<ClCompile Include="cd_win.c" />\r
<ClCompile Include="cl_collision.c" />\r
<ClCompile Include="cl_demo.c" />\r
- <ClCompile Include="cl_dyntexture.c" />\r
<ClCompile Include="cl_input.c" />\r
<ClCompile Include="cl_main.c" />\r
<ClCompile Include="cl_parse.c" />\r
<ClCompile Include="csprogs.c" />\r
<ClCompile Include="curves.c" />\r
<ClCompile Include="cvar.c" />\r
- <ClCompile Include="dpsoftrast.c" />\r
<ClCompile Include="dpvsimpledecode.c" />\r
<ClCompile Include="filematch.c" />\r
<ClCompile Include="fractalnoise.c" />\r
<ClInclude Include="cap_ogg.h" />\r
<ClInclude Include="cdaudio.h" />\r
<ClInclude Include="cl_collision.h" />\r
- <ClInclude Include="cl_dyntexture.h" />\r
<ClInclude Include="cl_gecko.h" />\r
<ClInclude Include="cl_screen.h" />\r
<ClInclude Include="cl_video.h" />\r
<ClInclude Include="csprogs.h" />\r
<ClInclude Include="curves.h" />\r
<ClInclude Include="cvar.h" />\r
- <ClInclude Include="dpsoftrast.h" />\r
<ClInclude Include="dpvsimpledecode.h" />\r
<ClInclude Include="draw.h" />\r
<ClInclude Include="fs.h" />\r
<ClInclude Include="palette.h" />\r
<ClInclude Include="polygon.h" />\r
<ClInclude Include="portals.h" />\r
+ <ClInclude Include="prvm_offsets.h" />\r
<ClInclude Include="pr_comp.h" />\r
<ClInclude Include="progdefs.h" />\r
<ClInclude Include="progs.h" />\r
<ClInclude Include="screen.h" />\r
<ClInclude Include="server.h" />\r
<ClInclude Include="shader_glsl.h" />\r
- <ClInclude Include="shader_hlsl.h" />\r
<ClInclude Include="snd_main.h" />\r
<ClInclude Include="snd_ogg.h" />\r
<ClInclude Include="snd_wav.h" />\r