- DrawQ_Pic(0, lines - vid_conheight.integer, scr_conbrightness.value >= 0.01f ? Draw_CachePic ("gfx/conback") : NULL, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0, 0); // always full alpha when not in game
- DrawQ_String_Font(vid_conwidth.integer - DrawQ_TextWidth_Font(engineversion, 0, false, FONT_CONSOLE) * con_textsize.value, lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);
+ conbackpic = scr_conbrightness.value >= 0.01f ? Draw_CachePic("gfx/conback") : NULL;
+ if (conbackpic && conbackpic->tex != r_texture_notexture)
+ DrawQ_Pic(0, lines - vid_conheight.integer, conbackpic, vid_conwidth.integer, vid_conheight.integer, scr_conbrightness.value, scr_conbrightness.value, scr_conbrightness.value, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ else
+ DrawQ_Fill(0, lines - vid_conheight.integer, vid_conwidth.integer, vid_conheight.integer, 0.0f, 0.0f, 0.0f, cls.signon == SIGNONS ? scr_conalpha.value : 1.0f, 0); // always full alpha when not in game
+ DrawQ_String(vid_conwidth.integer - DrawQ_TextWidth(engineversion, 0, con_textsize.value, con_textsize.value, false, FONT_CONSOLE), lines - con_textsize.value, engineversion, 0, con_textsize.value, con_textsize.value, 1, 0, 0, 1, 0, NULL, true, FONT_CONSOLE);