fixed problems with playing on QW server caused by the use of _cl_name and similar...
[xonotic/darkplaces.git] / cvar.c
diff --git a/cvar.c b/cvar.c
index d3df0c4..98892d7 100644 (file)
--- a/cvar.c
+++ b/cvar.c
@@ -250,6 +250,28 @@ void Cvar_SetQuick_Internal (cvar_t *var, const char *value)
 #endif
        if ((var->flags & CVAR_USERINFO) && cls.state != ca_dedicated)
                CL_SetInfo(var->name, var->string, true, false, false, false);
+       else if ((var->flags & CVAR_NQUSERINFOHACK) && cls.state != ca_dedicated)
+       {
+               // update the cls.userinfo to have proper values for the
+               // silly nq config variables.
+               //
+               // this is done when these variables are changed rather than at
+               // connect time because if the user or code checks the userinfo and it
+               // holds weird values it may cause confusion...
+               if (!strcmp(var->name, "_cl_color"))
+               {
+                       CL_SetInfo("topcolor", va("%i", (var->integer >> 4) & 15), true, false, false, false);
+                       CL_SetInfo("bottomcolor", va("%i", (var->integer) & 15), true, false, false, false);
+               }
+               else if (!strcmp(var->name, "_cl_rate"))
+                       CL_SetInfo("rate", va("%i", var->integer), true, false, false, false);
+               else if (!strcmp(var->name, "_cl_playerskin"))
+                       CL_SetInfo("playerskin", var->string, true, false, false, false);
+               else if (!strcmp(var->name, "_cl_playermodel"))
+                       CL_SetInfo("playermodel", var->string, true, false, false, false);
+               else if (!strcmp(var->name, "_cl_name"))
+                       CL_SetInfo("name", var->string, true, false, false, false);
+       }
 }
 
 void Cvar_SetQuick (cvar_t *var, const char *value)