]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - darkplaces.txt
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / darkplaces.txt
index d5590061baa34b382f7e0c4c6d4ac9fb076bcd40..569879c35d30a655dab05bc234c4f2a1499a8e3f 100644 (file)
@@ -7,7 +7,7 @@ DarkPlaces engine is the result, I hope everyone likes it.
 
 I am not very good at writing documentation, so this readme is organized as a feature list, with information on each feature, I hope it is still adequate documentation.
 
-If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address lordhavoc ghdigital com (add @ and . characters as appropriate)
+If you have any suggestions for features to document in detail in the readme or any other questions/comments/bugreports/suggestions/etc, send me an email with the address darkplacesengine gmail com (add @ and . characters as appropriate)
 
 
 
@@ -396,22 +396,38 @@ cl_beams_polygons                                 1                   use beam p
 cl_beams_quakepositionhack                        1                   makes your lightning gun appear to fire from your waist (as in Quake and QuakeWorld)
 cl_bob                                            0.02                view bobbing amount
 cl_bobcycle                                       0.6                 view bobbing speed
+cl_bob2                                           0                   sideways view bobbing amount
+cl_bob2cycle                                      0.6                 sideways view bobbing speed
+cl_bob2smooth                                     0.05                how fast the view goes back when you stop touching the ground
+cl_bobfall                                        0                   how much the view swings down when falling (influenced by the speed you hit the ground with)
+cl_bobfallcycle                                   3                   speed of the bobfall swing
+cl_bobfallspeed                                   200                 necessary amount of speed for bob-falling to occur
 cl_bobmodel                                       1                   enables gun bobbing
 cl_bobmodel_side                                  0.05                gun bobbing sideways sway amount
 cl_bobmodel_speed                                 7                   gun bobbing speed
 cl_bobmodel_up                                    0.02                gun bobbing upward movement amount
-cl_leanmodel_side                                 1                   enables gun leaning sideways
-cl_leanmodel_side_speed                           15                  gun leaning sideways speed
-cl_leanmodel_side_limit                           5                   gun leaning sideways limit
-cl_leanmodel_up                                   1                   enables gun leaning upward
-cl_leanmodel_up_speed                             10                  gun leaning upward speed
-cl_leanmodel_up_limit                             2.5                 gun leaning upward limit
-cl_followmodel_side                               1                   enables gun following sideways
-cl_followmodel_side_speed                         15                  gun following sideways speed
-cl_followmodel_side_limit                         1                   gun following sideways limit
-cl_followmodel_up                                 1                   enables gun following upward
-cl_followmodel_up_speed                           10                  gun following upward speed
-cl_followmodel_up_limit                           0.5                 gun following upward limit
+cl_leanmodel                                      0                   enables gun leaning
+cl_leanmodel_side_speed                           0.7                 gun leaning sideways speed
+cl_leanmodel_side_limit                           35                  gun leaning sideways limit
+cl_leanmodel_side_highpass1                       30                  gun leaning sideways pre-highpass in 1/s
+cl_leanmodel_side_highpass                        3                   gun leaning sideways highpass in 1/s
+cl_leanmodel_side_lowpass                         20                  gun leaning sideways lowpass in 1/s
+cl_leanmodel_up_speed                             0.65                gun leaning upward speed
+cl_leanmodel_up_limit                             50                  gun leaning upward limit
+cl_leanmodel_up_highpass1                         5                   gun leaning upward pre-highpass in 1/s
+cl_leanmodel_up_highpass                          15                  gun leaning upward highpass in 1/s
+cl_leanmodel_up_lowpass                           20                  gun leaning upward lowpass in 1/s
+cl_followmodel                                    0                   enables gun following
+cl_followmodel_side_speed                         0.25                gun following sideways speed
+cl_followmodel_side_limit                         6                   gun following sideways limit
+cl_followmodel_side_highpass1                     30                  gun following sideways pre-highpass in 1/s
+cl_followmodel_side_highpass                      5                   gun following sideways highpass in 1/s
+cl_followmodel_side_lowpass                       10                  gun following sideways lowpass in 1/s
+cl_followmodel_up_speed                           0.5                 gun following upward speed
+cl_followmodel_up_limit                           5                   gun following upward limit
+cl_followmodel_up_highpass1                       60                  gun following upward pre-highpass in 1/s
+cl_followmodel_up_highpass                        2                   gun following upward highpass in 1/s
+cl_followmodel_up_lowpass                         10                  gun following upward lowpass in 1/s
 cl_bobup                                          0.5                 view bobbing adjustment that makes the up or down swing of the bob last longer
 cl_capturevideo                                   0                   enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)
 cl_capturevideo_fps                               30                  how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)
@@ -1352,7 +1368,8 @@ Shader parameters for DP's own features:
   then align it in Radiant so only one of the animation frames can be seen on
   the surface, and specify "tcmod page 4 2 0.1". DP will then display the frames
   in order and the cycle will repeat every 0.8 seconds.
-
+- dppolygonoffset <factor> <offset>
+  This surface gets glPolygonOffset(factor, offset); useful for decals
 
 
 Thanks to: