con_vislines = lines;
+ r_draw2d_force = true;
+
// draw the background
alpha = cls.signon == SIGNONS ? scr_conalpha.value : 1.0f; // always full alpha when not in game
if(alpha > 0)
// draw the input prompt, user text, and cursor if desired
Con_DrawInput ();
+
+ r_draw2d_force = false;
}
/*