]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
[xonotic/darkplaces.git] / collision.c
index f0bf206cfd0a8d8ad7390f9293a4d4f0a493f347..10e2d70ed612d2f7f9c6386a5098595a1328cce9 100644 (file)
@@ -15,6 +15,9 @@ cvar_t collision_endnudge = {0, "collision_endnudge", "0", "how much to bias col
 cvar_t collision_enternudge = {0, "collision_enternudge", "0", "how much to bias collision entry fraction"};
 cvar_t collision_leavenudge = {0, "collision_leavenudge", "0", "how much to bias collision exit fraction"};
 cvar_t collision_prefernudgedfraction = {0, "collision_prefernudgedfraction", "1", "whether to sort collision events by nudged fraction (1) or real fraction (0)"};
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+cvar_t collision_endposnudge = {0, "collision_endposnudge", "0", "workaround to fix trace_endpos sometimes being returned where it would be inside solid by making that collision hit (recommended: values like 1)"};
+#endif
 
 void Collision_Init (void)
 {
@@ -24,6 +27,9 @@ void Collision_Init (void)
        Cvar_RegisterVariable(&collision_enternudge);
        Cvar_RegisterVariable(&collision_leavenudge);
        Cvar_RegisterVariable(&collision_prefernudgedfraction);
+#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
+       Cvar_RegisterVariable(&collision_endposnudge);
+#endif
 }
 
 
@@ -149,7 +155,7 @@ void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
                VectorSubtract(brush->points[i].v, brush->points[j].v, brush->edgedirs[j].v);
 }
 
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture, int hasaabbplanes)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, const texture_t *texture, int hasaabbplanes)
 {
        // TODO: planesbuf could be replaced by a remapping table
        int j, k, l, m, w, xyzflags;
@@ -508,7 +514,7 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
                        brush->planes[3].dist = DotProduct(brush->points[0].v, brush->planes[3].normal);
                        brush->planes[4].dist = DotProduct(brush->points[1].v, brush->planes[4].normal);
 
-                       if (developer.integer >= 100)
+                       if (developer_extra.integer)
                        {
                                // validation code
 #if 0
@@ -520,34 +526,34 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
                                VectorNormalize(normal);
                                VectorSubtract(normal, brush->planes[0].normal, temp);
                                if (VectorLength(temp) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: TriangleNormal gave wrong answer (%f %f %f != correct answer %f %f %f)\n", brush->planes->normal[0], brush->planes->normal[1], brush->planes->normal[2], normal[0], normal[1], normal[2]);
                                if (fabs(DotProduct(brush->planes[1].normal, brush->planes[0].normal) - -1.0f) > 0.01f || fabs(brush->planes[1].dist - -brush->planes[0].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 1 (%f %f %f %f) is not opposite plane 0 (%f %f %f %f)\n", brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
 #if 0
                                if (fabs(DotProduct(brush->planes[2].normal, brush->planes[0].normal)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[2].dist);
                                if (fabs(DotProduct(brush->planes[3].normal, brush->planes[0].normal)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[3].dist);
                                if (fabs(DotProduct(brush->planes[4].normal, brush->planes[0].normal)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to plane 0 (%f %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[4].dist);
                                if (fabs(DotProduct(brush->planes[2].normal, edge0)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 2 (%f %f %f %f) is not perpendicular to edge 0 (%f %f %f to %f %f %f)\n", brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist, brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2]);
                                if (fabs(DotProduct(brush->planes[3].normal, edge1)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 3 (%f %f %f %f) is not perpendicular to edge 1 (%f %f %f to %f %f %f)\n", brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist, brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2]);
                                if (fabs(DotProduct(brush->planes[4].normal, edge2)) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: plane 4 (%f %f %f %f) is not perpendicular to edge 2 (%f %f %f to %f %f %f)\n", brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist, brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2]);
 #endif
 #endif
                                if (fabs(DotProduct(brush->points[0].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[0].normal) - brush->planes[0].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off front plane 0 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[0].normal[0], brush->planes[0].normal[1], brush->planes[0].normal[2], brush->planes[0].dist);
                                if (fabs(DotProduct(brush->points[0].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[1].normal) - brush->planes[1].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edges (%f %f %f to %f %f %f to %f %f %f) off back plane 1 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[1].normal[0], brush->planes[1].normal[1], brush->planes[1].normal[2], brush->planes[1].dist);
                                if (fabs(DotProduct(brush->points[2].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f || fabs(DotProduct(brush->points[0].v, brush->planes[2].normal) - brush->planes[2].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->planes[2].normal[0], brush->planes[2].normal[1], brush->planes[2].normal[2], brush->planes[2].dist);
                                if (fabs(DotProduct(brush->points[0].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f || fabs(DotProduct(brush->points[1].v, brush->planes[3].normal) - brush->planes[3].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[0].v[0], brush->points[0].v[1], brush->points[0].v[2], brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->planes[3].normal[0], brush->planes[3].normal[1], brush->planes[3].normal[2], brush->planes[3].dist);
                                if (fabs(DotProduct(brush->points[1].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f || fabs(DotProduct(brush->points[2].v, brush->planes[4].normal) - brush->planes[4].dist) > 0.01f)
-                                       Con_Printf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
+                                       Con_DPrintf("Collision_CalcPlanesForPolygonBrushFloat: edge 0 (%f %f %f to %f %f %f) off front plane 2 (%f %f %f %f)\n", brush->points[1].v[0], brush->points[1].v[1], brush->points[1].v[2], brush->points[2].v[0], brush->points[2].v[1], brush->points[2].v[2], brush->planes[4].normal[0], brush->planes[4].normal[1], brush->planes[4].normal[2], brush->planes[4].dist);
                        }
                }
        }
@@ -593,7 +599,7 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
                }
        }
 
-       if (developer.integer >= 100)
+       if (developer_extra.integer)
        {
                // validity check - will be disabled later
                Collision_ValidateBrush(brush);
@@ -602,12 +608,12 @@ void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
                        int j;
                        for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
                                if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + COLLISION_PLANE_DIST_EPSILON)
-                                       Con_Printf("Error in brush plane generation, plane %i\n", i);
+                                       Con_DPrintf("Error in brush plane generation, plane %i\n", i);
                }
        }
 }
 
-colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, texture_t *texture)
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
        colbrushf_t *brush;
        brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
@@ -641,7 +647,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
        vec4_t startplane;
        vec4_t endplane;
        vec4_t newimpactplane;
-       texture_t *hittexture = NULL;
+       const texture_t *hittexture = NULL;
        vec_t startdepth = 1;
        vec3_t startdepthnormal;
 
@@ -711,12 +717,16 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist < 0 && (startdepth < startdist || startdepth == 1))
+               if (startdist < collision_impactnudge.value && nplane < numplanes1 && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
                }
 
+               if (startdist >= -collision_impactnudge.value && enddist >= startdist)
+                       return;
+               if (startdist <= 0 && enddist <= 0)
+                       continue;
                if (startdist > enddist)
                {
                        // moving into brush
@@ -846,7 +856,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
        vec4_t startplane;
        vec4_t endplane;
        vec4_t newimpactplane;
-       texture_t *hittexture = NULL;
+       const texture_t *hittexture = NULL;
        vec_t startdepth = 1;
        vec3_t startdepthnormal;
 
@@ -874,12 +884,16 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                //Con_Printf("%c%i: startdist = %f, enddist = %f, startdist / (startdist - enddist) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, startdist, enddist, startdist / (startdist - enddist));
 
                // aside from collisions, this is also used for error correction
-               if (startdist < 0 && (startdepth < startdist || startdepth == 1))
+               if (startdist < collision_impactnudge.value && (startdepth < startdist || startdepth == 1))
                {
                        startdepth = startdist;
                        VectorCopy(startplane, startdepthnormal);
                }
 
+               if (startdist >= -collision_impactnudge.value && enddist >= startdist)
+                       return;
+               if (startdist <= 0 && enddist <= 0)
+                       continue;
                if (startdist > enddist)
                {
                        // moving into brush
@@ -1009,11 +1023,6 @@ void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const co
        }
 }
 
-static colpointf_t polyf_points[256];
-static colpointf_t polyf_edgedirs[256];
-static colplanef_t polyf_planes[256 + 2];
-static colbrushf_t polyf_brush;
-
 void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t *out, float fractionprecision, float invfractionprecision)
 {
        int i;
@@ -1025,54 +1034,31 @@ void Collision_SnapCopyPoints(int numpoints, const colpointf_t *in, colpointf_t
        }
 }
 
-void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents, int q3surfaceflags, texture_t *texture)
-{
-       if (numpoints > 256)
-       {
-               Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
-               return;
-       }
-       memset(&polyf_brush, 0, sizeof(polyf_brush));
-       polyf_brush.isaabb = false;
-       polyf_brush.hasaabbplanes = false;
-       polyf_brush.numpoints = numpoints;
-       polyf_brush.numedgedirs = numpoints;
-       polyf_brush.numplanes = numpoints + 2;
-       //polyf_brush.points = (colpointf_t *)points;
-       polyf_brush.planes = polyf_planes;
-       polyf_brush.edgedirs = polyf_edgedirs;
-       polyf_brush.supercontents = supercontents;
-       polyf_brush.points = polyf_points;
-       polyf_brush.q3surfaceflags = q3surfaceflags;
-       polyf_brush.texture = texture;
-       Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-       Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
-       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
-}
-
-void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
-       memset(&polyf_brush, 0, sizeof(polyf_brush));
-       polyf_brush.isaabb = false;
-       polyf_brush.hasaabbplanes = false;
-       polyf_brush.numpoints = 3;
-       polyf_brush.numedgedirs = 3;
-       polyf_brush.numplanes = 5;
-       polyf_brush.points = polyf_points;
-       polyf_brush.edgedirs = polyf_edgedirs;
-       polyf_brush.planes = polyf_planes;
-       polyf_brush.supercontents = supercontents;
-       polyf_brush.q3surfaceflags = q3surfaceflags;
-       polyf_brush.texture = texture;
-       for (i = 0;i < polyf_brush.numplanes;i++)
+       colpointf_t points[3];
+       colpointf_t edgedirs[3];
+       colplanef_t planes[5];
+       colbrushf_t brush;
+       memset(&brush, 0, sizeof(brush));
+       brush.isaabb = false;
+       brush.hasaabbplanes = false;
+       brush.numpoints = 3;
+       brush.numedgedirs = 3;
+       brush.numplanes = 5;
+       brush.points = points;
+       brush.edgedirs = edgedirs;
+       brush.planes = planes;
+       brush.supercontents = supercontents;
+       brush.q3surfaceflags = q3surfaceflags;
+       brush.texture = texture;
+       for (i = 0;i < brush.numplanes;i++)
        {
-               polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
-               polyf_brush.planes[i].texture = texture;
+               brush.planes[i].q3surfaceflags = q3surfaceflags;
+               brush.planes[i].texture = texture;
        }
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1085,67 +1071,56 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                                        tri = i * stride + k;
                                        if(tri >= numtriangles)
                                                break;
-                                       VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, polyf_points[0].v);
-                                       VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, polyf_points[1].v);
-                                       VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, polyf_points[2].v);
-                                       Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                                       Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
-                                       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-                                       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-                                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, points[0].v);
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, points[1].v);
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, points[2].v);
+                                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+                                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+                                       //Collision_PrintBrushAsQHull(&brush, "brush");
+                                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
                                }
                        }
                }
        }
-       else
+       else if(stride == 0)
        {
                for (i = 0;i < numtriangles;i++, element3i += 3)
                {
                        if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
                        {
-                               VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
-                               VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
-                               VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
-                               Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                               Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
-                               Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-                               //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-                               Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+                               VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+                               VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+                               VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+                               Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                               Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+                               Collision_CalcPlanesForPolygonBrushFloat(&brush);
+                               //Collision_PrintBrushAsQHull(&brush, "brush");
+                               Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
                        }
                }
        }
-}
-
-void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numpoints, const float *points, int supercontents, int q3surfaceflags, texture_t *texture)
-{
-       if (numpoints > 256)
+       else
        {
-               Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
-               return;
+               for (i = 0;i < numtriangles;i++, element3i += 3)
+               {
+                       VectorCopy(vertex3f + element3i[0] * 3, points[0].v);
+                       VectorCopy(vertex3f + element3i[1] * 3, points[1].v);
+                       VectorCopy(vertex3f + element3i[2] * 3, points[2].v);
+                       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+                       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+                       //Collision_PrintBrushAsQHull(&brush, "brush");
+                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
+               }
        }
-       polyf_brush.numpoints = numpoints;
-       polyf_brush.numedgedirs = numpoints;
-       polyf_brush.numplanes = numpoints + 2;
-       //polyf_brush.points = (colpointf_t *)points;
-       polyf_brush.points = polyf_points;
-       Collision_SnapCopyPoints(polyf_brush.numpoints, (colpointf_t *)points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-       polyf_brush.edgedirs = polyf_edgedirs;
-       polyf_brush.planes = polyf_planes;
-       polyf_brush.supercontents = supercontents;
-       polyf_brush.q3surfaceflags = q3surfaceflags;
-       polyf_brush.texture = texture;
-       //Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
-       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-       Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
 }
 
-void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, const texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
-#if 1
        // FIXME: snap vertices?
-       if(stride)
+       if(stride > 0)
        {
                int k, cnt, tri;
                cnt = (numtriangles + stride - 1) / stride;
@@ -1168,130 +1143,104 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
                for (i = 0;i < numtriangles;i++, element3i += 3)
                        Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
        }
-#else
-       polyf_brush.numpoints = 3;
-       polyf_brush.numedgedirs = 3;
-       polyf_brush.numplanes = 5;
-       polyf_brush.points = polyf_points;
-       polyf_brush.edgedirs = polyf_edgedirs;
-       polyf_brush.planes = polyf_planes;
-       polyf_brush.supercontents = supercontents;
-       polyf_brush.q3surfaceflags = q3surfaceflags;
-       polyf_brush.texture = texture;
-       for (i = 0;i < polyf_brush.numplanes;i++)
-       {
-               polyf_brush.planes[i].supercontents = supercontents;
-               polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
-               polyf_brush.planes[i].texture = texture;
-       }
-       for (i = 0;i < numtriangles;i++, element3i += 3)
-       {
-               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3 + [element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
-               {
-                       VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
-                       VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
-                       VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
-                       Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                       Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brush);
-                       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-                       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-                       Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
-               }
-       }
-#endif
 }
 
-
-#define MAX_BRUSHFORBOX 16
-static unsigned int brushforbox_index = 0;
-// note: this relies on integer overflow to be consistent with modulo
-// MAX_BRUSHFORBOX, or in other words, MAX_BRUSHFORBOX must be a power of two!
-static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
-static colpointf_t brushforbox_edgedir[MAX_BRUSHFORBOX*3];
-static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
-static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
-static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
-
-void Collision_InitBrushForBox(void)
+void Collision_TraceBrushTriangleFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const float *v0, const float *v1, const float *v2, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
        int i;
-       memset(brushforbox_brush, 0, sizeof(brushforbox_brush));
-       memset(brushforpoint_brush, 0, sizeof(brushforpoint_brush));
-       for (i = 0;i < MAX_BRUSHFORBOX;i++)
+       colpointf_t points[3];
+       colpointf_t edgedirs[3];
+       colplanef_t planes[5];
+       colbrushf_t brush;
+       memset(&brush, 0, sizeof(brush));
+       brush.isaabb = false;
+       brush.hasaabbplanes = false;
+       brush.numpoints = 3;
+       brush.numedgedirs = 3;
+       brush.numplanes = 5;
+       brush.points = points;
+       brush.edgedirs = edgedirs;
+       brush.planes = planes;
+       brush.supercontents = supercontents;
+       brush.q3surfaceflags = q3surfaceflags;
+       brush.texture = texture;
+       for (i = 0;i < brush.numplanes;i++)
        {
-               brushforbox_brush[i].isaabb = true;
-               brushforbox_brush[i].hasaabbplanes = true;
-               brushforbox_brush[i].numpoints = 8;
-               brushforbox_brush[i].numedgedirs = 3;
-               brushforbox_brush[i].numplanes = 6;
-               brushforbox_brush[i].points = brushforbox_point + i * 8;
-               brushforbox_brush[i].edgedirs = brushforbox_edgedir + i * 3;
-               brushforbox_brush[i].planes = brushforbox_plane + i * 6;
-               brushforpoint_brush[i].isaabb = true;
-               brushforpoint_brush[i].hasaabbplanes = true;
-               brushforpoint_brush[i].numpoints = 1;
-               brushforpoint_brush[i].numedgedirs = 0;
-               brushforpoint_brush[i].numplanes = 0;
-               brushforpoint_brush[i].points = brushforbox_point + i * 8;
-               brushforpoint_brush[i].edgedirs = brushforbox_edgedir + i * 6;
-               brushforpoint_brush[i].planes = brushforbox_plane + i * 6;
+               brush.planes[i].q3surfaceflags = q3surfaceflags;
+               brush.planes[i].texture = texture;
        }
+       VectorCopy(v0, points[0].v);
+       VectorCopy(v1, points[1].v);
+       VectorCopy(v2, points[2].v);
+       Collision_SnapCopyPoints(brush.numpoints, points, points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+       Collision_CalcEdgeDirsForPolygonBrushFloat(&brush);
+       Collision_CalcPlanesForPolygonBrushFloat(&brush);
+       //Collision_PrintBrushAsQHull(&brush, "brush");
+       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &brush, &brush);
 }
 
-colbrushf_t *Collision_BrushForBox(const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
+void Collision_BrushForBox(colboxbrushf_t *boxbrush, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
        int i;
-       colbrushf_t *brush;
-       if (brushforbox_brush[0].numpoints == 0)
-               Collision_InitBrushForBox();
-       // FIXME: these probably don't actually need to be normalized if the collision code does not care
+       memset(boxbrush, 0, sizeof(*boxbrush));
+       boxbrush->brush.isaabb = true;
+       boxbrush->brush.hasaabbplanes = true;
+       boxbrush->brush.points = boxbrush->points;
+       boxbrush->brush.edgedirs = boxbrush->edgedirs;
+       boxbrush->brush.planes = boxbrush->planes;
+       boxbrush->brush.supercontents = supercontents;
+       boxbrush->brush.q3surfaceflags = q3surfaceflags;
+       boxbrush->brush.texture = texture;
        if (VectorCompare(mins, maxs))
        {
                // point brush
-               brush = brushforpoint_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
-               VectorCopy(mins, brush->points->v);
+               boxbrush->brush.numpoints = 1;
+               boxbrush->brush.numedgedirs = 0;
+               boxbrush->brush.numplanes = 0;
+               VectorCopy(mins, boxbrush->brush.points[0].v);
        }
        else
        {
-               brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+               boxbrush->brush.numpoints = 8;
+               boxbrush->brush.numedgedirs = 3;
+               boxbrush->brush.numplanes = 6;
                // there are 8 points on a box
                // there are 3 edgedirs on a box (both signs are tested in collision)
                // there are 6 planes on a box
-               VectorSet(brush->points[0].v, mins[0], mins[1], mins[2]);
-               VectorSet(brush->points[1].v, maxs[0], mins[1], mins[2]);
-               VectorSet(brush->points[2].v, mins[0], maxs[1], mins[2]);
-               VectorSet(brush->points[3].v, maxs[0], maxs[1], mins[2]);
-               VectorSet(brush->points[4].v, mins[0], mins[1], maxs[2]);
-               VectorSet(brush->points[5].v, maxs[0], mins[1], maxs[2]);
-               VectorSet(brush->points[6].v, mins[0], maxs[1], maxs[2]);
-               VectorSet(brush->points[7].v, maxs[0], maxs[1], maxs[2]);
-               VectorSet(brush->edgedirs[0].v, 1, 0, 0);
-               VectorSet(brush->edgedirs[1].v, 0, 1, 0);
-               VectorSet(brush->edgedirs[2].v, 0, 0, 1);
-               VectorSet(brush->planes[0].normal, -1,  0,  0);brush->planes[0].dist = -mins[0];
-               VectorSet(brush->planes[1].normal,  1,  0,  0);brush->planes[1].dist =  maxs[0];
-               VectorSet(brush->planes[2].normal,  0, -1,  0);brush->planes[2].dist = -mins[1];
-               VectorSet(brush->planes[3].normal,  0,  1,  0);brush->planes[3].dist =  maxs[1];
-               VectorSet(brush->planes[4].normal,  0,  0, -1);brush->planes[4].dist = -mins[2];
-               VectorSet(brush->planes[5].normal,  0,  0,  1);brush->planes[5].dist =  maxs[2];
+               VectorSet(boxbrush->brush.points[0].v, mins[0], mins[1], mins[2]);
+               VectorSet(boxbrush->brush.points[1].v, maxs[0], mins[1], mins[2]);
+               VectorSet(boxbrush->brush.points[2].v, mins[0], maxs[1], mins[2]);
+               VectorSet(boxbrush->brush.points[3].v, maxs[0], maxs[1], mins[2]);
+               VectorSet(boxbrush->brush.points[4].v, mins[0], mins[1], maxs[2]);
+               VectorSet(boxbrush->brush.points[5].v, maxs[0], mins[1], maxs[2]);
+               VectorSet(boxbrush->brush.points[6].v, mins[0], maxs[1], maxs[2]);
+               VectorSet(boxbrush->brush.points[7].v, maxs[0], maxs[1], maxs[2]);
+               VectorSet(boxbrush->brush.edgedirs[0].v, 1, 0, 0);
+               VectorSet(boxbrush->brush.edgedirs[1].v, 0, 1, 0);
+               VectorSet(boxbrush->brush.edgedirs[2].v, 0, 0, 1);
+               VectorSet(boxbrush->brush.planes[0].normal, -1,  0,  0);boxbrush->brush.planes[0].dist = -mins[0];
+               VectorSet(boxbrush->brush.planes[1].normal,  1,  0,  0);boxbrush->brush.planes[1].dist =  maxs[0];
+               VectorSet(boxbrush->brush.planes[2].normal,  0, -1,  0);boxbrush->brush.planes[2].dist = -mins[1];
+               VectorSet(boxbrush->brush.planes[3].normal,  0,  1,  0);boxbrush->brush.planes[3].dist =  maxs[1];
+               VectorSet(boxbrush->brush.planes[4].normal,  0,  0, -1);boxbrush->brush.planes[4].dist = -mins[2];
+               VectorSet(boxbrush->brush.planes[5].normal,  0,  0,  1);boxbrush->brush.planes[5].dist =  maxs[2];
                for (i = 0;i < 6;i++)
                {
-                       brush->planes[i].q3surfaceflags = q3surfaceflags;
-                       brush->planes[i].texture = texture;
+                       boxbrush->brush.planes[i].q3surfaceflags = q3surfaceflags;
+                       boxbrush->brush.planes[i].texture = texture;
                }
        }
-       brush->supercontents = supercontents;
-       brush->q3surfaceflags = q3surfaceflags;
-       brush->texture = texture;
-       VectorSet(brush->mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
-       VectorSet(brush->maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
-       Collision_ValidateBrush(brush);
-       return brush;
+       boxbrush->brush.supercontents = supercontents;
+       boxbrush->brush.q3surfaceflags = q3surfaceflags;
+       boxbrush->brush.texture = texture;
+       VectorSet(boxbrush->brush.mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
+       VectorSet(boxbrush->brush.maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
+       Collision_ValidateBrush(&boxbrush->brush);
 }
 
 void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int supercontents, int q3surfaceflags, texture_t *texture)
 {
-       colbrushf_t *boxbrush, *thisbrush_start, *thisbrush_end;
+       colboxbrushf_t boxbrush, thisbrush_start, thisbrush_end;
        vec3_t startmins, startmaxs, endmins, endmaxs;
 
        // create brushes for the collision
@@ -1299,16 +1248,16 @@ void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3
        VectorAdd(start, maxs, startmaxs);
        VectorAdd(end, mins, endmins);
        VectorAdd(end, maxs, endmaxs);
-       boxbrush = Collision_BrushForBox(cmins, cmaxs, supercontents, q3surfaceflags, texture);
-       thisbrush_start = Collision_BrushForBox(startmins, startmaxs, 0, 0, NULL);
-       thisbrush_end = Collision_BrushForBox(endmins, endmaxs, 0, 0, NULL);
+       Collision_BrushForBox(&boxbrush, cmins, cmaxs, supercontents, q3surfaceflags, texture);
+       Collision_BrushForBox(&thisbrush_start, startmins, startmaxs, 0, 0, NULL);
+       Collision_BrushForBox(&thisbrush_end, endmins, endmaxs, 0, 0, NULL);
 
        memset(trace, 0, sizeof(trace_t));
        trace->hitsupercontentsmask = hitsupercontentsmask;
        trace->fraction = 1;
        trace->realfraction = 1;
        trace->allsolid = true;
-       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, boxbrush, boxbrush);
+       Collision_TraceBrushBrushFloat(trace, &thisbrush_start.brush, &thisbrush_end.brush, &boxbrush.brush, &boxbrush.brush);
 }
 
 //pseudocode for detecting line/sphere overlap without calculating an impact point
@@ -1363,7 +1312,7 @@ float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double
        return impactdist / linelength;
 }
 
-void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, texture_t *texture)
+void Collision_TraceLineTriangleFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const float *point0, const float *point1, const float *point2, int supercontents, int q3surfaceflags, const texture_t *texture)
 {
 #if 1
        // more optimized
@@ -1657,7 +1606,7 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co
 
 //===========================================
 
-void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
 {
        float starttransformed[3], endtransformed[3];
 
@@ -1671,7 +1620,7 @@ void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame,
 #endif
 
        if (model && model->TraceBox)
-               model->TraceBox(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
+               model->TraceBox(model, frameblend, skeleton, trace, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, mins, maxs, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
        trace->fraction = bound(0, trace->fraction, 1);
@@ -1688,13 +1637,13 @@ void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TraceBox)
-               model->TraceBox(model, 0, trace, start, mins, maxs, end, hitsupercontents);
+               model->TraceBox(model, NULL, NULL, trace, start, mins, maxs, end, hitsupercontents);
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
 }
 
-void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
 {
        float starttransformed[3], endtransformed[3];
 
@@ -1708,7 +1657,7 @@ void Collision_ClipLineToGenericEntity(trace_t *trace, dp_model_t *model, int fr
 #endif
 
        if (model && model->TraceLine)
-               model->TraceLine(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, endtransformed, hitsupercontentsmask);
+               model->TraceLine(model, frameblend, skeleton, trace, starttransformed, endtransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Box(trace, bodymins, bodymaxs, starttransformed, vec3_origin, vec3_origin, endtransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
        trace->fraction = bound(0, trace->fraction, 1);
@@ -1725,13 +1674,13 @@ void Collision_ClipLineToWorld(trace_t *trace, dp_model_t *model, const vec3_t s
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TraceLine)
-               model->TraceLine(model, 0, trace, start, end, hitsupercontents);
+               model->TraceLine(model, NULL, NULL, trace, start, end, hitsupercontents);
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
        VectorLerp(start, trace->fraction, end, trace->endpos);
 }
 
-void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
+void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, int hitsupercontentsmask)
 {
        float starttransformed[3];
 
@@ -1744,7 +1693,7 @@ void Collision_ClipPointToGenericEntity(trace_t *trace, dp_model_t *model, int f
 #endif
 
        if (model && model->TracePoint)
-               model->TracePoint(model, bound(0, frame, (model->numframes - 1)), trace, starttransformed, hitsupercontentsmask);
+               model->TracePoint(model, NULL, NULL, trace, starttransformed, hitsupercontentsmask);
        else
                Collision_ClipTrace_Point(trace, bodymins, bodymaxs, starttransformed, hitsupercontentsmask, bodysupercontents, 0, NULL);
 
@@ -1759,7 +1708,7 @@ void Collision_ClipPointToWorld(trace_t *trace, dp_model_t *model, const vec3_t
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
        if (model && model->TracePoint)
-               model->TracePoint(model, 0, trace, start, hitsupercontents);
+               model->TracePoint(model, NULL, NULL, trace, start, hitsupercontents);
        VectorCopy(start, trace->endpos);
 }