]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - csprogs.c
implemented q3 shader keyword polygonoffset
[xonotic/darkplaces.git] / csprogs.c
index bb51c500407901a6684019106685cb94aa4169de..116381fc8154eb22b3ef17f9f8037f23ce380134 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -44,7 +44,28 @@ void CL_VM_Error (const char *format, ...)   //[515]: hope it will be never execut
 //     Host_AbortCurrentFrame();       //[515]: hmmm... if server says it needs csqc then client MUST disconnect
        Host_Error(va("CL_VM_Error: %s", errorstring));
 }
-
+void CL_VM_UpdateDmgGlobals (int dmg_take, int dmg_save, vec3_t dmg_origin)
+{
+       prvm_eval_t *val;
+       if(cl.csqc_loaded)
+       {
+               CSQC_BEGIN
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_take);
+               if(val)
+                       val->_float = dmg_take;
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_save);
+               if(val)
+                       val->_float = dmg_save;
+               val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.dmg_origin);
+               if(val)
+               {
+                       val->vector[0] = dmg_origin[0];
+                       val->vector[1] = dmg_origin[1];
+                       val->vector[2] = dmg_origin[2];
+               }
+               CSQC_END
+       }
+}
 //[515]: set globals before calling R_UpdateView, WEIRD CRAP
 static void CSQC_SetGlobals (void)
 {
@@ -232,6 +253,10 @@ qboolean CL_VM_InputEvent (qboolean pressed, int key)
 
 qboolean CL_VM_UpdateView (void)
 {
+       vec3_t emptyvector;
+       emptyvector[0] = 0;
+       emptyvector[1] = 0;
+       emptyvector[2] = 0;
 //     vec3_t oldangles;
        if(!cl.csqc_loaded)
                return false;
@@ -245,6 +270,8 @@ qboolean CL_VM_UpdateView (void)
                r_refdef.numlights = 0;
                PRVM_ExecuteProgram(prog->funcoffsets.CSQC_UpdateView, "QC function CSQC_UpdateView is missing");
                //VectorCopy(oldangles, cl.viewangles);
+               // Dresk : Reset Dmg Globals Here
+               CL_VM_UpdateDmgGlobals(0, 0, emptyvector);
        CSQC_END
        return true;
 }
@@ -446,7 +473,6 @@ void CL_VM_UpdateCoopDeathmatchGlobals (int gametype)
                CSQC_END
        }
 }
-
 float CL_VM_Event (float event)                //[515]: needed ? I'd say "YES", but don't know for what :D
 {
        float r = 0;