#include "quakedef.h"
-cvar_t registered = {0, "registered","0", "indicates if this is running registered quake (whether gfx/qpop.lmp was found)"};
+cvar_t registered = {0, "registered","0", "indicates if this is running registered quake (whether gfx/pop.lmp was found)"};
cvar_t cmdline = {0, "cmdline","0", "contains commandline the engine was launched with"};
-extern qboolean fs_modified; // set true if using non-id files
-
char com_token[MAX_INPUTLINE];
int com_argc;
const char **com_argv;
// GAME_DEFEATINDETAIL2
// COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
{ "did2", "-did2", "Defeat In Detail 2", "data", NULL, "did2_", "did2" },
+// GAME_DARSANA
+// COMMANDLINEOPTION: Game: -darsana runs the game Darsana
+{ "darsana", "-darsana", "Darsana", "ddata", NULL, "darsana", "darsana" },
+// GAME_CONTAGIONTHEORY
+// COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
+{ "contagiontheory", "-contagiontheory", "Contagion Theory", "ctdata", NULL, "ct", "contagiontheory" },
};
void COM_InitGameType (void)