]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - console.c
Nevermind, we can't remove that STX char... just add \{3} for our purposes
[xonotic/darkplaces.git] / console.c
index 5724d75e865b08672f17540e111a82749fda005a..a54cd62974caf6b1fb6a8120841d27831e407c26 100644 (file)
--- a/console.c
+++ b/console.c
@@ -1063,7 +1063,7 @@ void Con_MaskPrint(int additionalmask, const char *msg)
                        line[index++] = STRING_COLOR_DEFAULT + '0';
                        // special color codes for chat messages must always come first
                        // for Con_PrintToHistory to work properly
-                       if (*msg == 1 || *msg == 2)
+                       if (*msg == 1 || *msg == 2 || *msg == 3)
                        {
                                // play talk wav
                                if (*msg == 1)
@@ -1072,7 +1072,7 @@ void Con_MaskPrint(int additionalmask, const char *msg)
                                        {
                                                if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                                {
-                                                       if(msg[1] == '\r' && cl.foundtalk2wav) // if carriage return is in the string, it is a tell message
+                                                       if(msg[1] == '\r' && cl.foundtalk2wav)
                                                                S_LocalSound ("sound/misc/talk2.wav");
                                                        else
                                                                S_LocalSound ("sound/misc/talk.wav");
@@ -1086,7 +1086,12 @@ void Con_MaskPrint(int additionalmask, const char *msg)
                                                }
                                        }
                                }
-                               mask = CON_MASK_CHAT;
+                               
+                               // Send to chatbox for say/tell (1) and messages (3)
+                               // 3 is just so that a message can be sent to the chatbox without a sound.
+                               if (*msg == 1 || *msg == 3)
+                                       mask = CON_MASK_CHAT;
+                               
                                line[index++] = STRING_COLOR_TAG;
                                line[index++] = '3';
                                msg++;