]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - darkplaces-sdl.dev
Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / darkplaces-sdl.dev
index d7d4e17094d6c24cadb85c59bb25643b8b80d90e..4ead20d932392605d326f08ceaba9e003bee9d76 100755 (executable)
@@ -1,24 +1,24 @@
 [Project]\r
-FileName=darkplaces.dev\r
+FileName=darkplaces-sdl.dev\r
 Name=DarkPlaces\r
-UnitCount=166\r
+UnitCount=183\r
 Type=0\r
 Ver=1\r
 ObjFiles=\r
-Includes=\r
-Libs=\r
+Includes=C:\Dev-Cpp\SDL\include;C:\Dev-Cpp\SDL\include\SDL\r
+Libs=C:\Dev-Cpp\SDL\lib\r
 PrivateResource=darkplaces_private.rc\r
 ResourceIncludes=\r
 MakeIncludes=\r
-Compiler=-Wall -O2 -fno-strict-aliasing -ffast-math -funroll-loops -D_GNU_SOURCE=1 -Dmain=SDL_main_@@__@@_\r
+Compiler=-Wall -O2 -fno-strict-aliasing -ffast-math -funroll-loops -D_GNU_SOURCE=1 -Dmain=SDL_main -D_FILE_OFFSET_BITS=64 -D__KERNEL_STRICT_NAMES_@@__@@_\r
 CppCompiler=\r
-Linker=-lws2_32 -luser32 -lgdi32 -lcomctl32 -Wl,--large-address-aware -lmingw32 -lSDLmain -lSDL  -mwindows_@@__@@_\r
+Linker=-lwinmm -lws2_32 -luser32 -lgdi32 -lcomctl32 -Wl,--large-address-aware -lmingw32 -lSDLmain -lSDL  -mwindows_@@__@@_\r
 IsCpp=0\r
-Icon=darkplaces-sdl.ico\r
+Icon=\r
 ExeOutput=\r
 ObjectOutput=\r
 OverrideOutput=1\r
-OverrideOutputName=darkplaces.exe\r
+OverrideOutputName=darkplaces-sdl.exe\r
 HostApplication=\r
 Folders="Header Files","Source Files"\r
 CommandLine=\r
@@ -1707,3 +1707,273 @@ Priority=1000
 OverrideBuildCmd=0\r
 BuildCmd=\r
 \r
+[Unit167]\r
+FileName=cap_ogg.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit168]\r
+FileName=cap_ogg.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit169]\r
+FileName=cap_avi.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit170]\r
+FileName=cap_avi.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit175]\r
+FileName=hmac.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit179]\r
+FileName=ft2_fontdefs.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit181]\r
+FileName=utf8lib.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit182]\r
+FileName=bih.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit185]\r
+FileName=timing.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit186]\r
+FileName=vid_agl_mackeys.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit187]\r
+FileName=vid_wgl.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit188]\r
+FileName=clvm_cmds.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit189]\r
+FileName=darkplaces_private.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit190]\r
+FileName=SDLMain.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit191]\r
+FileName=snd_3dras.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit192]\r
+FileName=snd_3dras_typedefs.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit193]\r
+FileName=timing.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit194]\r
+FileName=vid_agl_mackeys.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit174]\r
+FileName=hmac.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit178]\r
+FileName=ft2.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit180]\r
+FileName=ft2.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit177]\r
+FileName=ft2_defs.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit172]\r
+FileName=SDLMain.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit173]\r
+FileName=timing.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit171]\r
+FileName=clvm_cmds.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit176]\r
+FileName=utf8lib.h\r
+CompileCpp=0\r
+Folder=Header Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r
+[Unit183]\r
+FileName=bih.c\r
+CompileCpp=0\r
+Folder=Source Files\r
+Compile=1\r
+Link=1\r
+Priority=1000\r
+OverrideBuildCmd=0\r
+BuildCmd=\r
+\r