]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
no time to explain, more changes on the path to q3bsp support
[xonotic/darkplaces.git] / collision.c
index 05c0f70ec0ac26eca068af22124adffa98f74bbd..4936e2d461ec3a4215dcc43963fd42d72bd581c2 100644 (file)
@@ -25,7 +25,7 @@ RecursiveHullCheckTraceInfo_t;
 #define HULLCHECKSTATE_SOLID 1
 #define HULLCHECKSTATE_DONE 2
 
-static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
+static int RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        // status variables, these don't need to be saved on the stack when
        // recursing...  but are because this should be thread-safe
@@ -33,8 +33,6 @@ static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double
        int ret;
        mplane_t *plane;
        double t1, t2;
-       //double frac;
-       //double mid[3];
 
        // variables that need to be stored on the stack when recursing
        dclipnode_t *node;
@@ -47,9 +45,9 @@ loc0:
        if (num < 0)
        {
                t->trace->endcontents = num;
-               if (t->trace->startcontents)
+               if (t->trace->thiscontents)
                {
-                       if (num == t->trace->startcontents)
+                       if (num == t->trace->thiscontents)
                                t->trace->allsolid = false;
                        else
                        {
@@ -167,17 +165,19 @@ loc0:
        return HULLCHECKSTATE_DONE;
 }
 
+#if 0
 // used if start and end are the same
 static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
 {
+       // If you can read this, you understand BSP trees
        while (num >= 0)
                num = t->hull->clipnodes[num].children[((t->hull->planes[t->hull->clipnodes[num].planenum].type < 3) ? (t->start[t->hull->planes[t->hull->clipnodes[num].planenum].type]) : (DotProduct(t->hull->planes[t->hull->clipnodes[num].planenum].normal, t->start))) < t->hull->planes[t->hull->clipnodes[num].planenum].dist];
 
        // check for empty
        t->trace->endcontents = num;
-       if (t->trace->startcontents)
+       if (t->trace->thiscontents)
        {
-               if (num == t->trace->startcontents)
+               if (num == t->trace->thiscontents)
                        t->trace->allsolid = false;
                else
                {
@@ -204,39 +204,7 @@ static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
                }
        }
 }
-
-void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
-{
-       vec3_t size;
-       const hull_t *hull;
-
-       VectorSubtract(inmaxs, inmins, size);
-       if (cmodel->ishlbsp)
-       {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
-               {
-                       if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
-                       else
-                               hull = &cmodel->hulls[1]; // 32x32x72
-               }
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x64
-       }
-       else
-       {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x88
-       }
-       VectorCopy(inmins, outmins);
-       VectorAdd(inmins, hull->clip_size, outmaxs);
-}
+#endif
 
 static hull_t box_hull;
 static dclipnode_t box_clipnodes[6];
@@ -272,166 +240,409 @@ void Collision_Init (void)
        }
 }
 
+void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+{
+       RecursiveHullCheckTraceInfo_t rhc;
+       // fill in a default trace
+       memset(&rhc, 0, sizeof(rhc));
+       memset(trace, 0, sizeof(trace_t));
+       //To keep everything totally uniform, bounding boxes are turned into small
+       //BSP trees instead of being compared directly.
+       // create a temp hull from bounding box sizes
+       box_planes[0].dist = cmaxs[0] - mins[0];
+       box_planes[1].dist = cmins[0] - maxs[0];
+       box_planes[2].dist = cmaxs[1] - mins[1];
+       box_planes[3].dist = cmins[1] - maxs[1];
+       box_planes[4].dist = cmaxs[2] - mins[2];
+       box_planes[5].dist = cmins[2] - maxs[2];
+       // trace a line through the generated clipping hull
+       rhc.hull = &box_hull;
+       rhc.trace = trace;
+       rhc.trace->fraction = 1;
+       rhc.trace->allsolid = true;
+       VectorCopy(start, rhc.start);
+       VectorCopy(end, rhc.end);
+       VectorSubtract(rhc.end, rhc.start, rhc.dist);
+       RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+}
+
+
+
+
+
 
-static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+
+
+
+
+
+
+
+
+
+void Collision_PrintBrushAsQHull(colbrushf_t *brush, const char *name)
 {
-       vec3_t hullmins, hullmaxs;
+       int i;
+       Con_Printf("3 %s\n%i\n", name, brush->numpoints);
+       for (i = 0;i < brush->numpoints;i++)
+               Con_Printf("%g %g %g\n", brush->points[i].v[0], brush->points[i].v[1], brush->points[i].v[2]);
+       // FIXME: optimize!
+       Con_Printf("4\n%i\n", brush->numplanes);
+       for (i = 0;i < brush->numplanes;i++)
+               Con_Printf("%g %g %g %g\n", brush->planes[i].normal[0], brush->planes[i].normal[1], brush->planes[i].normal[2], brush->planes[i].dist);
+}
 
-       // create a temp hull from bounding box sizes
-       VectorCopy (corigin, offset);
-       VectorSubtract (cmins, maxs, hullmins);
-       VectorSubtract (cmaxs, mins, hullmaxs);
 
-       //To keep everything totally uniform, bounding boxes are turned into small
-       //BSP trees instead of being compared directly.
-       box_planes[0].dist = hullmaxs[0];
-       box_planes[1].dist = hullmins[0];
-       box_planes[2].dist = hullmaxs[1];
-       box_planes[3].dist = hullmins[1];
-       box_planes[4].dist = hullmaxs[2];
-       box_planes[5].dist = hullmins[2];
-       return &box_hull;
+colbrushf_t *Collision_AllocBrushFloat(mempool_t *mempool, int numpoints, int numplanes)
+{
+       colbrushf_t *brush;
+       brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpoints + sizeof(colplanef_t) * numplanes);
+       brush->numpoints = numpoints;
+       brush->numplanes = numplanes;
+       brush->planes = (void *)(brush + 1);
+       brush->points = (void *)(brush->planes + brush->numplanes);
+       return brush;
 }
 
-static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset)
+void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush)
 {
-       vec3_t size;
-       const hull_t *hull;
+       int i;
+       float edge0[3], edge1[3], normal[3], dist, bestdist;
+       colpointf_t *p, *p2;
 
-       // decide which clipping hull to use, based on the size
-       // explicit hulls in the BSP model
-       VectorSubtract (maxs, mins, size);
-       // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-       if (cmodel->ishlbsp)
+       // choose best surface normal for polygon's plane
+       bestdist = 0;
+       for (i = 0, p = brush->points + 1;i < brush->numpoints - 2;i++, p++)
        {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
+               VectorSubtract(p[-1].v, p[0].v, edge0);
+               VectorSubtract(p[1].v, p[0].v, edge1);
+               CrossProduct(edge0, edge1, normal);
+               dist = DotProduct(normal, normal);
+               if (i == 0 || bestdist < dist)
                {
-                       if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
-                       else
-                               hull = &cmodel->hulls[1]; // 32x32x72
+                       bestdist = dist;
+                       VectorCopy(normal, brush->planes->normal);
                }
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x64
        }
-       else
+
+       VectorNormalize(brush->planes->normal);
+       brush->planes->dist = DotProduct(brush->points->v, brush->planes->normal);
+
+       // negate plane to create other side
+       VectorNegate(brush->planes[0].normal, brush->planes[1].normal);
+       brush->planes[1].dist = -brush->planes[0].dist;
+       for (i = 0, p = brush->points + (brush->numpoints - 1), p2 = brush->points;i < brush->numpoints;i++, p = p2, p2++)
        {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x88
+               VectorSubtract(p->v, p2->v, edge0);
+               CrossProduct(edge0, brush->planes->normal, brush->planes[i + 2].normal);
+               VectorNormalize(brush->planes[i + 2].normal);
+               brush->planes[i + 2].dist = DotProduct(p->v, brush->planes[i + 2].normal);
        }
 
-       // calculate an offset value to center the origin
-       VectorSubtract (hull->clip_mins, mins, offset);
-       VectorAdd (offset, corigin, offset);
-
-       return hull;
+#if 1
+       // validity check - will be disabled later
+       for (i = 0;i < brush->numplanes;i++)
+       {
+               int j;
+               for (j = 0, p = brush->points;j < brush->numpoints;j++, p++)
+                       if (DotProduct(p->v, brush->planes[i].normal) > brush->planes[i].dist + (1.0 / 32.0))
+                               Con_Printf("Error in brush plane generation, plane %i\n", i);
+       }
+#endif
 }
 
-void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points)
 {
-       RecursiveHullCheckTraceInfo_t rhc;
-       vec3_t offset, forward, left, up;
-       double startd[3], endd[3], tempd[3];
-
-       // fill in a default trace
-       memset (&rhc, 0, sizeof(rhc));
-       memset (trace, 0, sizeof(trace_t));
-
-       rhc.trace = trace;
+       colbrushf_t *brush;
+       brush = Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2));
+       brush->numpoints = numpoints;
+       brush->numplanes = numpoints + 2;
+       brush->planes = (void *)(brush + 1);
+       brush->points = (colpointf_t *)points;
+       return brush;
+}
 
-       rhc.trace->fraction = 1;
-       rhc.trace->allsolid = true;
+float nearestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+       float dist, bestdist;
+       bestdist = DotProduct(points->v, normal);
+       points++;
+       while(--numpoints)
+       {
+               dist = DotProduct(points->v, normal);
+               if (bestdist > dist)
+                       bestdist = dist;
+               points++;
+       }
+       return bestdist;
+}
 
-       if (cmodel && cmodel->type == mod_brush)
+float furthestplanedist_float(const float *normal, const colpointf_t *points, int numpoints)
+{
+       float dist, bestdist;
+       bestdist = DotProduct(points->v, normal);
+       points++;
+       while(--numpoints)
        {
-               // brush model
+               dist = DotProduct(points->v, normal);
+               if (bestdist < dist)
+                       bestdist = dist;
+               points++;
+       }
+       return bestdist;
+}
 
-               // get the clipping hull
-               rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset);
+#define COLLISIONEPSILON (1.0f / 32.0f)
+#define COLLISIONEPSILON2 0//(1.0f / 32.0f)
+
+// NOTE: start and end of each brush pair must have same numplanes/numpoints
+void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end)
+{
+       int nplane, nplane2, fstartsolid, fendsolid;
+       float enterfrac, leavefrac, d1, d2, f, newimpactnormal[3];
+       const colplanef_t *startplane, *endplane;
 
-               VectorSubtract(start, offset, startd);
-               VectorSubtract(end, offset, endd);
+       enterfrac = -1;
+       leavefrac = 1;
+       fstartsolid = true;
+       fendsolid = true;
 
-               // rotate start and end into the model's frame of reference
-               if (cangles[0] || cangles[1] || cangles[2])
+       for (nplane = 0;nplane < thatbrush_start->numplanes + thisbrush_start->numplanes;nplane++)
+       {
+               nplane2 = nplane;
+               if (nplane2 >= thatbrush_start->numplanes)
                {
-                       AngleVectorsFLU (cangles, forward, left, up);
-                       VectorCopy(startd, tempd);
-                       startd[0] = DotProduct (tempd, forward);
-                       startd[1] = DotProduct (tempd, left);
-                       startd[2] = DotProduct (tempd, up);
-                       VectorCopy(endd, tempd);
-                       endd[0] = DotProduct (tempd, forward);
-                       endd[1] = DotProduct (tempd, left);
-                       endd[2] = DotProduct (tempd, up);
+                       nplane2 -= thatbrush_start->numplanes;
+                       startplane = thisbrush_start->planes + nplane2;
+                       endplane = thisbrush_end->planes + nplane2;
                }
-
-               // trace a line through the appropriate clipping hull
-               VectorCopy(startd, rhc.start);
-               VectorCopy(endd, rhc.end);
-               VectorCopy(rhc.end, rhc.trace->endpos);
-               VectorSubtract(rhc.end, rhc.start, rhc.dist);
-               if (DotProduct(rhc.dist, rhc.dist) > 0.00001)
-                       RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
                else
-                       RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
+               {
+                       startplane = thatbrush_start->planes + nplane2;
+                       endplane = thatbrush_end->planes + nplane2;
+               }
+               d1 = nearestplanedist_float(startplane->normal, thisbrush_start->points, thisbrush_start->numpoints) - furthestplanedist_float(startplane->normal, thatbrush_start->points, thatbrush_start->numpoints);
+               d2 = nearestplanedist_float(endplane->normal, thisbrush_end->points, thisbrush_end->numpoints) - furthestplanedist_float(endplane->normal, thatbrush_end->points, thatbrush_end->numpoints) - COLLISIONEPSILON2;
+               //Con_Printf("%c%i: d1 = %f, d2 = %f, d1 / (d1 - d2) = %f\n", nplane2 != nplane ? 'b' : 'a', nplane2, d1, d2, d1 / (d1 - d2));
 
-               // if we hit, unrotate endpos and normal, and store the entity we hit
-               if (rhc.trace->fraction != 1)
+               f = d1 - d2;
+               if (f >= 0)
                {
-                       // rotate endpos back to world frame of reference
-                       if (cangles[0] || cangles[1] || cangles[2])
+                       // moving into brush
+                       if (d2 > 0)
+                               return;
+                       if (d1 < 0)
+                               continue;
+                       // enter
+                       fstartsolid = false;
+                       f = (d1 - COLLISIONEPSILON) / f;
+                       f = bound(0, f, 1);
+                       if (enterfrac < f)
                        {
-                               VectorNegate (cangles, offset);
-                               AngleVectorsFLU (offset, forward, left, up);
-
-                               VectorCopy (rhc.trace->endpos, tempd);
-                               rhc.trace->endpos[0] = DotProduct (tempd, forward);
-                               rhc.trace->endpos[1] = DotProduct (tempd, left);
-                               rhc.trace->endpos[2] = DotProduct (tempd, up);
-
-                               VectorCopy (rhc.trace->plane.normal, tempd);
-                               rhc.trace->plane.normal[0] = DotProduct (tempd, forward);
-                               rhc.trace->plane.normal[1] = DotProduct (tempd, left);
-                               rhc.trace->plane.normal[2] = DotProduct (tempd, up);
+                               enterfrac = f;
+                               VectorBlend(startplane->normal, endplane->normal, enterfrac, newimpactnormal);
                        }
-                       // fix offset
-                       VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
-                       rhc.trace->ent = (void *) cent;
                }
-               else if (rhc.trace->allsolid || rhc.trace->startsolid)
-                       rhc.trace->ent = (void *) cent;
+               else if (f < 0)
+               {
+                       // moving out of brush
+                       if (d1 > 0)
+                               return;
+                       if (d2 < 0)
+                               continue;
+                       // leave
+                       fendsolid = false;
+                       f = (d1 + COLLISIONEPSILON) / f;
+                       f = bound(0, f, 1);
+                       if (leavefrac > f)
+                               leavefrac = f;
+               }
        }
-       else
+
+       if (fstartsolid)
        {
-               // bounding box
+               trace->startsolid = true;
+               if (fendsolid)
+                       trace->allsolid = true;
+       }
 
-               rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset);
+       // LordHavoc: we need an epsilon nudge here because for a point trace the
+       // penetrating line segment is normally zero length if this brush was
+       // generated from a polygon (infinitely thin), and could even be slightly
+       // positive or negative due to rounding errors in that case.
+       if (enterfrac > -1 && enterfrac < trace->fraction && enterfrac - (1.0f / 1024.0f) <= leavefrac)
+       {
+               trace->fraction = bound(0, enterfrac, 1);
+               VectorCopy(newimpactnormal, trace->plane.normal);
+       }
+}
 
-               // trace a line through the generated clipping hull
-               VectorCopy(startd, rhc.start);
-               VectorCopy(endd, rhc.end);
-               VectorCopy(rhc.end, rhc.trace->endpos);
-               VectorSubtract(rhc.end, rhc.start, rhc.dist);
-               if (DotProduct(rhc.dist, rhc.dist) > 0.00001)
-                       RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
-               else
-                       RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
+static colplanef_t polyf_planes[256 + 2];
+static colbrushf_t polyf_brush;
 
-               // if we hit, store the entity we hit
-               if (rhc.trace->fraction != 1)
-               {
-                       // fix offset
-                       VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
-                       rhc.trace->ent = (void *) cent;
-               }
-               else if (rhc.trace->allsolid || rhc.trace->startsolid)
-                       rhc.trace->ent = (void *) cent;
+void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points)
+{
+       if (numpoints > 256)
+       {
+               Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
+               return;
        }
+       polyf_brush.numpoints = numpoints;
+       polyf_brush.numplanes = numpoints + 2;
+       polyf_brush.points = (colpointf_t *)points;
+       polyf_brush.planes = polyf_planes;
+       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brush);
+       //Collision_PrintBrushAsQHull(&polyf_brush, "polyf_brush");
+       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brush, &polyf_brush);
 }
+
+static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
+static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
+static colbrushf_t polyf_brushstart, polyf_brushend;
+
+void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend)
+{
+       int i;
+       if (numpoints > 256)
+       {
+               Con_Printf("Polygon with more than 256 points not supported yet (fixme!)\n");
+               return;
+       }
+       polyf_brushstart.numpoints = numpoints;
+       polyf_brushstart.numplanes = numpoints + 2;
+       polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
+       polyf_brushstart.planes = polyf_planesstart;
+       for (i = 0;i < numpoints;i++)
+               Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
+       polyf_brushend.numpoints = numpoints;
+       polyf_brushend.numplanes = numpoints + 2;
+       polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
+       polyf_brushend.planes = polyf_planesend;
+       for (i = 0;i < numpoints;i++)
+               Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
+       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
+       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
+
+       //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart");
+       //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend");
+
+       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend);
+}
+
+
+
+#define MAX_BRUSHFORBOX 16
+static int brushforbox_index = 0;
+static colpointf_t brushforbox_point[MAX_BRUSHFORBOX*8];
+static colplanef_t brushforbox_plane[MAX_BRUSHFORBOX*6];
+static colbrushf_t brushforbox_brush[MAX_BRUSHFORBOX];
+
+void Collision_InitBrushForBox(void)
+{
+       int i;
+       for (i = 0;i < MAX_BRUSHFORBOX;i++)
+       {
+               brushforbox_brush[i].numpoints = 8;
+               brushforbox_brush[i].numplanes = 6;
+               brushforbox_brush[i].points = brushforbox_point + i * 8;
+               brushforbox_brush[i].planes = brushforbox_plane + i * 6;
+       }
+}
+
+colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs)
+{
+       int i;
+       vec3_t v;
+       colbrushf_t *brush;
+       if (brushforbox_brush[0].numpoints == 0)
+               Collision_InitBrushForBox();
+       brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
+       // FIXME: optimize
+       for (i = 0;i < 8;i++)
+       {
+               v[0] = i & 1 ? maxs[0] : mins[0];
+               v[1] = i & 2 ? maxs[1] : mins[1];
+               v[2] = i & 4 ? maxs[2] : mins[2];
+               Matrix4x4_Transform(matrix, v, brush->points[i].v);
+       }
+       // FIXME: optimize!
+       for (i = 0;i < 6;i++)
+       {
+               VectorClear(v);
+               v[i >> 1] = i & 1 ? 1 : -1;
+               Matrix4x4_Transform3x3(matrix, v, brush->planes[i].normal);
+               VectorNormalize(brush->planes[i].normal);
+               brush->planes[i].dist = furthestplanedist_float(brush->planes[i].normal, brush->points, brush->numpoints);
+       }
+       return brush;
+}
+
+// LordHavoc: currently unused and not yet tested
+// note: this can be used for tracing a moving sphere vs a stationary sphere,
+// by simply adding the moving sphere's radius to the sphereradius parameter,
+// all the results are correct (impactpoint, impactnormal, and fraction)
+float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
+{
+       double dir[3], scale, v[3], deviationdist, impactdist, linelength;
+       // make sure the impactpoint and impactnormal are valid even if there is
+       // no collision
+       impactpoint[0] = lineend[0];
+       impactpoint[1] = lineend[1];
+       impactpoint[2] = lineend[2];
+       impactnormal[0] = 0;
+       impactnormal[1] = 0;
+       impactnormal[2] = 0;
+       // calculate line direction
+       dir[0] = lineend[0] - linestart[0];
+       dir[1] = lineend[1] - linestart[1];
+       dir[2] = lineend[2] - linestart[2];
+       // normalize direction
+       linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
+       if (linelength)
+       {
+               scale = 1.0 / linelength;
+               dir[0] *= scale;
+               dir[1] *= scale;
+               dir[2] *= scale;
+       }
+       // this dotproduct calculates the distance along the line at which the
+       // sphere origin is (nearest point to the sphere origin on the line)
+       impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]);
+       // calculate point on line at that distance, and subtract the
+       // sphereorigin from it, so we have a vector to measure for the distance
+       // of the line from the sphereorigin (deviation, how off-center it is)
+       v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0];
+       v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1];
+       v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2];
+       deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+       // if outside the radius, it's a miss for sure
+       // (we do this comparison using squared radius to avoid a sqrt)
+       if (deviationdist > sphereradius*sphereradius)
+               return 1; // miss (off to the side)
+       // nudge back to find the correct impact distance
+       impactdist += (sqrt(deviationdist) - sphereradius);
+       if (impactdist >= linelength)
+               return 1; // miss (not close enough)
+       if (impactdist < 0)
+               return 1; // miss (linestart is past or inside sphere)
+       // calculate new impactpoint
+       impactpoint[0] = linestart[0] + impactdist * dir[0];
+       impactpoint[1] = linestart[1] + impactdist * dir[1];
+       impactpoint[2] = linestart[2] + impactdist * dir[2];
+       // calculate impactnormal (surface normal at point of impact)
+       impactnormal[0] = impactpoint[0] - sphereorigin[0];
+       impactnormal[1] = impactpoint[1] - sphereorigin[1];
+       impactnormal[2] = impactpoint[2] - sphereorigin[2];
+       // normalize impactnormal
+       scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2];
+       if (scale)
+       {
+               scale = 1.0 / sqrt(scale);
+               impactnormal[0] *= scale;
+               impactnormal[1] *= scale;
+               impactnormal[2] *= scale;
+       }
+       // return fraction of movement distance
+       return impactdist / linelength;
+}
+