if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
- trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
+ trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true, false);
CL_VM_SetTraceGlobals(&trace, svent);
// R_TimeReport("traceline");
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*sv_stepheight.value;
- trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+ trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
if (trace.fraction == 1.0)
return;
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
- trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
+ trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true, false);
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
}
-// #92 vector(vector org) getlight (DP_QC_GETLIGHT)
+// #92 vector(vector org[, float lpflag]) getlight (DP_QC_GETLIGHT)
static void VM_CL_getlight (void)
{
vec3_t ambientcolor, diffusecolor, diffusenormal;
vec_t *p;
- VM_SAFEPARMCOUNT(1, VM_CL_getlight);
+ VM_SAFEPARMCOUNTRANGE(1, 2, VM_CL_getlight);
p = PRVM_G_VECTOR(OFS_PARM0);
VectorClear(ambientcolor);
VectorClear(diffusecolor);
VectorClear(diffusenormal);
- if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
+ if (prog->argc >= 2)
+ R_CompleteLightPoint(ambientcolor, diffusecolor, diffusenormal, p, PRVM_G_FLOAT(OFS_PARM1));
+ else if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
}
-
//============================================================================
//[515]: SCENE MANAGER builtins
extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
// texture found and loaded
// skip over the jpeg as we don't need it
for(i = 0; i < size; ++i)
- MSG_ReadByte();
+ (void) MSG_ReadByte();
}
else
{
start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*sv_stepheight.value;
- trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
+ trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
if (trace.fraction == 1.0)
return false;
start[0] = stop[0] = x ? maxs[0] : mins[0];
start[1] = stop[1] = y ? maxs[1] : mins[1];
- trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
+ trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true, false);
if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
bottom = trace.endpos[2];
PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
}
+void VM_CL_RotateMoves(void)
+{
+ /*
+ * Obscure builtin used by GAME_XONOTIC.
+ *
+ * Edits the input history of cl_movement by rotating all move commands
+ * currently in the queue using the given transform.
+ *
+ * The vector passed is an "angles transform" as used by warpzonelib, i.e.
+ * v_angle-like (non-inverted) euler angles that perform the rotation
+ * of the space that is to be done.
+ *
+ * This is meant to be used as a fixangle replacement after passing
+ * through a warpzone/portal: the client is told about the warp transform,
+ * and calls this function in the same frame as the one on which the
+ * client's origin got changed by the serverside teleport. Then this code
+ * transforms the pre-warp input (which matches the empty space behind
+ * the warp plane) into post-warp input (which matches the target area
+ * of the warp). Also, at the same time, the client has to use
+ * R_SetView to adjust VF_CL_VIEWANGLES according to the same transform.
+ *
+ * This together allows warpzone motion to be perfectly predicted by
+ * the client!
+ *
+ * Furthermore, for perfect warpzone behaviour, the server side also
+ * has to detect input the client sent before it received the origin
+ * update, but after the warp occurred on the server, and has to adjust
+ * input appropriately.
+ */
+ matrix4x4_t m;
+ vec3_t v = {0, 0, 0};
+ vec3_t x, y, z;
+ VM_SAFEPARMCOUNT(1, VM_CL_RotateMoves);
+ AngleVectorsFLU(PRVM_G_VECTOR(OFS_PARM0), x, y, z);
+ Matrix4x4_FromVectors(&m, x, y, z, v);
+ CL_RotateMoves(&m);
+}
+
//============================================================================
// To create a almost working builtin file from this replace:
VM_uri_escape, // #510 string(string in) uri_escape = #510;
VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
-VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
+VM_uri_get, // #513 float(string uri, float id, [string post_contenttype, string post_delim, [float buf]]) uri_get = #513; (DP_QC_URI_GET, DP_QC_URI_POST)
VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
NULL, // #537
NULL, // #538
NULL, // #539
-NULL, // #540
-NULL, // #541
-NULL, // #542
+VM_physics_enable, // #540 void(entity e, float physics_enabled) physics_enable = #540; (DP_PHYSICS_ODE)
+VM_physics_addforce, // #541 void(entity e, vector force, vector relative_ofs) physics_addforce = #541; (DP_PHYSICS_ODE)
+VM_physics_addtorque, // #542 void(entity e, vector torque) physics_addtorque = #542; (DP_PHYSICS_ODE)
NULL, // #543
NULL, // #544
NULL, // #545
VM_getbindmaps, // #631 vector(void) getbindmap
VM_setbindmaps, // #632 float(vector bm) setbindmap
NULL, // #633
+NULL, // #634
+NULL, // #635
+NULL, // #636
+NULL, // #637
+VM_CL_RotateMoves, // #638
+NULL, // #639
};
const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);