// used by client
float MSG_ReadCoord (void)
{
- if (dpprotocol == DPPROTOCOL_VERSION2 || dpprotocol == DPPROTOCOL_VERSION3)
+ if (dpprotocol == DPPROTOCOL_VERSION2 || dpprotocol == DPPROTOCOL_VERSION3 || dpprotocol == DPPROTOCOL_VERSION4)
return (signed short) MSG_ReadLittleShort();
else if (dpprotocol == DPPROTOCOL_VERSION1)
return MSG_ReadLittleFloat();