qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out);
void CL_LoadFrameGroupBlend(prvm_edict_t *ed, entity_render_t *entrender);
qboolean CL_VM_GetEntitySoundOrigin(int entnum, vec3_t out);
void CL_LoadFrameGroupBlend(prvm_edict_t *ed, entity_render_t *entrender);