]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - common.c
Fix setinfo.
[xonotic/darkplaces.git] / common.c
index b5005c6415accd4b461af261fa1cd6ce73c053ff..badf4c9ccaca487160a3af26f8d2f3d14fd870df 100644 (file)
--- a/common.c
+++ b/common.c
@@ -38,6 +38,7 @@ int com_selffd = -1;
 
 gamemode_t gamemode;
 const char *gamename;
+const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the 
 const char *gamedirname1;
 const char *gamedirname2;
 const char *gamescreenshotname;
@@ -364,7 +365,7 @@ void MSG_WriteCoord (sizebuf_t *sb, float f, protocolversion_t protocol)
                MSG_WriteCoord32f (sb, f);
 }
 
-void MSG_WriteVector (sizebuf_t *sb, float *v, protocolversion_t protocol)
+void MSG_WriteVector (sizebuf_t *sb, const vec3_t v, protocolversion_t protocol)
 {
        MSG_WriteCoord (sb, v[0], protocol);
        MSG_WriteCoord (sb, v[1], protocol);
@@ -405,6 +406,14 @@ void MSG_WriteAngle (sizebuf_t *sb, float f, protocolversion_t protocol)
 // reading functions
 //
 
+void MSG_InitReadBuffer (sizebuf_t *buf, unsigned char *data, int size)
+{
+       memset(buf, 0, sizeof(*buf));
+       buf->data = data;
+       buf->maxsize = buf->cursize = size;
+       MSG_BeginReading(buf);
+}
+
 void MSG_BeginReading(sizebuf_t *sb)
 {
        sb->readcount = 0;
@@ -536,7 +545,7 @@ float MSG_ReadCoord (sizebuf_t *sb, protocolversion_t protocol)
                return MSG_ReadCoord32f(sb);
 }
 
-void MSG_ReadVector (sizebuf_t *sb, float *v, protocolversion_t protocol)
+void MSG_ReadVector (sizebuf_t *sb, vec3_t v, protocolversion_t protocol)
 {
        v[0] = MSG_ReadCoord(sb, protocol);
        v[1] = MSG_ReadCoord(sb, protocol);
@@ -734,7 +743,6 @@ int COM_Wordwrap(const char *string, size_t length, float continuationWidth, flo
                {
                        case 0: // end of string
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
-                               isContinuation = false;
                                goto out;
                        case '\n': // end of line
                                result += processLine(passthroughPL, startOfLine, cursor - startOfLine, spaceUsedInLine, isContinuation);
@@ -1430,6 +1438,7 @@ typedef struct gamemode_info_s
        const char* prog_name; // not null
        const char* cmdline; // not null
        const char* gamename; // not null
+       const char*     gamenetworkfiltername; // not null
        const char* gamedirname1; // not null
        const char* gamedirname2; // null
        const char* gamescreenshotname; // not nul
@@ -1437,37 +1446,40 @@ typedef struct gamemode_info_s
 } gamemode_info_t;
 
 static const gamemode_info_t gamemode_info [GAME_COUNT] =
-{// game                               basegame                                prog_name                       cmdline                         gamename                                basegame        modgame                 screenshot              userdir                            // commandline option
-{ GAME_NORMAL,                 GAME_NORMAL,                    "",                                     "-quake",                       "DarkPlaces-Quake",             "id1",          NULL,                   "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
-{ GAME_HIPNOTIC,               GAME_NORMAL,                    "hipnotic",                     "-hipnotic",            "Darkplaces-Hipnotic",  "id1",          "hipnotic",             "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
-{ GAME_ROGUE,                  GAME_NORMAL,                    "rogue",                        "-rogue",                       "Darkplaces-Rogue",             "id1",          "rogue",                "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
-{ GAME_NEHAHRA,                        GAME_NORMAL,                    "nehahra",                      "-nehahra",                     "DarkPlaces-Nehahra",   "id1",          "nehahra",              "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
-{ GAME_NEXUIZ,                 GAME_NEXUIZ,                    "nexuiz",                       "-nexuiz",                      "Nexuiz",                               "data",         NULL,                   "nexuiz",               "nexuiz"                        }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
-{ GAME_XONOTIC,                        GAME_XONOTIC,                   "xonotic",                      "-xonotic",                     "Xonotic",                              "data",         NULL,                   "xonotic",              "xonotic"                       }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
-{ GAME_TRANSFUSION,            GAME_TRANSFUSION,               "transfusion",          "-transfusion",         "Transfusion",                  "basetf",       NULL,                   "transfusion",  "transfusion"           }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
-{ GAME_GOODVSBAD2,             GAME_GOODVSBAD2,                "gvb2",                         "-goodvsbad2",          "GoodVs.Bad2",                  "rts",          NULL,                   "gvb2",                 "gvb2"                          }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
-{ GAME_TEU,                            GAME_TEU,                               "teu",                          "-teu",                         "TheEvilUnleashed",             "baseteu",      NULL,                   "teu",                  "teu"                           }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
-{ GAME_BATTLEMECH,             GAME_BATTLEMECH,                "battlemech",           "-battlemech",          "Battlemech",                   "base",         NULL,                   "battlemech",   "battlemech"            }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
-{ GAME_ZYMOTIC,                        GAME_ZYMOTIC,                   "zymotic",                      "-zymotic",                     "Zymotic",                              "basezym",      NULL,                   "zymotic",              "zymotic"                       }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
-{ GAME_SETHERAL,               GAME_SETHERAL,                  "setheral",                     "-setheral",            "Setheral",                             "data",         NULL,                   "setheral",             "setheral"                      }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
-{ GAME_SOM,                            GAME_NORMAL,                    "sonofman",                     "-som",                         "Son of Man",                   "id1",          "sonofman",             "som",                  "darkplaces"            }, // COMMANDLINEOPTION: Game: -som runs the multiplayer game Son Of Man
-{ GAME_TENEBRAE,               GAME_NORMAL,                    "tenebrae",                     "-tenebrae",            "DarkPlaces-Tenebrae",  "id1",          "tenebrae",             "dp",                   "darkplaces"            }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
-{ GAME_NEOTERIC,               GAME_NORMAL,                    "neoteric",                     "-neoteric",            "Neoteric",                             "id1",          "neobase",              "neo",                  "darkplaces"            }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
-{ GAME_OPENQUARTZ,             GAME_NORMAL,                    "openquartz",           "-openquartz",          "OpenQuartz",                   "id1",          NULL,                   "openquartz",   "darkplaces"            }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
-{ GAME_PRYDON,                 GAME_NORMAL,                    "prydon",                       "-prydon",                      "PrydonGate",                   "id1",          "prydon",               "prydon",               "darkplaces"            }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
-{ GAME_DELUXEQUAKE,            GAME_DELUXEQUAKE,               "dq",                           "-dq",                          "Deluxe Quake",                 "basedq",       "extradq",              "basedq",               "dq"                            }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake
-{ GAME_THEHUNTED,              GAME_THEHUNTED,                 "thehunted",            "-thehunted",           "The Hunted",                   "thdata",       NULL,                   "th",                   "thehunted"                     }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
-{ GAME_DEFEATINDETAIL2,        GAME_DEFEATINDETAIL2,   "did2",                         "-did2",                        "Defeat In Detail 2",   "data",         NULL,                   "did2_",                "did2"                          }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
-{ GAME_DARSANA,                        GAME_DARSANA,                   "darsana",                      "-darsana",                     "Darsana",                              "ddata",        NULL,                   "darsana",              "darsana"                       }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana
-{ GAME_CONTAGIONTHEORY,        GAME_CONTAGIONTHEORY,   "contagiontheory",      "-contagiontheory",     "Contagion Theory",             "ctdata",       NULL,                   "ct",                   "contagiontheory"       }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
-{ GAME_EDU2P,                  GAME_EDU2P,                             "edu2p",                        "-edu2p",                       "EDU2 Prototype",               "id1",          "edu2",                 "edu2_p",               "edu2prototype"         }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
-{ GAME_PROPHECY,               GAME_PROPHECY,                  "prophecy",             "-prophecy",            "Prophecy",                     "gamedata",             NULL,                   "phcy",         "prophecy"                      }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
-{ GAME_BLOODOMNICIDE,  GAME_BLOODOMNICIDE,             "omnicide",                     "-omnicide",            "Blood Omnicide",               "kain",         NULL,                   "omnicide",             "omnicide"                      }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
-{ GAME_STEELSTORM,             GAME_STEELSTORM,                "steelstorm",           "-steelstorm",          "Steel-Storm",                  "gamedata",     NULL,                   "ss",                   "steelstorm"            }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
-{ GAME_STEELSTORM2,            GAME_STEELSTORM2,               "steelstorm2",          "-steelstorm2",         "Steel Storm 2",                        "gamedata",     NULL,                   "ss2",                  "steelstorm2"           }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
-{ GAME_TOMESOFMEPHISTOPHELES,          GAME_TOMESOFMEPHISTOPHELES,             "tomesofmephistopheles",                "-tomesofmephistopheles",               "Tomes of Mephistopheles",                      "gamedata",     NULL,                   "tom",                  "tomesofmephistopheles"         }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
-{ GAME_STRAPBOMB,              GAME_STRAPBOMB,                 "strapbomb",            "-strapbomb",           "Strap-on-bomb Car",    "id1",          NULL,                   "strap",                "strapbomb"                     }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
-{ GAME_MOONHELM,               GAME_MOONHELM,                  "moonhelm",                     "-moonhelm",            "MoonHelm",                             "data",         NULL,                   "mh",                   "moonhelm"                      }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
+{// game                                               basegame                                        prog_name                               cmdline                                         gamename                                        gamenetworkfilername            basegame        modgame                 screenshot                      userdir                                    // commandline option
+{ GAME_NORMAL,                                 GAME_NORMAL,                            "",                                             "-quake",                                       "DarkPlaces-Quake",                     "DarkPlaces-Quake",                     "id1",          NULL,                   "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
+{ GAME_HIPNOTIC,                               GAME_NORMAL,                            "hipnotic",                             "-hipnotic",                            "Darkplaces-Hipnotic",          "Darkplaces-Hipnotic",          "id1",          "hipnotic",             "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
+{ GAME_ROGUE,                                  GAME_NORMAL,                            "rogue",                                "-rogue",                                       "Darkplaces-Rogue",                     "Darkplaces-Rogue",                     "id1",          "rogue",                "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
+{ GAME_NEHAHRA,                                        GAME_NORMAL,                            "nehahra",                              "-nehahra",                                     "DarkPlaces-Nehahra",           "DarkPlaces-Nehahra",           "id1",          "nehahra",              "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
+{ GAME_QUOTH,                                  GAME_NORMAL,                            "quoth",                                "-quoth",                                       "Darkplaces-Quoth",                     "Darkplaces-Quoth",                     "id1",          "quoth",                "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it
+{ GAME_NEXUIZ,                                 GAME_NEXUIZ,                            "nexuiz",                               "-nexuiz",                                      "Nexuiz",                                       "Nexuiz",                                       "data",         NULL,                   "nexuiz",                       "nexuiz"                                }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
+{ GAME_XONOTIC,                                        GAME_XONOTIC,                           "xonotic",                              "-xonotic",                                     "Xonotic",                                      "Xonotic",                                      "data",         NULL,                   "xonotic",                      "xonotic"                               }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
+{ GAME_TRANSFUSION,                            GAME_TRANSFUSION,                       "transfusion",                  "-transfusion",                         "Transfusion",                          "Transfusion",                          "basetf",       NULL,                   "transfusion",          "transfusion"                   }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
+{ GAME_GOODVSBAD2,                             GAME_GOODVSBAD2,                        "gvb2",                                 "-goodvsbad2",                          "GoodVs.Bad2",                          "GoodVs.Bad2",                          "rts",          NULL,                   "gvb2",                         "gvb2"                                  }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
+{ GAME_TEU,                                            GAME_TEU,                                       "teu",                                  "-teu",                                         "TheEvilUnleashed",                     "TheEvilUnleashed",                     "baseteu",      NULL,                   "teu",                          "teu"                                   }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
+{ GAME_BATTLEMECH,                             GAME_BATTLEMECH,                        "battlemech",                   "-battlemech",                          "Battlemech",                           "Battlemech",                           "base",         NULL,                   "battlemech",           "battlemech"                    }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
+{ GAME_ZYMOTIC,                                        GAME_ZYMOTIC,                           "zymotic",                              "-zymotic",                                     "Zymotic",                                      "Zymotic",                                      "basezym",      NULL,                   "zymotic",                      "zymotic"                               }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
+{ GAME_SETHERAL,                               GAME_SETHERAL,                          "setheral",                             "-setheral",                            "Setheral",                                     "Setheral",                                     "data",         NULL,                   "setheral",                     "setheral"                              }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
+{ GAME_TENEBRAE,                               GAME_NORMAL,                            "tenebrae",                             "-tenebrae",                            "DarkPlaces-Tenebrae",          "DarkPlaces-Tenebrae",          "id1",          "tenebrae",             "dp",                           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
+{ GAME_NEOTERIC,                               GAME_NORMAL,                            "neoteric",                             "-neoteric",                            "Neoteric",                                     "Neoteric",                                     "id1",          "neobase",              "neo",                          "darkplaces"                    }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
+{ GAME_OPENQUARTZ,                             GAME_NORMAL,                            "openquartz",                   "-openquartz",                          "OpenQuartz",                           "OpenQuartz",                           "id1",          NULL,                   "openquartz",           "darkplaces"                    }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
+{ GAME_PRYDON,                                 GAME_NORMAL,                            "prydon",                               "-prydon",                                      "PrydonGate",                           "PrydonGate",                           "id1",          "prydon",               "prydon",                       "darkplaces"                    }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
+{ GAME_DELUXEQUAKE,                            GAME_DELUXEQUAKE,                       "dq",                                   "-dq",                                          "Deluxe Quake",                         "Deluxe_Quake",                         "basedq",       "extradq",              "basedq",                       "dq"                                    }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake
+{ GAME_THEHUNTED,                              GAME_THEHUNTED,                         "thehunted",                    "-thehunted",                           "The Hunted",                           "The_Hunted",                           "thdata",       NULL,                   "th",                           "thehunted"                             }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
+{ GAME_DEFEATINDETAIL2,                        GAME_DEFEATINDETAIL2,           "did2",                                 "-did2",                                        "Defeat In Detail 2",           "Defeat_In_Detail_2",           "data",         NULL,                   "did2_",                        "did2"                                  }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
+{ GAME_DARSANA,                                        GAME_DARSANA,                           "darsana",                              "-darsana",                                     "Darsana",                                      "Darsana",                                      "ddata",        NULL,                   "darsana",                      "darsana"                               }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana
+{ GAME_CONTAGIONTHEORY,                        GAME_CONTAGIONTHEORY,           "contagiontheory",              "-contagiontheory",                     "Contagion Theory",                     "Contagion_Theory",                     "ctdata",       NULL,                   "ct",                           "contagiontheory"               }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
+{ GAME_EDU2P,                                  GAME_EDU2P,                                     "edu2p",                                "-edu2p",                                       "EDU2 Prototype",                       "EDU2_Prototype",                       "id1",          "edu2",                 "edu2_p",                       "edu2prototype"                 }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
+{ GAME_PROPHECY,                               GAME_PROPHECY,                          "prophecy",                             "-prophecy",                            "Prophecy",                                     "Prophecy",                                     "gamedata",     NULL,                   "phcy",                         "prophecy"                              }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
+{ GAME_BLOODOMNICIDE,                  GAME_BLOODOMNICIDE,                     "omnicide",                             "-omnicide",                            "Blood Omnicide",                       "Blood_Omnicide",                       "kain",         NULL,                   "omnicide",                     "omnicide"                              }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
+{ GAME_STEELSTORM,                             GAME_STEELSTORM,                        "steelstorm",                   "-steelstorm",                          "Steel-Storm",                          "Steel-Storm",                          "gamedata",     NULL,                   "ss",                           "steelstorm"                    }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
+{ GAME_STEELSTORM2,                            GAME_STEELSTORM2,                       "steelstorm2",                  "-steelstorm2",                         "Steel Storm 2",                        "Steel_Storm_2",                        "gamedata",     NULL,                   "ss2",                          "steelstorm2"                   }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2
+{ GAME_SSAMMO,                                 GAME_SSAMMO,                            "steelstorm-ammo",              "-steelstormammo",                      "Steel Storm A.M.M.O.",         "Steel_Storm_A.M.M.O.",         "gamedata", NULL,                       "ssammo",                       "steelstorm-ammo"               }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O.
+{ GAME_STEELSTORMREVENANTS,            GAME_STEELSTORMREVENANTS,       "steelstorm-revenants", "-steelstormrev",                       "Steel Storm: Revenants",       "Steel_Storm_Revenants",        "base", NULL,                           "ssrev",                        "steelstorm-revenants"  }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants
+{ GAME_TOMESOFMEPHISTOPHELES,  GAME_TOMESOFMEPHISTOPHELES,     "tomesofmephistopheles","-tomesofmephistopheles",       "Tomes of Mephistopheles",      "Tomes_of_Mephistopheles",      "gamedata",     NULL,                   "tom",                          "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles
+{ GAME_STRAPBOMB,                              GAME_STRAPBOMB,                         "strapbomb",                    "-strapbomb",                           "Strap-on-bomb Car",            "Strap-on-bomb_Car",            "id1",          NULL,                   "strap",                        "strapbomb"                             }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
+{ GAME_MOONHELM,                               GAME_MOONHELM,                          "moonhelm",                             "-moonhelm",                            "MoonHelm",                                     "MoonHelm",                                     "data",         NULL,                   "mh",                           "moonhelm"                              }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
+{ GAME_VORETOURNAMENT,                 GAME_VORETOURNAMENT,            "voretournament",               "-voretournament",                      "Vore Tournament",                      "Vore_Tournament",                      "data",         NULL,                   "voretournament",       "voretournament"                }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament
 };
 
 static void COM_SetGameType(int index);
@@ -1477,9 +1489,13 @@ void COM_InitGameType (void)
        int i;
        int index = 0;
 
+#ifdef FORCEGAME
+       COM_ToLowerString(FORCEGAME, name, sizeof (name));
+#else
        // check executable filename for keywords, but do it SMARTLY - only check the last path element
        FS_StripExtension(FS_FileWithoutPath(com_argv[0]), name, sizeof (name));
        COM_ToLowerString(name, name, sizeof (name));
+#endif
        for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
                if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name))
                        index = i;
@@ -1527,11 +1543,13 @@ void COM_ChangeGameTypeForGameDirs(void)
 
 static void COM_SetGameType(int index)
 {
+       static char gamenetworkfilternamebuffer[64];
        int i, t;
        if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0])))
                index = 0;
        gamemode = gamemode_info[index].mode;
        gamename = gamemode_info[index].gamename;
+       gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername;
        gamedirname1 = gamemode_info[index].gamedirname1;
        gamedirname2 = gamemode_info[index].gamedirname2;
        gamescreenshotname = gamemode_info[index].gamescreenshotname;
@@ -1540,7 +1558,9 @@ static void COM_SetGameType(int index)
        if (gamemode == com_startupgamemode)
        {
                if((t = COM_CheckParm("-customgamename")) && t + 1 < com_argc)
-                       gamename = com_argv[t+1];
+                       gamename = gamenetworkfiltername = com_argv[t+1];
+               if((t = COM_CheckParm("-customgamenetworkfiltername")) && t + 1 < com_argc)
+                       gamenetworkfiltername = com_argv[t+1];
                if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < com_argc)
                        gamedirname1 = com_argv[t+1];
                if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < com_argc)
@@ -1562,6 +1582,20 @@ static void COM_SetGameType(int index)
                Con_Printf(" %s", fs_gamedirs[i]);
        }
        Con_Printf("\n");
+
+       if (strchr(gamenetworkfiltername, ' '))
+       {
+               char *s;
+               // if there are spaces in the game's network filter name it would
+               // cause parse errors in getservers in dpmaster, so we need to replace
+               // them with _ characters
+               strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer));
+               while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL)
+                       *s = '_';
+               gamenetworkfiltername = gamenetworkfilternamebuffer;
+       }
+
+       Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername);
 }
 
 
@@ -1586,13 +1620,22 @@ void COM_Init_Commands (void)
                if (strstr(com_argv[j], " "))
                {
                        // arg contains whitespace, store quotes around it
+                       // This condition checks whether we can allow to put
+                       // in two quote characters.
+                       if (n >= ((int)sizeof(com_cmdline) - 2))
+                               break;
                        com_cmdline[n++] = '\"';
-                       while ((n < ((int)sizeof(com_cmdline) - 1)) && com_argv[j][i])
+                       // This condition checks whether we can allow one
+                       // more character and a quote character.
+                       while ((n < ((int)sizeof(com_cmdline) - 2)) && com_argv[j][i])
+                               // FIXME: Doesn't quote special characters.
                                com_cmdline[n++] = com_argv[j][i++];
                        com_cmdline[n++] = '\"';
                }
                else
                {
+                       // This condition checks whether we can allow one
+                       // more character.
                        while ((n < ((int)sizeof(com_cmdline) - 1)) && com_argv[j][i])
                                com_cmdline[n++] = com_argv[j][i++];
                }
@@ -1992,16 +2035,20 @@ char *InfoString_GetValue(const char *buffer, const char *key, char *value, size
        }
        while (buffer[pos] == '\\')
        {
-               if (!memcmp(buffer + pos+1, key, keylength))
+               if (!memcmp(buffer + pos+1, key, keylength) &&
+                               (buffer[pos+1 + keylength] == 0 ||
+                                buffer[pos+1 + keylength] == '\\'))
                {
-                       for (pos++;buffer[pos] && buffer[pos] != '\\';pos++);
-                       pos++;
+                       pos += 1 + keylength;           // Skip \key
+                       if (buffer[pos] == '\\') pos++; // Skip \ before value.
                        for (j = 0;buffer[pos+j] && buffer[pos+j] != '\\' && j < (int)valuelength - 1;j++)
                                value[j] = buffer[pos+j];
                        value[j] = 0;
                        return value;
                }
+               if (buffer[pos] == '\\') pos++; // Skip \ before value.
                for (pos++;buffer[pos] && buffer[pos] != '\\';pos++);
+               if (buffer[pos] == '\\') pos++; // Skip \ before value.
                for (pos++;buffer[pos] && buffer[pos] != '\\';pos++);
        }
        // if we reach this point the key was not found
@@ -2034,24 +2081,29 @@ void InfoString_SetValue(char *buffer, size_t bufferlength, const char *key, con
        }
        while (buffer[pos] == '\\')
        {
-               if (!memcmp(buffer + pos+1, key, keylength))
+               if (!memcmp(buffer + pos+1, key, keylength) &&
+                               (buffer[pos+1 + keylength] == 0 ||
+                                buffer[pos+1 + keylength] == '\\'))
                        break;
-               for (pos++;buffer[pos] && buffer[pos] != '\\';pos++);
-               for (pos++;buffer[pos] && buffer[pos] != '\\';pos++);
+               if (buffer[pos] == '\\') pos++; // Skip \ before value.
+               for (;buffer[pos] && buffer[pos] != '\\';pos++);
+               if (buffer[pos] == '\\') pos++; // Skip \ before value.
+               for (;buffer[pos] && buffer[pos] != '\\';pos++);
        }
        // if we found the key, find the end of it because we will be replacing it
        pos2 = pos;
        if (buffer[pos] == '\\')
        {
-               for (pos2++;buffer[pos2] && buffer[pos2] != '\\';pos2++);
-               for (pos2++;buffer[pos2] && buffer[pos2] != '\\';pos2++);
+               pos2 += 1 + keylength;  // Skip \key
+               if (buffer[pos2] == '\\') pos2++; // Skip \ before value.
+               for (;buffer[pos2] && buffer[pos2] != '\\';pos2++);
        }
        if (bufferlength <= pos + 1 + strlen(key) + 1 + strlen(value) + strlen(buffer + pos2))
        {
                Con_Printf("InfoString_SetValue: no room for \"%s\" \"%s\" in infostring\n", key, value);
                return;
        }
-       if (value && value[0])
+       if (value[0])
        {
                // set the key/value and append the remaining text
                char tempbuffer[MAX_INPUTLINE];
@@ -2254,7 +2306,7 @@ size_t base64_encode(unsigned char *buf, size_t buflen, size_t outbuflen)
        for(i = blocks; i > 0; )
        {
                --i;
-               base64_3to4(buf + 3*i, buf + 4*i, buflen - 3*i);
+               base64_3to4(buf + 3*i, buf + 4*i, (int)(buflen - 3*i));
        }
        return blocks * 4;
 }