]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - dpsoftrast.c
use CFLAGS_ODE on prvm_cmd.c because it checks ODE_DYNAMIC and ODE_STATIC defines
[xonotic/darkplaces.git] / dpsoftrast.c
index 0e125a915363c6918f4c019ffb31e71d81856742..b57129c1c9d1fac110198bc5d5e48444e9baa475 100644 (file)
@@ -492,7 +492,7 @@ static void DPSOFTRAST_Validate(DPSOFTRAST_State_Thread *thread, int mask)
        }
 }
 
-DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
+static DPSOFTRAST_Texture *DPSOFTRAST_Texture_GetByIndex(int index)
 {
        if (index >= 1 && index < dpsoftrast.texture_end && dpsoftrast.texture[index].bytes)
                return &dpsoftrast.texture[index];
@@ -660,7 +660,7 @@ void DPSOFTRAST_Texture_Free(int index)
        while (dpsoftrast.texture_end > 0 && dpsoftrast.texture[dpsoftrast.texture_end-1].bytes == NULL)
                dpsoftrast.texture_end--;
 }
-void DPSOFTRAST_Texture_CalculateMipmaps(int index)
+static void DPSOFTRAST_Texture_CalculateMipmaps(int index)
 {
        int i, x, y, z, w, layer0, layer1, row0, row1;
        unsigned char *o, *i0, *i1, *i2, *i3;
@@ -748,12 +748,12 @@ void DPSOFTRAST_Texture_UpdatePartial(int index, int mip, const unsigned char *p
                DPSOFTRAST_Flush();
        if (pixels)
        {
-               dst = texture->bytes + (blocky * texture->mipmap[0][2] + blockx) * 4;
+               dst = texture->bytes + texture->mipmap[0][1] +(-blocky * texture->mipmap[0][2] + blockx) * 4;
                while (blockheight > 0)
                {
+                       dst -= texture->mipmap[0][2] * 4;
                        memcpy(dst, pixels, blockwidth * 4);
                        pixels += blockwidth * 4;
-                       dst += texture->mipmap[0][2] * 4;
                        blockheight--;
                }
        }
@@ -766,7 +766,16 @@ void DPSOFTRAST_Texture_UpdateFull(int index, const unsigned char *pixels)
        if (texture->binds)
                DPSOFTRAST_Flush();
        if (pixels)
-               memcpy(texture->bytes, pixels, texture->mipmap[0][1]);
+       {
+               int i, stride = texture->mipmap[0][2]*4;
+               unsigned char *dst = texture->bytes + texture->mipmap[0][1];
+               for (i = texture->mipmap[0][3];i > 0;i--)
+               {
+                       dst -= stride;
+                       memcpy(dst, pixels, stride);
+                       pixels += stride;
+               }
+       }
        DPSOFTRAST_Texture_CalculateMipmaps(index);
 }
 int DPSOFTRAST_Texture_GetWidth(int index, int mip)
@@ -1269,9 +1278,10 @@ void DPSOFTRAST_CopyRectangleToTexture(int index, int mip, int tx, int ty, int s
        if (th > sh) th = sh;
        if (tw < 1 || th < 1)
                return;
-       sy1 = sheight - 1 - sy1;
+       sy1 = sheight - sy1 - th;
+       ty1 = theight - ty1 - th;
        for (y = 0;y < th;y++)
-               memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 - y) * swidth + sx1), tw*4);
+               memcpy(tpixels + ((ty1 + y) * twidth + tx1), spixels + ((sy1 + y) * swidth + sx1), tw*4);
        if (texture->mipmaps > 1)
                DPSOFTRAST_Texture_CalculateMipmaps(index);
 }
@@ -1304,7 +1314,8 @@ void DPSOFTRAST_SetTexture(int unitnum, int index)
        command->texture = texture;
 
        dpsoftrast.texbound[unitnum] = texture;
-       ATOMIC_ADD(texture->binds, dpsoftrast.numthreads);
+       if (texture)
+               ATOMIC_ADD(texture->binds, dpsoftrast.numthreads);
 }
 
 void DPSOFTRAST_SetVertexPointer(const float *vertex3f, size_t stride)
@@ -1653,7 +1664,7 @@ static void DPSOFTRAST_Fill4f(float *dst, const float *src, int size)
 }
 #endif
 
-void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
+static void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems, const float *inmatrix16f)
 {
 #ifdef SSE_POSSIBLE
        static const float identitymatrix[4][4] = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}};
@@ -1701,10 +1712,12 @@ void DPSOFTRAST_Vertex_Transform(float *out4f, const float *in4f, int numitems,
 #endif
 }
 
-void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
+#if 0
+static void DPSOFTRAST_Vertex_Copy(float *out4f, const float *in4f, int numitems)
 {
        memcpy(out4f, in4f, numitems * sizeof(float[4]));
 }
+#endif
 
 #ifdef SSE_POSSIBLE
 #define DPSOFTRAST_PROJECTVERTEX(out, in, viewportcenter, viewportscale) \
@@ -2005,7 +2018,7 @@ static float *DPSOFTRAST_Array_TransformProject(int outarray, int inarray, const
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
+static void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *zf)
 {
        int x;
        int startx = span->startx;
@@ -2032,7 +2045,7 @@ void DPSOFTRAST_Draw_Span_Begin(DPSOFTRAST_State_Thread *thread, const DPSOFTRAS
        }
 }
 
-void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
+static void DPSOFTRAST_Draw_Span_FinishBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, const unsigned char* RESTRICT in4ub)
 {
 #ifdef SSE_POSSIBLE
        int x;
@@ -2291,7 +2304,7 @@ static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, floa
        const unsigned char * RESTRICT pixel[4];
        int width = texture->mipmap[mip][2], height = texture->mipmap[mip][3];
        int wrapmask[2] = { width-1, height-1 };
-       pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
+       pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*width;
        if(texture->filter & DPSOFTRAST_TEXTURE_FILTER_LINEAR)
        {
                unsigned int tc[2] = { x * (width<<12) - 2048, y * (height<<12) - 2048};
@@ -2314,10 +2327,10 @@ static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, floa
                        tci1[0] &= wrapmask[0];
                        tci1[1] &= wrapmask[1];
                }
-               pixel[0] = pixelbase + 4 * (tci[1]*width+tci[0]);
-               pixel[1] = pixelbase + 4 * (tci[1]*width+tci1[0]);
-               pixel[2] = pixelbase + 4 * (tci1[1]*width+tci[0]);
-               pixel[3] = pixelbase + 4 * (tci1[1]*width+tci1[0]);
+               pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
+               pixel[1] = pixelbase + 4 * (tci[0] - tci[1]*width);
+               pixel[2] = pixelbase + 4 * (tci[0] - tci1[1]*width);
+               pixel[3] = pixelbase + 4 * (tci[0] - tci1[1]*width);
                c[0] = (pixel[0][0]*lerp[0]+pixel[1][0]*lerp[1]+pixel[2][0]*lerp[2]+pixel[3][0]*lerp[3])>>24;
                c[1] = (pixel[0][1]*lerp[0]+pixel[1][1]*lerp[1]+pixel[2][1]*lerp[2]+pixel[3][1]*lerp[3])>>24;
                c[2] = (pixel[0][2]*lerp[0]+pixel[1][2]*lerp[1]+pixel[2][2]*lerp[2]+pixel[3][2]*lerp[3])>>24;
@@ -2336,7 +2349,7 @@ static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, floa
                        tci[0] &= wrapmask[0];
                        tci[1] &= wrapmask[1];
                }
-               pixel[0] = pixelbase + 4 * (tci[1]*width+tci[0]);
+               pixel[0] = pixelbase + 4 * (tci[0] - tci[1]*width);
                c[0] = pixel[0][0];
                c[1] = pixel[0][1];
                c[2] = pixel[0][2];
@@ -2344,7 +2357,8 @@ static void DPSOFTRAST_Texture2DBGRA8(DPSOFTRAST_Texture *texture, int mip, floa
        }
 }
 
-void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
+#if 0
+static void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float * RESTRICT out4f, int texunitindex, int arrayindex, const float * RESTRICT zf)
 {
        int x;
        int startx = span->startx;
@@ -2379,7 +2393,7 @@ void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, cons
                return;
        }
        mip = triangle->mip[texunitindex];
-       pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0];
+       pixelbase = (unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
        // if this mipmap of the texture is 1 pixel, just fill it with that color
        if (texture->mipmap[mip][1] == 4)
        {
@@ -2401,7 +2415,7 @@ void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, cons
        flags = texture->flags;
        tcscale[0] = texture->mipmap[mip][2];
        tcscale[1] = texture->mipmap[mip][3];
-       tciwidth = texture->mipmap[mip][2];
+       tciwidth = -texture->mipmap[mip][2];
        tcimin[0] = 0;
        tcimin[1] = 0;
        tcimax[0] = texture->mipmap[mip][2]-1;
@@ -2540,8 +2554,9 @@ void DPSOFTRAST_Draw_Span_Texture2DVarying(DPSOFTRAST_State_Thread *thread, cons
                }
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
+static void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
 {
 #ifdef SSE_POSSIBLE
        int x;
@@ -2565,7 +2580,7 @@ void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread,
                return;
        }
        mip = triangle->mip[texunitindex];
-       pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0];
+       pixelbase = (const unsigned char *)texture->bytes + texture->mipmap[mip][0] + texture->mipmap[mip][1] - 4*texture->mipmap[mip][2];
        // if this mipmap of the texture is 1 pixel, just fill it with that color
        if (texture->mipmap[mip][1] == 4)
        {
@@ -2587,7 +2602,7 @@ void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread,
        if (filter)
                endtc = _mm_sub_ps(endtc, _mm_set1_ps(0.5f));
        endsubtc = _mm_cvtps_epi32(_mm_mul_ps(endtc, _mm_set1_ps(65536.0f)));
-       tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0)), 18), _mm_set1_epi32(4));
+       tcoffset = _mm_add_epi32(_mm_slli_epi32(_mm_sub_epi32(_mm_setzero_si128(), _mm_shuffle_epi32(tcsize, _MM_SHUFFLE(0, 0, 0, 0))), 18), _mm_set1_epi32(4));
        tcmax = _mm_packs_epi32(tcmask, tcmask);
        for (x = startx;x < endx;)
        {
@@ -2822,19 +2837,20 @@ void DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(DPSOFTRAST_State_Thread *thread,
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
+static void DPSOFTRAST_Draw_Span_TextureCubeVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char * RESTRICT out4ub, int texunitindex, int arrayindex, const float * RESTRICT zf)
 {
        // TODO: IMPLEMENT
        memset(out4ub + span->startx*4, 255, (span->startx - span->endx)*4);
 }
 
-float DPSOFTRAST_SampleShadowmap(const float *vector)
+static float DPSOFTRAST_SampleShadowmap(const float *vector)
 {
        // TODO: IMPLEMENT
        return 1.0f;
 }
 
-void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
+#if 0
+static void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, int arrayindex, const float *zf)
 {
        int x;
        int startx = span->startx;
@@ -2857,8 +2873,10 @@ void DPSOFTRAST_Draw_Span_MultiplyVarying(const DPSOFTRAST_State_Triangle * REST
                out4f[x*4+3] = in4f[x*4+3] * c[3];
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
+#if 0
+static void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, int arrayindex, const float *zf)
 {
        int x;
        int startx = span->startx;
@@ -2881,8 +2899,10 @@ void DPSOFTRAST_Draw_Span_Varying(const DPSOFTRAST_State_Triangle * RESTRICT tri
                out4f[x*4+3] = c[3];
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
+#if 0
+static void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f, const float *subcolor)
 {
        int x, startx = span->startx, endx = span->endx;
        float c[4], localcolor[4];
@@ -2902,8 +2922,10 @@ void DPSOFTRAST_Draw_Span_AddBloom(const DPSOFTRAST_State_Triangle * RESTRICT tr
                out4f[x*4+3] = ina4f[x*4+3] + c[3];
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
 {
        int x, startx = span->startx, endx = span->endx;
        for (x = startx;x < endx;x++)
@@ -2914,8 +2936,10 @@ void DPSOFTRAST_Draw_Span_MultiplyBuffers(const DPSOFTRAST_State_Triangle * REST
                out4f[x*4+3] = ina4f[x*4+3] * inb4f[x*4+3];
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
 {
        int x, startx = span->startx, endx = span->endx;
        for (x = startx;x < endx;x++)
@@ -2926,8 +2950,10 @@ void DPSOFTRAST_Draw_Span_AddBuffers(const DPSOFTRAST_State_Triangle * RESTRICT
                out4f[x*4+3] = ina4f[x*4+3] + inb4f[x*4+3];
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
+#if 0
+static void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *ina4f, const float *inb4f)
 {
        int x, startx = span->startx, endx = span->endx;
        float a, b;
@@ -2941,8 +2967,10 @@ void DPSOFTRAST_Draw_Span_MixBuffers(const DPSOFTRAST_State_Triangle * RESTRICT
                out4f[x*4+3] = ina4f[x*4+3] * a + inb4f[x*4+3] * b;
        }
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
+#if 0
+static void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, float *out4f, const float *in4f, const float *color)
 {
        int x, startx = span->startx, endx = span->endx;
        float localcolor[4], ilerp, lerp;
@@ -2960,10 +2988,11 @@ void DPSOFTRAST_Draw_Span_MixUniformColor(const DPSOFTRAST_State_Triangle * REST
                out4f[x*4+3] = in4f[x*4+3] * ilerp + localcolor[3] * lerp;
        }
 }
+#endif
 
 
 
-void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
+static void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, int arrayindex, const float *zf)
 {
 #ifdef SSE_POSSIBLE
        int x;
@@ -3010,7 +3039,7 @@ void DPSOFTRAST_Draw_Span_MultiplyVaryingBGRA8(const DPSOFTRAST_State_Triangle *
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
+static void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, int arrayindex, const float *zf)
 {
 #ifdef SSE_POSSIBLE
        int x;
@@ -3055,7 +3084,7 @@ void DPSOFTRAST_Draw_Span_VaryingBGRA8(const DPSOFTRAST_State_Triangle * RESTRIC
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
+static void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *subcolor)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3078,7 +3107,7 @@ void DPSOFTRAST_Draw_Span_AddBloomBGRA8(const DPSOFTRAST_State_Triangle * RESTRI
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3099,7 +3128,7 @@ void DPSOFTRAST_Draw_Span_MultiplyBuffersBGRA8(const DPSOFTRAST_State_Triangle *
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3120,7 +3149,8 @@ void DPSOFTRAST_Draw_Span_AddBuffersBGRA8(const DPSOFTRAST_State_Triangle * REST
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
+#if 0
+static void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub, const float *inbtintbgra)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3142,8 +3172,9 @@ void DPSOFTRAST_Draw_Span_TintedAddBuffersBGRA8(const DPSOFTRAST_State_Triangle
        }
 #endif
 }
+#endif
 
-void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
+static void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *ina4ub, const unsigned char *inb4ub)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3166,7 +3197,7 @@ void DPSOFTRAST_Draw_Span_MixBuffersBGRA8(const DPSOFTRAST_State_Triangle * REST
 #endif
 }
 
-void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
+static void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span, unsigned char *out4ub, const unsigned char *in4ub, const float *color)
 {
 #ifdef SSE_POSSIBLE
        int x, startx = span->startx, endx = span->endx;
@@ -3190,7 +3221,7 @@ void DPSOFTRAST_Draw_Span_MixUniformColorBGRA8(const DPSOFTRAST_State_Triangle *
 
 
 
-void DPSOFTRAST_VertexShader_Generic(void)
+static void DPSOFTRAST_VertexShader_Generic(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
@@ -3199,7 +3230,7 @@ void DPSOFTRAST_VertexShader_Generic(void)
                DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD1);
 }
 
-void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
        unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
@@ -3237,14 +3268,14 @@ void DPSOFTRAST_PixelShader_Generic(DPSOFTRAST_State_Thread *thread, const DPSOF
 
 
 
-void DPSOFTRAST_VertexShader_PostProcess(void)
+static void DPSOFTRAST_VertexShader_PostProcess(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0);
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD1, DPSOFTRAST_ARRAY_TEXCOORD4);
 }
 
-void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        // TODO: optimize!!  at the very least there is no reason to use texture sampling on the frame texture
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -3271,12 +3302,12 @@ void DPSOFTRAST_PixelShader_PostProcess(DPSOFTRAST_State_Thread *thread, const D
 
 
 
-void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
+static void DPSOFTRAST_VertexShader_Depth_Or_Shadow(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        // this is never called (because colormask is off when this shader is used)
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -3288,13 +3319,13 @@ void DPSOFTRAST_PixelShader_Depth_Or_Shadow(DPSOFTRAST_State_Thread *thread, con
 
 
 
-void DPSOFTRAST_VertexShader_FlatColor(void)
+static void DPSOFTRAST_VertexShader_FlatColor(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
 #ifdef SSE_POSSIBLE
        unsigned char * RESTRICT pixelmask = span->pixelmask;
@@ -3338,14 +3369,14 @@ void DPSOFTRAST_PixelShader_FlatColor(DPSOFTRAST_State_Thread *thread, const DPS
 
 
 
-void DPSOFTRAST_VertexShader_VertexColor(void)
+static void DPSOFTRAST_VertexShader_VertexColor(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_COLOR, DPSOFTRAST_ARRAY_COLOR);
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
 #ifdef SSE_POSSIBLE
        unsigned char * RESTRICT pixelmask = span->pixelmask;
@@ -3412,14 +3443,14 @@ void DPSOFTRAST_PixelShader_VertexColor(DPSOFTRAST_State_Thread *thread, const D
 
 
 
-void DPSOFTRAST_VertexShader_Lightmap(void)
+static void DPSOFTRAST_VertexShader_Lightmap(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
 }
 
-void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
 #ifdef SSE_POSSIBLE
        unsigned char * RESTRICT pixelmask = span->pixelmask;
@@ -3514,38 +3545,38 @@ void DPSOFTRAST_PixelShader_Lightmap(DPSOFTRAST_State_Thread *thread, const DPSO
 void DPSOFTRAST_VertexShader_LightDirection(void);
 void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span);
 
-void DPSOFTRAST_VertexShader_FakeLight(void)
+static void DPSOFTRAST_VertexShader_FakeLight(void)
 {
        DPSOFTRAST_VertexShader_LightDirection();
 }
 
-void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_FakeLight(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
 }
 
 
 
-void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
+static void DPSOFTRAST_VertexShader_LightDirectionMap_ModelSpace(void)
 {
        DPSOFTRAST_VertexShader_LightDirection();
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
 }
 
-void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightDirectionMap_ModelSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
 }
 
 
 
-void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
+static void DPSOFTRAST_VertexShader_LightDirectionMap_TangentSpace(void)
 {
        DPSOFTRAST_VertexShader_LightDirection();
        DPSOFTRAST_Array_Load(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_TEXCOORD4);
 }
 
-void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightDirectionMap_TangentSpace(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        DPSOFTRAST_PixelShader_LightDirection(thread, triangle, span);
 }
@@ -3842,7 +3873,6 @@ void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, cons
                                DPSOFTRAST_Vector3Normalize(eyenormal);
 
                                specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                               specular = pow(specular, 0.25f + SpecularPower * glosstex[3]);
                        }
                        else
                        {
@@ -3857,8 +3887,8 @@ void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, cons
                                DPSOFTRAST_Vector3Normalize(specularnormal);
 
                                specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                               specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
                        }
+                       specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
 
                        if (thread->shader_permutation & SHADERPERMUTATION_GLOW)
                        {
@@ -4047,7 +4077,7 @@ void DPSOFTRAST_PixelShader_LightDirection(DPSOFTRAST_State_Thread *thread, cons
 
 
 
-void DPSOFTRAST_VertexShader_LightSource(void)
+static void DPSOFTRAST_VertexShader_LightSource(void)
 {
        int i;
        int numvertices = dpsoftrast.numvertices;
@@ -4114,7 +4144,7 @@ void DPSOFTRAST_VertexShader_LightSource(void)
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD3, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelToLightM1);
 }
 
-void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
 #ifdef SSE_POSSIBLE
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -4252,7 +4282,6 @@ void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const D
                                DPSOFTRAST_Vector3Normalize(eyenormal);
 
                                specular = DPSOFTRAST_Vector3Dot(eyenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                               specular = pow(specular, 0.25f + SpecularPower * glosstex[3]);
                        }
                        else
                        {
@@ -4267,8 +4296,8 @@ void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const D
                                DPSOFTRAST_Vector3Normalize(specularnormal);
 
                                specular = DPSOFTRAST_Vector3Dot(surfacenormal, specularnormal);if (specular < 0.0f) specular = 0.0f;
-                               specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
                        }
+                       specular = pow(specular, 1.0f + SpecularPower * glosstex[3]);
 
                        if (thread->shader_permutation & SHADERPERMUTATION_CUBEFILTER)
                        {
@@ -4412,14 +4441,14 @@ void DPSOFTRAST_PixelShader_LightSource(DPSOFTRAST_State_Thread *thread, const D
 
 
 
-void DPSOFTRAST_VertexShader_Refraction(void)
+static void DPSOFTRAST_VertexShader_Refraction(void)
 {
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD4, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
        DPSOFTRAST_Array_Transform(DPSOFTRAST_ARRAY_TEXCOORD0, DPSOFTRAST_ARRAY_TEXCOORD0, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_TexMatrixM1);
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
        float z;
@@ -4501,7 +4530,7 @@ void DPSOFTRAST_PixelShader_Refraction(DPSOFTRAST_State_Thread *thread, const DP
 
 
 
-void DPSOFTRAST_VertexShader_Water(void)
+static void DPSOFTRAST_VertexShader_Water(void)
 {
        int i;
        int numvertices = dpsoftrast.numvertices;
@@ -4551,7 +4580,7 @@ void DPSOFTRAST_VertexShader_Water(void)
 }
 
 
-void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
        float z;
@@ -4669,12 +4698,12 @@ void DPSOFTRAST_PixelShader_Water(DPSOFTRAST_State_Thread *thread, const DPSOFTR
 
 
 
-void DPSOFTRAST_VertexShader_ShowDepth(void)
+static void DPSOFTRAST_VertexShader_ShowDepth(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        // TODO: IMPLEMENT
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -4686,12 +4715,12 @@ void DPSOFTRAST_PixelShader_ShowDepth(DPSOFTRAST_State_Thread *thread, const DPS
 
 
 
-void DPSOFTRAST_VertexShader_DeferredGeometry(void)
+static void DPSOFTRAST_VertexShader_DeferredGeometry(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        // TODO: IMPLEMENT
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -4703,12 +4732,12 @@ void DPSOFTRAST_PixelShader_DeferredGeometry(DPSOFTRAST_State_Thread *thread, co
 
 
 
-void DPSOFTRAST_VertexShader_DeferredLightSource(void)
+static void DPSOFTRAST_VertexShader_DeferredLightSource(void)
 {
        DPSOFTRAST_Array_TransformProject(DPSOFTRAST_ARRAY_POSITION, DPSOFTRAST_ARRAY_POSITION, dpsoftrast.uniform4f + 4*DPSOFTRAST_UNIFORM_ModelViewProjectionMatrixM1);
 }
 
-void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
+static void DPSOFTRAST_PixelShader_DeferredLightSource(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_State_Triangle * RESTRICT triangle, const DPSOFTRAST_State_Span * RESTRICT span)
 {
        // TODO: IMPLEMENT
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
@@ -4817,7 +4846,7 @@ static void DPSOFTRAST_Draw_DepthWrite(const DPSOFTRAST_State_Thread *thread, co
        }
 }
 
-void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
+static void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
 {
        int i;
        DPSOFTRAST_State_Triangle *triangle;
@@ -4839,7 +4868,7 @@ void DPSOFTRAST_Draw_ProcessSpans(DPSOFTRAST_State_Thread *thread)
        thread->numspans = 0;
 }
 
-DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;);
+DEFCOMMAND(22, Draw, int datasize; int starty; int endy; ATOMIC_COUNTER refcount; int clipped; int firstvertex; int numvertices; int numtriangles; float *arrays; int *element3i; unsigned short *element3s;)
 
 static void DPSOFTRAST_Interpret_Draw(DPSOFTRAST_State_Thread *thread, DPSOFTRAST_Command_Draw *command)
 {
@@ -5409,7 +5438,7 @@ void DPSOFTRAST_DrawTriangles(int firstvertex, int numvertices, int numtriangles
        }
 }
 
-DEFCOMMAND(23, SetRenderTargets, int width; int height;);
+DEFCOMMAND(23, SetRenderTargets, int width; int height;)
 static void DPSOFTRAST_Interpret_SetRenderTargets(DPSOFTRAST_State_Thread *thread, const DPSOFTRAST_Command_SetRenderTargets *command)
 {
        thread->validate |= DPSOFTRAST_VALIDATE_FB;