]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - csprogs.c
added PRVM_64 define which upgrades the QC VM to double precision
[xonotic/darkplaces.git] / csprogs.c
index 289f678c197f6280dbc04a9afcfbcd2c6798fd0e..ff6a0a1153ec0f5c03607c11516173eac29291da 100644 (file)
--- a/csprogs.c
+++ b/csprogs.c
@@ -11,7 +11,7 @@
 // Client prog handling
 //[515]: omg !!! optimize it ! a lot of hacks here and there also :P
 
-#define CSQC_RETURNVAL prog->globals.generic[OFS_RETURN]
+#define CSQC_RETURNVAL prog->globals.fp[OFS_RETURN]
 #define CSQC_BEGIN
 #define CSQC_END
 
@@ -223,6 +223,7 @@ void CSQC_UpdateNetworkTimes(double newtime, double oldtime)
 //[515]: set globals before calling R_UpdateView, WEIRD CRAP
 static void CSQC_SetGlobals (void)
 {
+       vec3_t pmove_org;
        prvm_prog_t *prog = CLVM_prog;
        CSQC_BEGIN
                PRVM_clientglobalfloat(time) = cl.time;
@@ -239,7 +240,8 @@ static void CSQC_SetGlobals (void)
                // LordHavoc: Spike says not to do this, but without pmove_org the
                // CSQC is useless as it can't alter the view origin without
                // completely replacing it
-               Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, PRVM_clientglobalvector(pmove_org));
+               Matrix4x4_OriginFromMatrix(&cl.entities[cl.viewentity].render.matrix, pmove_org);
+               VectorCopy(pmove_org, PRVM_clientglobalvector(pmove_org));
                VectorCopy(cl.movement_velocity, PRVM_clientglobalvector(pmove_vel));
                PRVM_clientglobalfloat(pmove_onground) = cl.onground;
                PRVM_clientglobalfloat(pmove_inwater) = cl.inwater;
@@ -348,7 +350,7 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
 
        // set up the animation data
        VM_GenerateFrameGroupBlend(prog, ed->priv.server->framegroupblend, ed);
-       VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model);
+       VM_FrameBlendFromFrameGroupBlend(ed->priv.server->frameblend, ed->priv.server->framegroupblend, model, cl.time);
        VM_UpdateEdictSkeleton(prog, ed, model, ed->priv.server->frameblend);
        if (PRVM_clientedictfloat(ed, shadertime)) // hack for csprogs.dat files that do not set shadertime, leaves the value at entity spawn time
                entrender->shadertime = PRVM_clientedictfloat(ed, shadertime);
@@ -357,6 +359,15 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
        if (renderflags & RF_USETRANSPARENTOFFSET)
                entrender->transparent_offset = PRVM_clientglobalfloat(transparent_offset);
 
+       // model light
+       if (renderflags & RF_MODELLIGHT)
+       {
+               if (PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient); else VectorClear(entrender->modellight_ambient);
+               if (PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse); else VectorClear(entrender->modellight_diffuse);
+               if (PRVM_clientedictvector(ed, modellight_dir))     VectorCopy(PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir);    else VectorClear(entrender->modellight_lightdir);
+               entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT;
+       }
+
        if(renderflags)
        {
                if(renderflags & RF_VIEWMODEL) entrender->flags |= RENDER_VIEWMODEL | RENDER_NODEPTHTEST;
@@ -364,6 +375,7 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
                if(renderflags & RF_WORLDOBJECT) entrender->flags |= RENDER_WORLDOBJECT;
                if(renderflags & RF_DEPTHHACK) entrender->flags |= RENDER_NODEPTHTEST;
                if(renderflags & RF_ADDITIVE) entrender->flags |= RENDER_ADDITIVE;
+               if(renderflags & RF_DYNAMICMODELLIGHT) entrender->flags |= RENDER_DYNAMICMODELLIGHT;
        }
 
        c = (int)PRVM_clientedictfloat(ed, colormap);
@@ -400,23 +412,13 @@ qboolean CSQC_AddRenderEdict(prvm_edict_t *ed, int edictnum)
                entrender->flags |= RENDER_ADDITIVE;
        if (entrender->effects & EF_DOUBLESIDED)
                entrender->flags |= RENDER_DOUBLESIDED;
+       if (entrender->effects & EF_DYNAMICMODELLIGHT)
+               entrender->flags |= RENDER_DYNAMICMODELLIGHT;
 
        // make the other useful stuff
        memcpy(entrender->framegroupblend, ed->priv.server->framegroupblend, sizeof(ed->priv.server->framegroupblend));
        CL_UpdateRenderEntity(entrender);
 
-       // model light
-       if (renderflags & RF_MODELLIGHT)
-       {
-               if(PRVM_clientedictvector(ed, modellight_ambient)) VectorCopy(PRVM_clientedictvector(ed, modellight_ambient), entrender->modellight_ambient);
-               if(PRVM_clientedictvector(ed, modellight_diffuse)) VectorCopy(PRVM_clientedictvector(ed, modellight_diffuse), entrender->modellight_diffuse);
-               if(PRVM_clientedictvector(ed, modellight_dir))     Matrix4x4_Transform3x3(&entrender->matrix, PRVM_clientedictvector(ed, modellight_dir), entrender->modellight_lightdir);
-               if (VectorLength2(entrender->modellight_lightdir) == 0)
-                       VectorSet(entrender->modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here
-               VectorNormalize(entrender->modellight_lightdir);
-               entrender->flags |= RENDER_CUSTOMIZEDMODELLIGHT;
-       }
-
        // override animation data with full control
        memcpy(entrender->frameblend, ed->priv.server->frameblend, sizeof(ed->priv.server->frameblend));
        if (ed->priv.server->skeleton.relativetransforms)
@@ -899,7 +901,7 @@ static void CLVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
        R_DecalSystem_Reset(&entrender->decalsystem);
        memset(entrender, 0, sizeof(*entrender));
        World_UnlinkEdict(ed);
-       memset(ed->fields.vp, 0, prog->entityfields * 4);
+       memset(ed->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
        VM_RemoveEdictSkeleton(prog, ed);
        World_Physics_RemoveFromEntity(&cl.world, ed);
        World_Physics_RemoveJointFromEntity(&cl.world, ed);