Boston, MA 02111-1307, USA
*/
-// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
-#define _FILE_OFFSET_BITS 64
-
#include "quakedef.h"
#include <limits.h>
#ifdef WIN32
# include <direct.h>
# include <io.h>
+# include <shlobj.h>
#else
# include <pwd.h>
# include <sys/stat.h>
# define O_NONBLOCK 0
#endif
+// largefile support for Win32
+#ifdef WIN32
+# define lseek _lseeki64
+#endif
/*
char fs_basedir[MAX_OSPATH];
// list of active game directories (empty if not running a mod)
-#define MAX_GAMEDIRS 16
int fs_numgamedirs = 0;
char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
*/
void FS_AddGameHierarchy (const char *dir)
{
-#ifndef WIN32
+ int i;
+ char userdir[MAX_QPATH];
+#ifdef WIN32
+ TCHAR mydocsdir[MAX_PATH + 1];
+#else
const char *homedir;
#endif
// Add the common game directory
FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
-#ifndef WIN32
+ *userdir = 0;
+
// Add the personal game directory
+#ifdef WIN32
+ if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir) == S_OK)
+ dpsnprintf(userdir, sizeof(userdir), "%s/My Games/%s/", mydocsdir, gameuserdirname);
+ fprintf(stderr, "userdir = %s\n", userdir);
+#else
homedir = getenv ("HOME");
- if (homedir != NULL && homedir[0] != '\0')
- FS_AddGameDirectory (va("%s/.%s/%s/", homedir, gameuserdirname, dir));
+ if(homedir)
+ dpsnprintf(userdir, sizeof(userdir), "%s/.%s/", homedir, gameuserdirname);
+#endif
+
+#ifdef WIN32
+ if(!COM_CheckParm("-mygames"))
+ {
+ int fd = open (va("%s%s/config.cfg", fs_basedir, dir), O_WRONLY | O_CREAT, 0666); // note: no O_TRUNC here!
+ if(fd >= 0)
+ {
+ close(fd);
+ *userdir = 0; // we have write access to the game dir, so let's use it
+ }
+ }
#endif
+
+ if(COM_CheckParm("-nohome"))
+ *userdir = 0;
+
+ if((i = COM_CheckParm("-userdir")) && i < com_argc - 1)
+ dpsnprintf(userdir, sizeof(userdir), "%s/", com_argv[i+1]);
+
+ if (*userdir)
+ FS_AddGameDirectory(va("%s%s/", userdir, dir));
}
*/
void FS_ClearSearchPath (void)
{
+ // unload all packs and directory information, close all pack files
+ // (if a qfile is still reading a pack it won't be harmed because it used
+ // dup() to get its own handle already)
while (fs_searchpaths)
{
searchpath_t *search = fs_searchpaths;
fs_searchpaths = search->next;
if (search->pack)
{
+ // close the file
+ close(search->pack->handle);
+ // free any memory associated with it
if (search->pack->files)
Mem_Free(search->pack->files);
Mem_Free(search->pack);
FS_ChangeGameDirs
================
*/
-extern void Host_SaveConfig_f (void);
+extern void Host_SaveConfig (void);
extern void Host_LoadConfig_f (void);
qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
{
}
}
- Host_SaveConfig_f();
+ // halt demo playback to close the file
+ CL_Disconnect();
+
+ Host_SaveConfig();
fs_numgamedirs = numgamedirs;
for (i = 0;i < fs_numgamedirs;i++)
// exec the new config
Host_LoadConfig_f();
- // reinitialize the loaded sounds
- S_Reload_f();
+ // unload all sounds so they will be reloaded from the new files as needed
+ S_UnloadAllSounds_f();
// reinitialize renderer (this reloads hud/console background/etc)
R_Modules_Restart();
for (i = 0;i < numgamedirs;i++)
strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
- // allow gamedir change during demo loop
- if (cls.demoplayback)
- CL_Disconnect();
-
- if (cls.state == ca_connected || sv.active)
+ if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
{
// actually, changing during game would work fine, but would be stupid
Con_Printf("Can not change gamedir while client is connected or server is running!\n");
*/
void FS_Shutdown (void)
{
+ // close all pack files and such
+ // (hopefully there aren't any other open files, but they'll be cleaned up
+ // by the OS anyway)
+ FS_ClearSearchPath();
Mem_FreePool (&fs_mempool);
}
if (file->buff_ind < file->buff_len)
{
count = file->buff_len - file->buff_ind;
+ count = ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
+ done += count;
+ memcpy (buffer, &file->buff[file->buff_ind], count);
+ file->buff_ind += count;
- done += ((fs_offset_t)buffersize > count) ? count : (fs_offset_t)buffersize;
- memcpy (buffer, &file->buff[file->buff_ind], done);
- file->buff_ind += done;
-
- buffersize -= done;
+ buffersize -= count;
if (buffersize == 0)
return done;
}
*/
int FS_Getc (qfile_t* file)
{
- char c;
+ unsigned char c;
if (FS_Read (file, &c, 1) != 1)
return EOF;
default:
return -1;
}
- if (offset < 0 || offset > (long) file->real_length)
+ if (offset < 0 || offset > file->real_length)
return -1;
// If we have the data in our read buffer, we don't need to actually seek