// attention, it has been eradicated from here, its only (former) use in
// all of darkplaces.
-static char *hexchar = "0123456789ABCDEF";
+static const char *hexchar = "0123456789ABCDEF";
void Com_HexDumpToConsole(const unsigned char *data, int size)
{
int i, j, n;
// GAME_NEXUIZ
// COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
{ "nexuiz", "-nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" },
+// GAME_XONOTIC
+// COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
+{ "xonotic", "-xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" },
// GAME_TRANSFUSION
// COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
{ "transfusion", "-transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" },
// GAME_STRAPBOMB
// COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
{ "strapbomb", "-strapbomb", "Strap-on-bomb Car", "id1", NULL, "strap", "strapbomb" },
+// GAME_MOONHELM
+// COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
+{ "moonhelm", "-moonhelm", "MoonHelm", "data", NULL, "mh", "moonhelm" },
};
void COM_InitGameType (void)
size_t keylength;
if (!key)
key = "";
- if (!value)
- value = "";
keylength = strlen(key);
if (valuelength < 1 || !value)
{