
        VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
 
        // update the views
-       if(r_refdef.view.ismain)
+       if(ismain)
        {
                // set the main view
                csqc_main_r_refdef_view = r_refdef.view;
-
-               // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
-               r_refdef.view.ismain = false;
-               csqc_original_r_refdef_view.ismain = false;
        }
 
        // we need to update any RENDER_VIEWMODEL entities at this point because
        // csqc supplies its own view matrix
        CL_UpdateViewEntities();
+       CL_MeshEntities_AddToScene();
+       CL_UpdateEntityShading();
 
        // now draw stuff!
-       R_RenderView();
+       R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
 
-       polys->num_vertices = polys->num_triangles = 0;
+       Mod_Mesh_Reset(CL_Mesh_CSQC());
 
        // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
        t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
        prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
-}
-
-static void VM_ResizePolygons(vmpolygons_t *polys)
-{
-       float *oldvertex3f = polys->data_vertex3f;
-       float *oldcolor4f = polys->data_color4f;
-       float *oldtexcoord2f = polys->data_texcoord2f;
-       vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
-       unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
-       polys->max_vertices = min(polys->max_triangles*3, 65536);
-       polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
-       polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
-       polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
-       polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
-       polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
-       if (polys->num_vertices)
-       {
-               memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
-               memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
-               memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
-       }
-       if (polys->num_triangles)
-       {
-               memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
-               memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
-       }
-       if (oldvertex3f)
-               Mem_Free(oldvertex3f);
-       if (oldcolor4f)
-               Mem_Free(oldcolor4f);
-       if (oldtexcoord2f)
-               Mem_Free(oldtexcoord2f);
-       if (oldtriangles)
-               Mem_Free(oldtriangles);
-       if (oldsortedelement3s)
-               Mem_Free(oldsortedelement3s);
-}
-
-static void VM_InitPolygons (vmpolygons_t* polys)
-{
-       memset(polys, 0, sizeof(*polys));
-       polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
-       polys->max_triangles = 1024;
-       VM_ResizePolygons(polys);
-       polys->initialized = true;
-}
-
-static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
-       int surfacelistindex;
-       vmpolygons_t *polys = (vmpolygons_t *)ent;
-//     R_Mesh_ResetTextureState();
-       R_EntityMatrix(&identitymatrix);
-       GL_CullFace(GL_NONE);
-       GL_DepthTest(true); // polys in 3D space shall always have depth test
-       GL_DepthRange(0, 1);
-       R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
-
-       for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
-       {
-               int numtriangles = 0;
-               rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
-               int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
-               DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
-               R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
-               numtriangles = 0;
-               for (;surfacelistindex < numsurfaces;surfacelistindex++)
-               {
-                       if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
-                               break;
-                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
-                       numtriangles++;
-               }
-               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
-       }
-}
-
-static void VMPolygons_Store(vmpolygons_t *polys)
-{
-       qboolean hasalpha;
-       int i;
 
-       // detect if we have alpha
-       hasalpha = polys->begin_texture_hasalpha;
-       for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
-               if(polys->begin_color[i][3] < 1)
-                       hasalpha = true;
+       // polygonbegin without draw2d arg has to guess
+       prog->polygonbegin_guess2d = false;
 
-       if (polys->begin_draw2d)
-       {
-               // draw the polygon as 2D immediately
-               drawqueuemesh_t mesh;
-               mesh.texture = polys->begin_texture;
-               mesh.num_vertices = polys->begin_vertices;
-               mesh.num_triangles = polys->begin_vertices-2;
-               mesh.data_element3i = polygonelement3i;
-               mesh.data_element3s = polygonelement3s;
-               mesh.data_vertex3f = polys->begin_vertex[0];
-               mesh.data_color4f = polys->begin_color[0];
-               mesh.data_texcoord2f = polys->begin_texcoord[0];
-               DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
-       }
-       else
-       {
-               // queue the polygon as 3D for sorted transparent rendering later
-               if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
-               {
-                       while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
-                               polys->max_triangles *= 2;
-                       VM_ResizePolygons(polys);
-               }
-               if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
-               {
-                       // needle in a haystack!
-                       // polys->num_vertices was used for copying where we actually want to copy begin_vertices
-                       // that also caused it to not render the first polygon that is added
-                       // --blub
-                       memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
-                       memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
-                       memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
-                       for (i = 0;i < polys->begin_vertices-2;i++)
-                       {
-                               polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
-                               polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
-                               polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
-                               polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
-                               polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
-                               polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
-                               polys->num_triangles++;
-                       }
-                       polys->num_vertices += polys->begin_vertices;
-               }
-       }
-       polys->begin_active = false;
-}
-
-// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
-// LordHavoc: agreed, this is a mess
-void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
-{
-       int i;
-       vmpolygons_t *polys = &prog->vmpolygons;
-       vec3_t center;
-
-       // only add polygons of the currently active prog to the queue - if there is none, we're done
-       if( !prog )
-               return;
-
-       if (!polys->num_triangles)
-               return;
-
-       for (i = 0;i < polys->num_triangles;i++)
+       // update the views
+       if (ismain)
        {
-               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
-               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
+               // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
+               r_refdef.view.ismain = false;
+               csqc_original_r_refdef_view.ismain = false;
        }
-
-       /*polys->num_triangles = 0; // now done after rendering the scene,
-         polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
 {
-       const char              *picname;
-       skinframe_t     *sf;
-       vmpolygons_t *polys = &prog->vmpolygons;
-       int tf;
-
-       // TODO instead of using skinframes here (which provides the benefit of
-       // better management of flags, and is more suited for 3D rendering), what
-       // about supporting Q3 shaders?
+       const char *texname;
+       int drawflags;
+       qboolean draw2d;
+       dp_model_t *mod;
 
        VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
 
-       if (!polys->initialized)
-               VM_InitPolygons(polys);
-       if (polys->begin_active)
-       {
-               VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
-               return;
-       }
-       picname = PRVM_G_STRING(OFS_PARM0);
-
-       sf = NULL;
-       if(*picname)
+       texname = PRVM_G_STRING(OFS_PARM0);
+       drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
+       if (prog->argc >= 3)
+               draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
+       else
        {
-               tf = TEXF_ALPHA;
-               if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
-                       tf |= TEXF_MIPMAP;
-
-               do
-               {
-                       sf = R_SkinFrame_FindNextByName(sf, picname);
-               }
-               while(sf && sf->textureflags != tf);
-
-               if(!sf || !sf->base)
-                       sf = R_SkinFrame_LoadExternal(picname, tf, true);
-
-               if(sf)
-                       R_SkinFrame_MarkUsed(sf);
+               // weird hacky way to figure out if this is a 2D HUD polygon or a scene
+               // polygon, for compatibility with mods aimed at old darkplaces versions
+               // - polygonbegin_guess2d is 0 if the most recent major call was
+               // clearscene, 1 if the most recent major call was drawpic (and similar)
+               // or renderscene
+               draw2d = prog->polygonbegin_guess2d;
        }
 
-       polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
-       polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
-       polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
-       polys->begin_vertices = 0;
-       polys->begin_active = true;
-       polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
+       // we need to remember whether this is a 2D or 3D mesh we're adding to
+       mod = draw2d ? CL_Mesh_UI() : CL_Mesh_CSQC();
+       prog->polygonbegin_model = mod;
+       Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, texname, drawflags, TEXF_ALPHA, MATERIALFLAG_VERTEXCOLOR), draw2d);
 }
 
 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
 {
-       vmpolygons_t *polys = &prog->vmpolygons;
+       const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
+       const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
+       const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
+       const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
+       dp_model_t *mod = prog->polygonbegin_model;
+       int e0, e1, e2;
+       msurface_t *surf;
 
        VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
 
-       if (!polys->begin_active)
+       if (!mod || mod->num_surfaces == 0)
        {
                VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
                return;
        }
 
-       if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
+       surf = &mod->data_surfaces[mod->num_surfaces - 1];
+       e2 = Mod_Mesh_IndexForVertex(mod, surf, v[0], v[1], v[2], 0, 0, 0, tc[0], tc[1], 0, 0, c[0], c[1], c[2], a);
+       if (surf->num_vertices >= 3)
        {
-               VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
-               return;
+               // the first element is the start of the triangle fan
+               e0 = surf->num_firstvertex;
+               // the second element is the previous vertex
+               e1 = e0 + 1;
+               if (surf->num_triangles > 0)
+                       e1 = mod->surfmesh.data_element3i[(surf->num_firsttriangle + surf->num_triangles) * 3 - 1];
+               Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
        }
-
-       polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
-       polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
-       polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
-       polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
-       polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
-       polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
-       polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
-       polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
-       polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
-       polys->begin_vertices++;
 }
 
 //void() R_EndPolygon
 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
 {
-       vmpolygons_t *polys = &prog->vmpolygons;
+       dp_model_t *mod = prog->polygonbegin_model;
+       msurface_t *surf;
 
        VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
-       if (!polys->begin_active)
+       if (!mod || mod->num_surfaces == 0)
        {
                VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
                return;
        }
-       polys->begin_active = false;
-       if (polys->begin_vertices >= 3)
-               VMPolygons_Store(polys);
-       else
-               VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
-}
-
-static vmpolygons_t debugPolys;
-
-void Debug_PolygonBegin(const char *picname, int drawflag)
-{
-       if(!debugPolys.initialized)
-               VM_InitPolygons(&debugPolys);
-       if(debugPolys.begin_active)
-       {
-               Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
-               return;
-       }
-       debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
-       debugPolys.begin_drawflag = drawflag;
-       debugPolys.begin_vertices = 0;
-       debugPolys.begin_active = true;
-}
-
-void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
-{
-       if(!debugPolys.begin_active)
-       {
-               Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
-               return;
-       }
-
-       if(debugPolys.begin_vertices >= VMPOLYGONS_MAXPOINTS)
-       {
-               Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
-               return;
-       }
-
-       debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
-       debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
-       debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
-       debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
-       debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
-       debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
-       debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
-       debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
-       debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
-       debugPolys.begin_vertices++;
-}
-
-void Debug_PolygonEnd(void)
-{
-       if (!debugPolys.begin_active)
-       {
-               Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
-               return;
-       }
-       debugPolys.begin_active = false;
-       if (debugPolys.begin_vertices >= 3)
-               VMPolygons_Store(&debugPolys);
-       else
-               Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
+       surf = &mod->data_surfaces[mod->num_surfaces - 1];
+       Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
+       prog->polygonbegin_model = NULL;
 }
 
 /*
@@ -4308,7 +4086,7 @@ static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
        flags = PRVM_G_FLOAT(OFS_PARM1);
 
        // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
-       CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
+       CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
 
        VectorCopy(cl.csqc_viewangles, clviewangles);
        teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
@@ -4988,27 +4766,17 @@ NULL
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
 
-void VM_Polygons_Reset(prvm_prog_t *prog)
-{
-       vmpolygons_t *polys = &prog->vmpolygons;
-
-       // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
-       if(polys->initialized)
-       {
-               Mem_FreePool(&polys->pool);
-               polys->initialized = false;
-       }
-}
-
 void CLVM_init_cmd(prvm_prog_t *prog)
 {
        VM_Cmd_Init(prog);
-       VM_Polygons_Reset(prog);
+       prog->polygonbegin_model = NULL;
+       prog->polygonbegin_guess2d = 0;
 }
 
 void CLVM_reset_cmd(prvm_prog_t *prog)
 {
        World_End(&cl.world);
        VM_Cmd_Reset(prog);
-       VM_Polygons_Reset(prog);
+       prog->polygonbegin_model = NULL;
+       prog->polygonbegin_guess2d = 0;
 }