]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - clvm_cmds.c
CL_RotateMoves: helper builtin for Xonotic for perfect warpzone prediction
[xonotic/darkplaces.git] / clvm_cmds.c
index 5af7205ce4d6a9f9e38897bc7ac4c919df3ef24a..ffcff83f7d70760e8fd8b922fc7849fdea8e39b7 100644 (file)
@@ -21,6 +21,7 @@
 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
 
 extern cvar_t v_flipped;
+extern cvar_t r_equalize_entities_fullbright;
 
 sfx_t *S_FindName(const char *name);
 int Sbar_GetSortedPlayerIndex (int index);
@@ -28,7 +29,6 @@ void Sbar_SortFrags (void);
 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
 void CSQC_RelinkAllEntities (int drawmask);
 void CSQC_RelinkCSQCEntities (void);
-const char *Key_GetBind (int key);
 
 // #1 void(vector ang) makevectors
 static void VM_CL_makevectors (void)
@@ -161,6 +161,7 @@ static void VM_CL_sound (void)
        prvm_edict_t            *entity;
        float                           volume;
        float                           attenuation;
+       vec3_t                          org;
 
        VM_SAFEPARMCOUNT(5, VM_CL_sound);
 
@@ -188,7 +189,8 @@ static void VM_CL_sound (void)
                return;
        }
 
-       S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
+       CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
+       S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
 }
 
 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
@@ -218,8 +220,8 @@ static void VM_CL_pointsound(void)
                return;
        }
 
-       // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
-       S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
+       // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
+       S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
 }
 
 // #14 entity() spawn
@@ -249,6 +251,8 @@ static void VM_CL_traceline (void)
        int             move, svent;
        prvm_edict_t    *ent;
 
+//     R_TimeReport("pretraceline");
+
        VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
 
        prog->xfunction->builtinsprofile += 30;
@@ -261,9 +265,10 @@ static void VM_CL_traceline (void)
        if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
                PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
+       trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
 
        CL_VM_SetTraceGlobals(&trace, svent);
+//     R_TimeReport("traceline");
 }
 
 /*
@@ -285,6 +290,7 @@ static void VM_CL_tracebox (void)
        int             move, svent;
        prvm_edict_t    *ent;
 
+//     R_TimeReport("pretracebox");
        VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
 
        prog->xfunction->builtinsprofile += 30;
@@ -299,9 +305,10 @@ static void VM_CL_tracebox (void)
        if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
                PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
 
-       trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
+       trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
 
        CL_VM_SetTraceGlobals(&trace, svent);
+//     R_TimeReport("tracebox");
 }
 
 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
@@ -334,7 +341,7 @@ trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
                VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
                VectorScale (tossent->fields.client->velocity, 0.05, move);
                VectorAdd (tossent->fields.client->origin, move, end);
-               trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
+               trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
                VectorCopy (trace.endpos, tossent->fields.client->origin);
 
                if (trace.fraction < 1)
@@ -354,7 +361,7 @@ static void VM_CL_tracetoss (void)
        trace_t trace;
        prvm_edict_t    *ent;
        prvm_edict_t    *ignore;
-       int svent;
+       int svent = 0;
 
        prog->xfunction->builtinsprofile += 600;
 
@@ -434,7 +441,7 @@ static void VM_CL_findradius (void)
        vec_t                   radius, radius2;
        vec3_t                  org, eorg, mins, maxs;
        int                             i, numtouchedicts;
-       prvm_edict_t    *touchedicts[MAX_EDICTS];
+       static prvm_edict_t     *touchedicts[MAX_EDICTS];
        int             chainfield;
 
        VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
@@ -522,7 +529,7 @@ static void VM_CL_droptofloor (void)
        VectorCopy (ent->fields.client->origin, end);
        end[2] -= 256;
 
-       trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+       trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
 
        if (trace.fraction != 1)
        {
@@ -551,7 +558,7 @@ static void VM_CL_lightstyle (void)
                VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
                return;
        }
-       strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+       strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
        cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
        cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
 }
@@ -601,7 +608,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
 
        if (trace.fraction == 1.0)
                return;
@@ -615,7 +622,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+                       trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -660,27 +667,28 @@ static void VM_CL_ambientsound (void)
        S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
 }
 
-// #92 vector(vector org) getlight (DP_QC_GETLIGHT)
+// #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
 static void VM_CL_getlight (void)
 {
        vec3_t ambientcolor, diffusecolor, diffusenormal;
        vec_t *p;
 
-       VM_SAFEPARMCOUNT(1, VM_CL_getlight);
+       VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
 
        p = PRVM_G_VECTOR(OFS_PARM0);
        VectorClear(ambientcolor);
        VectorClear(diffusecolor);
        VectorClear(diffusenormal);
-       if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
+       if (prog->argc >= 2)
+               R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
+       else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
                cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
        VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
 }
 
-
 //============================================================================
 //[515]: SCENE MANAGER builtins
-extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
+extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
 
 static void CSQC_R_RecalcView (void)
 {
@@ -716,7 +724,7 @@ void VM_CL_R_ClearScene (void)
        r_refdef.view.isoverlay = false;
        // FIXME: restore cl.csqc_origin
        // FIXME: restore cl.csqc_angles
-       cl.csqc_vidvars.drawworld = true;
+       cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
        cl.csqc_vidvars.drawenginesbar = false;
        cl.csqc_vidvars.drawcrosshair = false;
 }
@@ -726,6 +734,7 @@ extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
 void VM_CL_R_AddEntities (void)
 {
+       double t = Sys_DoubleTime();
        int                     i, drawmask;
        prvm_edict_t *ed;
        VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
@@ -736,6 +745,8 @@ void VM_CL_R_AddEntities (void)
        prog->globals.client->time = cl.time;
        for(i=1;i<prog->num_edicts;i++)
        {
+               // so we can easily check if CSQC entity #edictnum is currently drawn
+               cl.csqcrenderentities[i].entitynumber = 0;
                ed = &prog->edicts[i];
                if(ed->priv.required->free)
                        continue;
@@ -748,51 +759,159 @@ void VM_CL_R_AddEntities (void)
                        continue;
                if(!((int)ed->fields.client->drawmask & drawmask))
                        continue;
-               CSQC_AddRenderEdict(ed);
+               CSQC_AddRenderEdict(ed, i);
        }
+
+       // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
+       prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
 }
 
 //#302 void(entity ent) addentity (EXT_CSQC)
 void VM_CL_R_AddEntity (void)
 {
+       double t = Sys_DoubleTime();
        VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
-       CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
+       CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
+       prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
 }
 
 //#303 float(float property, ...) setproperty (EXT_CSQC)
+//#303 float(float property) getproperty
+//#303 vector(float property) getpropertyvec
+// VorteX: make this function be able to return previously set property if new value is not given
 void VM_CL_R_SetView (void)
 {
        int             c;
        float   *f;
        float   k;
 
-       VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
+       VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_R_SetView);
 
        c = (int)PRVM_G_FLOAT(OFS_PARM0);
+
+       // return value?
+       if (prog->argc < 2)
+       {
+               switch(c)
+               {
+               case VF_MIN:
+                       VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x, r_refdef.view.y, 0);
+                       break;
+               case VF_MIN_X:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.x;
+                       break;
+               case VF_MIN_Y:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.y;
+                       break;
+               case VF_SIZE:
+                       VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.width, r_refdef.view.height, 0);
+                       break;
+               case VF_SIZE_X:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.width;
+                       break;
+               case VF_SIZE_Y:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.height;
+                       break;
+               case VF_VIEWPORT:
+                       VM_Warning("VM_CL_R_GetView : VF_VIEWPORT can't be retrieved, use VF_MIN/VF_SIZE instead\n");
+                       break;
+               case VF_FOV:
+                       VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.ortho_x, r_refdef.view.ortho_y, 0);
+                       break;
+               case VF_FOVX:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_x;
+                       break;
+               case VF_FOVY:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.ortho_y;
+                       break;
+               case VF_ORIGIN:
+                       VectorCopy(cl.csqc_origin, PRVM_G_VECTOR(OFS_RETURN));
+                       break;
+               case VF_ORIGIN_X:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[0];
+                       break;
+               case VF_ORIGIN_Y:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[1];
+                       break;
+               case VF_ORIGIN_Z:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_origin[2];
+                       break;
+               case VF_ANGLES:
+                       VectorCopy(cl.csqc_angles, PRVM_G_VECTOR(OFS_RETURN));
+                       break;
+               case VF_ANGLES_X:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[0];
+                       break;
+               case VF_ANGLES_Y:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[1];
+                       break;
+               case VF_ANGLES_Z:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_angles[2];
+                       break;
+               case VF_DRAWWORLD:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawworld;
+                       break;
+               case VF_DRAWENGINESBAR:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawenginesbar;
+                       break;
+               case VF_DRAWCROSSHAIR:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.csqc_vidvars.drawcrosshair;
+                       break;
+               case VF_CL_VIEWANGLES:
+                       VectorCopy(cl.viewangles, PRVM_G_VECTOR(OFS_RETURN));;
+                       break;
+               case VF_CL_VIEWANGLES_X:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[0];
+                       break;
+               case VF_CL_VIEWANGLES_Y:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[1];
+                       break;
+               case VF_CL_VIEWANGLES_Z:
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.viewangles[2];
+                       break;
+               case VF_PERSPECTIVE:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.useperspective;
+                       break;
+               case VF_CLEARSCREEN:
+                       PRVM_G_FLOAT(OFS_RETURN) = r_refdef.view.isoverlay;
+                       break;
+               default:
+                       PRVM_G_FLOAT(OFS_RETURN) = 0;
+                       VM_Warning("VM_CL_R_GetView : unknown parm %i\n", c);
+                       return;
+               }
+               return;
+       }
+
        f = PRVM_G_VECTOR(OFS_PARM1);
        k = PRVM_G_FLOAT(OFS_PARM1);
-
        switch(c)
        {
        case VF_MIN:
                r_refdef.view.x = (int)(f[0]);
                r_refdef.view.y = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_MIN_X:
                r_refdef.view.x = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_MIN_Y:
                r_refdef.view.y = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE:
                r_refdef.view.width = (int)(f[0]);
                r_refdef.view.height = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE_X:
                r_refdef.view.width = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_SIZE_Y:
                r_refdef.view.height = (int)(k);
+               DrawQ_RecalcView();
                break;
        case VF_VIEWPORT:
                r_refdef.view.x = (int)(f[0]);
@@ -800,6 +919,7 @@ void VM_CL_R_SetView (void)
                f = PRVM_G_VECTOR(OFS_PARM2);
                r_refdef.view.width = (int)(f[0]);
                r_refdef.view.height = (int)(f[1]);
+               DrawQ_RecalcView();
                break;
        case VF_FOV:
                r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
@@ -844,13 +964,13 @@ void VM_CL_R_SetView (void)
                CSQC_R_RecalcView();
                break;
        case VF_DRAWWORLD:
-               cl.csqc_vidvars.drawworld = k;
+               cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
                break;
        case VF_DRAWENGINESBAR:
-               cl.csqc_vidvars.drawenginesbar = k;
+               cl.csqc_vidvars.drawenginesbar = k != 0;
                break;
        case VF_DRAWCROSSHAIR:
-               cl.csqc_vidvars.drawcrosshair = k;
+               cl.csqc_vidvars.drawcrosshair = k != 0;
                break;
        case VF_CL_VIEWANGLES:
                VectorCopy(f, cl.viewangles);
@@ -881,6 +1001,7 @@ void VM_CL_R_SetView (void)
 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
 void VM_CL_R_AddDynamicLight (void)
 {
+       double t = Sys_DoubleTime();
        vec_t *org;
        float radius = 300;
        vec_t *col;
@@ -926,7 +1047,8 @@ void VM_CL_R_AddDynamicLight (void)
        Matrix4x4_FromVectors(&matrix, forward, left, up, org);
 
        R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-       r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+       r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
+       prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
 }
 
 //============================================================================
@@ -939,9 +1061,12 @@ static void VM_CL_unproject (void)
 
        VM_SAFEPARMCOUNT(1, VM_CL_unproject);
        f = PRVM_G_VECTOR(OFS_PARM0);
+       VectorSet(temp,
+               f[2],
+               (-1.0 + 2.0 * (f[0] / vid_conwidth.integer)) * f[2] * -r_refdef.view.frustum_x,
+               (-1.0 + 2.0 * (f[1] / vid_conheight.integer)) * f[2] * -r_refdef.view.frustum_y);
        if(v_flipped.integer)
-               f[0] = r_refdef.view.x + r_refdef.view.width - f[0];
-       VectorSet(temp, f[2], (-1.0 + 2.0 * (f[0] - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x, (-1.0 + 2.0 * (f[1] - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
+               temp[1] = -temp[1];
        Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
 }
 
@@ -958,7 +1083,13 @@ static void VM_CL_project (void)
        Matrix4x4_Transform(&m, f, v);
        if(v_flipped.integer)
                v[1] = -v[1];
-       VectorSet(PRVM_G_VECTOR(OFS_RETURN), r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x), r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y), v[0]);
+       VectorSet(PRVM_G_VECTOR(OFS_RETURN),
+               vid_conwidth.integer * (0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
+               vid_conheight.integer * (0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
+               v[0]);
+       // explanation:
+       // after transforming, relative position to viewport (0..1) = 0.5 * (1 + v[2]/v[0]/-frustum_{x \or y})
+       // as 2D drawing honors the viewport too, to get the same pixel, we simply multiply this by conwidth/height
 }
 
 //#330 float(float stnum) getstatf (EXT_CSQC)
@@ -1107,36 +1238,84 @@ static void VM_CL_trailparticles (void)
 
        if (i < 0)
                return;
-       CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
+       CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
 }
 
 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
 static void VM_CL_pointparticles (void)
 {
-       int                     i, n;
+       int                     i;
+       float n;
        float           *f, *v;
        VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
        i = (int)PRVM_G_FLOAT(OFS_PARM0);
        f = PRVM_G_VECTOR(OFS_PARM1);
        v = PRVM_G_VECTOR(OFS_PARM2);
-       n = (int)PRVM_G_FLOAT(OFS_PARM3);
+       n = PRVM_G_FLOAT(OFS_PARM3);
        if (i < 0)
                return;
        CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
 }
 
-//#342 string(float keynum) getkeybind (EXT_CSQC)
-static void VM_CL_getkeybind (void)
+//#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
+static void VM_CL_boxparticles (void)
+{
+       int effectnum;
+       // prvm_edict_t *own;
+       float *origin_from, *origin_to, *dir_from, *dir_to;
+       float count;
+       int flags;
+       float tintmins[4], tintmaxs[4];
+       prvm_eval_t *val;
+       VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
+
+       effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
+       // own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
+       origin_from = PRVM_G_VECTOR(OFS_PARM2);
+       origin_to = PRVM_G_VECTOR(OFS_PARM3);
+       dir_from = PRVM_G_VECTOR(OFS_PARM4);
+       dir_to = PRVM_G_VECTOR(OFS_PARM5);
+       count = PRVM_G_FLOAT(OFS_PARM6);
+       if(prog->argc >= 8)
+               flags = PRVM_G_FLOAT(OFS_PARM7);
+       else
+               flags = 0;
+       Vector4Set(tintmins, 1, 1, 1, 1);
+       Vector4Set(tintmaxs, 1, 1, 1, 1);
+       if(flags & 1) // read alpha
+       {
+               if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
+                       tintmins[3] = val->_float;
+               if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
+                       tintmaxs[3] = val->_float;
+       }
+       if(flags & 2) // read color
+       {
+               if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
+                       VectorCopy(val->vector, tintmins);
+               if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
+                       VectorCopy(val->vector, tintmaxs);
+       }
+       if (effectnum < 0)
+               return;
+       CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
+}
+
+//#531 void(float pause) setpause
+static void VM_CL_setpause(void) 
 {
-       VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
-       PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
+       VM_SAFEPARMCOUNT(1, VM_CL_setpause);
+       if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
+               cl.csqc_paused = true;
+       else
+               cl.csqc_paused = false;
 }
 
 //#343 void(float usecursor) setcursormode (EXT_CSQC)
 static void VM_CL_setcursormode (void)
 {
        VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
-       cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
+       cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
        cl_ignoremousemoves = 2;
 }
 
@@ -1229,6 +1408,9 @@ static void VM_CL_getplayerkey (void)
        else
                if(!strcasecmp(c, "pl"))
                        dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
+       else
+               if(!strcasecmp(c, "movementloss"))
+                       dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
        else
                if(!strcasecmp(c, "entertime"))
                        dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
@@ -1249,13 +1431,6 @@ static void VM_CL_getplayerkey (void)
        PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
 }
 
-//#349 float() isdemo (EXT_CSQC)
-static void VM_CL_isdemo (void)
-{
-       VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
-       PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
-}
-
 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
 static void VM_CL_setlistener (void)
 {
@@ -1370,7 +1545,7 @@ static void VM_CL_ReadPicture (void)
                        // texture found and loaded
                        // skip over the jpeg as we don't need it
                        for(i = 0; i < size; ++i)
-                               MSG_ReadByte();
+                               (void) MSG_ReadByte();
                }
                else
                {
@@ -1378,7 +1553,7 @@ static void VM_CL_ReadPicture (void)
                        // use the attached jpeg as texture
                        buf = (unsigned char *) Mem_Alloc(tempmempool, size);
                        MSG_ReadBytes(size, buf);
-                       data = JPEG_LoadImage_BGRA(buf, size);
+                       data = JPEG_LoadImage_BGRA(buf, size, NULL);
                        Mem_Free(buf);
                        Draw_NewPic(name, image_width, image_height, false, data);
                        Mem_Free(data);
@@ -1428,6 +1603,11 @@ static void VM_CL_makestatic (void)
                staticent->render.scale = 1;
                if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
                if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
+               if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
+               if (!VectorLength2(staticent->render.colormod))
+                       VectorSet(staticent->render.colormod, 1, 1, 1);
+               if (!VectorLength2(staticent->render.glowmod))
+                       VectorSet(staticent->render.glowmod, 1, 1, 1);
 
                renderflags = 0;
                if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
@@ -1442,12 +1622,24 @@ static void VM_CL_makestatic (void)
                        Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
 
                // either fullbright or lit
-               if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
-                       staticent->render.flags |= RENDER_LIGHT;
+               if(!r_fullbright.integer)
+               {
+                       if (!(staticent->render.effects & EF_FULLBRIGHT))
+                               staticent->render.flags |= RENDER_LIGHT;
+                       else if(r_equalize_entities_fullbright.integer)
+                               staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
+               }
                // turn off shadows from transparent objects
                if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
                        staticent->render.flags |= RENDER_SHADOW;
-
+               if (staticent->render.effects & EF_NODEPTHTEST)
+                       staticent->render.flags |= RENDER_NODEPTHTEST;
+               if (staticent->render.effects & EF_ADDITIVE)
+                       staticent->render.flags |= RENDER_ADDITIVE;
+               if (staticent->render.effects & EF_DOUBLESIDED)
+                       staticent->render.flags |= RENDER_DOUBLESIDED;
+
+               staticent->render.allowdecals = true;
                CL_UpdateRenderEntity(&staticent->render);
        }
        else
@@ -1902,225 +2094,6 @@ static void VM_CL_te_flamejet (void)
 }
 
 
-//====================================================================
-//DP_QC_GETSURFACE
-
-extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
-
-static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
-{
-       if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
-               return NULL;
-       return model->data_surfaces + surfacenum + model->firstmodelsurface;
-}
-
-// #434 float(entity e, float s) getsurfacenumpoints
-static void VM_CL_getsurfacenumpoints(void)
-{
-       dp_model_t *model;
-       msurface_t *surface;
-       VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
-       // return 0 if no such surface
-       if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-       {
-               PRVM_G_FLOAT(OFS_RETURN) = 0;
-               return;
-       }
-
-       // note: this (incorrectly) assumes it is a simple polygon
-       PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
-}
-
-// #435 vector(entity e, float s, float n) getsurfacepoint
-static void VM_CL_getsurfacepoint(void)
-{
-       prvm_edict_t *ed;
-       dp_model_t *model;
-       msurface_t *surface;
-       int pointnum;
-       VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
-       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
-       ed = PRVM_G_EDICT(OFS_PARM0);
-       if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-               return;
-       // note: this (incorrectly) assumes it is a simple polygon
-       pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
-       if (pointnum < 0 || pointnum >= surface->num_vertices)
-               return;
-       // FIXME: implement rotation/scaling
-       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
-}
-//PF_getsurfacepointattribute,     // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
-// float SPA_POSITION = 0;
-// float SPA_S_AXIS = 1;
-// float SPA_T_AXIS = 2;
-// float SPA_R_AXIS = 3; // same as SPA_NORMAL
-// float SPA_TEXCOORDS0 = 4;
-// float SPA_LIGHTMAP0_TEXCOORDS = 5;
-// float SPA_LIGHTMAP0_COLOR = 6;
-// TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
-static void VM_CL_getsurfacepointattribute(void)
-{
-       prvm_edict_t *ed;
-       dp_model_t *model;
-       msurface_t *surface;
-       int pointnum;
-       int attributetype;
-
-       VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
-       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
-       ed = PRVM_G_EDICT(OFS_PARM0);
-       if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-               return;
-       // note: this (incorrectly) assumes it is a simple polygon
-       pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
-       if (pointnum < 0 || pointnum >= surface->num_vertices)
-               return;
-
-       // FIXME: implement rotation/scaling
-       attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
-
-       switch( attributetype ) {
-               // float SPA_POSITION = 0;
-               case 0:
-                       VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
-                       break;
-               // float SPA_S_AXIS = 1;
-               case 1:
-                       VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
-                       break;
-               // float SPA_T_AXIS = 2;
-               case 2:
-                       VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
-                       break;
-               // float SPA_R_AXIS = 3; // same as SPA_NORMAL
-               case 3:
-                       VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
-                       break;
-               // float SPA_TEXCOORDS0 = 4;
-               case 4: {
-                       float *ret = PRVM_G_VECTOR(OFS_RETURN);
-                       float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
-                       ret[0] = texcoord[0];
-                       ret[1] = texcoord[1];
-                       ret[2] = 0.0f;
-                       break;
-               }
-               // float SPA_LIGHTMAP0_TEXCOORDS = 5;
-               case 5: {
-                       float *ret = PRVM_G_VECTOR(OFS_RETURN);
-                       float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
-                       ret[0] = texcoord[0];
-                       ret[1] = texcoord[1];
-                       ret[2] = 0.0f;
-                       break;
-               }
-               // float SPA_LIGHTMAP0_COLOR = 6;
-               case 6:
-                       // ignore alpha for now..
-                       VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
-                       break;
-               default:
-                       VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
-                       break;
-       }
-}
-// #436 vector(entity e, float s) getsurfacenormal
-static void VM_CL_getsurfacenormal(void)
-{
-       dp_model_t *model;
-       msurface_t *surface;
-       vec3_t normal;
-       VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
-       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
-       if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-               return;
-       // FIXME: implement rotation/scaling
-       // note: this (incorrectly) assumes it is a simple polygon
-       // note: this only returns the first triangle, so it doesn't work very
-       // well for curved surfaces or arbitrary meshes
-       TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
-       VectorNormalize(normal);
-       VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
-}
-
-// #437 string(entity e, float s) getsurfacetexture
-static void VM_CL_getsurfacetexture(void)
-{
-       dp_model_t *model;
-       msurface_t *surface;
-       VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
-       PRVM_G_INT(OFS_RETURN) = OFS_NULL;
-       if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-               return;
-       PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
-}
-
-// #438 float(entity e, vector p) getsurfacenearpoint
-static void VM_CL_getsurfacenearpoint(void)
-{
-       int surfacenum, best;
-       vec3_t clipped, p;
-       vec_t dist, bestdist;
-       prvm_edict_t *ed;
-       dp_model_t *model = NULL;
-       msurface_t *surface;
-       vec_t *point;
-       VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
-       PRVM_G_FLOAT(OFS_RETURN) = -1;
-       ed = PRVM_G_EDICT(OFS_PARM0);
-       if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
-               return;
-
-       // FIXME: implement rotation/scaling
-       point = PRVM_G_VECTOR(OFS_PARM1);
-       VectorSubtract(point, ed->fields.client->origin, p);
-       best = -1;
-       bestdist = 1000000000;
-       for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
-       {
-               surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
-               // first see if the nearest point on the surface's box is closer than the previous match
-               clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
-               clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
-               clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
-               dist = VectorLength2(clipped);
-               if (dist < bestdist)
-               {
-                       // it is, check the nearest point on the actual geometry
-                       clippointtosurface(model, surface, p, clipped);
-                       VectorSubtract(clipped, p, clipped);
-                       dist += VectorLength2(clipped);
-                       if (dist < bestdist)
-                       {
-                               // that's closer too, store it as the best match
-                               best = surfacenum;
-                               bestdist = dist;
-                       }
-               }
-       }
-       PRVM_G_FLOAT(OFS_RETURN) = best;
-}
-
-// #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
-static void VM_CL_getsurfaceclippedpoint(void)
-{
-       prvm_edict_t *ed;
-       dp_model_t *model;
-       msurface_t *surface;
-       vec3_t p, out;
-       VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
-       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
-       ed = PRVM_G_EDICT(OFS_PARM0);
-       if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
-               return;
-       // FIXME: implement rotation/scaling
-       VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
-       clippointtosurface(model, surface, p, out);
-       // FIXME: implement rotation/scaling
-       VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
-}
-
 // #443 void(entity e, entity tagentity, string tagname) setattachment
 void VM_CL_setattachment (void)
 {
@@ -2182,13 +2155,12 @@ int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
                return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
        else
                return -1;
-};
+}
 
 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
 {
        int r;
        dp_model_t *model;
-       int frame;
 
        *tagname = NULL;
        *parentindex = 0;
@@ -2198,11 +2170,7 @@ int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, cons
         && (model = CL_GetModelFromEdict(e))
         && model->animscenes)
        {
-               frame = (int)e->fields.client->frame;
-               if (frame < 0 || frame >= model->numframes)
-                       frame = 0;
-
-               r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, model->animscenes[frame].firstframe, tagindex - 1, parentindex, tagname, tag_localmatrix);
+               r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
 
                if(!r) // success?
                        *parentindex += 1;
@@ -2213,12 +2181,19 @@ int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, cons
        return 1;
 }
 
+int CL_GetPitchSign(prvm_edict_t *ent)
+{
+       dp_model_t *model;
+       if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
+               return -1;
+       return 1;
+}
+
 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
 {
        prvm_eval_t *val;
        float scale;
-       float pitchsign;
-       dp_model_t *model;
+       float pitchsign = 1;
 
        scale = 1;
        val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
@@ -2230,27 +2205,22 @@ void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatri
                Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
        else
        {
-               pitchsign = 1;
-               if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
-                       pitchsign = -1;
+               pitchsign = CL_GetPitchSign(ent);
                Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
        }
 }
 
-
 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
 {
-       int frame;
        dp_model_t *model;
        if (tagindex >= 0
         && (model = CL_GetModelFromEdict(ent))
         && model->animscenes)
        {
-               // if model has wrong frame, engine automatically switches to model first frame
-               frame = (int)ent->fields.client->frame;
-               if (frame < 0 || frame >= model->numframes)
-                       frame = 0;
-               return Mod_Alias_GetTagMatrix(model, model->animscenes[frame].firstframe, tagindex, out);
+               VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
+               VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
+               VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
+               return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
        }
        *out = identitymatrix;
        return 0;
@@ -2349,7 +2319,7 @@ void VM_CL_gettagindex (void)
 {
        prvm_edict_t *ent;
        const char *tag_name;
-       int modelindex, tag_index;
+       int tag_index;
 
        VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
 
@@ -2357,24 +2327,23 @@ void VM_CL_gettagindex (void)
        tag_name = PRVM_G_STRING(OFS_PARM1);
        if (ent == prog->edicts)
        {
-               VM_Warning("gettagindex: can't affect world entity\n");
+               VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
                return;
        }
        if (ent->priv.server->free)
        {
-               VM_Warning("gettagindex: can't affect free entity\n");
+               VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
                return;
        }
 
-       modelindex = (int)ent->fields.client->modelindex;
        tag_index = 0;
-       if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
-               Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
+       if (!CL_GetModelFromEdict(ent))
+               Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
        else
        {
                tag_index = CL_GetTagIndex(ent, tag_name);
                if (tag_index == 0)
-                       Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
+                       Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
        }
        PRVM_G_FLOAT(OFS_RETURN) = tag_index;
 }
@@ -2391,6 +2360,7 @@ void VM_CL_gettaginfo (void)
        int returncode;
        prvm_eval_t *val;
        vec3_t fo, le, up, trans;
+       const dp_model_t *model;
 
        VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
 
@@ -2399,6 +2369,10 @@ void VM_CL_gettaginfo (void)
        returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
        Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
        VectorScale(le, -1, prog->globals.client->v_right);
+       model = CL_GetModelFromEdict(e);
+       VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
+       VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
+       VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
        CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
        Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
 
@@ -2437,6 +2411,552 @@ void VM_CL_gettaginfo (void)
 
 //============================================================================
 
+//====================
+// DP_CSQC_SPAWNPARTICLE
+// a QC hook to engine's CL_NewParticle
+//====================
+
+// particle theme struct
+typedef struct vmparticletheme_s
+{
+       unsigned short typeindex;
+       qboolean initialized;
+       pblend_t blendmode;
+       porientation_t orientation;
+       int color1;
+       int color2;
+       int tex;
+       float size;
+       float sizeincrease;
+       float alpha;
+       float alphafade;
+       float gravity;
+       float bounce;
+       float airfriction;
+       float liquidfriction;
+       float originjitter;
+       float velocityjitter;
+       qboolean qualityreduction;
+       float lifetime;
+       float stretch;
+       int staincolor1;
+       int staincolor2;
+       int staintex;
+       float stainalpha;
+       float stainsize;
+       float delayspawn;
+       float delaycollision;
+       float angle;
+       float spin;
+}vmparticletheme_t;
+
+// particle spawner
+typedef struct vmparticlespawner_s
+{
+       mempool_t                       *pool;
+       qboolean                        initialized;
+       qboolean                        verified;
+       vmparticletheme_t       *themes;
+       int                                     max_themes;
+       // global addresses
+       float *particle_type;
+       float *particle_blendmode; 
+       float *particle_orientation;
+       float *particle_color1;
+       float *particle_color2;
+       float *particle_tex;
+       float *particle_size;
+       float *particle_sizeincrease;
+       float *particle_alpha;
+       float *particle_alphafade;
+       float *particle_time;
+       float *particle_gravity;
+       float *particle_bounce;
+       float *particle_airfriction;
+       float *particle_liquidfriction;
+       float *particle_originjitter;
+       float *particle_velocityjitter;
+       float *particle_qualityreduction;
+       float *particle_stretch;
+       float *particle_staincolor1;
+       float *particle_staincolor2;
+       float *particle_stainalpha;
+       float *particle_stainsize;
+       float *particle_staintex;
+       float *particle_delayspawn;
+       float *particle_delaycollision;
+       float *particle_angle;
+       float *particle_spin;
+}vmparticlespawner_t;
+
+vmparticlespawner_t vmpartspawner;
+
+// TODO: automatic max_themes grow
+static void VM_InitParticleSpawner (int maxthemes)
+{
+       prvm_eval_t *val;
+
+       // bound max themes to not be an insane value
+       if (maxthemes < 4)
+               maxthemes = 4;
+       if (maxthemes > 2048)
+               maxthemes = 2048;
+       // allocate and set up structure
+       if (vmpartspawner.initialized) // reallocate
+       {
+               Mem_FreePool(&vmpartspawner.pool);
+               memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
+       }
+       vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
+       vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
+       vmpartspawner.max_themes = maxthemes;
+       vmpartspawner.initialized = true;
+       vmpartspawner.verified = true;
+       // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
+       #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
+       #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
+       getglobal(particle_type, "particle_type");
+       getglobal(particle_blendmode, "particle_blendmode");
+       getglobal(particle_orientation, "particle_orientation");
+       getglobalvector(particle_color1, "particle_color1");
+       getglobalvector(particle_color2, "particle_color2");
+       getglobal(particle_tex, "particle_tex");
+       getglobal(particle_size, "particle_size");
+       getglobal(particle_sizeincrease, "particle_sizeincrease");
+       getglobal(particle_alpha, "particle_alpha");
+       getglobal(particle_alphafade, "particle_alphafade");
+       getglobal(particle_time, "particle_time");
+       getglobal(particle_gravity, "particle_gravity");
+       getglobal(particle_bounce, "particle_bounce");
+       getglobal(particle_airfriction, "particle_airfriction");
+       getglobal(particle_liquidfriction, "particle_liquidfriction");
+       getglobal(particle_originjitter, "particle_originjitter");
+       getglobal(particle_velocityjitter, "particle_velocityjitter");
+       getglobal(particle_qualityreduction, "particle_qualityreduction");
+       getglobal(particle_stretch, "particle_stretch");
+       getglobalvector(particle_staincolor1, "particle_staincolor1");
+       getglobalvector(particle_staincolor2, "particle_staincolor2");
+       getglobal(particle_stainalpha, "particle_stainalpha");
+       getglobal(particle_stainsize, "particle_stainsize");
+       getglobal(particle_staintex, "particle_staintex");
+       getglobal(particle_staintex, "particle_staintex");
+       getglobal(particle_delayspawn, "particle_delayspawn");
+       getglobal(particle_delaycollision, "particle_delaycollision");
+       getglobal(particle_angle, "particle_angle");
+       getglobal(particle_spin, "particle_spin");
+       #undef getglobal
+       #undef getglobalvector
+}
+
+// reset particle theme to default values
+static void VM_ResetParticleTheme (vmparticletheme_t *theme)
+{
+       theme->initialized = true;
+       theme->typeindex = pt_static;
+       theme->blendmode = PBLEND_ADD;
+       theme->orientation = PARTICLE_BILLBOARD;
+       theme->color1 = 0x808080;
+       theme->color2 = 0xFFFFFF;
+       theme->tex = 63;
+       theme->size = 2;
+       theme->sizeincrease = 0;
+       theme->alpha = 256;
+       theme->alphafade = 512;
+       theme->gravity = 0.0f;
+       theme->bounce = 0.0f;
+       theme->airfriction = 1.0f;
+       theme->liquidfriction = 4.0f;
+       theme->originjitter = 0.0f;
+       theme->velocityjitter = 0.0f;
+       theme->qualityreduction = false;
+       theme->lifetime = 4;
+       theme->stretch = 1;
+       theme->staincolor1 = -1;
+       theme->staincolor2 = -1;
+       theme->staintex = -1;
+       theme->delayspawn = 0.0f;
+       theme->delaycollision = 0.0f;
+       theme->angle = 0.0f;
+       theme->spin = 0.0f;
+}
+
+// particle theme -> QC globals
+void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
+{
+       *vmpartspawner.particle_type = theme->typeindex;
+       *vmpartspawner.particle_blendmode = theme->blendmode;
+       *vmpartspawner.particle_orientation = theme->orientation;
+       vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
+       vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
+       vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
+       vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
+       vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
+       vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
+       *vmpartspawner.particle_tex = (float)theme->tex;
+       *vmpartspawner.particle_size = theme->size;
+       *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
+       *vmpartspawner.particle_alpha = theme->alpha/256;
+       *vmpartspawner.particle_alphafade = theme->alphafade/256;
+       *vmpartspawner.particle_time = theme->lifetime;
+       *vmpartspawner.particle_gravity = theme->gravity;
+       *vmpartspawner.particle_bounce = theme->bounce;
+       *vmpartspawner.particle_airfriction = theme->airfriction;
+       *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
+       *vmpartspawner.particle_originjitter = theme->originjitter;
+       *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
+       *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
+       *vmpartspawner.particle_stretch = theme->stretch;
+       vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
+       vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
+       vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
+       vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
+       vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
+       vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
+       *vmpartspawner.particle_staintex = (float)theme->staintex;
+       *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
+       *vmpartspawner.particle_stainsize = (float)theme->stainsize;
+       *vmpartspawner.particle_delayspawn = theme->delayspawn;
+       *vmpartspawner.particle_delaycollision = theme->delaycollision;
+       *vmpartspawner.particle_angle = theme->angle;
+       *vmpartspawner.particle_spin = theme->spin;
+}
+
+// QC globals ->  particle theme
+void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
+{
+       theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
+       theme->blendmode = (pblend_t)(int)*vmpartspawner.particle_blendmode;
+       theme->orientation = (porientation_t)(int)*vmpartspawner.particle_orientation;
+       theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
+       theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
+       theme->tex = (int)*vmpartspawner.particle_tex;
+       theme->size = *vmpartspawner.particle_size;
+       theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
+       theme->alpha = *vmpartspawner.particle_alpha*256;
+       theme->alphafade = *vmpartspawner.particle_alphafade*256;
+       theme->lifetime = *vmpartspawner.particle_time;
+       theme->gravity = *vmpartspawner.particle_gravity;
+       theme->bounce = *vmpartspawner.particle_bounce;
+       theme->airfriction = *vmpartspawner.particle_airfriction;
+       theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
+       theme->originjitter = *vmpartspawner.particle_originjitter;
+       theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
+       theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
+       theme->stretch = *vmpartspawner.particle_stretch;
+       theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
+       theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
+       theme->staintex =(int)*vmpartspawner.particle_staintex;
+       theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
+       theme->stainsize = *vmpartspawner.particle_stainsize;
+       theme->delayspawn = *vmpartspawner.particle_delayspawn;
+       theme->delaycollision = *vmpartspawner.particle_delaycollision;
+       theme->angle = *vmpartspawner.particle_angle;
+       theme->spin = *vmpartspawner.particle_spin;
+}
+
+// init particle spawner interface
+// # float(float max_themes) initparticlespawner
+void VM_CL_InitParticleSpawner (void)
+{
+       VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
+       VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
+       vmpartspawner.themes[0].initialized = true;
+       VM_ResetParticleTheme(&vmpartspawner.themes[0]);
+       PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
+}
+
+// void() resetparticle
+void VM_CL_ResetParticle (void)
+{
+       VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
+               return;
+       }
+       VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
+}
+
+// void(float themenum) particletheme
+void VM_CL_ParticleTheme (void)
+{
+       int themenum;
+
+       VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
+               return;
+       }
+       themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
+       if (themenum < 0 || themenum >= vmpartspawner.max_themes)
+       {
+               VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
+               VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
+               return;
+       }
+       if (vmpartspawner.themes[themenum].initialized == false)
+       {
+               VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
+               VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
+               return;
+       }
+       // load particle theme into globals
+       VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
+}
+
+// float() saveparticletheme
+// void(float themenum) updateparticletheme
+void VM_CL_ParticleThemeSave (void)
+{
+       int themenum;
+
+       VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
+               return;
+       }
+       // allocate new theme, save it and return
+       if (prog->argc < 1)
+       {
+               for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
+                       if (vmpartspawner.themes[themenum].initialized == false)
+                               break;
+               if (themenum >= vmpartspawner.max_themes)
+               {
+                       if (vmpartspawner.max_themes == 2048)
+                               VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
+                       else
+                               VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
+                       PRVM_G_FLOAT(OFS_RETURN) = -1;
+                       return;
+               }
+               vmpartspawner.themes[themenum].initialized = true;
+               VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
+               PRVM_G_FLOAT(OFS_RETURN) = themenum;
+               return;
+       }
+       // update existing theme
+       themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
+       if (themenum < 0 || themenum >= vmpartspawner.max_themes)
+       {
+               VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
+               return;
+       }
+       vmpartspawner.themes[themenum].initialized = true;
+       VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
+}
+
+// void(float themenum) freeparticletheme
+void VM_CL_ParticleThemeFree (void)
+{
+       int themenum;
+
+       VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
+               return;
+       }
+       themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
+       // check parms
+       if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
+       {
+               VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
+               return;
+       }
+       if (vmpartspawner.themes[themenum].initialized == false)
+       {
+               VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
+               VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
+               return;
+       }
+       // free theme
+       VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
+       vmpartspawner.themes[themenum].initialized = false;
+}
+
+// float(vector org, vector dir, [float theme]) particle
+// returns 0 if failed, 1 if succesful
+void VM_CL_SpawnParticle (void)
+{
+       float *org, *dir;
+       vmparticletheme_t *theme;
+       particle_t *part;
+       int themenum;
+
+       VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
+               PRVM_G_FLOAT(OFS_RETURN) = 0; 
+               return;
+       }
+       org = PRVM_G_VECTOR(OFS_PARM0);
+       dir = PRVM_G_VECTOR(OFS_PARM1);
+       
+       if (prog->argc < 3) // global-set particle
+       {
+               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
+               if (!part)
+               {
+                       PRVM_G_FLOAT(OFS_RETURN) = 0; 
+                       return;
+               }
+               if (*vmpartspawner.particle_delayspawn)
+                       part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
+               //if (*vmpartspawner.particle_delaycollision)
+               //      part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
+       }
+       else // quick themed particle
+       {
+               themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
+               if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
+               {
+                       VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
+                       PRVM_G_FLOAT(OFS_RETURN) = 0; 
+                       return;
+               }
+               theme = &vmpartspawner.themes[themenum];
+               part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
+               if (!part)
+               {
+                       PRVM_G_FLOAT(OFS_RETURN) = 0; 
+                       return;
+               }
+               if (theme->delayspawn)
+                       part->delayedspawn = cl.time + theme->delayspawn;
+               //if (theme->delaycollision)
+               //      part->delayedcollisions = cl.time + theme->delaycollision;
+       }
+       PRVM_G_FLOAT(OFS_RETURN) = 1; 
+}
+
+// float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
+// returns 0 if failed, 1 if success
+void VM_CL_SpawnParticleDelayed (void)
+{
+       float *org, *dir;
+       vmparticletheme_t *theme;
+       particle_t *part;
+       int themenum;
+
+       VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
+       if (vmpartspawner.verified == false)
+       {
+               VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
+               PRVM_G_FLOAT(OFS_RETURN) = 0; 
+               return;
+       }
+       org = PRVM_G_VECTOR(OFS_PARM0);
+       dir = PRVM_G_VECTOR(OFS_PARM1);
+       if (prog->argc < 5) // global-set particle
+               part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)(int)*vmpartspawner.particle_blendmode, (porientation_t)(int)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
+       else // themed particle
+       {
+               themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
+               if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
+               {
+                       VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
+                       PRVM_G_FLOAT(OFS_RETURN) = 0;  
+                       return;
+               }
+               theme = &vmpartspawner.themes[themenum];
+               part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
+       }
+       if (!part) 
+       { 
+               PRVM_G_FLOAT(OFS_RETURN) = 0; 
+               return; 
+       }
+       part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
+       //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+}
+
+//====================
+//CSQC engine entities query
+//====================
+
+// float(float entitynum, float whatfld) getentity;
+// vector(float entitynum, float whatfld) getentityvec;
+// querying engine-drawn entity
+// VorteX: currently it's only tested with whatfld = 1..7
+void VM_CL_GetEntity (void)
+{
+       int entnum, fieldnum;
+       float org[3], v1[3], v2[3];
+       VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
+
+       entnum = PRVM_G_FLOAT(OFS_PARM0);
+       if (entnum < 0 || entnum >= cl.num_entities)
+       {
+               PRVM_G_FLOAT(OFS_RETURN) = 0;
+               return;
+       }
+       fieldnum = PRVM_G_FLOAT(OFS_PARM1);
+       switch(fieldnum)
+       {
+               case 0: // active state
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
+                       break;
+               case 1: // origin
+                       Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
+                       break; 
+               case 2: // forward
+                       Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);        
+                       break;
+               case 3: // right
+                       Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);        
+                       break;
+               case 4: // up
+                       Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);        
+                       break;
+               case 5: // scale
+                       PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
+                       break;  
+               case 6: // origin + v_forward, v_right, v_up
+                       Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN)); 
+                       break;  
+               case 7: // alpha
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
+                       break;  
+               case 8: // colormor
+                       VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
+                       break;
+               case 9: // pants colormod
+                       VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
+                       break;
+               case 10: // shirt colormod
+                       VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
+                       break;
+               case 11: // skinnum
+                       PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
+                       break;  
+               case 12: // mins
+                       VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));         
+                       break;  
+               case 13: // maxs
+                       VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));         
+                       break;  
+               case 14: // absmin
+                       Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+                       VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));             
+                       break;  
+               case 15: // absmax
+                       Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
+                       VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));             
+                       break;
+               case 16: // light
+                       VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
+                       break;  
+               default:
+                       PRVM_G_FLOAT(OFS_RETURN) = 0;
+                       break;
+       }
+}
+
 //====================
 //QC POLYGON functions
 //====================
@@ -2447,6 +2967,7 @@ typedef struct vmpolygons_triangle_s
 {
        rtexture_t              *texture;
        int                             drawflag;
+       qboolean hasalpha;
        unsigned short  elements[3];
 }vmpolygons_triangle_t;
 
@@ -2468,12 +2989,14 @@ typedef struct vmpolygons_s
        unsigned short  *data_sortedelement3s;
 
        qboolean                begin_active;
+       int     begin_draw2d;
        rtexture_t              *begin_texture;
        int                             begin_drawflag;
        int                             begin_vertices;
        float                   begin_vertex[VMPOLYGONS_MAXPOINTS][3];
        float                   begin_color[VMPOLYGONS_MAXPOINTS][4];
        float                   begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
+       qboolean                begin_texture_hasalpha;
 } vmpolygons_t;
 
 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
@@ -2485,8 +3008,10 @@ vmpolygons_t vmpolygons[PRVM_MAXPROGS];
 // --blub
 void VM_CL_R_RenderScene (void)
 {
+       double t = Sys_DoubleTime();
        vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
        VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
+
        // we need to update any RENDER_VIEWMODEL entities at this point because
        // csqc supplies its own view matrix
        CL_UpdateViewEntities();
@@ -2495,6 +3020,9 @@ void VM_CL_R_RenderScene (void)
 
        polys->num_vertices = polys->num_triangles = 0;
        polys->progstarttime = prog->starttime;
+
+       // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
+       prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
 }
 
 static void VM_ResizePolygons(vmpolygons_t *polys)
@@ -2548,32 +3076,20 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
        vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
        if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
                return;
-       R_Mesh_ResetTextureState();
-       R_Mesh_Matrix(&identitymatrix);
+//     R_Mesh_ResetTextureState();
+       R_EntityMatrix(&identitymatrix);
        GL_CullFace(GL_NONE);
-       R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
-       R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
-       R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
-       R_SetupGenericShader(true);
+       GL_DepthTest(true); // polys in 3D space shall always have depth test
+       GL_DepthRange(0, 1);
+       R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
 
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
        {
                int numtriangles = 0;
                rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
                int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
-               // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
-               // FIXME factor this out
-               if(drawflag == DRAWFLAG_ADDITIVE)
-                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               else if(drawflag == DRAWFLAG_MODULATE)
-                       GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
-               else if(drawflag == DRAWFLAG_2XMODULATE)
-                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
-               else if(drawflag == DRAWFLAG_SCREEN)
-                       GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
-               else
-                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               R_Mesh_TexBind(0, R_GetTexture(tex));
+               DrawQ_ProcessDrawFlag(drawflag, polys->data_triangles[surfacelist[surfacelistindex]].hasalpha);
+               R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
                numtriangles = 0;
                for (;surfacelistindex < numsurfaces;surfacelistindex++)
                {
@@ -2582,24 +3098,34 @@ static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t
                        VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
                        numtriangles++;
                }
-               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
+               R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
        }
 }
 
 void VMPolygons_Store(vmpolygons_t *polys)
 {
-       if (r_refdef.draw2dstage)
+       qboolean hasalpha;
+       int i;
+
+       // detect if we have alpha
+       hasalpha = polys->begin_texture_hasalpha;
+       for(i = 0; !hasalpha && (i < polys->begin_vertices); ++i)
+               if(polys->begin_color[i][3] < 1)
+                       hasalpha = true;
+
+       if (polys->begin_draw2d)
        {
                // draw the polygon as 2D immediately
                drawqueuemesh_t mesh;
                mesh.texture = polys->begin_texture;
                mesh.num_vertices = polys->begin_vertices;
                mesh.num_triangles = polys->begin_vertices-2;
-               mesh.data_element3s = polygonelements;
+               mesh.data_element3i = polygonelement3i;
+               mesh.data_element3s = polygonelement3s;
                mesh.data_vertex3f = polys->begin_vertex[0];
                mesh.data_color4f = polys->begin_color[0];
                mesh.data_texcoord2f = polys->begin_texcoord[0];
-               DrawQ_Mesh(&mesh, polys->begin_drawflag);
+               DrawQ_Mesh(&mesh, polys->begin_drawflag, hasalpha);
        }
        else
        {
@@ -2607,7 +3133,8 @@ void VMPolygons_Store(vmpolygons_t *polys)
                int i;
                if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
                {
-                       polys->max_triangles *= 2;
+                       while (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
+                               polys->max_triangles *= 2;
                        VM_ResizePolygons(polys);
                }
                if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
@@ -2626,6 +3153,7 @@ void VMPolygons_Store(vmpolygons_t *polys)
                                polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
                                polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
                                polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
+                               polys->data_triangles[polys->num_triangles].hasalpha = hasalpha;
                                polys->num_triangles++;
                        }
                        polys->num_vertices += polys->begin_vertices;
@@ -2659,7 +3187,7 @@ void VM_CL_AddPolygonsToMeshQueue (void)
          polys->num_vertices = 0;  // otherwise it's not rendered at all and prints an error message --blub */
 }
 
-//void(string texturename, float flag) R_BeginPolygon
+//void(string texturename, float flag[, float is2d]) R_BeginPolygon
 void VM_CL_R_PolygonBegin (void)
 {
        const char              *picname;
@@ -2671,7 +3199,7 @@ void VM_CL_R_PolygonBegin (void)
        // better management of flags, and is more suited for 3D rendering), what
        // about supporting Q3 shaders?
 
-       VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
+       VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_PolygonBegin);
 
        if (!polys->initialized)
                VM_InitPolygons(polys);
@@ -2709,9 +3237,11 @@ void VM_CL_R_PolygonBegin (void)
        }
 
        polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
+       polys->begin_texture_hasalpha = (sf && sf->base) ? sf->hasalpha : false;
        polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
        polys->begin_vertices = 0;
        polys->begin_active = true;
+       polys->begin_draw2d = (prog->argc >= 3 ? (int)PRVM_G_FLOAT(OFS_PARM2) : r_refdef.draw2dstage);
 }
 
 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
@@ -2774,7 +3304,7 @@ void Debug_PolygonBegin(const char *picname, int drawflag)
                Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
                return;
        }
-       debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
+       debugPolys.begin_texture = picname[0] ? Draw_CachePic_Flags (picname, CACHEPICFLAG_NOTPERSISTENT)->tex : r_texture_white;
        debugPolys.begin_drawflag = drawflag;
        debugPolys.begin_vertices = 0;
        debugPolys.begin_active = true;
@@ -2864,7 +3394,7 @@ realcheck:
        start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
        start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
        stop[2] = start[2] - 2*sv_stepheight.value;
-       trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
+       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
 
        if (trace.fraction == 1.0)
                return false;
@@ -2877,7 +3407,7 @@ realcheck:
                        start[0] = stop[0] = x ? maxs[0] : mins[0];
                        start[1] = stop[1] = y ? maxs[1] : mins[1];
 
-                       trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
+                       trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
 
                        if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
                                bottom = trace.endpos[2];
@@ -2926,7 +3456,7 @@ qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean
                                if (dz < 30)
                                        neworg[2] += 8;
                        }
-                       trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+                       trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
                        if (settrace)
                                CL_VM_SetTraceGlobals(&trace, svent);
 
@@ -2954,14 +3484,14 @@ qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean
        VectorCopy (neworg, end);
        end[2] -= sv_stepheight.value*2;
 
-       trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+       trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
        if (settrace)
                CL_VM_SetTraceGlobals(&trace, svent);
 
        if (trace.startsolid)
        {
                neworg[2] -= sv_stepheight.value;
-               trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
+               trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
                if (settrace)
                        CL_VM_SetTraceGlobals(&trace, svent);
                if (trace.startsolid)
@@ -3100,8 +3630,8 @@ static void VM_CL_checkpvs (void)
 #if 1
        unsigned char *pvs;
 #else
-       static int fatpvsbytes;
-       static unsigned char fatpvs[MAX_MAP_LEAFS/8];
+       int fatpvsbytes;
+       unsigned char fatpvs[MAX_MAP_LEAFS/8];
 #endif
 
        VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
@@ -3151,6 +3681,353 @@ static void VM_CL_checkpvs (void)
        PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
 #endif
 }
+
+// #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
+static void VM_CL_skel_create(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = CL_GetModelByIndex(modelindex);
+       skeleton_t *skeleton;
+       int i;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (!model || !model->num_bones)
+               return;
+       for (i = 0;i < MAX_EDICTS;i++)
+               if (!prog->skeletons[i])
+                       break;
+       if (i == MAX_EDICTS)
+               return;
+       prog->skeletons[i] = skeleton = (skeleton_t *)Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
+       PRVM_G_FLOAT(OFS_RETURN) = i + 1;
+       skeleton->model = model;
+       skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
+       // initialize to identity matrices
+       for (i = 0;i < skeleton->model->num_bones;i++)
+               skeleton->relativetransforms[i] = identitymatrix;
+}
+
+// #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
+static void VM_CL_skel_build(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
+       float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
+       int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
+       int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
+       dp_model_t *model = CL_GetModelByIndex(modelindex);
+       float blendfrac;
+       int numblends;
+       int bonenum;
+       int blendindex;
+       framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
+       frameblend_t frameblend[MAX_FRAMEBLENDS];
+       matrix4x4_t blendedmatrix;
+       matrix4x4_t matrix;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, model->num_bones - 1);
+       lastbone = min(lastbone, skeleton->model->num_bones - 1);
+       VM_GenerateFrameGroupBlend(framegroupblend, ed);
+       VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
+       blendfrac = 1.0f - retainfrac;
+       for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
+               frameblend[numblends].lerp *= blendfrac;
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+       {
+               memset(&blendedmatrix, 0, sizeof(blendedmatrix));
+               Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
+               for (blendindex = 0;blendindex < numblends;blendindex++)
+               {
+                       Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
+                       Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
+               }
+               skeleton->relativetransforms[bonenum] = blendedmatrix;
+       }
+       PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
+}
+
+// #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
+static void VM_CL_skel_get_numbones(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
+}
+
+// #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
+static void VM_CL_skel_get_bonename(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_INT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
+}
+
+// #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
+static void VM_CL_skel_get_boneparent(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
+}
+
+// #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
+static void VM_CL_skel_find_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       const char *tagname = PRVM_G_STRING(OFS_PARM1);
+       skeleton_t *skeleton;
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname);
+}
+
+// #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
+static void VM_CL_skel_get_bonerel(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       vec3_t forward, left, up, origin;
+       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
+       VectorClear(prog->globals.client->v_forward);
+       VectorClear(prog->globals.client->v_right);
+       VectorClear(prog->globals.client->v_up);
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       matrix = skeleton->relativetransforms[bonenum];
+       Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
+       VectorCopy(forward, prog->globals.client->v_forward);
+       VectorNegate(left, prog->globals.client->v_right);
+       VectorCopy(up, prog->globals.client->v_up);
+       VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
+}
+
+// #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
+static void VM_CL_skel_get_boneabs(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       vec3_t forward, left, up, origin;
+       VectorClear(PRVM_G_VECTOR(OFS_RETURN));
+       VectorClear(prog->globals.client->v_forward);
+       VectorClear(prog->globals.client->v_right);
+       VectorClear(prog->globals.client->v_up);
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       matrix = skeleton->relativetransforms[bonenum];
+       // convert to absolute
+       while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
+       {
+               temp = matrix;
+               Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
+       }
+       Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
+       VectorCopy(forward, prog->globals.client->v_forward);
+       VectorNegate(left, prog->globals.client->v_right);
+       VectorCopy(up, prog->globals.client->v_up);
+       VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
+}
+
+// #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+static void VM_CL_skel_set_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       skeleton->relativetransforms[bonenum] = matrix;
+}
+
+// #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+static void VM_CL_skel_mul_bone(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
+               return;
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       temp = skeleton->relativetransforms[bonenum];
+       Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
+}
+
+// #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
+static void VM_CL_skel_mul_bones(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
+       int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
+       int bonenum;
+       vec3_t forward, left, up, origin;
+       skeleton_t *skeleton;
+       matrix4x4_t matrix;
+       matrix4x4_t temp;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
+       VectorCopy(prog->globals.client->v_forward, forward);
+       VectorNegate(prog->globals.client->v_right, left);
+       VectorCopy(prog->globals.client->v_up, up);
+       Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, skeleton->model->num_bones - 1);
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+       {
+               temp = skeleton->relativetransforms[bonenum];
+               Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
+       }
+}
+
+// #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
+static void VM_CL_skel_copybones(void)
+{
+       int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
+       int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
+       int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
+       int bonenum;
+       skeleton_t *skeletondst;
+       skeleton_t *skeletonsrc;
+       if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
+               return;
+       if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
+               return;
+       firstbone = max(0, firstbone);
+       lastbone = min(lastbone, skeletondst->model->num_bones - 1);
+       lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
+       for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
+               skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
+}
+
+// #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
+static void VM_CL_skel_delete(void)
+{
+       int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
+       skeleton_t *skeleton;
+       if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
+               return;
+       Mem_Free(skeleton);
+       prog->skeletons[skeletonindex] = NULL;
+}
+
+// #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
+static void VM_CL_frameforname(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = CL_GetModelByIndex(modelindex);
+       const char *name = PRVM_G_STRING(OFS_PARM1);
+       int i;
+       PRVM_G_FLOAT(OFS_RETURN) = -1;
+       if (!model || !model->animscenes)
+               return;
+       for (i = 0;i < model->numframes;i++)
+       {
+               if (!strcasecmp(model->animscenes[i].name, name))
+               {
+                       PRVM_G_FLOAT(OFS_RETURN) = i;
+                       break;
+               }
+       }
+}
+
+// #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
+static void VM_CL_frameduration(void)
+{
+       int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
+       dp_model_t *model = CL_GetModelByIndex(modelindex);
+       int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
+       PRVM_G_FLOAT(OFS_RETURN) = 0;
+       if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
+               return;
+       if (model->animscenes[framenum].framerate)
+               PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
+}
+
+void VM_CL_RotateMoves(void)
+{
+       /*
+        * Obscure builtin used by GAME_XONOTIC.
+        *
+        * Edits the input history of cl_movement by rotating all move commands
+        * currently in the queue using the given transform.
+        *
+        * The vector passed is an "angles transform" as used by warpzonelib, i.e.
+        * v_angle-like (non-inverted) euler angles that perform the rotation
+        * of the space that is to be done.
+        *
+        * This is meant to be used as a fixangle replacement after passing
+        * through a warpzone/portal: the client is told about the warp transform,
+        * and calls this function in the same frame as the one on which the
+        * client's origin got changed by the serverside teleport. Then this code
+        * transforms the pre-warp input (which matches the empty space behind
+        * the warp plane) into post-warp input (which matches the target area
+        * of the warp). Also, at the same time, the client has to use
+        * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
+        *
+        * This together allows warpzone motion to be perfectly predicted by
+        * the client!
+        *
+        * Furthermore, for perfect warpzone behaviour, the server side also
+        * has to detect input the client sent before it received the origin
+        * update, but after the warp occurred on the server, and has to adjust
+        * input appropriately.
+        */
+       matrix4x4_t m;
+       vec3_t v = {0, 0, 0};
+       vec3_t x, y, z;
+       VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
+       AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
+       Matrix4x4_FromVectors(&m, x, y, z, v);
+       CL_RotateMoves(&m);
+}
+
 //============================================================================
 
 // To create a almost working builtin file from this replace:
@@ -3426,21 +4303,21 @@ NULL,                                                   // #259
 NULL,                                                  // #260
 NULL,                                                  // #261
 NULL,                                                  // #262
-NULL,                                                  // #263
-NULL,                                                  // #264
-NULL,                                                  // #265
-NULL,                                                  // #266
-NULL,                                                  // #267
-NULL,                                                  // #268
-NULL,                                                  // #269
-NULL,                                                  // #270
-NULL,                                                  // #271
-NULL,                                                  // #272
-NULL,                                                  // #273
-NULL,                                                  // #274
-NULL,                                                  // #275
-NULL,                                                  // #276
-NULL,                                                  // #277
+VM_CL_skel_create,                             // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure  (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
+VM_CL_skel_build,                              // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
+VM_CL_skel_get_numbones,               // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
+VM_CL_skel_get_bonename,               // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
+VM_CL_skel_get_boneparent,             // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
+VM_CL_skel_find_bone,                  // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
+VM_CL_skel_get_bonerel,                        // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
+VM_CL_skel_get_boneabs,                        // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
+VM_CL_skel_set_bone,                   // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+VM_CL_skel_mul_bone,                   // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
+VM_CL_skel_mul_bones,                  // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
+VM_CL_skel_copybones,                  // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
+VM_CL_skel_delete,                             // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
+VM_CL_frameforname,                            // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
+VM_CL_frameduration,                   // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
 NULL,                                                  // #278
 NULL,                                                  // #279
 NULL,                                                  // #280
@@ -3470,7 +4347,7 @@ VM_CL_R_AddEntity,                                // #302 void(entity ent) addentity (EXT_CSQC)
 VM_CL_R_SetView,                               // #303 float(float property, ...) setproperty (EXT_CSQC)
 VM_CL_R_RenderScene,                   // #304 void() renderscene (EXT_CSQC)
 VM_CL_R_AddDynamicLight,               // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
-VM_CL_R_PolygonBegin,                  // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
+VM_CL_R_PolygonBegin,                  // #306 void(string texturename, float flag, float is2d[NYI: , float lines]) R_BeginPolygon
 VM_CL_R_PolygonVertex,                 // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
 VM_CL_R_PolygonEnd,                            // #308 void() R_EndPolygon
 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
@@ -3506,7 +4383,7 @@ VM_centerprint,                                   // #338 void(string s, ...) centerprint (EXT_CSQC)
 VM_print,                                              // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
 VM_keynumtostring,                             // #340 string(float keynum) keynumtostring (EXT_CSQC)
 VM_stringtokeynum,                             // #341 float(string keyname) stringtokeynum (EXT_CSQC)
-VM_CL_getkeybind,                              // #342 string(float keynum) getkeybind (EXT_CSQC)
+VM_getkeybind,                                 // #342 string(float keynum[, float bindmap]) getkeybind (EXT_CSQC)
 VM_CL_setcursormode,                   // #343 void(float usecursor) setcursormode (EXT_CSQC)
 VM_CL_getmousepos,                             // #344 vector() getmousepos (EXT_CSQC)
 VM_CL_getinputstate,                   // #345 float(float framenum) getinputstate (EXT_CSQC)
@@ -3519,9 +4396,9 @@ VM_CL_setlistener,                                // #351 void(vector origin, vector forward, vector right,
 VM_CL_registercmd,                             // #352 void(string cmdname) registercommand (EXT_CSQC)
 VM_wasfreed,                                   // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
 VM_CL_serverkey,                               // #354 string(string key) serverkey (EXT_CSQC)
-NULL,                                                  // #355
-NULL,                                                  // #356
-NULL,                                                  // #357
+VM_CL_videoplaying,                            // #355
+VM_findfont,                                   // #356 float(string fontname) loadfont (DP_GFX_FONTS)
+VM_loadfont,                                   // #357 float(string fontname, string fontmaps, string sizes, float slot) loadfont (DP_GFX_FONTS)
 NULL,                                                  // #358
 NULL,                                                  // #359
 VM_CL_ReadByte,                                        // #360 float() readbyte (EXT_CSQC)
@@ -3599,12 +4476,12 @@ VM_CL_te_lightning3,                    // #430 void(entity own, vector start, vector end) te_lig
 VM_CL_te_beam,                                 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
 VM_vectorvectors,                              // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
 VM_CL_te_plasmaburn,                   // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
-VM_CL_getsurfacenumpoints,             // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
-VM_CL_getsurfacepoint,                 // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
-VM_CL_getsurfacenormal,                        // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
-VM_CL_getsurfacetexture,               // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
-VM_CL_getsurfacenearpoint,             // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
-VM_CL_getsurfaceclippedpoint,  // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
+VM_getsurfacenumpoints,                // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
+VM_getsurfacepoint,                    // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
+VM_getsurfacenormal,                   // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
+VM_getsurfacetexture,          // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
+VM_getsurfacenearpoint,                // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
+VM_getsurfaceclippedpoint,     // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
 NULL,                                                  // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
 VM_tokenize,                                   // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
 VM_argv,                                               // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
@@ -3651,7 +4528,7 @@ VM_cvar_defstring,                                // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTR
 VM_CL_pointsound,                              // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
 VM_strreplace,                                 // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
 VM_strireplace,                                        // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
-VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
+VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
 VM_gecko_create,                                       // #487 float gecko_create( string name )
 VM_gecko_destroy,                                      // #488 void gecko_destroy( string name )
 VM_gecko_navigate,                             // #489 void gecko_navigate( string name, string URI )
@@ -3667,9 +4544,9 @@ VM_entityfieldtype,                               // #498 float(float fieldnum) entityfieldtype = #498; (DP
 VM_getentityfieldstring,               // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
 VM_putentityfieldstring,               // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
 VM_CL_ReadPicture,                             // #501 string() ReadPicture = #501;
-NULL,                                                  // #502
+VM_CL_boxparticles,                            // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
 VM_whichpack,                                  // #503 string(string) whichpack = #503;
-NULL,                                                  // #504
+VM_CL_GetEntity,                               // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
 NULL,                                                  // #505
 NULL,                                                  // #506
 NULL,                                                  // #507
@@ -3678,7 +4555,7 @@ NULL,                                                     // #509
 VM_uri_escape,                                 // #510 string(string in) uri_escape = #510;
 VM_uri_unescape,                               // #511 string(string in) uri_unescape = #511;
 VM_etof,                                       // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
-VM_uri_get,                                            // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
+VM_uri_get,                                            // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
 VM_tokenize_console,                                   // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
 VM_argv_start_index,                                   // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
 VM_argv_end_index,                                             // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
@@ -3686,28 +4563,28 @@ VM_buf_cvarlist,                                                // #517 void(float buf, string prefix, string antiprefix)
 VM_cvar_description,                                   // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
 VM_gettime,                                            // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
 VM_keynumtostring,                             // #520 string keynumtostring(float keynum)
-VM_findkeysforcommand,         // #521 string findkeysforcommand(string command)
-NULL,                                                  // #522
-NULL,                                                  // #523
-NULL,                                                  // #524
-NULL,                                                  // #525
-NULL,                                                  // #526
-NULL,                                                  // #527
-NULL,                                                  // #528
-NULL,                                                  // #529
-NULL,                                                  // #530
-NULL,                                                  // #531
-NULL,                                                  // #532
-NULL,                                                  // #533
-NULL,                                                  // #534
+VM_findkeysforcommand,                 // #521 string findkeysforcommand(string command[, float bindmap])
+VM_CL_InitParticleSpawner,             // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
+VM_CL_ResetParticle,                   // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
+VM_CL_ParticleTheme,                   // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
+VM_CL_ParticleThemeSave,               // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
+VM_CL_ParticleThemeFree,               // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
+VM_CL_SpawnParticle,                   // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
+VM_CL_SpawnParticleDelayed,            // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
+VM_loadfromdata,                               // #529
+VM_loadfromfile,                               // #530
+VM_CL_setpause,                                        // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
+VM_log,                                                        // #532
+VM_getsoundtime,                               // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
+VM_soundlength,                                        // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
 NULL,                                                  // #535
 NULL,                                                  // #536
 NULL,                                                  // #537
 NULL,                                                  // #538
 NULL,                                                  // #539
-NULL,                                                  // #540
-NULL,                                                  // #541
-NULL,                                                  // #542
+VM_physics_enable,                             // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
+VM_physics_addforce,                   // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
+VM_physics_addtorque,                  // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
 NULL,                                                  // #543
 NULL,                                                  // #544
 NULL,                                                  // #545
@@ -3770,15 +4647,15 @@ NULL,                                                   // #601
 NULL,                                                  // #602
 NULL,                                                  // #603
 NULL,                                                  // #604
-NULL,                                                  // #605
-NULL,                                                  // #606
-NULL,                                                  // #607
+VM_callfunction,                               // #605
+VM_writetofile,                                        // #606
+VM_isfunction,                                 // #607
 NULL,                                                  // #608
 NULL,                                                  // #609
-NULL,                                                  // #610
+VM_findkeysforcommand,                 // #610 string findkeysforcommand(string command[, float bindmap])
 NULL,                                                  // #611
 NULL,                                                  // #612
-NULL,                                                  // #613
+VM_parseentitydata,                            // #613
 NULL,                                                  // #614
 NULL,                                                  // #615
 NULL,                                                  // #616
@@ -3789,8 +4666,22 @@ NULL,                                                    // #620
 NULL,                                                  // #621
 NULL,                                                  // #622
 NULL,                                                  // #623
-VM_getextresponse,                             // #624 string getextresponse(void)
+VM_CL_getextresponse,                  // #624 string getextresponse(void)
 NULL,                                                  // #625
+NULL,                                                  // #626
+VM_sprintf,                     // #627 string sprintf(string format, ...)
+VM_getsurfacenumtriangles,             // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
+VM_getsurfacetriangle,                 // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
+VM_setkeybind,                                         // #630 float(float key, string bind[, float bindmap]) setkeybind
+VM_getbindmaps,                                                // #631 vector(void) getbindmap
+VM_setbindmaps,                                                // #632 float(vector bm) setbindmap
+NULL,                                                  // #633
+NULL,                                                  // #634
+NULL,                                                  // #635
+NULL,                                                  // #636
+NULL,                                                  // #637
+VM_CL_RotateMoves,                                     // #638
+NULL,                                                  // #639
 };
 
 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
@@ -3815,6 +4706,7 @@ void VM_CL_Cmd_Init(void)
 
 void VM_CL_Cmd_Reset(void)
 {
+       World_End(&cl.world);
        VM_Cmd_Reset();
        VM_Polygons_Reset();
 }