]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - darkplaces-dedicated.vcproj
fix a few more redundancies with PRVM_64
[xonotic/darkplaces.git] / darkplaces-dedicated.vcproj
index 25b9013156a2197c1e33486bed83e06a9100751b..b96bdd594a03f4a4456c684e61b22d8658da8e79 100755 (executable)
@@ -44,7 +44,7 @@
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"\r
+                               PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
                                MinimalRebuild="true"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="3"\r
                        <Tool\r
                                Name="VCCLCompilerTool"\r
                                Optimization="0"\r
-                               PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS"\r
+                               PreprocessorDefinitions="WIN32;WIN64;_DEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
                                MinimalRebuild="true"\r
                                BasicRuntimeChecks="3"\r
                                RuntimeLibrary="3"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="2"\r
                                EnableIntrinsicFunctions="true"\r
-                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"\r
+                               PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
                                RuntimeLibrary="2"\r
                                EnableFunctionLevelLinking="true"\r
                                UsePrecompiledHeader="0"\r
                                Name="VCCLCompilerTool"\r
                                Optimization="2"\r
                                EnableIntrinsicFunctions="true"\r
-                               PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS"\r
+                               PreprocessorDefinitions="WIN32;WIN64;NDEBUG;_WINDOWS;_FILE_OFFSET_BITS=64;__KERNEL_STRICT_NAMES"\r
                                RuntimeLibrary="2"\r
                                EnableFunctionLevelLinking="true"\r
                                UsePrecompiledHeader="0"\r
                                RelativePath=".\cl_dyntexture.c"\r
                                >\r
                        </File>\r
-                       <File\r
-                               RelativePath=".\cl_gecko.c"\r
-                               >\r
-                       </File>\r
                        <File\r
                                RelativePath=".\cl_input.c"\r
                                >\r
                                RelativePath=".\server.h"\r
                                >\r
                        </File>\r
+                       <File\r
+                               RelativePath=".\shader_glsl.h"\r
+                               >\r
+                       </File>\r
+                       <File\r
+                               RelativePath=".\shader_hlsl.h"\r
+                               >\r
+                       </File>\r
                        <File\r
                                RelativePath=".\snd_main.h"\r
                                >\r