]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
put back the changes that make >2GB work (fix signedness)
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index 3cd3b7d9ba19bbd0b58f2ed9e65a4c8ce762edb1..8d505e8b3604ce2664d668054b553926a05150c6 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -636,9 +636,9 @@ int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
                                        flags = PACKFILE_FLAG_DEFLATED;
                                else
                                        flags = 0;
-                               offset = BuffLittleLong (&ptr[42]) + eocd->prepended_garbage;
-                               packsize = BuffLittleLong (&ptr[20]);
-                               realsize = BuffLittleLong (&ptr[24]);
+                               offset = (unsigned int)(BuffLittleLong (&ptr[42]) + eocd->prepended_garbage);
+                               packsize = (unsigned int)BuffLittleLong (&ptr[20]);
+                               realsize = (unsigned int)BuffLittleLong (&ptr[24]);
 
                                switch(ptr[5]) // C_VERSION_MADE_BY_1
                                {
@@ -965,8 +965,8 @@ pack_t *FS_LoadPackPAK (const char *packfile)
        // parse the directory
        for (i = 0;i < numpackfiles;i++)
        {
-               fs_offset_t offset = LittleLong (info[i].filepos);
-               fs_offset_t size = LittleLong (info[i].filelen);
+               fs_offset_t offset = (unsigned int)LittleLong (info[i].filepos);
+               fs_offset_t size = (unsigned int)LittleLong (info[i].filelen);
 
                FS_AddFileToPack (info[i].name, pack, offset, size, size, PACKFILE_FLAG_TRUEOFFS);
        }
@@ -1309,10 +1309,17 @@ void FS_Rescan (void)
 {
        int i;
        qboolean fs_modified = false;
+       qboolean reset = false;
        char gamedirbuf[MAX_INPUTLINE];
 
+       if (fs_searchpaths)
+               reset = true;
        FS_ClearSearchPath();
 
+       // automatically activate gamemode for the gamedirs specified
+       if (reset)
+               COM_ChangeGameTypeForGameDirs();
+
        // add the game-specific paths
        // gamedirname1 (typically id1)
        FS_AddGameHierarchy (gamedirname1);
@@ -1406,6 +1413,8 @@ FS_ChangeGameDirs
 */
 extern void Host_SaveConfig (void);
 extern void Host_LoadConfig_f (void);
+extern qboolean vid_opened;
+extern void VID_Stop(void);
 qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
 {
        int i;
@@ -1454,14 +1463,21 @@ qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean
        // reinitialize filesystem to detect the new paks
        FS_Rescan();
 
-       // exec the new config
-       Host_LoadConfig_f();
+       if (cls.demoplayback)
+       {
+               CL_Disconnect_f();
+               cls.demonum = 0;
+       }
 
        // unload all sounds so they will be reloaded from the new files as needed
        S_UnloadAllSounds_f();
 
-       // reinitialize renderer (this reloads hud/console background/etc)
-       R_Modules_Restart();
+       // close down the video subsystem, it will start up again when the config finishes...
+       VID_Stop();
+       vid_opened = false;
+
+       // restart the video subsystem after the config is executed
+       Cbuf_InsertText("\nloadconfig\nvid_restart\n\n");
 
        return true;
 }
@@ -2010,8 +2026,8 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
        // the dup() call to avoid having to close the dup_handle on error here
        if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
        {
-               Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n",
-                                       pfile->name, pack->filename, (int) pfile->offset);
+               Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %08x%08x)\n",
+                                       pfile->name, pack->filename, (unsigned int)(pfile->offset >> 32), (unsigned int)(pfile->offset));
                return NULL;
        }