]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - dpsoftrast.h
Fix a bug with PRVM_64 where CSQC float stats were sent by aliasing to int64 and...
[xonotic/darkplaces.git] / dpsoftrast.h
index 007d4e366deef11d4d06b49c9cfec736546d8371..3f107a352a95680c6ec30915d9128f9a9dfc38a2 100644 (file)
@@ -139,6 +139,14 @@ typedef enum glsl_attrib_e
 }
 glsl_attrib;
 
+typedef enum shaderlanguage_e
+{
+       SHADERLANGUAGE_GLSL,
+       SHADERLANGUAGE_HLSL,
+       SHADERLANGUAGE_COUNT
+}
+shaderlanguage_t;
+
 // this enum selects which of the glslshadermodeinfo entries should be used
 typedef enum shadermode_e
 {
@@ -157,7 +165,6 @@ typedef enum shadermode_e
        SHADERMODE_LIGHTSOURCE, ///< (lightsource) use directional pixel shading from light source (rtlight)
        SHADERMODE_REFRACTION, ///< refract background (the material is rendered normally after this pass)
        SHADERMODE_WATER, ///< refract background and reflection (the material is rendered normally after this pass)
-       SHADERMODE_SHOWDEPTH, ///< (debugging) renders depth as color
        SHADERMODE_DEFERREDGEOMETRY, ///< (deferred) render material properties to screenspace geometry buffers
        SHADERMODE_DEFERREDLIGHTSOURCE, ///< (deferred) use directional pixel shading from light source (rtlight) on screenspace geometry buffers
        SHADERMODE_COUNT
@@ -197,7 +204,8 @@ typedef enum shaderpermutation_e
        SHADERPERMUTATION_DEPTHRGB = 1<<28, ///< read/write depth values in RGB color coded format for older hardware without depth samplers
        SHADERPERMUTATION_ALPHAGEN_VERTEX = 1<<29, ///< alphaGen vertex
        SHADERPERMUTATION_SKELETAL = 1<<30, ///< (skeletal models) use skeletal matrices to deform vertices (gpu-skinning)
-       SHADERPERMUTATION_COUNT = 31 ///< size of shaderpermutationinfo array
+       SHADERPERMUTATION_OCCLUDE = 1<<31, ///< use occlusion buffer for corona
+       SHADERPERMUTATION_COUNT = 32 ///< size of shaderpermutationinfo array
 }
 shaderpermutation_t;