This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
extern float (*LittleFloat) (float l);
#endif
+unsigned int BuffBigLong (const qbyte *buffer);
+unsigned short BuffBigShort (const qbyte *buffer);
+unsigned int BuffLittleLong (const qbyte *buffer);
+unsigned short BuffLittleShort (const qbyte *buffer);
+
+
//============================================================================
void MSG_WriteChar (sizebuf_t *sb, int c);
extern qboolean msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
-int MSG_ReadShort (void);
-int MSG_ReadLong (void);
-float MSG_ReadFloat (void);
+int MSG_ReadLittleShort (void);
+int MSG_ReadBigShort (void);
+int MSG_ReadLittleLong (void);
+int MSG_ReadBigLong (void);
+float MSG_ReadLittleFloat (void);
+float MSG_ReadBigFloat (void);
char *MSG_ReadString (void);
+int MSG_ReadBytes (int numbytes, unsigned char *out);
#define MSG_ReadChar() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (signed char)net_message.data[msg_readcount++])
#define MSG_ReadByte() (msg_readcount >= net_message.cursize ? (msg_badread = true, -1) : (unsigned char)net_message.data[msg_readcount++])
+#define MSG_ReadShort MSG_ReadLittleShort
+#define MSG_ReadLong MSG_ReadLittleLong
+#define MSG_ReadFloat MSG_ReadLittleFloat
float MSG_ReadCoord (void);
#define MSG_ReadVector(v) {(v)[0] = MSG_ReadCoord();(v)[1] = MSG_ReadCoord();(v)[2] = MSG_ReadCoord();}
-extern int dpprotocol;
-
//============================================================================
extern char com_token[1024];
-int COM_ParseToken (const char **data);
+int COM_ParseToken(const char **datapointer, int returnnewline);
extern int com_argc;
extern const char **com_argv;
#define GAME_HIPNOTIC 1
#define GAME_ROGUE 2
#define GAME_NEHAHRA 3
-#define GAME_NEXIUZ 4
+#define GAME_NEXUIZ 4
#define GAME_TRANSFUSION 5
+#define GAME_GOODVSBAD2 6
+#define GAME_TEU 7
+#define GAME_BATTLEMECH 8
+#define GAME_ZYMOTIC 9
extern int gamemode;
extern char *gamename;
extern char *gamedirname;
extern char com_modname[MAX_OSPATH];
-// LordHavoc: useful...
-void COM_ToLowerString(const char *in, char *out);
-void COM_ToUpperString(const char *in, char *out);
+void COM_ToLowerString (const char *in, char *out, size_t size_out);
+void COM_ToUpperString (const char *in, char *out, size_t size_out);
int COM_StringBeginsWith(const char *s, const char *match);
+int COM_ReadAndTokenizeLine(const char **text, char **argv, int maxargc, char *tokenbuf, int tokenbufsize);
+
typedef struct stringlist_s
{
struct stringlist_s *next;
stringlist_t *listdirectory(char *path);
void freedirectory(stringlist_t *list);
+char *SearchInfostring(const char *infostring, const char *key);
+
+
+// strlcat and strlcpy, from OpenBSD
+// Most (all?) BSDs already have them
+#if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+
+/*
+ * Appends src to string dst of size siz (unlike strncat, siz is the
+ * full size of dst, not space left). At most siz-1 characters
+ * will be copied. Always NUL terminates (unless siz <= strlen(dst)).
+ * Returns strlen(src) + MIN(siz, strlen(initial dst)).
+ * If retval >= siz, truncation occurred.
+ */
+size_t strlcat(char *dst, const char *src, size_t siz);
+
+/*
+ * Copy src to string dst of size siz. At most siz-1 characters
+ * will be copied. Always NUL terminates (unless siz == 0).
+ * Returns strlen(src); if retval >= siz, truncation occurred.
+ */
+size_t strlcpy(char *dst, const char *src, size_t siz);
+
+#endif // #if !defined(__OpenBSD__) && !defined(__NetBSD__) && !defined(__FreeBSD__)
+
#endif