]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
fix glDrawRangeElements issue with mesa
[xonotic/darkplaces.git] / collision.c
index fbe340f088c5f883dcf7a4cec593fd9490d10ca6..31498891d27c96916faedffc83f508a6e0e9847e 100644 (file)
@@ -561,11 +561,13 @@ colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, i
 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
 {
        int nplane, nplane2, hitq3surfaceflags = 0;
-       float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
+       float enterfrac = -1, leavefrac = 1, d1, d2, s, e, ie, f, imove, enterfrac2 = -1;
        const colplanef_t *startplane, *endplane;
+       plane_t newimpactplane;
        texture_t *hittexture = NULL;
 
-       VectorClear(newimpactnormal);
+       VectorClear(newimpactplane.normal);
+       newimpactplane.dist = 0;
 
        for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
        {
@@ -587,8 +589,10 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                                if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
                                        Con_Printf("startplane->dist %f != calculated %f (thisbrush_start)\n", startplane->dist, f);
                        }
-                       d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints) - collision_startnudge.value;
-                       d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - collision_endnudge.value;
+                       s = furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+                       e = furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints);
+                       d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - s - collision_startnudge.value;
+                       d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - e - collision_endnudge.value;
                }
                else
                {
@@ -606,8 +610,10 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                                if (fabs(f - startplane->dist) > COLLISION_PLANE_DIST_EPSILON)
                                        Con_Printf("startplane->dist %f != calculated %f (thatbrush_start)\n", startplane->dist, f);
                        }
-                       d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - startplane->dist - collision_startnudge.value;
-                       d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - endplane->dist - collision_endnudge.value;
+                       s = startplane->dist;
+                       e = endplane->dist;
+                       d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - s - collision_startnudge.value;
+                       d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - e - collision_endnudge.value;
                }
                //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
 
@@ -639,7 +645,11 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                                        // calculate the nudged fraction and impact normal we'll
                                        // need if we accept this collision later
                                        enterfrac2 = (d1 - collision_impactnudge.value) * imove;
-                                       VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+                                       ie = 1.0f - enterfrac;
+                                       newimpactplane.normal[0] = startplane->normal[0] * ie + endplane->normal[0] * enterfrac;
+                                       newimpactplane.normal[1] = startplane->normal[1] * ie + endplane->normal[1] * enterfrac;
+                                       newimpactplane.normal[2] = startplane->normal[2] * ie + endplane->normal[2] * enterfrac;
+                                       newimpactplane.dist      = s                     * ie + e                   * enterfrac;
                                        hitq3surfaceflags = startplane->q3surfaceflags;
                                        hittexture = startplane->texture;
                                }
@@ -686,7 +696,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                        trace->fraction = bound(0, enterfrac2, 1);
                        if (collision_prefernudgedfraction.integer)
                                trace->realfraction = trace->fraction;
-                       VectorCopy(newimpactnormal, trace->plane.normal);
+                       trace->plane = newimpactplane;
                }
        }
        else
@@ -698,6 +708,7 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
                        trace->startsolid = true;
                        if (leavefrac < 1)
                                trace->allsolid = true;
+                       trace->plane = newimpactplane;
                }
        }
 }
@@ -706,11 +717,13 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush
 void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
 {
        int nplane, hitq3surfaceflags = 0;
-       float enterfrac = -1, leavefrac = 1, d1, d2, f, imove, newimpactnormal[3], enterfrac2 = -1;
+       float enterfrac = -1, leavefrac = 1, d1, d2, ie, f, imove, enterfrac2 = -1;
        const colplanef_t *startplane, *endplane;
+       plane_t newimpactplane;
        texture_t *hittexture = NULL;
 
-       VectorClear(newimpactnormal);
+       VectorClear(newimpactplane.normal);
+       newimpactplane.dist = 0;
 
        for (nplane = 0;nplane < thatbrush_start->numplanes;nplane++)
        {
@@ -762,7 +775,11 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                                        // calculate the nudged fraction and impact normal we'll
                                        // need if we accept this collision later
                                        enterfrac2 = (d1 - collision_impactnudge.value) * imove;
-                                       VectorLerp(startplane->normal, enterfrac, endplane->normal, newimpactnormal);
+                                       ie = 1.0f - enterfrac;
+                                       newimpactplane.normal[0] = startplane->normal[0] * ie + endplane->normal[0] * enterfrac;
+                                       newimpactplane.normal[1] = startplane->normal[1] * ie + endplane->normal[1] * enterfrac;
+                                       newimpactplane.normal[2] = startplane->normal[2] * ie + endplane->normal[2] * enterfrac;
+                                       newimpactplane.dist      = startplane->dist      * ie + endplane->dist      * enterfrac;
                                        hitq3surfaceflags = startplane->q3surfaceflags;
                                        hittexture = startplane->texture;
                                }
@@ -807,7 +824,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        trace->fraction = bound(0, enterfrac2, 1);
                        if (collision_prefernudgedfraction.integer)
                                trace->realfraction = trace->fraction;
-                       VectorCopy(newimpactnormal, trace->plane.normal);
+                       trace->plane = newimpactplane;
                }
        }
        else
@@ -819,6 +836,7 @@ void Collision_TraceLineBrushFloat(trace_t *trace, const vec3_t linestart, const
                        trace->startsolid = true;
                        if (leavefrac < 1)
                                trace->allsolid = true;
+                       trace->plane = newimpactplane;
                }
        }
 }
@@ -883,7 +901,7 @@ void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbru
        Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
 }
 
-void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
        polyf_brush.numpoints = 3;
@@ -896,17 +914,44 @@ void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *th
                polyf_brush.planes[i].q3surfaceflags = q3surfaceflags;
                polyf_brush.planes[i].texture = texture;
        }
-       for (i = 0;i < numtriangles;i++, element3i += 3)
+       if(stride)
        {
-               if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+               int k, cnt, tri;
+               cnt = (numtriangles + stride - 1) / stride;
+               for(i = 0; i < cnt; ++i)
                {
-                       VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
-                       VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
-                       VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
-                       Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
-                       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
-                       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
-                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+                       if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+                       {
+                               for(k = 0; k < stride; ++k)
+                               {
+                                       tri = i * stride + k;
+                                       if(tri >= numtriangles)
+                                               break;
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 0] * 3, polyf_points[0].v);
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 1] * 3, polyf_points[1].v);
+                                       VectorCopy(vertex3f + element3i[tri * 3 + 2] * 3, polyf_points[2].v);
+                                       Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                                       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+                                       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+                                       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+                               }
+                       }
+               }
+       }
+       else
+       {
+               for (i = 0;i < numtriangles;i++, element3i += 3)
+               {
+                       if (TriangleOverlapsBox(vertex3f + element3i[0]*3, vertex3f + element3i[1]*3, vertex3f + element3i[2]*3, segmentmins, segmentmaxs))
+                       {
+                               VectorCopy(vertex3f + element3i[0] * 3, polyf_points[0].v);
+                               VectorCopy(vertex3f + element3i[1] * 3, polyf_points[1].v);
+                               VectorCopy(vertex3f + element3i[2] * 3, polyf_points[2].v);
+                               Collision_SnapCopyPoints(polyf_brush.numpoints, polyf_points, polyf_points, COLLISION_SNAPSCALE, COLLISION_SNAP);
+                               Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+                               //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+                               Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
+                       }
                }
        }
 }
@@ -930,13 +975,34 @@ void Collision_TraceLinePolygonFloat(trace_t *trace, const vec3_t linestart, con
        Collision_TraceLineBrushFloat(trace, linestart, lineend, &polyf_brush, &polyf_brush);
 }
 
-void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
+void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart, const vec3_t lineend, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
 #if 1
        // FIXME: snap vertices?
-       for (i = 0;i < numtriangles;i++, element3i += 3)
-               Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
+       if(stride)
+       {
+               int k, cnt, tri;
+               cnt = (numtriangles + stride - 1) / stride;
+               for(i = 0; i < cnt; ++i)
+               {
+                       if(BoxesOverlap(bbox6f + i * 6, bbox6f + i * 6 + 3, segmentmins, segmentmaxs))
+                       {
+                               for(k = 0; k < stride; ++k)
+                               {
+                                       tri = i * stride + k;
+                                       if(tri >= numtriangles)
+                                               break;
+                                       Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[tri * 3 + 0] * 3, vertex3f + element3i[tri * 3 + 1] * 3, vertex3f + element3i[tri * 3 + 2] * 3, supercontents, q3surfaceflags, texture);
+                               }
+                       }
+               }
+       }
+       else
+       {
+               for (i = 0;i < numtriangles;i++, element3i += 3)
+                       Collision_TraceLineTriangleFloat(trace, linestart, lineend, vertex3f + element3i[0] * 3, vertex3f + element3i[1] * 3, vertex3f + element3i[2] * 3, supercontents, q3surfaceflags, texture);
+       }
 #else
        polyf_brush.numpoints = 3;
        polyf_brush.numplanes = 5;
@@ -1465,9 +1531,9 @@ void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const co
 
 //===========================================
 
-void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
+void Collision_ClipToGenericEntity(trace_t *trace, dp_model_t *model, int frame, const vec3_t bodymins, const vec3_t bodymaxs, int bodysupercontents, matrix4x4_t *matrix, matrix4x4_t *inversematrix, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask)
 {
-       float tempnormal[3], starttransformed[3], endtransformed[3];
+       float starttransformed[3], endtransformed[3];
 
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
@@ -1486,16 +1552,13 @@ void Collision_ClipToGenericEntity(trace_t *trace, model_t *model, int frame, co
        trace->fraction = bound(0, trace->fraction, 1);
        trace->realfraction = bound(0, trace->realfraction, 1);
 
-       if (trace->fraction < 1)
-       {
-               VectorLerp(start, trace->fraction, end, trace->endpos);
-               VectorCopy(trace->plane.normal, tempnormal);
-               Matrix4x4_Transform3x3(matrix, tempnormal, trace->plane.normal);
-               // FIXME: should recalc trace->plane.dist
-       }
+       VectorLerp(start, trace->fraction, end, trace->endpos);
+       // transform plane
+       // NOTE: this relies on plane.dist being directly after plane.normal
+       Matrix4x4_TransformPositivePlane(matrix, trace->plane.normal[0], trace->plane.normal[1], trace->plane.normal[2], trace->plane.dist, trace->plane.normal);
 }
 
-void Collision_ClipToWorld(trace_t *trace, model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
+void Collision_ClipToWorld(trace_t *trace, dp_model_t *model, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontents)
 {
        memset(trace, 0, sizeof(*trace));
        trace->fraction = trace->realfraction = 1;
@@ -1526,7 +1589,7 @@ void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *tou
        //      cliptrace->inopen = true;
        if (trace->inwater)
                cliptrace->inwater = true;
-       if (trace->realfraction < cliptrace->realfraction)
+       if ((trace->realfraction <= cliptrace->realfraction) && (VectorLength2(trace->plane.normal) > 0))
        {
                cliptrace->fraction = trace->fraction;
                cliptrace->realfraction = trace->realfraction;
@@ -1539,3 +1602,22 @@ void Collision_CombineTraces(trace_t *cliptrace, const trace_t *trace, void *tou
        }
        cliptrace->startsupercontents |= trace->startsupercontents;
 }
+
+void Collision_ShortenTrace(trace_t *trace, float shorten_factor, const vec3_t end)
+{
+       // now undo our moving end 1 qu farther...
+       trace->fraction = bound(trace->fraction, trace->fraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
+       trace->realfraction = bound(trace->realfraction, trace->realfraction / shorten_factor - 1e-6, 1); // we subtract 1e-6 to guard for roundoff errors
+       if(trace->fraction >= 1) // trace would NOT hit if not expanded!
+       {
+               trace->fraction = 1;
+               trace->realfraction = 1;
+               VectorCopy(end, trace->endpos);
+               memset(&trace->plane, 0, sizeof(trace->plane));
+               trace->ent = NULL;
+               trace->hitsupercontentsmask = 0;
+               trace->hitsupercontents = 0;
+               trace->hitq3surfaceflags = 0;
+               trace->hittexture = NULL;
+       }
+}