]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - collision.c
fixed loadgame bug with edict references to later edicts (d was pointing at the old...
[xonotic/darkplaces.git] / collision.c
index bcc3c0f48c199f804501d7a35a53be357fcb1725..7a7045cfb3bff14a606c81ff925586eec591f6f1 100644 (file)
@@ -25,7 +25,7 @@ RecursiveHullCheckTraceInfo_t;
 #define HULLCHECKSTATE_SOLID 1
 #define HULLCHECKSTATE_DONE 2
 
-static int RecursiveHullCheck (RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
+static int RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
 {
        // status variables, these don't need to be saved on the stack when
        // recursing...  but are because this should be thread-safe
@@ -45,9 +45,9 @@ loc0:
        if (num < 0)
        {
                t->trace->endcontents = num;
-               if (t->trace->startcontents)
+               if (t->trace->thiscontents)
                {
-                       if (num == t->trace->startcontents)
+                       if (num == t->trace->thiscontents)
                                t->trace->allsolid = false;
                        else
                        {
@@ -165,6 +165,7 @@ loc0:
        return HULLCHECKSTATE_DONE;
 }
 
+#if 0
 // used if start and end are the same
 static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
 {
@@ -174,9 +175,9 @@ static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
 
        // check for empty
        t->trace->endcontents = num;
-       if (t->trace->startcontents)
+       if (t->trace->thiscontents)
        {
-               if (num == t->trace->startcontents)
+               if (num == t->trace->thiscontents)
                        t->trace->allsolid = false;
                else
                {
@@ -203,6 +204,7 @@ static void RecursiveHullCheckPoint (RecursiveHullCheckTraceInfo_t *t, int num)
                }
        }
 }
+#endif
 
 void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
 {
@@ -210,28 +212,28 @@ void Collision_RoundUpToHullSize(const model_t *cmodel, const vec3_t inmins, con
        const hull_t *hull;
 
        VectorSubtract(inmaxs, inmins, size);
-       if (cmodel->ishlbsp)
+       if (cmodel->brushq1.ishlbsp)
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
                {
                        if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
+                               hull = &cmodel->brushq1.hulls[3]; // 32x32x36
                        else
-                               hull = &cmodel->hulls[1]; // 32x32x72
+                               hull = &cmodel->brushq1.hulls[1]; // 32x32x72
                }
                else
-                       hull = &cmodel->hulls[2]; // 64x64x64
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x64
        }
        else
        {
                if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
+                       hull = &cmodel->brushq1.hulls[0]; // 0x0x0
                else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
+                       hull = &cmodel->brushq1.hulls[1]; // 32x32x56
                else
-                       hull = &cmodel->hulls[2]; // 64x64x88
+                       hull = &cmodel->brushq1.hulls[2]; // 64x64x88
        }
        VectorCopy(inmins, outmins);
        VectorAdd(inmins, hull->clip_size, outmaxs);
@@ -271,170 +273,30 @@ void Collision_Init (void)
        }
 }
 
-
-static hull_t *HullForBBoxEntity (const vec3_t corigin, const vec3_t cmins, const vec3_t cmaxs, const vec3_t mins, const vec3_t maxs, vec3_t offset)
-{
-       vec3_t hullmins, hullmaxs;
-
-       // create a temp hull from bounding box sizes
-       VectorCopy (corigin, offset);
-       VectorSubtract (cmins, maxs, hullmins);
-       VectorSubtract (cmaxs, mins, hullmaxs);
-
-       //To keep everything totally uniform, bounding boxes are turned into small
-       //BSP trees instead of being compared directly.
-       box_planes[0].dist = hullmaxs[0];
-       box_planes[1].dist = hullmins[0];
-       box_planes[2].dist = hullmaxs[1];
-       box_planes[3].dist = hullmins[1];
-       box_planes[4].dist = hullmaxs[2];
-       box_planes[5].dist = hullmins[2];
-       return &box_hull;
-}
-
-static const hull_t *HullForBrushModel (const model_t *cmodel, const vec3_t corigin, const vec3_t mins, const vec3_t maxs, vec3_t offset)
-{
-       vec3_t size;
-       const hull_t *hull;
-
-       // decide which clipping hull to use, based on the size
-       // explicit hulls in the BSP model
-       VectorSubtract (maxs, mins, size);
-       // LordHavoc: FIXME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
-       if (cmodel->ishlbsp)
-       {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
-               {
-                       if (size[2] < 54) // pick the nearest of 36 or 72
-                               hull = &cmodel->hulls[3]; // 32x32x36
-                       else
-                               hull = &cmodel->hulls[1]; // 32x32x72
-               }
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x64
-       }
-       else
-       {
-               if (size[0] < 3)
-                       hull = &cmodel->hulls[0]; // 0x0x0
-               else if (size[0] <= 32)
-                       hull = &cmodel->hulls[1]; // 32x32x56
-               else
-                       hull = &cmodel->hulls[2]; // 64x64x88
-       }
-
-       // calculate an offset value to center the origin
-       VectorSubtract (hull->clip_mins, mins, offset);
-       VectorAdd (offset, corigin, offset);
-
-       return hull;
-}
-
-void Collision_ClipTrace (trace_t *trace, const void *cent, const model_t *cmodel, const vec3_t corigin, const vec3_t cangles, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
+void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end)
 {
        RecursiveHullCheckTraceInfo_t rhc;
-       vec3_t offset, forward, left, up;
-       double startd[3], endd[3], tempd[3];
-
        // fill in a default trace
-       memset (&rhc, 0, sizeof(rhc));
-       memset (trace, 0, sizeof(trace_t));
-
+       memset(&rhc, 0, sizeof(rhc));
+       memset(trace, 0, sizeof(trace_t));
+       //To keep everything totally uniform, bounding boxes are turned into small
+       //BSP trees instead of being compared directly.
+       // create a temp hull from bounding box sizes
+       box_planes[0].dist = cmaxs[0] - mins[0];
+       box_planes[1].dist = cmins[0] - maxs[0];
+       box_planes[2].dist = cmaxs[1] - mins[1];
+       box_planes[3].dist = cmins[1] - maxs[1];
+       box_planes[4].dist = cmaxs[2] - mins[2];
+       box_planes[5].dist = cmins[2] - maxs[2];
+       // trace a line through the generated clipping hull
+       rhc.hull = &box_hull;
        rhc.trace = trace;
-
        rhc.trace->fraction = 1;
        rhc.trace->allsolid = true;
-
-       if (cmodel && cmodel->type == mod_brush)
-       {
-               // brush model
-
-               // get the clipping hull
-               rhc.hull = HullForBrushModel (cmodel, corigin, mins, maxs, offset);
-
-               VectorSubtract(start, offset, startd);
-               VectorSubtract(end, offset, endd);
-
-               // rotate start and end into the model's frame of reference
-               if (cangles[0] || cangles[1] || cangles[2])
-               {
-                       AngleVectorsFLU (cangles, forward, left, up);
-                       VectorCopy(startd, tempd);
-                       startd[0] = DotProduct (tempd, forward);
-                       startd[1] = DotProduct (tempd, left);
-                       startd[2] = DotProduct (tempd, up);
-                       VectorCopy(endd, tempd);
-                       endd[0] = DotProduct (tempd, forward);
-                       endd[1] = DotProduct (tempd, left);
-                       endd[2] = DotProduct (tempd, up);
-               }
-
-               // trace a line through the appropriate clipping hull
-               VectorCopy(startd, rhc.start);
-               VectorCopy(endd, rhc.end);
-               VectorCopy(rhc.end, rhc.trace->endpos);
-               VectorSubtract(rhc.end, rhc.start, rhc.dist);
-               if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2])
-                       RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
-               else
-                       RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
-               if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__);
-
-               // if we hit, unrotate endpos and normal, and store the entity we hit
-               if (rhc.trace->fraction != 1)
-               {
-                       // rotate endpos back to world frame of reference
-                       if (cangles[0] || cangles[1] || cangles[2])
-                       {
-                               VectorNegate (cangles, offset);
-                               AngleVectorsFLU (offset, forward, left, up);
-
-                               VectorCopy (rhc.trace->endpos, tempd);
-                               rhc.trace->endpos[0] = DotProduct (tempd, forward);
-                               rhc.trace->endpos[1] = DotProduct (tempd, left);
-                               rhc.trace->endpos[2] = DotProduct (tempd, up);
-
-                               VectorCopy (rhc.trace->plane.normal, tempd);
-                               rhc.trace->plane.normal[0] = DotProduct (tempd, forward);
-                               rhc.trace->plane.normal[1] = DotProduct (tempd, left);
-                               rhc.trace->plane.normal[2] = DotProduct (tempd, up);
-                       }
-                       rhc.trace->ent = (void *) cent;
-               }
-               else if (rhc.trace->allsolid || rhc.trace->startsolid)
-                       rhc.trace->ent = (void *) cent;
-               // fix offset
-               VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
-       }
-       else
-       {
-               // bounding box
-
-               rhc.hull = HullForBBoxEntity (corigin, cmins, cmaxs, mins, maxs, offset);
-
-               // trace a line through the generated clipping hull
-               VectorSubtract(start, offset, rhc.start);
-               VectorSubtract(end, offset, rhc.end);
-               VectorCopy(rhc.end, rhc.trace->endpos);
-               VectorSubtract(rhc.end, rhc.start, rhc.dist);
-               if (rhc.dist[0] || rhc.dist[1] || rhc.dist[2])
-                       RecursiveHullCheck (&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
-               else
-                       RecursiveHullCheckPoint (&rhc, rhc.hull->firstclipnode);
-               if (rhc.trace->fraction < 0 || rhc.trace->fraction > 1) Con_Printf("fraction out of bounds %f %s:%d\n", rhc.trace->fraction, __FILE__, __LINE__);
-
-               // if we hit, store the entity we hit
-               if (rhc.trace->fraction != 1)
-               {
-                       // fix offset
-                       VectorAdd (rhc.trace->endpos, offset, rhc.trace->endpos);
-                       rhc.trace->ent = (void *) cent;
-               }
-               else if (rhc.trace->allsolid || rhc.trace->startsolid)
-                       rhc.trace->ent = (void *) cent;
-       }
+       VectorCopy(start, rhc.start);
+       VectorCopy(end, rhc.end);
+       VectorSubtract(rhc.end, rhc.start, rhc.dist);
+       RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
 }
 
 
@@ -953,7 +815,7 @@ void Collision_RecursiveTraceBrushNode(colbrushbmodelinfo_t *info, mnode_t *node
                msurface_t *surf;
                for (i = 0, mark = leaf->firstmarksurface;i < leaf->nummarksurfaces;i++, mark++)
                {
-                       surf = info->model->surfaces + *mark;
+                       surf = info->model->brushq1.surfaces + *mark;
                        // don't check a surface twice
                        if (surf->colframe != colframecount)
                        {
@@ -983,25 +845,29 @@ void Collision_RecursiveTraceBrushNode(colbrushbmodelinfo_t *info, mnode_t *node
        else
        {
                // recurse down node sides
-               int i, bits;
-               float dist1, dist2;
+               int i;
+               float dist;
                colpointf_t *ps, *pe;
-               bits = 0;
                // FIXME? if TraceBrushPolygonTransform were to be made usable, the
                // node planes would need to be transformed too
-               dist1 = node->plane->dist - (1.0f / 8.0f);
-               dist2 = node->plane->dist + (1.0f / 8.0f);
+               dist = node->plane->dist - (1.0f / 8.0f);
+               for (i = 0, ps = info->thisbrush_start->points, pe = info->thisbrush_end->points;i < info->thisbrush_start->numpoints;i++, ps++, pe++)
+               {
+                       if (DotProduct(ps->v, node->plane->normal) > dist || DotProduct(pe->v, node->plane->normal) > dist)
+                       {
+                               Collision_RecursiveTraceBrushNode(info, node->children[0]);
+                               break;
+                       }
+               }
+               dist = node->plane->dist + (1.0f / 8.0f);
                for (i = 0, ps = info->thisbrush_start->points, pe = info->thisbrush_end->points;i < info->thisbrush_start->numpoints;i++, ps++, pe++)
                {
-                       if (!(bits & 1) && (DotProduct(ps->v, node->plane->normal) > dist1 || DotProduct(pe->v, node->plane->normal) > dist1))
-                               bits |= 1;
-                       if (!(bits & 2) && (DotProduct(ps->v, node->plane->normal) < dist2 || DotProduct(pe->v, node->plane->normal) < dist2))
-                               bits |= 2;
+                       if (DotProduct(ps->v, node->plane->normal) < dist || DotProduct(pe->v, node->plane->normal) < dist)
+                       {
+                               Collision_RecursiveTraceBrushNode(info, node->children[1]);
+                               break;
+                       }
                }
-               if (bits & 1)
-                       Collision_RecursiveTraceBrushNode(info, node->children[0]);
-               if (bits & 2)
-                       Collision_RecursiveTraceBrushNode(info, node->children[1]);
        }
 }
 
@@ -1015,7 +881,7 @@ float Collision_TraceBrushBModel(const colbrushf_t *thisbrush_start, const colbr
        info.fraction = 1;
        info.startsolid = false;
        info.allsolid = false;
-       Collision_RecursiveTraceBrushNode(&info, model->nodes + model->hulls[0].firstclipnode);
+       Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes + model->brushq1.hulls[0].firstclipnode);
        if (info.fraction < 1)
                VectorCopy(info.impactnormal, impactnormal);
        if (startsolid)
@@ -1037,7 +903,7 @@ float Collision_TraceBrushBModelTransform(const colbrushf_t *thisbrush_start, co
        info.fraction = 1;
        info.startsolid = false;
        info.allsolid = false;
-       Collision_RecursiveTraceBrushNode(&info, model->nodes);
+       Collision_RecursiveTraceBrushNode(&info, model->brushq1.nodes);
        if (info.fraction < 1)
                VectorCopy(info.impactnormal, impactnormal);
        if (startsolid)
@@ -1149,3 +1015,73 @@ void Collision_PolygonClipTrace (trace_t *trace, const void *cent, model_t *cmod
                VectorCopy(end, trace->endpos);
 }
 
+
+// LordHavoc: currently unused and not yet tested
+// note: this can be used for tracing a moving sphere vs a stationary sphere,
+// by simply adding the moving sphere's radius to the sphereradius parameter,
+// all the results are correct (impactpoint, impactnormal, and fraction)
+float Collision_ClipTrace_Line_Sphere(double *linestart, double *lineend, double *sphereorigin, double sphereradius, double *impactpoint, double *impactnormal)
+{
+       double dir[3], scale, v[3], deviationdist, impactdist, linelength;
+       // make sure the impactpoint and impactnormal are valid even if there is
+       // no collision
+       impactpoint[0] = lineend[0];
+       impactpoint[1] = lineend[1];
+       impactpoint[2] = lineend[2];
+       impactnormal[0] = 0;
+       impactnormal[1] = 0;
+       impactnormal[2] = 0;
+       // calculate line direction
+       dir[0] = lineend[0] - linestart[0];
+       dir[1] = lineend[1] - linestart[1];
+       dir[2] = lineend[2] - linestart[2];
+       // normalize direction
+       linelength = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);
+       if (linelength)
+       {
+               scale = 1.0 / linelength;
+               dir[0] *= scale;
+               dir[1] *= scale;
+               dir[2] *= scale;
+       }
+       // this dotproduct calculates the distance along the line at which the
+       // sphere origin is (nearest point to the sphere origin on the line)
+       impactdist = dir[0] * (sphereorigin[0] - linestart[0]) + dir[1] * (sphereorigin[1] - linestart[1]) + dir[2] * (sphereorigin[2] - linestart[2]);
+       // calculate point on line at that distance, and subtract the
+       // sphereorigin from it, so we have a vector to measure for the distance
+       // of the line from the sphereorigin (deviation, how off-center it is)
+       v[0] = linestart[0] + impactdist * dir[0] - sphereorigin[0];
+       v[1] = linestart[1] + impactdist * dir[1] - sphereorigin[1];
+       v[2] = linestart[2] + impactdist * dir[2] - sphereorigin[2];
+       deviationdist = v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+       // if outside the radius, it's a miss for sure
+       // (we do this comparison using squared radius to avoid a sqrt)
+       if (deviationdist > sphereradius*sphereradius)
+               return 1; // miss (off to the side)
+       // nudge back to find the correct impact distance
+       impactdist += (sqrt(deviationdist) - sphereradius);
+       if (impactdist >= linelength)
+               return 1; // miss (not close enough)
+       if (impactdist < 0)
+               return 1; // miss (linestart is past or inside sphere)
+       // calculate new impactpoint
+       impactpoint[0] = linestart[0] + impactdist * dir[0];
+       impactpoint[1] = linestart[1] + impactdist * dir[1];
+       impactpoint[2] = linestart[2] + impactdist * dir[2];
+       // calculate impactnormal (surface normal at point of impact)
+       impactnormal[0] = impactpoint[0] - sphereorigin[0];
+       impactnormal[1] = impactpoint[1] - sphereorigin[1];
+       impactnormal[2] = impactpoint[2] - sphereorigin[2];
+       // normalize impactnormal
+       scale = impactnormal[0] * impactnormal[0] + impactnormal[1] * impactnormal[1] + impactnormal[2] * impactnormal[2];
+       if (scale)
+       {
+               scale = 1.0 / sqrt(scale);
+               impactnormal[0] *= scale;
+               impactnormal[1] *= scale;
+               impactnormal[2] *= scale;
+       }
+       // return fraction of movement distance
+       return impactdist / linelength;
+}
+