]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.c
added COMMANDLINEOPTION comments for every commandline option, these will be listed...
[xonotic/darkplaces.git] / common.c
index 98fe591efb0d1712795099de4c68de0798bc682f..b357905e31edd1f5212e61ba0c3127fdebf2a29c 100644 (file)
--- a/common.c
+++ b/common.c
@@ -41,9 +41,9 @@ const char **com_argv;
 char com_cmdline[CMDLINE_LENGTH];
 
 int gamemode;
-char *gamename;
-char *gamedirname;
-char *gamescreenshotname;
+const char *gamename;
+const char *gamedirname;
+const char *gamescreenshotname;
 char com_modname[MAX_OSPATH] = "";
 
 
@@ -190,30 +190,74 @@ void MSG_WriteString (sizebuf_t *sb, const char *s)
                SZ_Write (sb, s, strlen(s)+1);
 }
 
-// used by server (always latest PROTOCOL_DARKPLACES)
-void MSG_WriteDPCoord (sizebuf_t *sb, float f)
+void MSG_WriteCoord13i (sizebuf_t *sb, float f)
 {
        if (f >= 0)
-               MSG_WriteShort (sb, (int)(f + 0.5f));
+               MSG_WriteShort (sb, (int)(f * 8.0 + 0.5));
        else
-               MSG_WriteShort (sb, (int)(f - 0.5f));
+               MSG_WriteShort (sb, (int)(f * 8.0 - 0.5));
 }
 
-void MSG_WritePreciseAngle (sizebuf_t *sb, float f)
+void MSG_WriteCoord16i (sizebuf_t *sb, float f)
 {
        if (f >= 0)
-               MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) + 0.5f) & 65535);
+               MSG_WriteShort (sb, (int)(f + 0.5));
        else
-               MSG_WriteShort (sb, (int)(f*(65536.0f/360.0f) - 0.5f) & 65535);
+               MSG_WriteShort (sb, (int)(f - 0.5));
+}
+
+void MSG_WriteCoord32f (sizebuf_t *sb, float f)
+{
+       MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteCoord (sizebuf_t *sb, float f, int protocol)
+{
+       if (protocol == PROTOCOL_QUAKE)
+               MSG_WriteCoord13i (sb, f);
+       else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+               MSG_WriteCoord32f (sb, f);
+       else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+               MSG_WriteCoord16i (sb, f);
+       else
+               Host_Error("MSG_WriteCoord: unknown protocol\n");
+}
+
+void MSG_WriteVector (sizebuf_t *sb, float *v, int protocol)
+{
+       MSG_WriteCoord (sb, v[0], protocol);
+       MSG_WriteCoord (sb, v[1], protocol);
+       MSG_WriteCoord (sb, v[2], protocol);
 }
 
 // LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
-void MSG_WriteAngle (sizebuf_t *sb, float f)
+void MSG_WriteAngle8i (sizebuf_t *sb, float f)
 {
        if (f >= 0)
-               MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) + 0.5f) & 255);
+               MSG_WriteByte (sb, (int)(f*(256.0/360.0) + 0.5) & 255);
+       else
+               MSG_WriteByte (sb, (int)(f*(256.0/360.0) - 0.5) & 255);
+}
+
+void MSG_WriteAngle16i (sizebuf_t *sb, float f)
+{
+       if (f >= 0)
+               MSG_WriteShort (sb, (int)(f*(65536.0/360.0) + 0.5) & 65535);
+       else
+               MSG_WriteShort (sb, (int)(f*(65536.0/360.0) - 0.5) & 65535);
+}
+
+void MSG_WriteAngle32f (sizebuf_t *sb, float f)
+{
+       MSG_WriteFloat (sb, f);
+}
+
+void MSG_WriteAngle (sizebuf_t *sb, float f, int protocol)
+{
+       if (protocol == PROTOCOL_DARKPLACES5)
+               MSG_WriteAngle16i (sb, f);
        else
-               MSG_WriteByte (sb, (int)(f*(256.0f/360.0f) - 0.5f) & 255);
+               MSG_WriteAngle8i (sb, f);
 }
 
 //
@@ -324,15 +368,62 @@ int MSG_ReadBytes (int numbytes, unsigned char *out)
        return l;
 }
 
-// used by client
-float MSG_ReadCoord (void)
+float MSG_ReadCoord13i (void)
+{
+       return MSG_ReadLittleShort() * (1.0/8.0);
+}
+
+float MSG_ReadCoord16i (void)
+{
+       return (signed short) MSG_ReadLittleShort();
+}
+
+float MSG_ReadCoord32f (void)
 {
-       if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
-               return (signed short) MSG_ReadLittleShort();
-       else if (cl.protocol == PROTOCOL_DARKPLACES1)
-               return MSG_ReadLittleFloat();
+       return MSG_ReadLittleFloat();
+}
+
+float MSG_ReadCoord (int protocol)
+{
+       if (protocol == PROTOCOL_QUAKE)
+               return MSG_ReadCoord13i();
+       else if (protocol == PROTOCOL_DARKPLACES1 || protocol == PROTOCOL_DARKPLACES5)
+               return MSG_ReadCoord32f();
+       else if (protocol == PROTOCOL_DARKPLACES2 || protocol == PROTOCOL_DARKPLACES3 || protocol == PROTOCOL_DARKPLACES4)
+               return MSG_ReadCoord16i();
+       Host_Error("MSG_ReadCoord: unknown protocol\n");
+       return 0;
+}
+
+void MSG_ReadVector (float *v, int protocol)
+{
+       v[0] = MSG_ReadCoord(protocol);
+       v[1] = MSG_ReadCoord(protocol);
+       v[2] = MSG_ReadCoord(protocol);
+}
+
+// LordHavoc: round to nearest value, rather than rounding toward zero, fixes crosshair problem
+float MSG_ReadAngle8i (void)
+{
+       return (signed char) MSG_ReadByte () * (360.0/256.0);
+}
+
+float MSG_ReadAngle16i (void)
+{
+       return (signed short)MSG_ReadShort () * (360.0/65536.0);
+}
+
+float MSG_ReadAngle32f (void)
+{
+       return MSG_ReadFloat ();
+}
+
+float MSG_ReadAngle (int protocol)
+{
+       if (protocol == PROTOCOL_DARKPLACES5)
+               return MSG_ReadAngle16i ();
        else
-               return MSG_ReadLittleShort() * (1.0f/8.0f);
+               return MSG_ReadAngle8i ();
 }
 
 
@@ -342,7 +433,7 @@ void SZ_Alloc (sizebuf_t *buf, int startsize, const char *name)
 {
        if (startsize < 256)
                startsize = 256;
-       buf->mempool = Mem_AllocPool(name);
+       buf->mempool = Mem_AllocPool(name, 0, NULL);
        buf->data = Mem_Alloc(buf->mempool, startsize);
        buf->maxsize = startsize;
        buf->cursize = 0;
@@ -428,7 +519,7 @@ void Com_HexDumpToConsole(const qbyte *data, int size)
                                *cur++ = ' ';
                                *cur++ = ' ';
                        }
-                       if ((j & 3) == 0)
+                       if ((j & 3) == 3)
                                *cur++ = ' ';
                }
                // print text
@@ -698,8 +789,19 @@ void COM_InitArgv (void)
        for (j = 0;(j < MAX_NUM_ARGVS) && (j < com_argc);j++)
        {
                i = 0;
-               while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
-                       com_cmdline[n++] = com_argv[j][i++];
+               if (strstr(com_argv[j], " "))
+               {
+                       // arg contains whitespace, store quotes around it
+                       com_cmdline[n++] = '\"';
+                       while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+                               com_cmdline[n++] = com_argv[j][i++];
+                       com_cmdline[n++] = '\"';
+               }
+               else
+               {
+                       while ((n < (CMDLINE_LENGTH - 1)) && com_argv[j][i])
+                               com_cmdline[n++] = com_argv[j][i++];
+               }
                if (n < (CMDLINE_LENGTH - 1))
                        com_cmdline[n++] = ' ';
                else
@@ -708,164 +810,107 @@ void COM_InitArgv (void)
        com_cmdline[n] = 0;
 }
 
+
+//===========================================================================
+
+// Game mods
+
+typedef struct
+{
+       const char* prog_name;
+       const char* cmdline;
+       const char* gamename;
+       const char* gamedirname;
+       const char* gamescreenshotname;
+} gamemode_info_t;
+
+static const gamemode_info_t gamemode_info [] =
+{// prog_name          cmdline                 gamename                                gamedirname     gamescreenshotname
+
+// GAME_NORMAL
+// COMMANDLINEOPTION: -quake runs the game Quake (default)
+{ "",                          "-quake",               "DarkPlaces-Quake",             "",                     "dp" },
+// GAME_HIPNOTIC
+// COMMANDLINEOPTION: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
+{ "hipnotic",          "-hipnotic",    "Darkplaces-Hipnotic",  "hipnotic",     "dp" },
+// GAME_ROGUE
+// COMMANDLINEOPTION: -rogue runs Quake mission pack 2: The Dissolution of Eternity
+{ "rogue",                     "-rogue",               "Darkplaces-Rogue",             "rogue",        "dp" },
+// GAME_NEHAHRA
+// COMMANDLINEOPTION: -nehahra runs The Seal of Nehahra movie and game
+{ "nehahra",           "-nehahra",             "DarkPlaces-Nehahra",   "nehahra",      "dp" },
+// GAME_NEXUIZ
+// COMMANDLINEOPTION: -nexuiz runs the multiplayer game Nexuiz
+{ "nexuiz",                    "-nexuiz",              "Nexuiz",                               "data",         "nexuiz" },
+// GAME_TRANSFUSION
+// COMMANDLINEOPTION: -transfusion runs Transfusion (the recreation of Blood in Quake)
+{ "transfusion",       "-transfusion", "Transfusion",                  "basetf",       "transfusion" },
+// GAME_GOODVSBAD2
+// COMMANDLINEOPTION: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
+{ "gvb2",                      "-goodvsbad2",  "GoodVs.Bad2",                  "rts",          "gvb2" },
+// GAME_TEU
+// COMMANDLINEOPTION: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
+{ "teu",                       "-teu",                 "TheEvilUnleashed",             "baseteu",      "teu" },
+// GAME_BATTLEMECH
+// COMMANDLINEOPTION: -battlemech runs the multiplayer topdown deathmatch game BattleMech 
+{ "battlemech",                "-battlemech",  "Battlemech",                   "base",         "battlemech" },
+// GAME_ZYMOTIC
+// COMMANDLINEOPTION: -zymotic runs the singleplayer game Zymotic
+{ "zymotic",           "-zymotic",             "Zymotic",                              "data",         "zymotic" },
+// GAME_FNIGGIUM
+// COMMANDLINEOPTION: -fniggium runs the post apocalyptic melee RPG Fniggium 
+{ "fniggium",          "-fniggium",    "Fniggium",                             "data",         "fniggium" },
+// GAME_SETHERAL
+// COMMANDLINEOPTION: -setheral runs the multiplayer game Setheral 
+{ "setheral",          "-setheral",    "Setheral",                             "data",         "setheral" },
+// GAME_SOM
+// COMMANDLINEOPTION: -som runs the multiplayer game Son Of Man 
+{ "som",                       "-som",                 "Son of Man",                   "sonofman",     "som" },
+// GAME_TENEBRAE
+// COMMANDLINEOPTION: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
+{ "tenebrae",          "-tenebrae",    "DarkPlaces-Tenebrae",  "tenebrae",     "dp" },
+// GAME_NEOTERIC
+// COMMANDLINEOPTION: -neoteric runs the game Neoteric
+{ "neoteric",          "-neoteric",    "Neoteric",                             "neobase",      "neo" },
+// GAME_OPENQUARTZ
+// COMMANDLINEOPTION: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
+{ "openquartz",                "-openquartz",  "OpenQuartz",                   "id1",          "openquartz"},
+// GAME_PRYDON
+// COMMANDLINEOPTION: -prydon runs the topdown point and click action-RPG Prydon Gate
+{ "prydon",                    "-prydon",              "PrydonGate",                   "prydon",       "prydon"},
+// GAME_NETHERWORLD
+// COMMANDLINEOPTION: -netherworld runs the game Netherworld: Dark Masters
+{ "netherworld",       "-netherworld", "Dark Masters",                 "netherworld",  "nw"},
+};
+
 void COM_InitGameType (void)
 {
-       char name[MAX_OSPATH];
+       char name [MAX_OSPATH];
+       unsigned int i;
+
        FS_StripExtension (com_argv[0], name, sizeof (name));
        COM_ToLowerString (name, name, sizeof (name));
 
-       if (strstr(name, "transfusion"))
-               gamemode = GAME_TRANSFUSION;
-       else if (strstr(name, "nexuiz"))
-               gamemode = GAME_NEXUIZ;
-       else if (strstr(name, "nehahra"))
-               gamemode = GAME_NEHAHRA;
-       else if (strstr(name, "hipnotic"))
-               gamemode = GAME_HIPNOTIC;
-       else if (strstr(name, "rogue"))
-               gamemode = GAME_ROGUE;
-       else if (strstr(name, "gvb2"))
-               gamemode = GAME_GOODVSBAD2;
-       else if (strstr(name, "teu"))
-               gamemode = GAME_TEU;
-       else if (strstr(name, "battlemech"))
-               gamemode = GAME_BATTLEMECH;
-       else if (strstr(name, "zymotic"))
-               gamemode = GAME_ZYMOTIC;
-       else if (strstr(name, "fniggium"))
-               gamemode = GAME_FNIGGIUM;
-       else if (strstr(name, "setheral"))
-               gamemode = GAME_SETHERAL;
-       else if (strstr(name, "som"))
-               gamemode = GAME_SOM;
-       else if (strstr(name, "tenebrae"))
-               gamemode = GAME_TENEBRAE;
-       else if (strstr(name, "neoteric"))
-               gamemode = GAME_NEOTERIC;
-       else if (strstr(name, "openquartz"))
-               gamemode = GAME_OPENQUARTZ;
-       else
-               gamemode = GAME_NORMAL;
-
-       if (COM_CheckParm ("-transfusion"))
-               gamemode = GAME_TRANSFUSION;
-       else if (COM_CheckParm ("-nexuiz"))
-               gamemode = GAME_NEXUIZ;
-       else if (COM_CheckParm ("-nehahra"))
-               gamemode = GAME_NEHAHRA;
-       else if (COM_CheckParm ("-hipnotic"))
-               gamemode = GAME_HIPNOTIC;
-       else if (COM_CheckParm ("-rogue"))
-               gamemode = GAME_ROGUE;
-       else if (COM_CheckParm ("-quake"))
-               gamemode = GAME_NORMAL;
-       else if (COM_CheckParm ("-goodvsbad2"))
-               gamemode = GAME_GOODVSBAD2;
-       else if (COM_CheckParm ("-teu"))
-               gamemode = GAME_TEU;
-       else if (COM_CheckParm ("-battlemech"))
-               gamemode = GAME_BATTLEMECH;
-       else if (COM_CheckParm ("-zymotic"))
-               gamemode = GAME_ZYMOTIC;
-       else if (COM_CheckParm ("-fniggium"))
-               gamemode = GAME_FNIGGIUM;
-       else if (COM_CheckParm ("-setheral"))
-               gamemode = GAME_SETHERAL;
-       else if (COM_CheckParm ("-som"))
-               gamemode = GAME_SOM;
-       else if (COM_CheckParm ("-tenebrae"))
-               gamemode = GAME_TENEBRAE;
-       else if (COM_CheckParm ("-neoteric"))
-               gamemode = GAME_NEOTERIC;
-       else if (COM_CheckParm ("-openquartz"))
-               gamemode = GAME_OPENQUARTZ;
-
-       switch(gamemode)
-       {
-       case GAME_NORMAL:
-               gamename = "DarkPlaces-Quake";
-               gamedirname = "";
-               gamescreenshotname = "dp";
-               break;
-       case GAME_HIPNOTIC:
-               gamename = "Darkplaces-Hipnotic";
-               gamedirname = "hipnotic";
-               gamescreenshotname = "dp";
-               break;
-       case GAME_ROGUE:
-               gamename = "Darkplaces-Rogue";
-               gamedirname = "rogue";
-               gamescreenshotname = "dp";
-               break;
-       case GAME_NEHAHRA:
-               gamename = "DarkPlaces-Nehahra";
-               gamedirname = "nehahra";
-               gamescreenshotname = "dp";
-               break;
-       case GAME_NEXUIZ:
-               gamename = "Nexuiz";
-               gamedirname = "data";
-               gamescreenshotname = "nexuiz";
-               break;
-       case GAME_TRANSFUSION:
-               gamename = "Transfusion";
-               gamedirname = "basetf";
-               gamescreenshotname = "transfusion";
-               break;
-       case GAME_GOODVSBAD2:
-               gamename = "GoodVs.Bad2";
-               gamedirname = "rts";
-               gamescreenshotname = "gvb2";
-               break;
-       case GAME_TEU:
-               gamename = "TheEvilUnleashed";
-               gamedirname = "baseteu";
-               gamescreenshotname = "teu";
-               break;
-       case GAME_BATTLEMECH:
-               gamename = "Battlemech";
-               gamedirname = "base";
-               gamescreenshotname = "battlemech";
-               break;
-       case GAME_ZYMOTIC:
-               gamename = "Zymotic";
-               gamedirname = "data";
-               gamescreenshotname = "zymotic";
-               break;
-       case GAME_FNIGGIUM:
-               gamename = "Fniggium";
-               gamedirname = "data";
-               gamescreenshotname = "fniggium";
-               break;
-       case GAME_SETHERAL:
-               gamename = "Setheral";
-               gamedirname = "data";
-               gamescreenshotname = "setheral";
-               break;
-       case GAME_SOM:
-               gamename = "Son of Man";
-               gamedirname = "sonofman";
-               gamescreenshotname = "som";
-               break;
-       case GAME_TENEBRAE:
-               gamename = "DarkPlaces-Tenebrae";
-               gamedirname = "tenebrae";
-               gamescreenshotname = "dp";
-               break;
-       case GAME_NEOTERIC:
-               gamename = "Neoteric";
-               gamedirname = "neobase";
-               gamescreenshotname = "neo";
-               break;
-       case GAME_OPENQUARTZ:
-               gamename = "OpenQuartz";
-               gamedirname = "id1";
-               gamescreenshotname = "openquartz";
-               break;
-       default:
-               Sys_Error("COM_InitGameType: unknown gamemode %i\n", gamemode);
-               break;
-       }
+       // Check the binary name; default to GAME_NORMAL (0)
+       gamemode = GAME_NORMAL;
+       for (i = 1; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+               if (strstr (name, gamemode_info[i].prog_name))
+               {
+                       gamemode = i;
+                       break;
+               }
+
+       // Look for a command-line option
+       for (i = 0; i < sizeof (gamemode_info) / sizeof (gamemode_info[0]); i++)
+               if (COM_CheckParm (gamemode_info[i].cmdline))
+               {
+                       gamemode = i;
+                       break;
+               }
+
+       gamename = gamemode_info[gamemode].gamename;
+       gamedirname = gamemode_info[gamemode].gamedirname;
+       gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
 }