// #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
static void VM_CL_effect (prvm_prog_t *prog)
{
+#if 1
+ Con_Printf("WARNING: VM_CL_effect not implemented\n"); // FIXME: this needs to take modelname not modelindex, the csqc defs has it as string and so it shall be
+#else
vec3_t org;
VM_SAFEPARMCOUNT(5, VM_CL_effect);
VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
CL_Effect(org, (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
+#endif
}
// #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)