float(string s) stof = #81;
+
void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox = #90;
vector() randomvec = #91;
vector(vector org) getlight = #92;
+vector(vector org, float lpflags) getlight2 = #92;
+const float LP_LIGHTMAP = 1;
+const float LP_RTWORLD = 2;
+const float LP_DYNLIGHT = 4;
+const float LP_COMPLETE = 7;
+
float(string name, string value) registercvar = #93;
float( float a, ... ) min = #94;
float( float b, ... ) max = #95;