/*
-this code written by Forest Hale, on 2004-10-17, and placed into public domain
+this code written by Ashley Rose Hale (LadyHavoc), on 2004-10-17, and placed into public domain
this implements Quadratic BSpline surfaces as seen in Quake3 by id Software
a small rant on misuse of the name 'bezier': many people seem to think that
// maps [4..8[ to 4
}
-float Squared3xCurveArea(const float *a, const float *control, const float *b, int components)
+static float Squared3xCurveArea(const float *a, const float *control, const float *b, int components)
{
#if 0
// mimicing the old behaviour with the new code...