char com_token[MAX_INPUTLINE];
int com_argc;
const char **com_argv;
+int com_selffd = -1;
gamemode_t gamemode;
const char *gamename;
typedef struct gamemode_info_s
{
- const char* prog_name;
- const char* cmdline;
- const char* gamename;
- const char* gamedirname1;
- const char* gamedirname2;
- const char* gamescreenshotname;
- const char* gameuserdirname;
+ const char* prog_name; // not null
+ const char* cmdline; // not null
+ const char* gamename; // not null
+ const char* gamedirname1; // not null
+ const char* gamedirname2; // null
+ const char* gamescreenshotname; // not nul
+ const char* gameuserdirname; // not null
} gamemode_info_t;
static const gamemode_info_t gamemode_info [GAME_COUNT] =
{ "omnicide", "-omnicide", "Blood Omnicide", "kain", NULL, "omnicide", "omnicide" },
// GAME_STEELSTORM
// COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
-{ "steelstorm", "-steelstorm", "Steel Storm", "gamedata", NULL, "steelstorm", "steelstorm" },
+{ "steelstorm", "-steelstorm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" },
};
void COM_InitGameType (void)
{
char name [MAX_OSPATH];
unsigned int i;
+ int t;
FS_StripExtension (com_argv[0], name, sizeof (name));
COM_ToLowerString (name, name, sizeof (name));
gamedirname2 = gamemode_info[gamemode].gamedirname2;
gamescreenshotname = gamemode_info[gamemode].gamescreenshotname;
gameuserdirname = gamemode_info[gamemode].gameuserdirname;
+
+ if((t = COM_CheckParm("-customgamename")) && t + 1 < com_argc)
+ gamename = com_argv[t+1];
+ if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < com_argc)
+ gamedirname1 = com_argv[t+1];
+ if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < com_argc)
+ gamedirname2 = *com_argv[t+1] ? com_argv[t+1] : NULL;
+ if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < com_argc)
+ gamescreenshotname = com_argv[t+1];
+ if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < com_argc)
+ gameuserdirname = com_argv[t+1];
}