]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
Reworked VM_CL_PolygonBegin/Vertex/End functions to do the commit to the mesh in...
[xonotic/darkplaces.git] / clvm_cmds.c
index d49eab5671f95053374ab12d71449a784cab5e11..efbae27c981b292a522f20872399f766b05bc7aa 100644 (file)
@@ -21,7 +21,6 @@
 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
 
 extern cvar_t v_flipped;
-extern cvar_t r_equalize_entities_fullbright;
 
 r_refdef_view_t csqc_original_r_refdef_view;
 r_refdef_view_t csqc_main_r_refdef_view;
@@ -129,7 +128,7 @@ static void VM_CL_setmodel (prvm_prog_t *prog)
 
        if( mod ) {
                // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
-               // LordHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
+               // LadyHavoc: erm you broke it by commenting this out - setmodel must do setsize or else the qc can't find out the model size, and ssqc does this by necessity, consistency.
                SetMinMaxSize (prog, e, mod->normalmins, mod->normalmaxs);
        }
        else
@@ -165,15 +164,16 @@ static void VM_CL_setsize (prvm_prog_t *prog)
        CL_LinkEdict(e);
 }
 
-// #8 void(entity e, float chan, string samp, float volume, float atten) sound
+// #8 void(entity e, float chan, string samp, float volume, float atten[, float pitchchange[, float flags]]) sound
 static void VM_CL_sound (prvm_prog_t *prog)
 {
        const char                      *sample;
        int                                     channel;
        prvm_edict_t            *entity;
-       float                           volume;
+       float                           fvolume;
        float                           attenuation;
        float pitchchange;
+       float                           startposition;
        int flags;
        vec3_t                          org;
 
@@ -182,10 +182,10 @@ static void VM_CL_sound (prvm_prog_t *prog)
        entity = PRVM_G_EDICT(OFS_PARM0);
        channel = (int)PRVM_G_FLOAT(OFS_PARM1);
        sample = PRVM_G_STRING(OFS_PARM2);
-       volume = PRVM_G_FLOAT(OFS_PARM3);
+       fvolume = PRVM_G_FLOAT(OFS_PARM3);
        attenuation = PRVM_G_FLOAT(OFS_PARM4);
 
-       if (volume < 0 || volume > 1)
+       if (fvolume < 0 || fvolume > 1)
        {
                VM_Warning(prog, "VM_CL_sound: volume must be in range 0-1\n");
                return;
@@ -201,12 +201,23 @@ static void VM_CL_sound (prvm_prog_t *prog)
                pitchchange = 0;
        else
                pitchchange = PRVM_G_FLOAT(OFS_PARM5);
-       // ignoring prog->argc < 7 for now (no flags supported yet)
 
        if (prog->argc < 7)
                flags = 0;
        else
-               flags = PRVM_G_FLOAT(OFS_PARM6);
+       {
+               // LadyHavoc: we only let the qc set certain flags, others are off-limits
+               flags = (int)PRVM_G_FLOAT(OFS_PARM6) & (CHANNELFLAG_RELIABLE | CHANNELFLAG_FORCELOOP | CHANNELFLAG_PAUSED | CHANNELFLAG_FULLVOLUME);
+       }
+
+       // sound_starttime exists instead of sound_startposition because in a
+       // networking sense you might not know when something is being received,
+       // so making sounds match up in sync would be impossible if relative
+       // position was sent
+       if (PRVM_clientglobalfloat(sound_starttime))
+               startposition = cl.time - PRVM_clientglobalfloat(sound_starttime);
+       else
+               startposition = 0;
 
        channel = CHAN_USER2ENGINE(channel);
 
@@ -217,14 +228,14 @@ static void VM_CL_sound (prvm_prog_t *prog)
        }
 
        CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
-       S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation, 0, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
+       S_StartSound_StartPosition_Flags(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, fvolume, attenuation, startposition, flags, pitchchange > 0.0f ? pitchchange * 0.01f : 1.0f);
 }
 
 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
 static void VM_CL_pointsound(prvm_prog_t *prog)
 {
        const char                      *sample;
-       float                           volume;
+       float                           fvolume;
        float                           attenuation;
        vec3_t                          org;
 
@@ -232,10 +243,10 @@ static void VM_CL_pointsound(prvm_prog_t *prog)
 
        VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
        sample = PRVM_G_STRING(OFS_PARM1);
-       volume = PRVM_G_FLOAT(OFS_PARM2);
+       fvolume = PRVM_G_FLOAT(OFS_PARM2);
        attenuation = PRVM_G_FLOAT(OFS_PARM3);
 
-       if (volume < 0 || volume > 1)
+       if (fvolume < 0 || fvolume > 1)
        {
                VM_Warning(prog, "VM_CL_pointsound: volume must be in range 0-1\n");
                return;
@@ -248,7 +259,7 @@ static void VM_CL_pointsound(prvm_prog_t *prog)
        }
 
        // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
-       S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
+       S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, fvolume, attenuation);
 }
 
 // #14 entity() spawn
@@ -290,7 +301,7 @@ static void VM_CL_traceline (prvm_prog_t *prog)
        if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
                prog->error_cmd("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
+       trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtracelinelength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
 
        CL_VM_SetTraceGlobals(prog, &trace, svent);
 //     R_TimeReport("traceline");
@@ -307,7 +318,7 @@ if the tryents flag is set.
 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
 =================
 */
-// LordHavoc: added this for my own use, VERY useful, similar to traceline
+// LadyHavoc: added this for my own use, VERY useful, similar to traceline
 static void VM_CL_tracebox (prvm_prog_t *prog)
 {
        vec3_t  v1, v2, m1, m2;
@@ -330,7 +341,7 @@ static void VM_CL_tracebox (prvm_prog_t *prog)
        if (VEC_IS_NAN(v1[0]) || VEC_IS_NAN(v1[1]) || VEC_IS_NAN(v1[2]) || VEC_IS_NAN(v2[0]) || VEC_IS_NAN(v2[1]) || VEC_IS_NAN(v2[2]))
                prog->error_cmd("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", prog->name, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
+       trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendtraceboxlength.value, CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
 
        CL_VM_SetTraceGlobals(prog, &trace, svent);
 //     R_TimeReport("tracebox");
@@ -357,7 +368,7 @@ static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edi
                gravity = 1.0f;
        gravity *= cl.movevars_gravity * 0.05;
 
-       for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
+       for (i = 0;i < 200;i++) // LadyHavoc: sanity check; never trace more than 10 seconds
        {
                PRVM_clientedictvector(tossent, velocity)[2] -= gravity;
                VectorMA (PRVM_clientedictvector(tossent, angles), 0.05, PRVM_clientedictvector(tossent, avelocity), PRVM_clientedictvector(tossent, angles));
@@ -366,7 +377,7 @@ static trace_t CL_Trace_Toss (prvm_prog_t *prog, prvm_edict_t *tossent, prvm_edi
                VectorCopy(PRVM_clientedictvector(tossent, origin), start);
                VectorCopy(PRVM_clientedictvector(tossent, mins), mins);
                VectorCopy(PRVM_clientedictvector(tossent, maxs), maxs);
-               trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
+               trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
                VectorCopy (trace.endpos, PRVM_clientedictvector(tossent, origin));
 
                if (trace.fraction < 1)
@@ -443,22 +454,6 @@ static void VM_CL_precache_model (prvm_prog_t *prog)
        VM_Warning(prog, "VM_CL_precache_model: model \"%s\" not found\n", name);
 }
 
-static int CSQC_EntitiesInBox (prvm_prog_t *prog, vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
-{
-       prvm_edict_t    *ent;
-       int                             i, k;
-
-       ent = PRVM_NEXT_EDICT(prog->edicts);
-       for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
-       {
-               if (ent->priv.required->free)
-                       continue;
-               if(BoxesOverlap(mins, maxs, PRVM_clientedictvector(ent, absmin), PRVM_clientedictvector(ent, absmax)))
-                       list[k++] = ent;
-       }
-       return k;
-}
-
 // #22 entity(vector org, float rad) findradius
 static void VM_CL_findradius (prvm_prog_t *prog)
 {
@@ -490,7 +485,7 @@ static void VM_CL_findradius (prvm_prog_t *prog)
        maxs[0] = org[0] + (radius + 1);
        maxs[1] = org[1] + (radius + 1);
        maxs[2] = org[2] + (radius + 1);
-       numtouchedicts = CSQC_EntitiesInBox(prog, mins, maxs, MAX_EDICTS, touchedicts);
+       numtouchedicts = World_EntitiesInBox(&cl.world, mins, maxs, MAX_EDICTS, touchedicts);
        if (numtouchedicts > MAX_EDICTS)
        {
                // this never happens   //[515]: for what then ?
@@ -504,7 +499,7 @@ static void VM_CL_findradius (prvm_prog_t *prog)
                // (note: this is the reason you can't blow up fallen zombies)
                if (PRVM_clientedictfloat(ent, solid) == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
                        continue;
-               // LordHavoc: compare against bounding box rather than center so it
+               // LadyHavoc: compare against bounding box rather than center so it
                // doesn't miss large objects, and use DotProduct instead of Length
                // for a major speedup
                VectorSubtract(org, PRVM_clientedictvector(ent, origin), eorg);
@@ -556,7 +551,7 @@ static void VM_CL_droptofloor (prvm_prog_t *prog)
        VectorCopy(PRVM_clientedictvector(ent, origin), end);
        end[2] -= 256;
 
-       trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+       trace = CL_TraceBox(start, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true);
 
        if (trace.fraction != 1)
        {
@@ -634,7 +629,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
+       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
 
        if (trace.fraction == 1.0)
                return;
@@ -648,7 +643,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
+                       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, NULL, true, false);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -666,7 +661,7 @@ static void VM_CL_pointcontents (prvm_prog_t *prog)
        vec3_t point;
        VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), point);
-       PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(point));
+       PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(CL_PointSuperContents(point));
 }
 
 // #48 void(vector o, vector d, float color, float count) particle
@@ -700,17 +695,12 @@ static void VM_CL_getlight (prvm_prog_t *prog)
 {
        vec3_t ambientcolor, diffusecolor, diffusenormal;
        vec3_t p;
+       int flags = prog->argc >= 2 ? PRVM_G_FLOAT(OFS_PARM1) : LP_LIGHTMAP;
 
        VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getlight);
 
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), p);
-       VectorClear(ambientcolor);
-       VectorClear(diffusecolor);
-       VectorClear(diffusenormal);
-       if (prog->argc >= 2)
-               R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
-       else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
-               cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
+       R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, flags, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
        VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
        if (PRVM_clientglobalvector(getlight_ambient))
                VectorCopy(ambientcolor, PRVM_clientglobalvector(getlight_ambient));
@@ -723,11 +713,14 @@ static void VM_CL_getlight (prvm_prog_t *prog)
 //============================================================================
 //[515]: SCENE MANAGER builtins
 
+extern cvar_t v_yshearing;
 void CSQC_R_RecalcView (void)
 {
        extern matrix4x4_t viewmodelmatrix_nobob;
        extern matrix4x4_t viewmodelmatrix_withbob;
        Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_vieworigin[0], cl.csqc_vieworigin[1], cl.csqc_vieworigin[2], cl.csqc_viewangles[0], cl.csqc_viewangles[1], cl.csqc_viewangles[2], 1);
+       if (v_yshearing.value > 0)
+               Matrix4x4_QuakeToDuke3D(&r_refdef.view.matrix, &r_refdef.view.matrix, v_yshearing.value);
        Matrix4x4_Copy(&viewmodelmatrix_nobob, &r_refdef.view.matrix);
        Matrix4x4_ConcatScale(&viewmodelmatrix_nobob, cl_viewmodel_scale.value);
        Matrix4x4_Concat(&viewmodelmatrix_withbob, &r_refdef.view.matrix, &cl.csqc_viewmodelmatrixfromengine);
@@ -742,12 +735,16 @@ static void VM_CL_R_ClearScene (prvm_prog_t *prog)
        r_refdef.scene.numlights = 0;
        // restore the view settings to the values that VM_CL_UpdateView received from the client code
        r_refdef.view = csqc_original_r_refdef_view;
+       // polygonbegin without draw2d arg has to guess
+       prog->polygonbegin_guess2d = false;
        VectorCopy(cl.csqc_vieworiginfromengine, cl.csqc_vieworigin);
        VectorCopy(cl.csqc_viewanglesfromengine, cl.csqc_viewangles);
        cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
        cl.csqc_vidvars.drawenginesbar = false;
        cl.csqc_vidvars.drawcrosshair = false;
        CSQC_R_RecalcView();
+       // clear the CL_Mesh_Scene() used for CSQC polygons and engine effects, they will be added by CSQC_RelinkAllEntities and manually created by CSQC
+       CL_MeshEntities_Scene_Clear();
 }
 
 //#301 void(float mask) addentities (EXT_CSQC)
@@ -759,7 +756,6 @@ static void VM_CL_R_AddEntities (prvm_prog_t *prog)
        VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
        drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
        CSQC_RelinkAllEntities(drawmask);
-       CL_RelinkLightFlashes();
 
        PRVM_clientglobalfloat(time) = cl.time;
        for(i=1;i<prog->num_edicts;i++)
@@ -1181,7 +1177,7 @@ static void VM_CL_project (prvm_prog_t *prog)
 
        VM_SAFEPARMCOUNT(1, VM_CL_project);
        VectorCopy(PRVM_G_VECTOR(OFS_PARM0), f);
-       Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
+       Matrix4x4_Invert_Full(&m, &r_refdef.view.matrix);
        Matrix4x4_Transform(&m, f, v);
        if(v_flipped.integer)
                v[1] = -v[1];
@@ -1341,7 +1337,7 @@ static void VM_CL_trailparticles (prvm_prog_t *prog)
 
        if (i < 0)
                return;
-       CL_ParticleEffect(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
+       CL_ParticleTrail(i, 1, start, end, velocity, velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0, true, true, NULL, NULL, 1);
 }
 
 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
@@ -1368,10 +1364,13 @@ static void VM_CL_boxparticles (prvm_prog_t *prog)
        vec3_t origin_from, origin_to, dir_from, dir_to;
        float count;
        int flags;
-       float tintmins[4], tintmaxs[4];
+       qboolean istrail;
+       float tintmins[4], tintmaxs[4], fade;
        VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
 
        effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
+       if (effectnum < 0)
+               return;
        // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
        VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin_from);
        VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin_to  );
@@ -1382,8 +1381,12 @@ static void VM_CL_boxparticles (prvm_prog_t *prog)
                flags = PRVM_G_FLOAT(OFS_PARM7);
        else
                flags = 0;
+
        Vector4Set(tintmins, 1, 1, 1, 1);
        Vector4Set(tintmaxs, 1, 1, 1, 1);
+       fade = 1;
+       istrail = false;
+
        if(flags & 1) // read alpha
        {
                tintmins[3] = PRVM_clientglobalfloat(particles_alphamin);
@@ -1394,9 +1397,19 @@ static void VM_CL_boxparticles (prvm_prog_t *prog)
                VectorCopy(PRVM_clientglobalvector(particles_colormin), tintmins);
                VectorCopy(PRVM_clientglobalvector(particles_colormax), tintmaxs);
        }
-       if (effectnum < 0)
-               return;
-       CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
+       if(flags & 4) // read fade
+       {
+               fade = PRVM_clientglobalfloat(particles_fade);
+       }
+       if(flags & 128) // draw as trail
+       {
+               istrail = true;
+       }
+
+       if (istrail)
+               CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
+       else
+               CL_ParticleBox(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs, fade);
 }
 
 //#531 void(float pause) setpause
@@ -1433,9 +1446,9 @@ static void VM_CL_getmousepos(prvm_prog_t *prog)
 //#345 float(float framenum) getinputstate (EXT_CSQC)
 static void VM_CL_getinputstate (prvm_prog_t *prog)
 {
-       int i, frame;
+       unsigned int i, frame;
        VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
-       frame = (int)PRVM_G_FLOAT(OFS_PARM0);
+       frame = (unsigned int)PRVM_G_FLOAT(OFS_PARM0);
        PRVM_G_FLOAT(OFS_RETURN) = false;
        for (i = 0;i < CL_MAX_USERCMDS;i++)
        {
@@ -1591,20 +1604,6 @@ static void VM_CL_getplayerkey (prvm_prog_t *prog)
        else
                if(!strcasecmp(c, "viewentity"))
                        dpsnprintf(t, sizeof(t), "%i", i+1);
-       else
-               if(gamemode == GAME_XONOTIC && !strcasecmp(c, "TEMPHACK_origin"))
-               {
-                       // PLEASE REMOVE THIS once deltalisten() of EXT_CSQC_1
-                       // is implemented, or Xonotic uses CSQC-networked
-                       // players, whichever comes first
-                       entity_t *e = cl.entities + (i+1);
-                       if(e->state_current.active)
-                       {
-                               vec3_t origin;
-                               Matrix4x4_OriginFromMatrix(&e->render.matrix, origin);
-                               dpsnprintf(t, sizeof(t), VECTOR_LOSSLESS_FORMAT, origin[0], origin[1], origin[2]);
-                       }
-               }
        if(!t[0])
                return;
        PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(prog, t);
@@ -1626,20 +1625,9 @@ static void VM_CL_setlistener (prvm_prog_t *prog)
 //#352 void(string cmdname) registercommand (EXT_CSQC)
 static void VM_CL_registercmd (prvm_prog_t *prog)
 {
-       char *t;
        VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
-       if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
-       {
-               size_t alloclen;
-
-               alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
-               t = (char *)Z_Malloc(alloclen);
-               memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
-               Cmd_AddCommand(t, NULL, "console command created by QuakeC");
-       }
-       else
-               Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
-
+       if(!Cmd_Exists(&cmd_client, PRVM_G_STRING(OFS_PARM0)))
+               Cmd_AddCommand(&cmd_client, PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
 }
 
 //#360 float() readbyte (EXT_CSQC)
@@ -1718,13 +1706,11 @@ static void VM_CL_ReadPicture (prvm_prog_t *prog)
        // if yes, it is used and the data is discarded
        // if not, the (low quality) data is used to build a new texture, whose name will get returned
 
-       pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
+       pic = Draw_CachePic_Flags(name, CACHEPICFLAG_NOTPERSISTENT | CACHEPICFLAG_FAILONMISSING);
 
        if(size)
        {
-               if(pic->tex == r_texture_notexture)
-                       pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
-               if(pic->tex && !cl_readpicture_force.integer)
+               if (Draw_IsPicLoaded(pic) && !cl_readpicture_force.integer)
                {
                        // texture found and loaded
                        // skip over the jpeg as we don't need it
@@ -1739,7 +1725,7 @@ static void VM_CL_ReadPicture (prvm_prog_t *prog)
                        MSG_ReadBytes(&cl_message, size, buf);
                        data = JPEG_LoadImage_BGRA(buf, size, NULL);
                        Mem_Free(buf);
-                       Draw_NewPic(name, image_width, image_height, false, data);
+                       Draw_NewPic(name, image_width, image_height, data, TEXTYPE_BGRA, TEXF_CLAMP);
                        Mem_Free(data);
                }
        }
@@ -1815,8 +1801,6 @@ static void VM_CL_makestatic (prvm_prog_t *prog)
                {
                        if (!(staticent->render.effects & EF_FULLBRIGHT))
                                staticent->render.flags |= RENDER_LIGHT;
-                       else if(r_equalize_entities_fullbright.integer)
-                               staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
                }
                // turn off shadows from transparent objects
                if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
@@ -2452,12 +2436,13 @@ static int CL_GetEntityLocalTagMatrix(prvm_prog_t *prog, prvm_edict_t *ent, int
 extern cvar_t cl_bob;
 extern cvar_t cl_bobcycle;
 extern cvar_t cl_bobup;
-int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
+int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int tagindex, prvm_vec_t *returnshadingorigin)
 {
        int ret;
        int attachloop;
        matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
        dp_model_t *model;
+       vec3_t shadingorigin;
 
        *out = identitymatrix; // warnings and errors return identical matrix
 
@@ -2508,9 +2493,9 @@ int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int
                if (PRVM_clientedictfloat(ent, health) > 0 && cl_bob.value && cl_bobcycle.value)
                {
                        double bob, cycle;
-                       // LordHavoc: this code is *weird*, but not replacable (I think it
+                       // LadyHavoc: this code is *weird*, but not replacable (I think it
                        // should be done in QC on the server, but oh well, quake is quake)
-                       // LordHavoc: figured out bobup: the time at which the sin is at 180
+                       // LadyHavoc: figured out bobup: the time at which the sin is at 180
                        // degrees (which allows lengthening or squishing the peak or valley)
                        cycle = cl.time/cl_bobcycle.value;
                        cycle -= (int)cycle;
@@ -2525,7 +2510,17 @@ int CL_GetTagMatrix (prvm_prog_t *prog, matrix4x4_t *out, prvm_edict_t *ent, int
                        Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
                }
                */
+
+               // return the origin of the view
+               Matrix4x4_OriginFromMatrix(&r_refdef.view.matrix, shadingorigin);
+       }
+       else
+       {
+               // return the origin of the root entity in the chain
+               Matrix4x4_OriginFromMatrix(out, shadingorigin);
        }
+       if (returnshadingorigin)
+               VectorCopy(shadingorigin, returnshadingorigin);
        return 0;
 }
 
@@ -2581,7 +2576,7 @@ static void VM_CL_gettaginfo (prvm_prog_t *prog)
 
        e = PRVM_G_EDICT(OFS_PARM0);
        tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
-       returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex);
+       returncode = CL_GetTagMatrix(prog, &tag_matrix, e, tagindex, NULL);
        Matrix4x4_ToVectors(&tag_matrix, forward, left, up, origin);
        VectorCopy(forward, PRVM_clientglobalvector(v_forward));
        VectorScale(left, -1, PRVM_clientglobalvector(v_right));
@@ -3229,7 +3224,7 @@ static void VM_CL_GetEntity (prvm_prog_t *prog)
                        VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
                        break;
                case 16: // light
-                       VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+                       VectorMA(cl.entities[entnum].render.render_modellight_ambient, 0.5, cl.entities[entnum].render.render_modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
                        break;  
                default:
                        PRVM_G_FLOAT(OFS_RETURN) = 0;
@@ -3247,350 +3242,164 @@ static void VM_CL_GetEntity (prvm_prog_t *prog)
 // --blub
 static void VM_CL_R_RenderScene (prvm_prog_t *prog)
 {
+       qboolean ismain = r_refdef.view.ismain;
        double t = Sys_DirtyTime();
-       vmpolygons_t *polys = &prog->vmpolygons;
        VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
 
        // update the views
-       if(r_refdef.view.ismain)
+       if(ismain)
        {
                // set the main view
                csqc_main_r_refdef_view = r_refdef.view;
-
-               // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
-               r_refdef.view.ismain = false;
-               csqc_original_r_refdef_view.ismain = false;
        }
 
+       // now after all of the predraw we know the geometry in the scene mesh and can finalize it for rendering
+       CL_MeshEntities_Scene_FinalizeRenderEntity();
+
        // we need to update any RENDER_VIEWMODEL entities at this point because
        // csqc supplies its own view matrix
        CL_UpdateViewEntities();
+       CL_UpdateEntityShading();
 
        // now draw stuff!
-       R_RenderView();
-
-       polys->num_vertices = polys->num_triangles = 0;
+       R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
 
        // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
        t = Sys_DirtyTime() - t;if (t < 0 || t >= 1800) t = 0;
        prog->functions[PRVM_clientfunction(CSQC_UpdateView)].totaltime -= t;
-}
-
-static void VM_ResizePolygons(vmpolygons_t *polys)
-{
-       float *oldvertex3f = polys->data_vertex3f;
-       float *oldcolor4f = polys->data_color4f;
-       float *oldtexcoord2f = polys->data_texcoord2f;
-       vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
-       unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
-       polys->max_vertices = min(polys->max_triangles*3, 65536);
-       polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
-       polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
-       polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
-       polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
-       polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
-       if (polys->num_vertices)
-       {
-               memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
-               memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
-               memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
-       }
-       if (polys->num_triangles)
-       {
-               memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
-               memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
-       }
-       if (oldvertex3f)
-               Mem_Free(oldvertex3f);
-       if (oldcolor4f)
-               Mem_Free(oldcolor4f);
-       if (oldtexcoord2f)
-               Mem_Free(oldtexcoord2f);
-       if (oldtriangles)
-               Mem_Free(oldtriangles);
-       if (oldsortedelement3s)
-               Mem_Free(oldsortedelement3s);
-}
-
-static void VM_InitPolygons (vmpolygons_t* polys)
-{
-       memset(polys, 0, sizeof(*polys));
-       polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
-       polys->max_triangles = 1024;
-       VM_ResizePolygons(polys);
-       polys->initialized = true;
-}
-
-static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
-       int surfacelistindex;
-       vmpolygons_t *polys = (vmpolygons_t *)ent;
-//     R_Mesh_ResetTextureState();
-       R_EntityMatrix(&identitymatrix);
-       GL_CullFace(GL_NONE);
-       GL_DepthTest(true); // polys in 3D space shall always have depth test
-       GL_DepthRange(0, 1);
-       R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
-
-       for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
-       {
-               int numtriangles = 0;
-               rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
-               int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
-               DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
-               R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false, false);
-               numtriangles = 0;
-               for (;surfacelistindex < numsurfaces;surfacelistindex++)
-               {
-                       if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
-                               break;
-                       VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
-                       numtriangles++;
-               }
-               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
-       }
-}
 
-static void VMPolygons_Store(vmpolygons_t *polys)
-{
-       qboolean hasalpha;
-       int i;
-
-       // detect if we have alpha
-       hasalpha = polys->begin_texture_hasalpha;
-       for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
-               if(polys->begin_color[i][3] < 1)
-                       hasalpha = true;
+       // polygonbegin without draw2d arg has to guess
+       prog->polygonbegin_guess2d = false;
 
-       if (polys->begin_draw2d)
-       {
-               // draw the polygon as 2D immediately
-               drawqueuemesh_t mesh;
-               mesh.texture = polys->begin_texture;
-               mesh.num_vertices = polys->begin_vertices;
-               mesh.num_triangles = polys->begin_vertices-2;
-               mesh.data_element3i = polygonelement3i;
-               mesh.data_element3s = polygonelement3s;
-               mesh.data_vertex3f = polys->begin_vertex[0];
-               mesh.data_color4f = polys->begin_color[0];
-               mesh.data_texcoord2f = polys->begin_texcoord[0];
-               DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
-       }
-       else
-       {
-               // queue the polygon as 3D for sorted transparent rendering later
-               int i;
-               if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
-               {
-                       while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
-                               polys->max_triangles *= 2;
-                       VM_ResizePolygons(polys);
-               }
-               if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
-               {
-                       // needle in a haystack!
-                       // polys->num_vertices was used for copying where we actually want to copy begin_vertices
-                       // that also caused it to not render the first polygon that is added
-                       // --blub
-                       memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
-                       memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
-                       memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
-                       for (i = 0;i < polys->begin_vertices-2;i++)
-                       {
-                               polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
-                               polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
-                               polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
-                               polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
-                               polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
-                               polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
-                               polys->num_triangles++;
-                       }
-                       polys->num_vertices += polys->begin_vertices;
-               }
-       }
-       polys->begin_active = false;
-}
-
-// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
-// LordHavoc: agreed, this is a mess
-void VM_CL_AddPolygonsToMeshQueue (prvm_prog_t *prog)
-{
-       int i;
-       vmpolygons_t *polys = &prog->vmpolygons;
-       vec3_t center;
-
-       // only add polygons of the currently active prog to the queue - if there is none, we're done
-       if( !prog )
-               return;
-
-       if (!polys->num_triangles)
-               return;
-
-       for (i = 0;i < polys->num_triangles;i++)
+       // update the views
+       if (ismain)
        {
-               VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
-               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, center, VM_DrawPolygonCallback, (entity_render_t *)polys, i, NULL);
+               // clear the flags so no other view becomes "main" unless CSQC sets VF_MAINVIEW
+               r_refdef.view.ismain = false;
+               csqc_original_r_refdef_view.ismain = false;
        }
-
-       /*polys->num_triangles = 0; // now done after rendering the scene,
-         polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
 //void(string texturename, float flag[, float is2d]) R_BeginPolygon
 static void VM_CL_R_PolygonBegin (prvm_prog_t *prog)
 {
-       const char              *picname;
-       skinframe_t     *sf;
-       vmpolygons_t *polys = &prog->vmpolygons;
-       int tf;
-
-       // TODO instead of using skinframes here (which provides the benefit of
-       // better management of flags, and is more suited for 3D rendering), what
-       // about supporting Q3 shaders?
+       const char *texname;
+       int drawflags;
+       qboolean draw2d;
+       dp_model_t *mod;
 
        VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
 
-       if (!polys->initialized)
-               VM_InitPolygons(polys);
-       if (polys->begin_active)
+       texname = PRVM_G_STRING(OFS_PARM0);
+       drawflags = (int)PRVM_G_FLOAT(OFS_PARM1);
+       if (prog->argc >= 3)
+               draw2d = PRVM_G_FLOAT(OFS_PARM2) != 0;
+       else
        {
-               VM_Warning(prog, "VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
-               return;
+               // weird hacky way to figure out if this is a 2D HUD polygon or a scene
+               // polygon, for compatibility with mods aimed at old darkplaces versions
+               // - polygonbegin_guess2d is 0 if the most recent major call was
+               // clearscene, 1 if the most recent major call was drawpic (and similar)
+               // or renderscene
+               draw2d = prog->polygonbegin_guess2d;
        }
-       picname = PRVM_G_STRING(OFS_PARM0);
-
-       sf = NULL;
-       if(*picname)
-       {
-               tf = TEXF_ALPHA;
-               if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
-                       tf |= TEXF_MIPMAP;
-
-               do
-               {
-                       sf = R_SkinFrame_FindNextByName(sf, picname);
-               }
-               while(sf && sf->textureflags != tf);
-
-               if(!sf || !sf->base)
-                       sf = R_SkinFrame_LoadExternal(picname, tf, true);
 
-               if(sf)
-                       R_SkinFrame_MarkUsed(sf);
-       }
-
-       polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
-       polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
-       polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
-       polys->begin_vertices = 0;
-       polys->begin_active = true;
-       polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
+       // we need to remember whether this is a 2D or 3D mesh we're adding to
+       mod = draw2d ? CL_Mesh_UI() : CL_Mesh_Scene();
+       prog->polygonbegin_model = mod;
+       strlcpy(prog->polygonbegin_texname, texname, sizeof(prog->polygonbegin_texname));
+       prog->polygonbegin_drawflags = drawflags;
+       prog->polygonbegin_numvertices = 0;
 }
 
 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 static void VM_CL_R_PolygonVertex (prvm_prog_t *prog)
 {
-       vmpolygons_t *polys = &prog->vmpolygons;
+       const prvm_vec_t *v = PRVM_G_VECTOR(OFS_PARM0);
+       const prvm_vec_t *tc = PRVM_G_VECTOR(OFS_PARM1);
+       const prvm_vec_t *c = PRVM_G_VECTOR(OFS_PARM2);
+       const prvm_vec_t a = PRVM_G_FLOAT(OFS_PARM3);
+       float *o;
+       dp_model_t *mod = prog->polygonbegin_model;
 
        VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
 
-       if (!polys->begin_active)
+       if (!mod)
        {
                VM_Warning(prog, "VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
                return;
        }
 
-       if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
+       if (prog->polygonbegin_maxvertices <= prog->polygonbegin_numvertices)
        {
-               VM_Warning(prog, "VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
-               return;
+               prog->polygonbegin_maxvertices = max(16, prog->polygonbegin_maxvertices * 2);
+               prog->polygonbegin_vertexdata = (float *)Mem_Realloc(prog->progs_mempool, prog->polygonbegin_vertexdata, prog->polygonbegin_maxvertices * sizeof(float[10]));
        }
+       o = prog->polygonbegin_vertexdata + prog->polygonbegin_numvertices++ * 10;
 
-       polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
-       polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
-       polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
-       polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
-       polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
-       polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
-       polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
-       polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
-       polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
-       polys->begin_vertices++;
+       o[0] = v[0];
+       o[1] = v[1];
+       o[2] = v[2];
+       o[3] = tc[0];
+       o[4] = tc[1];
+       o[5] = tc[2];
+       o[6] = c[0];
+       o[7] = c[1];
+       o[8] = c[2];
+       o[9] = a;
 }
 
 //void() R_EndPolygon
 static void VM_CL_R_PolygonEnd (prvm_prog_t *prog)
 {
-       vmpolygons_t *polys = &prog->vmpolygons;
+       int i;
+       qboolean hascolor;
+       qboolean hasalpha;
+       int e0 = 0, e1 = 0, e2 = 0;
+       float *o;
+       dp_model_t *mod = prog->polygonbegin_model;
+       msurface_t *surf;
 
        VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
-       if (!polys->begin_active)
+       if (!mod)
        {
                VM_Warning(prog, "VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
                return;
        }
-       polys->begin_active = false;
-       if (polys->begin_vertices >= 3)
-               VMPolygons_Store(polys);
-       else
-               VM_Warning(prog, "VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
-}
-
-static vmpolygons_t debugPolys;
-
-void Debug_PolygonBegin(const char *picname, int drawflag)
-{
-       if(!debugPolys.initialized)
-               VM_InitPolygons(&debugPolys);
-       if(debugPolys.begin_active)
-       {
-               Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
-               return;
-       }
-       debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
-       debugPolys.begin_drawflag = drawflag;
-       debugPolys.begin_vertices = 0;
-       debugPolys.begin_active = true;
-}
 
-void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
-{
-       if(!debugPolys.begin_active)
+       // determine if vertex alpha is being used so we can provide that hint to GetTexture...
+       hascolor = false;
+       hasalpha = false;
+       for (i = 0; i < prog->polygonbegin_numvertices; i++)
        {
-               Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
-               return;
+               o = prog->polygonbegin_vertexdata + 10 * i;
+               if (o[6] != 1.0f || o[7] != 1.0f || o[8] != 1.0f)
+                       hascolor = true;
+               if (o[9] != 1.0f)
+                       hasalpha = true;
        }
 
-       if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
+       // create the surface, looking up the best matching texture/shader
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, prog->polygonbegin_texname, prog->polygonbegin_drawflags, TEXF_ALPHA, MATERIALFLAG_WALL | (hascolor ? MATERIALFLAG_VERTEXCOLOR : 0) | (hasalpha ? MATERIALFLAG_ALPHAGEN_VERTEX | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW : 0)), false);
+       // create triangle fan
+       for (i = 0; i < prog->polygonbegin_numvertices; i++)
        {
-               Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
-               return;
+               o = prog->polygonbegin_vertexdata + 10 * i;
+               e2 = Mod_Mesh_IndexForVertex(mod, surf, o[0], o[1], o[2], 0, 0, 0, o[3], o[4], 0, 0, o[6], o[7], o[8], o[9]);
+               if (i >= 2)
+                       Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+               else if (i == 0)
+                       e0 = e2;
+               e1 = e2;
        }
+       // build normals (since they are not provided)
+       Mod_BuildNormals(surf->num_firstvertex, surf->num_vertices, surf->num_triangles, mod->surfmesh.data_vertex3f, mod->surfmesh.data_element3i + 3 * surf->num_firsttriangle, mod->surfmesh.data_normal3f, true);
 
-       debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
-       debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
-       debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
-       debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
-       debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
-       debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
-       debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
-       debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
-       debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
-       debugPolys.begin_vertices++;
-}
-
-void Debug_PolygonEnd(void)
-{
-       if (!debugPolys.begin_active)
-       {
-               Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
-               return;
-       }
-       debugPolys.begin_active = false;
-       if (debugPolys.begin_vertices >= 3)
-               VMPolygons_Store(&debugPolys);
-       else
-               Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
+       // reset state
+       prog->polygonbegin_model = NULL;
+       prog->polygonbegin_texname[0] = 0;
+       prog->polygonbegin_drawflags = 0;
+       prog->polygonbegin_numvertices = 0;
 }
 
 /*
@@ -3638,7 +3447,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
+       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
 
        if (trace.fraction == 1.0)
                return false;
@@ -3651,7 +3460,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
+                       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, false, NULL, true, false);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -3704,7 +3513,7 @@ static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qb
                                        neworg[2] += 8;
                        }
                        VectorCopy(PRVM_clientedictvector(ent, origin), start);
-                       trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+                       trace = CL_TraceBox(start, mins, maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
                        if (settrace)
                                CL_VM_SetTraceGlobals(prog, &trace, svent);
 
@@ -3732,14 +3541,14 @@ static qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qb
        VectorCopy (neworg, end);
        end[2] -= sv_stepheight.value*2;
 
-       trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+       trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
        if (settrace)
                CL_VM_SetTraceGlobals(prog, &trace, svent);
 
        if (trace.startsolid)
        {
                neworg[2] -= sv_stepheight.value;
-               trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+               trace = CL_TraceBox(neworg, mins, maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value, true, true, &svent, true);
                if (settrace)
                        CL_VM_SetTraceGlobals(prog, &trace, svent);
                if (trace.startsolid)
@@ -3964,13 +3773,12 @@ static void VM_CL_skel_build(prvm_prog_t *prog)
        int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
        int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
        dp_model_t *model = CL_GetModelByIndex(modelindex);
-       float blendfrac;
        int numblends;
        int bonenum;
        int blendindex;
        framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
        frameblend_t frameblend[MAX_FRAMEBLENDS];
-       matrix4x4_t blendedmatrix;
+       matrix4x4_t bonematrix;
        matrix4x4_t matrix;
        PRVM_G_FLOAT(OFS_RETURN) = 0;
        if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
@@ -3980,19 +3788,18 @@ static void VM_CL_skel_build(prvm_prog_t *prog)
        lastbone = min(lastbone, skeleton->model->num_bones - 1);
        VM_GenerateFrameGroupBlend(prog, framegroupblend, ed);
        VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model, cl.time);
-       blendfrac = 1.0f - retainfrac;
        for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
-               frameblend[numblends].lerp *= blendfrac;
+               ;
        for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
        {
-               memset(&blendedmatrix, 0, sizeof(blendedmatrix));
-               Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
+               memset(&bonematrix, 0, sizeof(bonematrix));
                for (blendindex = 0;blendindex < numblends;blendindex++)
                {
                        Matrix4x4_FromBonePose7s(&matrix, model->num_posescale, model->data_poses7s + 7 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
-                       Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
+                       Matrix4x4_Accumulate(&bonematrix, &matrix, frameblend[blendindex].lerp);
                }
-               skeleton->relativetransforms[bonenum] = blendedmatrix;
+               Matrix4x4_Normalize3(&bonematrix, &bonematrix);
+               Matrix4x4_Interpolate(&skeleton->relativetransforms[bonenum], &bonematrix, &skeleton->relativetransforms[bonenum], retainfrac);
        }
        PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
 }
@@ -4309,7 +4116,7 @@ static void VM_CL_V_CalcRefdef(prvm_prog_t *prog)
        flags = PRVM_G_FLOAT(OFS_PARM1);
 
        // use the CL_GetTagMatrix function on self to ensure consistent behavior (duplicate code would be bad)
-       CL_GetTagMatrix(prog, &entrendermatrix, ent, 0);
+       CL_GetTagMatrix(prog, &entrendermatrix, ent, 0, NULL);
 
        VectorCopy(cl.csqc_viewangles, clviewangles);
        teleported = (flags & REFDEFFLAG_TELEPORTED) != 0;
@@ -4383,7 +4190,7 @@ NULL,                                                     // #42 (QUAKE)
 VM_fabs,                                               // #43 float(float f) fabs (QUAKE)
 NULL,                                                  // #44 vector(entity e, float speed) aim (QUAKE)
 VM_cvar,                                               // #45 float(string s) cvar (QUAKE)
-VM_localcmd,                                   // #46 void(string s) localcmd (QUAKE)
+VM_localcmd_client,                            // #46 void(string s) localcmd (QUAKE)
 VM_nextent,                                            // #47 entity(entity e) nextent (QUAKE)
 VM_CL_particle,                                        // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
 VM_changeyaw,                                  // #49 void() ChangeYaw (QUAKE)
@@ -4740,7 +4547,7 @@ NULL,                                                     // #396
 NULL,                                                  // #397
 NULL,                                                  // #398
 NULL,                                                  // #399
-// LordHavoc's range #400-#499
+// LadyHavoc's range #400-#499
 VM_CL_copyentity,                              // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
 NULL,                                                  // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
 VM_findchain,                                  // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
@@ -4983,31 +4790,23 @@ VM_CL_RotateMoves,                                      // #638
 VM_digest_hex,                                         // #639
 VM_CL_V_CalcRefdef,                                    // #640 void(entity e) V_CalcRefdef (DP_CSQC_V_CALCREFDEF)
 NULL,                                                  // #641
+VM_coverage,                                           // #642
+NULL
 };
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
 
-void VM_Polygons_Reset(prvm_prog_t *prog)
-{
-       vmpolygons_t *polys = &prog->vmpolygons;
-
-       // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
-       if(polys->initialized)
-       {
-               Mem_FreePool(&polys->pool);
-               polys->initialized = false;
-       }
-}
-
 void CLVM_init_cmd(prvm_prog_t *prog)
 {
        VM_Cmd_Init(prog);
-       VM_Polygons_Reset(prog);
+       prog->polygonbegin_model = NULL;
+       prog->polygonbegin_guess2d = 0;
 }
 
 void CLVM_reset_cmd(prvm_prog_t *prog)
 {
        World_End(&cl.world);
        VM_Cmd_Reset(prog);
-       VM_Polygons_Reset(prog);
+       prog->polygonbegin_model = NULL;
+       prog->polygonbegin_guess2d = 0;
 }