]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.c
fix ~TEXF_PICMIP in DDS loading, and fix TEXF_ALPHA generation (there was a bug that...
[xonotic/darkplaces.git] / common.c
index c002be8d769b8b8314140f9068e54beb4b4f87f1..b52b0bfaf9cf5529d107c381f632f78977a196cc 100644 (file)
--- a/common.c
+++ b/common.c
@@ -33,6 +33,7 @@ cvar_t cmdline = {0, "cmdline","0", "contains commandline the engine was launche
 char com_token[MAX_INPUTLINE];
 int com_argc;
 const char **com_argv;
+int com_selffd = -1;
 
 gamemode_t gamemode;
 const char *gamename;
@@ -104,6 +105,26 @@ void StoreBigLong (unsigned char *buffer, unsigned int i)
        buffer[3] = i         & 0xFF;
 }
 
+void StoreBigShort (unsigned char *buffer, unsigned short i)
+{
+       buffer[0] = (i >>  8) & 0xFF;
+       buffer[1] = i         & 0xFF;
+}
+
+void StoreLittleLong (unsigned char *buffer, unsigned int i)
+{
+       buffer[0] = i         & 0xFF;
+       buffer[1] = (i >>  8) & 0xFF;
+       buffer[2] = (i >> 16) & 0xFF;
+       buffer[3] = (i >> 24) & 0xFF;
+}
+
+void StoreLittleShort (unsigned char *buffer, unsigned short i)
+{
+       buffer[0] = i         & 0xFF;
+       buffer[1] = (i >>  8) & 0xFF;
+}
+
 /*
 ============================================================================
 
@@ -670,6 +691,9 @@ would be good for any more. At the beginning of the string, it will be called
 for the char 0 to initialize a clean state, and then once with the string " "
 (a space) so the routine knows how long a space is.
 
+In case no single character fits into the given width, the wordWidth function
+must return the width of exactly one character.
+
 Wrapped lines get the isContinuation flag set and are continuationWidth less wide.
 
 The sum of the return values of the processLine function will be returned.
@@ -711,7 +735,6 @@ int COM_Wordwrap(const char *string, size_t length, float continuationWidth, flo
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
                                isContinuation = false;
                                goto out;
-                               break;
                        case '\n': // end of line
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
                                isContinuation = false;
@@ -739,7 +762,7 @@ int COM_Wordwrap(const char *string, size_t length, float continuationWidth, flo
                                }
                                out_inner:
                                spaceUsedForWord = wordWidth(passthroughCW, cursor, &wordLen, maxWidth - continuationWidth); // this may have reduced wordLen when it won't fit - but this is GOOD. TODO fix words that do fit in a non-continuation line
-                               if(wordLen < 1)
+                               if(wordLen < 1) // cannot happen according to current spec of wordWidth
                                {
                                        wordLen = 1;
                                        spaceUsedForWord = maxWidth + 1; // too high, forces it in a line of itself
@@ -1398,13 +1421,13 @@ int COM_CheckParm (const char *parm)
 
 typedef struct gamemode_info_s
 {
-       const char* prog_name;
-       const char* cmdline;
-       const char* gamename;
-       const char* gamedirname1;
-       const char* gamedirname2;
-       const char* gamescreenshotname;
-       const char* gameuserdirname;
+       const char* prog_name; // not null
+       const char* cmdline; // not null
+       const char* gamename; // not null
+       const char* gamedirname1; // not null
+       const char* gamedirname2; // null
+       const char* gamescreenshotname; // not nul
+       const char* gameuserdirname; // not null
 } gamemode_info_t;
 
 static const gamemode_info_t gamemode_info [GAME_COUNT] =
@@ -1476,21 +1499,25 @@ static const gamemode_info_t gamemode_info [GAME_COUNT] =
 // GAME_EDU2P
 // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
 { "edu2p", "-edu2p", "EDU2 Prototype", "id1", "edu2", "edu2_p", "edu2prototype" },
-// GAME_BLADEMASTER
-// COMMANDLINEOPTION: Game: -blademaster runs the game Prophecy: Return of the BladeMaster
-{ "blademaster", "-blademaster", "Prophecy: Return of the BladeMaster", "basebm", NULL, "blademaster", "blademaster" },
 // GAME_PROPHECY
-// COMMANDLINEOPTION: Game: -prophecy runs the game Quake (default)
+// COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
 { "prophecy",                          "-prophecy",            "Prophecy",             "data",         NULL,                   "prophecy",                     "prophecy" },
 // GAME_BLOODOMNICIDE
 // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
 { "omnicide", "-omnicide", "Blood Omnicide", "kain", NULL, "omnicide", "omnicide" },
+// GAME_STEELSTORM
+// COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
+{ "steelstorm",                                "-steelstorm",          "Steel-Storm",          "gamedata",             NULL,                   "ss",                   "steelstorm" },
+// GAME_STRAPBOMB
+// COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
+{ "strapbomb",                         "-strapbomb",           "Strap-on-bomb Car",            "id1",          NULL,                   "strap",                        "strapbomb" },
 };
 
 void COM_InitGameType (void)
 {
        char name [MAX_OSPATH];
        unsigned int i;
+       int t;
 
        FS_StripExtension (com_argv[0], name, sizeof (name));
        COM_ToLowerString (name, name, sizeof (name));
@@ -1517,6 +1544,17 @@ void COM_InitGameType (void)
        gamedirname2 = gamemode_info[gamemode].gamedirname2;
        gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
        gameuserdirname = gamemode_info[gamemode].gameuserdirname;
+
+       if((t = COM_CheckParm("-customgamename")) && t + 1 < com_argc)
+               gamename = com_argv[t+1];
+       if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < com_argc)
+               gamedirname1 = com_argv[t+1];
+       if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < com_argc)
+               gamedirname2 = *com_argv[t+1] ? com_argv[t+1] : NULL;
+       if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < com_argc)
+               gamescreenshotname = com_argv[t+1];
+       if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < com_argc)
+               gameuserdirname = com_argv[t+1];
 }