]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
damn, committed the old version of my patch... this now is the REAL v_flipped
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index 0c6901b3823836002769d861e6bab239c75a3bc2..40ec10a61ee94461039914bbca8505b57824fcf4 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -40,6 +40,7 @@
 #endif
 
 #include "fs.h"
+#include "wad.h"
 
 // Win32 requires us to add O_BINARY, but the other OSes don't have it
 #ifndef O_BINARY
@@ -273,11 +274,11 @@ char fs_gamedir[MAX_OSPATH];
 char fs_basedir[MAX_OSPATH];
 
 // list of active game directories (empty if not running a mod)
-#define MAX_GAMEDIRS 16
 int fs_numgamedirs = 0;
 char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
 
 cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
+cvar_t fs_empty_files_in_pack_mark_deletions = {0, "fs_empty_files_in_pack_mark_deletions", "0", "if enabled, empty files in a pak/pk3 count as not existing but cancel the search in further packs, effectively allowing patch pak/pk3 files to 'delete' files"};
 
 
 /*
@@ -1078,12 +1079,18 @@ FS_ClearSearchPath
 */
 void FS_ClearSearchPath (void)
 {
+       // unload all packs and directory information, close all pack files
+       // (if a qfile is still reading a pack it won't be harmed because it used
+       //  dup() to get its own handle already)
        while (fs_searchpaths)
        {
                searchpath_t *search = fs_searchpaths;
                fs_searchpaths = search->next;
                if (search->pack)
                {
+                       // close the file
+                       close(search->pack->handle);
+                       // free any memory associated with it
                        if (search->pack->files)
                                Mem_Free(search->pack->files);
                        Mem_Free(search->pack);
@@ -1156,6 +1163,9 @@ void FS_Rescan (void)
                if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
                        Con_Print("Playing registered version.\n");
        }
+
+       // unload all wads so that future queries will return the new data
+       W_UnloadAll();
 }
 
 void FS_Rescan_f(void)
@@ -1211,6 +1221,9 @@ qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean
                }
        }
 
+       // halt demo playback to close the file
+       CL_Disconnect();
+
        Host_SaveConfig_f();
 
        fs_numgamedirs = numgamedirs;
@@ -1223,8 +1236,8 @@ qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean
        // exec the new config
        Host_LoadConfig_f();
 
-       // reinitialize the loaded sounds
-       S_Reload_f();
+       // unload all sounds so they will be reloaded from the new files as needed
+       S_UnloadAllSounds_f();
 
        // reinitialize renderer (this reloads hud/console background/etc)
        R_Modules_Restart();
@@ -1262,11 +1275,7 @@ void FS_GameDir_f (void)
        for (i = 0;i < numgamedirs;i++)
                strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
 
-       // allow gamedir change during demo loop
-       if (cls.demoplayback)
-               CL_Disconnect();
-
-       if (cls.state == ca_connected || sv.active)
+       if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
        {
                // actually, changing during game would work fine, but would be stupid
                Con_Printf("Can not change gamedir while client is connected or server is running!\n");
@@ -1379,6 +1388,7 @@ void FS_Init (void)
 void FS_Init_Commands(void)
 {
        Cvar_RegisterVariable (&scr_screenshot_name);
+       Cvar_RegisterVariable (&fs_empty_files_in_pack_mark_deletions);
 
        Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
        Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
@@ -1394,6 +1404,10 @@ FS_Shutdown
 */
 void FS_Shutdown (void)
 {
+       // close all pack files and such
+       // (hopefully there aren't any other open files, but they'll be cleaned up
+       //  by the OS anyway)
+       FS_ClearSearchPath();
        Mem_FreePool (&fs_mempool);
 }
 
@@ -1672,6 +1686,17 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                                // Found it
                                if (!diff)
                                {
+                                       if (fs_empty_files_in_pack_mark_deletions.integer && pak->files[middle].realsize == 0)
+                                       {
+                                               // yes, but the first one is empty so we treat it as not being there
+                                               if (!quiet && developer.integer >= 10)
+                                                       Con_Printf("FS_FindFile: %s is marked as deleted\n", name);
+
+                                               if (index != NULL)
+                                                       *index = -1;
+                                               return NULL;
+                                       }
+
                                        if (!quiet && developer.integer >= 10)
                                                Con_Printf("FS_FindFile: %s in %s\n",
                                                                        pak->files[middle].name, pak->filename);