extern int gamemode;
extern char *gamename;
+extern char com_modname[MAX_OSPATH];
// LordHavoc: useful...
void COM_ToLowerString(const char *in, char *out);
char *text;
} stringlist_t;
-int matchpattern(char *in, char *pattern);
+int matchpattern(char *in, char *pattern, int caseinsensitive);
stringlist_t *listdirectory(char *path);
void freedirectory(stringlist_t *list);