//#303 float(float property, ...) setproperty (EXT_CSQC)
//#303 float(float property) getproperty
//#303 vector(float property) getpropertyvec
+//#309 float(float property) getproperty
+//#309 vector(float property) getpropertyvec
// VorteX: make this function be able to return previously set property if new value is not given
void VM_CL_R_SetView (void)
{
case VF_CLEARSCREEN:
PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
break;
+ case VF_FOG_DENSITY:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_density;
+ break;
+ case VF_FOG_COLOR:
+ PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
+ PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
+ PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
+ break;
+ case VF_FOG_COLOR_R:
+ PRVM_G_VECTOR(OFS_RETURN)[0] = r_refdef.fog_red;
+ break;
+ case VF_FOG_COLOR_G:
+ PRVM_G_VECTOR(OFS_RETURN)[1] = r_refdef.fog_green;
+ break;
+ case VF_FOG_COLOR_B:
+ PRVM_G_VECTOR(OFS_RETURN)[2] = r_refdef.fog_blue;
+ break;
+ case VF_FOG_ALPHA:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_alpha;
+ break;
+ case VF_FOG_START:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_start;
+ break;
+ case VF_FOG_END:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_end;
+ break;
+ case VF_FOG_HEIGHT:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_height;
+ break;
+ case VF_FOG_FADEDEPTH:
+ PRVM_G_FLOAT(OFS_RETURN) = r_refdef.fog_fadedepth;
+ break;
default:
PRVM_G_FLOAT(OFS_RETURN) = 0;
VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
case VF_CLEARSCREEN:
r_refdef.view.isoverlay = !k;
break;
+ case VF_FOG_DENSITY:
+ r_refdef.fog_density = k;
+ break;
+ case VF_FOG_COLOR:
+ r_refdef.fog_red = f[0];
+ r_refdef.fog_green = f[1];
+ r_refdef.fog_blue = f[2];
+ break;
+ case VF_FOG_COLOR_R:
+ r_refdef.fog_red = k;
+ break;
+ case VF_FOG_COLOR_G:
+ r_refdef.fog_green = k;
+ break;
+ case VF_FOG_COLOR_B:
+ r_refdef.fog_blue = k;
+ break;
+ case VF_FOG_ALPHA:
+ r_refdef.fog_alpha = k;
+ break;
+ case VF_FOG_START:
+ r_refdef.fog_start = k;
+ break;
+ case VF_FOG_END:
+ r_refdef.fog_end = k;
+ break;
+ case VF_FOG_HEIGHT:
+ r_refdef.fog_height = k;
+ break;
+ case VF_FOG_FADEDEPTH:
+ r_refdef.fog_fadedepth = k;
+ break;
default:
PRVM_G_FLOAT(OFS_RETURN) = 0;
VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
cl.csqc_paused = false;
}
-//#343 void(float usecursor) setcursormode (EXT_CSQC)
+//#343 void(float usecursor) setcursormode (DP_CSQC)
static void VM_CL_setcursormode (void)
{
VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
cl_ignoremousemoves = 2;
}
-//#344 vector() getmousepos (EXT_CSQC)
+//#344 vector() getmousepos (DP_CSQC)
static void VM_CL_getmousepos(void)
{
VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
// we need to update any RENDER_VIEWMODEL entities at this point because
// csqc supplies its own view matrix
CL_UpdateViewEntities();
+
// now draw stuff!
R_RenderView();
rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
- R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false);
+ R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1, false, false);
numtriangles = 0;
for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
-NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
+VM_CL_R_SetView, // #309 float(float property) getproperty (EXT_CSQC)
VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
NULL, // #312
VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
-VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
-VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
+VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha[, float flag]) drawstring (EXT_CSQC, DP_CSQC)
+VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha[, float flag]) drawpic (EXT_CSQC)
VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
VM_drawresetcliparea, // #325 void(void) drawresetcliparea
VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
VM_getkeybind, // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
-VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
-VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
+VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (DP_CSQC)
+VM_CL_getmousepos, // #344 vector() getmousepos (DP_CSQC)
VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)