]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - fs.c
added BoxInsideBox macro
[xonotic/darkplaces.git] / fs.c
diff --git a/fs.c b/fs.c
index 1ff670a0586adcaea7e1265be3242c6afeba30dd..9219f4e1afc417c7feeedcb0736b38d60a434ff0 100644 (file)
--- a/fs.c
+++ b/fs.c
@@ -1,7 +1,7 @@
 /*
        DarkPlaces file system
 
-       Copyright (C) 2003-2005 Mathieu Olivier
+       Copyright (C) 2003-2006 Mathieu Olivier
 
        This program is free software; you can redistribute it and/or
        modify it under the terms of the GNU General Public License
@@ -22,6 +22,9 @@
                Boston, MA  02111-1307, USA
 */
 
+// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
+#define _FILE_OFFSET_BITS 64
+
 #include "quakedef.h"
 
 #include <limits.h>
@@ -114,11 +117,11 @@ TYPES
 // been cast to "void*" for a matter of simplicity
 typedef struct
 {
-       qbyte                   *next_in;       // next input byte
+       unsigned char                   *next_in;       // next input byte
        unsigned int    avail_in;       // number of bytes available at next_in
        unsigned long   total_in;       // total nb of input bytes read so far
 
-       qbyte                   *next_out;      // next output byte should be put there
+       unsigned char                   *next_out;      // next output byte should be put there
        unsigned int    avail_out;      // remaining free space at next_out
        unsigned long   total_out;      // total nb of bytes output so far
 
@@ -135,12 +138,10 @@ typedef struct
 } z_stream;
 
 
-typedef enum
-{
-       QFILE_FLAG_NONE         = 0,
-       QFILE_FLAG_PACKED       = (1 << 0),     // inside a package (PAK or PK3)
-       QFILE_FLAG_DEFLATED     = (1 << 1)      // file is compressed using the deflate algorithm (PK3 only)
-} qfile_flags_t;
+// inside a package (PAK or PK3)
+#define QFILE_FLAG_PACKED (1 << 0)
+// file is compressed using the deflate algorithm (PK3 only)
+#define QFILE_FLAG_DEFLATED (1 << 1)
 
 #define FILE_BUFF_SIZE 2048
 typedef struct
@@ -149,12 +150,12 @@ typedef struct
        size_t          comp_length;                    // length of the compressed file
        size_t          in_ind, in_len;                 // input buffer current index and length
        size_t          in_position;                    // position in the compressed file
-       qbyte           input [FILE_BUFF_SIZE];
+       unsigned char           input [FILE_BUFF_SIZE];
 } ztoolkit_t;
 
 struct qfile_s
 {
-       qfile_flags_t   flags;
+       int                             flags;
        int                             handle;                                 // file descriptor
        fs_offset_t             real_length;                    // uncompressed file size (for files opened in "read" mode)
        fs_offset_t             position;                               // current position in the file
@@ -163,7 +164,7 @@ struct qfile_s
 
        // Contents buffer
        fs_offset_t             buff_ind, buff_len;             // buffer current index and length
-       qbyte                   buff [FILE_BUFF_SIZE];
+       unsigned char                   buff [FILE_BUFF_SIZE];
 
        // For zipped files
        ztoolkit_t*             ztk;
@@ -174,7 +175,7 @@ struct qfile_s
 
 // You can get the complete ZIP format description from PKWARE website
 
-typedef struct
+typedef struct pk3_endOfCentralDir_s
 {
        unsigned int signature;
        unsigned short disknum;
@@ -188,13 +189,13 @@ typedef struct
 
 
 // ------ PAK files on disk ------ //
-typedef struct
+typedef struct dpackfile_s
 {
        char name[56];
        int filepos, filelen;
 } dpackfile_t;
 
-typedef struct
+typedef struct dpackheader_s
 {
        char id[4];
        int dirofs;
@@ -203,17 +204,15 @@ typedef struct
 
 
 // Packages in memory
-typedef enum
-{
-       PACKFILE_FLAG_NONE              = 0,
-       PACKFILE_FLAG_TRUEOFFS  = (1 << 0),     // the offset in packfile_t is the true contents offset
-       PACKFILE_FLAG_DEFLATED  = (1 << 1)      // file compressed using the deflate algorithm
-} packfile_flags_t;
+// the offset in packfile_t is the true contents offset
+#define PACKFILE_FLAG_TRUEOFFS (1 << 0)
+// file compressed using the deflate algorithm
+#define PACKFILE_FLAG_DEFLATED (1 << 1)
 
-typedef struct
+typedef struct packfile_s
 {
        char name [MAX_QPATH];
-       packfile_flags_t flags;
+       int flags;
        fs_offset_t offset;
        fs_offset_t packsize;   // size in the package
        fs_offset_t realsize;   // real file size (uncompressed)
@@ -226,7 +225,6 @@ typedef struct pack_s
        int ignorecase;  // PK3 ignores case
        int numfiles;
        packfile_t *files;
-       struct pack_s *next;
 } pack_t;
 
 
@@ -251,9 +249,10 @@ FUNCTION PROTOTYPES
 void FS_Dir_f(void);
 void FS_Ls_f(void);
 
+static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet);
 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
                                                                        fs_offset_t offset, fs_offset_t packsize,
-                                                                       fs_offset_t realsize, packfile_flags_t flags);
+                                                                       fs_offset_t realsize, int flags);
 
 
 /*
@@ -266,10 +265,6 @@ VARIABLES
 
 mempool_t *fs_mempool;
 
-fs_offset_t fs_filesize;
-
-pack_t *packlist = NULL;
-
 searchpath_t *fs_searchpaths = NULL;
 
 #define MAX_FILES_IN_PACK      65536
@@ -277,7 +272,12 @@ searchpath_t *fs_searchpaths = NULL;
 char fs_gamedir[MAX_OSPATH];
 char fs_basedir[MAX_OSPATH];
 
-qboolean fs_modified;   // set true if using non-id files
+// list of active game directories (empty if not running a mod)
+#define MAX_GAMEDIRS 16
+int fs_numgamedirs = 0;
+char fs_gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+
+cvar_t scr_screenshot_name = {0, "scr_screenshot_name","dp", "prefix name for saved screenshots (changes based on -game commandline, as well as which game mode is running)"};
 
 
 /*
@@ -383,8 +383,8 @@ Extract the end of the central directory from a PK3 package
 */
 qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOfCentralDir_t *eocd)
 {
-       long filesize, maxsize;
-       qbyte *buffer, *ptr;
+       fs_offset_t filesize, maxsize;
+       unsigned char *buffer, *ptr;
        int ind;
 
        // Get the package size
@@ -397,7 +397,7 @@ qboolean PK3_GetEndOfCentralDir (const char *packfile, int packhandle, pk3_endOf
                maxsize = filesize;
        else
                maxsize = ZIP_MAX_COMMENTS_SIZE + ZIP_END_CDIR_SIZE;
-       buffer = Mem_Alloc (tempmempool, maxsize);
+       buffer = (unsigned char *)Mem_Alloc (tempmempool, maxsize);
        lseek (packhandle, filesize - maxsize, SEEK_SET);
        if (read (packhandle, buffer, maxsize) != (fs_offset_t) maxsize)
        {
@@ -446,12 +446,12 @@ Extract the file list from a PK3 file
 */
 int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
 {
-       qbyte *central_dir, *ptr;
+       unsigned char *central_dir, *ptr;
        unsigned int ind;
        fs_offset_t remaining;
 
        // Load the central directory in memory
-       central_dir = Mem_Alloc (tempmempool, eocd->cdir_size);
+       central_dir = (unsigned char *)Mem_Alloc (tempmempool, eocd->cdir_size);
        lseek (pack->handle, eocd->cdir_offset, SEEK_SET);
        read (pack->handle, central_dir, eocd->cdir_size);
 
@@ -501,7 +501,7 @@ int PK3_BuildFileList (pack_t *pack, const pk3_endOfCentralDir_t *eocd)
                        {
                                char filename [sizeof (pack->files[0].name)];
                                fs_offset_t offset, packsize, realsize;
-                               packfile_flags_t flags;
+                               int flags;
 
                                // Extract the name (strip it if necessary)
                                namesize = min(namesize, (int)sizeof (filename) - 1);
@@ -554,7 +554,7 @@ pack_t *FS_LoadPackPK3 (const char *packfile)
 
        if (! PK3_GetEndOfCentralDir (packfile, packhandle, &eocd))
        {
-               Con_Printf ("%s is not a PK3 file", packfile);
+               Con_Printf ("%s is not a PK3 file\n", packfile);
                close(packhandle);
                return NULL;
        }
@@ -562,7 +562,7 @@ pack_t *FS_LoadPackPK3 (const char *packfile)
        // Multi-volume ZIP archives are NOT allowed
        if (eocd.disknum != 0 || eocd.cdir_disknum != 0)
        {
-               Con_Printf ("%s is a multi-volume ZIP archive", packfile);
+               Con_Printf ("%s is a multi-volume ZIP archive\n", packfile);
                close(packhandle);
                return NULL;
        }
@@ -572,26 +572,24 @@ pack_t *FS_LoadPackPK3 (const char *packfile)
 #if MAX_FILES_IN_PACK < 65535
        if (eocd.nbentries > MAX_FILES_IN_PACK)
        {
-               Con_Printf ("%s contains too many files (%hu)", packfile, eocd.nbentries);
+               Con_Printf ("%s contains too many files (%hu)\n", packfile, eocd.nbentries);
                close(packhandle);
                return NULL;
        }
 #endif
 
        // Create a package structure in memory
-       pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
+       pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
        pack->ignorecase = true; // PK3 ignores case
        strlcpy (pack->filename, packfile, sizeof (pack->filename));
        pack->handle = packhandle;
        pack->numfiles = eocd.nbentries;
-       pack->files = Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
-       pack->next = packlist;
-       packlist = pack;
+       pack->files = (packfile_t *)Mem_Alloc(fs_mempool, eocd.nbentries * sizeof(packfile_t));
 
        real_nb_files = PK3_BuildFileList (pack, &eocd);
        if (real_nb_files < 0)
        {
-               Con_Printf ("%s is not a valid PK3 file", packfile);
+               Con_Printf ("%s is not a valid PK3 file\n", packfile);
                close(pack->handle);
                Mem_Free(pack);
                return NULL;
@@ -611,7 +609,7 @@ Find where the true file data offset is
 */
 qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
 {
-       qbyte buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
+       unsigned char buffer [ZIP_LOCAL_CHUNK_BASE_SIZE];
        fs_offset_t count;
 
        // Already found?
@@ -623,7 +621,7 @@ qboolean PK3_GetTrueFileOffset (packfile_t *pfile, pack_t *pack)
        count = read (pack->handle, buffer, ZIP_LOCAL_CHUNK_BASE_SIZE);
        if (count != ZIP_LOCAL_CHUNK_BASE_SIZE || BuffBigLong (buffer) != ZIP_DATA_HEADER)
        {
-               Con_Printf ("Can't retrieve file %s in package %s", pfile->name, pack->filename);
+               Con_Printf ("Can't retrieve file %s in package %s\n", pfile->name, pack->filename);
                return false;
        }
 
@@ -653,7 +651,7 @@ Add a file to the list of files contained into a package
 */
 static packfile_t* FS_AddFileToPack (const char* name, pack_t* pack,
                                                                         fs_offset_t offset, fs_offset_t packsize,
-                                                                        fs_offset_t realsize, packfile_flags_t flags)
+                                                                        fs_offset_t realsize, int flags)
 {
        int (*strcmp_funct) (const char* str1, const char* str2);
        int left, right, middle;
@@ -767,7 +765,7 @@ pack_t *FS_LoadPackPAK (const char *packfile)
        read (packhandle, (void *)&header, sizeof(header));
        if (memcmp(header.id, "PACK", 4))
        {
-               Con_Printf ("%s is not a packfile", packfile);
+               Con_Printf ("%s is not a packfile\n", packfile);
                close(packhandle);
                return NULL;
        }
@@ -776,7 +774,7 @@ pack_t *FS_LoadPackPAK (const char *packfile)
 
        if (header.dirlen % sizeof(dpackfile_t))
        {
-               Con_Printf ("%s has an invalid directory size", packfile);
+               Con_Printf ("%s has an invalid directory size\n", packfile);
                close(packhandle);
                return NULL;
        }
@@ -785,23 +783,27 @@ pack_t *FS_LoadPackPAK (const char *packfile)
 
        if (numpackfiles > MAX_FILES_IN_PACK)
        {
-               Con_Printf ("%s has %i files", packfile, numpackfiles);
+               Con_Printf ("%s has %i files\n", packfile, numpackfiles);
+               close(packhandle);
+               return NULL;
+       }
+
+       info = (dpackfile_t *)Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
+       lseek (packhandle, header.dirofs, SEEK_SET);
+       if(header.dirlen != read (packhandle, (void *)info, header.dirlen))
+       {
+               Con_Printf("%s is an incomplete PAK, not loading\n", packfile);
+               Mem_Free(info);
                close(packhandle);
                return NULL;
        }
 
-       pack = Mem_Alloc(fs_mempool, sizeof (pack_t));
+       pack = (pack_t *)Mem_Alloc(fs_mempool, sizeof (pack_t));
        pack->ignorecase = false; // PAK is case sensitive
        strlcpy (pack->filename, packfile, sizeof (pack->filename));
        pack->handle = packhandle;
        pack->numfiles = 0;
-       pack->files = Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
-       pack->next = packlist;
-       packlist = pack;
-
-       info = Mem_Alloc(tempmempool, sizeof(*info) * numpackfiles);
-       lseek (packhandle, header.dirofs, SEEK_SET);
-       read (packhandle, (void *)info, header.dirlen);
+       pack->files = (packfile_t *)Mem_Alloc(fs_mempool, numpackfiles * sizeof(packfile_t));
 
        // parse the directory
        for (i = 0;i < numpackfiles;i++)
@@ -818,6 +820,136 @@ pack_t *FS_LoadPackPAK (const char *packfile)
        return pack;
 }
 
+/*
+================
+FS_AddPack_Fullpath
+
+Adds the given pack to the search path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+static qboolean FS_AddPack_Fullpath(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+       searchpath_t *search;
+       pack_t *pak = NULL;
+       const char *ext = FS_FileExtension(pakfile);
+
+       for(search = fs_searchpaths; search; search = search->next)
+       {
+               if(search->pack && !strcasecmp(search->pack->filename, pakfile))
+               {
+                       if(already_loaded)
+                               *already_loaded = true;
+                       return true; // already loaded
+               }
+       }
+
+       if(already_loaded)
+               *already_loaded = false;
+
+       if(!strcasecmp(ext, "pak"))
+               pak = FS_LoadPackPAK (pakfile);
+       else if(!strcasecmp(ext, "pk3"))
+               pak = FS_LoadPackPK3 (pakfile);
+       else
+               Con_Printf("\"%s\" does not have a pack extension\n", pakfile);
+
+       if (pak)
+       {
+               if(keep_plain_dirs)
+               {
+                       // find the first item whose next one is a pack or NULL
+                       searchpath_t *insertion_point = 0;
+                       if(fs_searchpaths && !fs_searchpaths->pack)
+                       {
+                               insertion_point = fs_searchpaths;
+                               for(;;)
+                               {
+                                       if(!insertion_point->next)
+                                               break;
+                                       if(insertion_point->next->pack)
+                                               break;
+                                       insertion_point = insertion_point->next;
+                               }
+                       }
+                       // If insertion_point is NULL, this means that either there is no
+                       // item in the list yet, or that the very first item is a pack. In
+                       // that case, we want to insert at the beginning...
+                       if(!insertion_point)
+                       {
+                               search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+                               search->pack = pak;
+                               search->next = fs_searchpaths;
+                               fs_searchpaths = search;
+                       }
+                       else
+                       // otherwise we want to append directly after insertion_point.
+                       {
+                               search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+                               search->pack = pak;
+                               search->next = insertion_point->next;
+                               insertion_point->next = search;
+                       }
+               }
+               else
+               {
+                       search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+                       search->pack = pak;
+                       search->next = fs_searchpaths;
+                       fs_searchpaths = search;
+               }
+               return true;
+       }
+       else
+       {
+               Con_Printf("unable to load pak \"%s\"\n", pakfile);
+               return false;
+       }
+}
+
+
+/*
+================
+FS_AddPack
+
+Adds the given pack to the search path and searches for it in the game path.
+The pack type is autodetected by the file extension.
+
+Returns true if the file was successfully added to the
+search path or if it was already included.
+
+If keep_plain_dirs is set, the pack will be added AFTER the first sequence of
+plain directories.
+================
+*/
+qboolean FS_AddPack(const char *pakfile, qboolean *already_loaded, qboolean keep_plain_dirs)
+{
+       char fullpath[MAX_QPATH];
+       int index;
+       searchpath_t *search;
+
+       if(already_loaded)
+               *already_loaded = false;
+
+       // then find the real name...
+       search = FS_FindFile(pakfile, &index, true);
+       if(!search || search->pack)
+       {
+               Con_Printf("could not find pak \"%s\"\n", pakfile);
+               return false;
+       }
+
+       dpsnprintf(fullpath, sizeof(fullpath), "%s%s", search->filename, pakfile);
+
+       return FS_AddPack_Fullpath(fullpath, already_loaded, keep_plain_dirs);
+}
+
 
 /*
 ================
@@ -831,7 +963,6 @@ void FS_AddGameDirectory (const char *dir)
 {
        stringlist_t *list, *current;
        searchpath_t *search;
-       pack_t *pak;
        char pakfile[MAX_OSPATH];
 
        strlcpy (fs_gamedir, dir, sizeof (fs_gamedir));
@@ -841,45 +972,28 @@ void FS_AddGameDirectory (const char *dir)
        // add any PAK package in the directory
        for (current = list;current;current = current->next)
        {
-               if (matchpattern(current->text, "*.pak", true))
+               if (!strcasecmp(FS_FileExtension(current->text), "pak"))
                {
                        dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
-                       pak = FS_LoadPackPAK (pakfile);
-                       if (pak)
-                       {
-                               search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
-                               search->pack = pak;
-                               search->next = fs_searchpaths;
-                               fs_searchpaths = search;
-                       }
-                       else
-                               Con_Printf("unable to load pak \"%s\"\n", pakfile);
+                       FS_AddPack_Fullpath(pakfile, NULL, false);
                }
        }
 
-       // add any PK3 package in the director
+       // add any PK3 package in the directory
        for (current = list;current;current = current->next)
        {
-               if (matchpattern(current->text, "*.pk3", true))
+               if (!strcasecmp(FS_FileExtension(current->text), "pk3"))
                {
                        dpsnprintf (pakfile, sizeof (pakfile), "%s%s", dir, current->text);
-                       pak = FS_LoadPackPK3 (pakfile);
-                       if (pak)
-                       {
-                               search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
-                               search->pack = pak;
-                               search->next = fs_searchpaths;
-                               fs_searchpaths = search;
-                       }
-                       else
-                               Con_Printf("unable to load pak \"%s\"\n", pakfile);
+                       FS_AddPack_Fullpath(pakfile, NULL, false);
                }
        }
+
        freedirectory(list);
 
        // Add the directory to the search path
        // (unpacked files have the priority over packed files)
-       search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
+       search = (searchpath_t *)Mem_Alloc(fs_mempool, sizeof(searchpath_t));
        strlcpy (search->filename, dir, sizeof (search->filename));
        search->next = fs_searchpaths;
        fs_searchpaths = search;
@@ -898,7 +1012,7 @@ void FS_AddGameHierarchy (const char *dir)
 #endif
 
        // Add the common game directory
-       FS_AddGameDirectory (va("%s/%s/", fs_basedir, dir));
+       FS_AddGameDirectory (va("%s%s/", fs_basedir, dir));
 
 #ifndef WIN32
        // Add the personal game directory
@@ -914,26 +1028,266 @@ void FS_AddGameHierarchy (const char *dir)
 FS_FileExtension
 ============
 */
-static const char *FS_FileExtension (const char *in)
+const char *FS_FileExtension (const char *in)
 {
        const char *separator, *backslash, *colon, *dot;
 
        separator = strrchr(in, '/');
        backslash = strrchr(in, '\\');
-       if (separator < backslash)
+       if (!separator || separator < backslash)
                separator = backslash;
        colon = strrchr(in, ':');
-       if (separator < colon)
+       if (!separator || separator < colon)
                separator = colon;
 
        dot = strrchr(in, '.');
-       if (dot == NULL || dot < separator)
+       if (dot == NULL || (separator && (dot < separator)))
                return "";
 
        return dot + 1;
 }
 
 
+/*
+============
+FS_FileWithoutPath
+============
+*/
+const char *FS_FileWithoutPath (const char *in)
+{
+       const char *separator, *backslash, *colon;
+
+       separator = strrchr(in, '/');
+       backslash = strrchr(in, '\\');
+       if (!separator || separator < backslash)
+               separator = backslash;
+       colon = strrchr(in, ':');
+       if (!separator || separator < colon)
+               separator = colon;
+       return separator ? separator + 1 : in;
+}
+
+
+/*
+================
+FS_ClearSearchPath
+================
+*/
+void FS_ClearSearchPath (void)
+{
+       while (fs_searchpaths)
+       {
+               searchpath_t *search = fs_searchpaths;
+               fs_searchpaths = search->next;
+               if (search->pack)
+               {
+                       if (search->pack->files)
+                               Mem_Free(search->pack->files);
+                       Mem_Free(search->pack);
+               }
+               Mem_Free(search);
+       }
+}
+
+
+/*
+================
+FS_Rescan
+================
+*/
+void FS_Rescan (void)
+{
+       int i;
+       qboolean fs_modified = false;
+
+       FS_ClearSearchPath();
+
+       // add the game-specific paths
+       // gamedirname1 (typically id1)
+       FS_AddGameHierarchy (gamedirname1);
+       // update the com_modname (used for server info)
+       strlcpy(com_modname, gamedirname1, sizeof(com_modname));
+
+       // add the game-specific path, if any
+       // (only used for mission packs and the like, which should set fs_modified)
+       if (gamedirname2)
+       {
+               fs_modified = true;
+               FS_AddGameHierarchy (gamedirname2);
+       }
+
+       // -game <gamedir>
+       // Adds basedir/gamedir as an override game
+       // LordHavoc: now supports multiple -game directories
+       // set the com_modname (reported in server info)
+       for (i = 0;i < fs_numgamedirs;i++)
+       {
+               fs_modified = true;
+               FS_AddGameHierarchy (fs_gamedirs[i]);
+               // update the com_modname (used server info)
+               strlcpy (com_modname, fs_gamedirs[i], sizeof (com_modname));
+       }
+
+       // set the default screenshot name to either the mod name or the
+       // gamemode screenshot name
+       if (strcmp(com_modname, gamedirname1))
+               Cvar_SetQuick (&scr_screenshot_name, com_modname);
+       else
+               Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+
+       // If "-condebug" is in the command line, remove the previous log file
+       if (COM_CheckParm ("-condebug") != 0)
+               unlink (va("%s/qconsole.log", fs_gamedir));
+
+       // look for the pop.lmp file and set registered to true if it is found
+       if ((gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE) && !FS_FileExists("gfx/pop.lmp"))
+       {
+               if (fs_modified)
+                       Con_Print("Playing shareware version, with modification.\nwarning: most mods require full quake data.\n");
+               else
+                       Con_Print("Playing shareware version.\n");
+       }
+       else
+       {
+               Cvar_Set ("registered", "1");
+               if (gamemode == GAME_NORMAL || gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+                       Con_Print("Playing registered version.\n");
+       }
+}
+
+void FS_Rescan_f(void)
+{
+       FS_Rescan();
+}
+
+/*
+================
+FS_ChangeGameDirs
+================
+*/
+extern void Host_SaveConfig_f (void);
+extern void Host_LoadConfig_f (void);
+qboolean FS_ChangeGameDirs(int numgamedirs, char gamedirs[][MAX_QPATH], qboolean complain, qboolean failmissing)
+{
+       int i;
+
+       if (fs_numgamedirs == numgamedirs)
+       {
+               for (i = 0;i < numgamedirs;i++)
+                       if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
+                               break;
+               if (i == numgamedirs)
+                       return true; // already using this set of gamedirs, do nothing
+       }
+
+       if (numgamedirs > MAX_GAMEDIRS)
+       {
+               if (complain)
+                       Con_Printf("That is too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
+               return false; // too many gamedirs
+       }
+
+       for (i = 0;i < numgamedirs;i++)
+       {
+               // if string is nasty, reject it
+               if(FS_CheckNastyPath(gamedirs[i], true))
+               {
+                       if (complain)
+                               Con_Printf("Nasty gamedir name rejected: %s\n", gamedirs[i]);
+                       return false; // nasty gamedirs
+               }
+       }
+
+       for (i = 0;i < numgamedirs;i++)
+       {
+               if (!FS_CheckGameDir(gamedirs[i]) && failmissing)
+               {
+                       if (complain)
+                               Con_Printf("Gamedir missing: %s%s/\n", fs_basedir, gamedirs[i]);
+                       return false; // missing gamedirs
+               }
+       }
+
+       Host_SaveConfig_f();
+
+       fs_numgamedirs = numgamedirs;
+       for (i = 0;i < fs_numgamedirs;i++)
+               strlcpy(fs_gamedirs[i], gamedirs[i], sizeof(fs_gamedirs[i]));
+
+       // reinitialize filesystem to detect the new paks
+       FS_Rescan();
+
+       // exec the new config
+       Host_LoadConfig_f();
+
+       // reinitialize the loaded sounds
+       S_Reload_f();
+
+       // reinitialize renderer (this reloads hud/console background/etc)
+       R_Modules_Restart();
+
+       return true;
+}
+
+/*
+================
+FS_GameDir_f
+================
+*/
+void FS_GameDir_f (void)
+{
+       int i;
+       int numgamedirs;
+       char gamedirs[MAX_GAMEDIRS][MAX_QPATH];
+
+       if (Cmd_Argc() < 2)
+       {
+               Con_Printf("gamedirs active:");
+               for (i = 0;i < fs_numgamedirs;i++)
+                       Con_Printf(" %s", fs_gamedirs[i]);
+               Con_Printf("\n");
+               return;
+       }
+
+       numgamedirs = Cmd_Argc() - 1;
+       if (numgamedirs > MAX_GAMEDIRS)
+       {
+               Con_Printf("Too many gamedirs (%i > %i)\n", numgamedirs, MAX_GAMEDIRS);
+               return;
+       }
+
+       for (i = 0;i < numgamedirs;i++)
+               strlcpy(gamedirs[i], Cmd_Argv(i+1), sizeof(gamedirs[i]));
+
+       // allow gamedir change during demo loop
+       if (cls.demoplayback)
+               CL_Disconnect();
+
+       if (cls.state != ca_disconnected || sv.active)
+       {
+               // actually, changing during game would work fine, but would be stupid
+               Con_Printf("Can not change gamedir while client is connected or server is running!\n");
+               return;
+       }
+
+       FS_ChangeGameDirs(numgamedirs, gamedirs, true, true);
+}
+
+
+/*
+================
+FS_CheckGameDir
+================
+*/
+qboolean FS_CheckGameDir(const char *gamedir)
+{
+       stringlist_t *list = listdirectory(va("%s%s/", fs_basedir, gamedir));
+       if (list)
+               freedirectory(list);
+       return list != NULL;
+}
+
+
 /*
 ================
 FS_Init
@@ -942,12 +1296,16 @@ FS_Init
 void FS_Init (void)
 {
        int i;
-       searchpath_t *search;
 
        fs_mempool = Mem_AllocPool("file management", 0, NULL);
 
-       strcpy(fs_basedir, ".");
-       strcpy(fs_gamedir, "");
+       strlcpy(fs_gamedir, "", sizeof(fs_gamedir));
+
+// If the base directory is explicitly defined by the compilation process
+#ifdef DP_FS_BASEDIR
+       strlcpy(fs_basedir, DP_FS_BASEDIR, sizeof(fs_basedir));
+#else
+       strlcpy(fs_basedir, "", sizeof(fs_basedir));
 
 #ifdef MACOSX
        // FIXME: is there a better way to find the directory outside the .app?
@@ -961,6 +1319,7 @@ void FS_Init (void)
                strlcpy(fs_basedir, com_argv[0], sizeof(fs_basedir));
                fs_basedir[split - com_argv[0]] = 0;
        }
+#endif
 #endif
 
        PK3_OpenLibrary ();
@@ -977,97 +1336,49 @@ void FS_Init (void)
                        fs_basedir[i-1] = 0;
        }
 
-       // -path <dir or packfile> [<dir or packfile>] ...
-       // Fully specifies the exact search path, overriding the generated one
-// COMMANDLINEOPTION: Filesystem: -path <path ..> specifies the full search path manually, overriding the generated one, example: -path c:\quake\id1 c:\quake\pak0.pak c:\quake\pak1.pak (not recommended)
-       i = COM_CheckParm ("-path");
-       if (i)
-       {
-               fs_modified = true;
-               while (++i < com_argc)
-               {
-                       if (!com_argv[i] || com_argv[i][0] == '+' || com_argv[i][0] == '-')
-                               break;
+       // add a path separator to the end of the basedir if it lacks one
+       if (fs_basedir[0] && fs_basedir[strlen(fs_basedir) - 1] != '/' && fs_basedir[strlen(fs_basedir) - 1] != '\\')
+               strlcat(fs_basedir, "/", sizeof(fs_basedir));
 
-                       search = Mem_Alloc(fs_mempool, sizeof(searchpath_t));
-                       if (!strcasecmp (FS_FileExtension(com_argv[i]), "pak"))
-                       {
-                               search->pack = FS_LoadPackPAK (com_argv[i]);
-                               if (!search->pack)
-                               {
-                                       Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
-                                       Mem_Free(search);
-                                       continue;
-                               }
-                       }
-                       else if (!strcasecmp (FS_FileExtension (com_argv[i]), "pk3"))
-                       {
-                               search->pack = FS_LoadPackPK3 (com_argv[i]);
-                               if (!search->pack)
-                               {
-                                       Con_Printf ("Couldn't load packfile: %s", com_argv[i]);
-                                       Mem_Free(search);
-                                       continue;
-                               }
-                       }
-                       else
-                               strlcpy (search->filename, com_argv[i], sizeof (search->filename));
-                       search->next = fs_searchpaths;
-                       fs_searchpaths = search;
-               }
-               return;
-       }
+       if (!FS_CheckGameDir(gamedirname1))
+               Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname1);
 
-       // add the game-specific paths
-       // gamedirname1 (typically id1)
-       FS_AddGameHierarchy (gamedirname1);
-
-       // add the game-specific path, if any
-       if (gamedirname2)
-       {
-               fs_modified = true;
-               FS_AddGameHierarchy (gamedirname2);
-       }
-
-       // set the com_modname (reported in server info)
-       strlcpy(com_modname, gamedirname1, sizeof(com_modname));
+       if (gamedirname2 && !FS_CheckGameDir(gamedirname2))
+               Sys_Error("base gamedir %s%s/ not found!\n", fs_basedir, gamedirname2);
 
        // -game <gamedir>
        // Adds basedir/gamedir as an override game
        // LordHavoc: now supports multiple -game directories
-       for (i = 1;i < com_argc;i++)
+       for (i = 1;i < com_argc && fs_numgamedirs < MAX_GAMEDIRS;i++)
        {
                if (!com_argv[i])
                        continue;
                if (!strcmp (com_argv[i], "-game") && i < com_argc-1)
                {
                        i++;
-                       fs_modified = true;
-                       FS_AddGameHierarchy (com_argv[i]);
-                       // update the com_modname
-                       strlcpy (com_modname, com_argv[i], sizeof (com_modname));
+                       if (FS_CheckNastyPath(com_argv[i], true))
+                               Sys_Error("-game %s%s/ is a dangerous/non-portable path\n", fs_basedir, com_argv[i]);
+                       if (!FS_CheckGameDir(com_argv[i]))
+                               Sys_Error("-game %s%s/ not found!\n", fs_basedir, com_argv[i]);
+                       // add the gamedir to the list of active gamedirs
+                       strlcpy (fs_gamedirs[fs_numgamedirs], com_argv[i], sizeof(fs_gamedirs[fs_numgamedirs]));
+                       fs_numgamedirs++;
                }
        }
 
-       // If "-condebug" is in the command line, remove the previous log file
-       if (COM_CheckParm ("-condebug") != 0)
-               unlink (va("%s/qconsole.log", fs_gamedir));
+       // generate the searchpath
+       FS_Rescan();
 }
 
 void FS_Init_Commands(void)
 {
        Cvar_RegisterVariable (&scr_screenshot_name);
 
-       Cmd_AddCommand ("path", FS_Path_f);
-       Cmd_AddCommand ("dir", FS_Dir_f);
-       Cmd_AddCommand ("ls", FS_Ls_f);
-
-       // set the default screenshot name to either the mod name or the
-       // gamemode screenshot name
-       if (fs_modified)
-               Cvar_SetQuick (&scr_screenshot_name, com_modname);
-       else
-               Cvar_SetQuick (&scr_screenshot_name, gamescreenshotname);
+       Cmd_AddCommand ("gamedir", FS_GameDir_f, "changes active gamedir list (can take multiple arguments), not including base directory (example usage: gamedir ctf)");
+       Cmd_AddCommand ("fs_rescan", FS_Rescan_f, "rescans filesystem for new pack archives and any other changes");
+       Cmd_AddCommand ("path", FS_Path_f, "print searchpath (game directories and archives)");
+       Cmd_AddCommand ("dir", FS_Dir_f, "list files in searchpath matching an * filename pattern, one per line");
+       Cmd_AddCommand ("ls", FS_Ls_f, "list files in searchpath matching an * filename pattern, multiple per line");
 }
 
 /*
@@ -1131,7 +1442,7 @@ static qfile_t* FS_SysOpen (const char* filepath, const char* mode, qboolean non
        if (nonblocking)
                opt |= O_NONBLOCK;
 
-       file = Mem_Alloc (fs_mempool, sizeof (*file));
+       file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
        memset (file, 0, sizeof (*file));
        file->ungetc = EOF;
 
@@ -1169,8 +1480,6 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
 
        pfile = &pack->files[pack_ind];
 
-       fs_filesize = 0;
-
        // If we don't have the true offset, get it now
        if (! (pfile->flags & PACKFILE_FLAG_TRUEOFFS))
                if (!PK3_GetTrueFileOffset (pfile, pack))
@@ -1189,19 +1498,19 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
        // the dup() call to avoid having to close the dup_handle on error here
        if (lseek (pack->handle, pfile->offset, SEEK_SET) == -1)
        {
-               Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)",
-                                       pfile->name, pack->filename, pfile->offset);
+               Con_Printf ("FS_OpenPackedFile: can't lseek to %s in %s (offset: %d)\n",
+                                       pfile->name, pack->filename, (int) pfile->offset);
                return NULL;
        }
 
        dup_handle = dup (pack->handle);
        if (dup_handle < 0)
        {
-               Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)", pack->filename);
+               Con_Printf ("FS_OpenPackedFile: can't dup package's handle (pack: %s)\n", pack->filename);
                return NULL;
        }
 
-       file = Mem_Alloc (fs_mempool, sizeof (*file));
+       file = (qfile_t *)Mem_Alloc (fs_mempool, sizeof (*file));
        memset (file, 0, sizeof (*file));
        file->handle = dup_handle;
        file->flags = QFILE_FLAG_PACKED;
@@ -1217,7 +1526,7 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
                file->flags |= QFILE_FLAG_DEFLATED;
 
                // We need some more variables
-               ztk = Mem_Alloc (fs_mempool, sizeof (*ztk));
+               ztk = (ztoolkit_t *)Mem_Alloc (fs_mempool, sizeof (*ztk));
 
                ztk->comp_length = pfile->packsize;
 
@@ -1236,7 +1545,7 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
                 */
                if (qz_inflateInit2 (&ztk->zstream, -MAX_WBITS) != Z_OK)
                {
-                       Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)", pfile->name);
+                       Con_Printf ("FS_OpenPackedFile: inflate init error (file: %s)\n", pfile->name);
                        close(dup_handle);
                        Mem_Free(file);
                        return NULL;
@@ -1248,8 +1557,6 @@ qfile_t *FS_OpenPackedFile (pack_t* pack, int pack_ind)
                file->ztk = ztk;
        }
 
-       fs_filesize = pfile->realsize;
-
        return file;
 }
 
@@ -1263,8 +1570,12 @@ Return true if the path should be rejected due to one of the following:
    or are just not a good idea for a mod to be using.
 ====================
 */
-int FS_CheckNastyPath (const char *path)
+int FS_CheckNastyPath (const char *path, qboolean isgamedir)
 {
+       // all: never allow an empty path, as for gamedir it would access the parent directory and a non-gamedir path it is just useless
+       if (!path[0])
+               return 2;
+
        // Windows: don't allow \ in filenames (windows-only), period.
        // (on Windows \ is a directory separator, but / is also supported)
        if (strstr(path, "\\"))
@@ -1281,14 +1592,34 @@ int FS_CheckNastyPath (const char *path)
        if (strstr(path, "//"))
                return 1; // non-portable attempt to go to parent directory
 
-       // all: don't allow going to current directory (./) or parent directory (../ or /../)
-       if (strstr(path, "./"))
+       // all: don't allow going to parent directory (../ or /../)
+       if (strstr(path, ".."))
                return 2; // attempt to go outside the game directory
 
        // Windows and UNIXes: don't allow absolute paths
        if (path[0] == '/')
                return 2; // attempt to go outside the game directory
 
+       // all: don't allow . characters before the last slash (it should only be used in filenames, not path elements), this catches all imaginable cases of ./, ../, .../, etc
+       if (strchr(path, '.'))
+       {
+               if (isgamedir)
+               {
+                       // gamedir is entirely path elements, so simply forbid . entirely
+                       return 2;
+               }
+               if (strchr(path, '.') < strrchr(path, '/'))
+                       return 2; // possible attempt to go outside the game directory
+       }
+
+       // all: forbid trailing slash on gamedir
+       if (isgamedir && path[strlen(path)-1] == '/')
+               return 2;
+
+       // all: forbid leading dot on any filename for any reason
+       if (strstr(path, "/."))
+               return 2; // attempt to go outside the game directory
+
        // after all these checks we're pretty sure it's a / separated filename
        // and won't do much if any harm
        return false;
@@ -1335,8 +1666,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                                // Found it
                                if (!diff)
                                {
-                                       if (!quiet)
-                                               Con_DPrintf("FS_FindFile: %s in %s\n",
+                                       if (!quiet && developer.integer >= 10)
+                                               Con_Printf("FS_FindFile: %s in %s\n",
                                                                        pak->files[middle].name, pak->filename);
 
                                        if (index != NULL)
@@ -1357,8 +1688,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                        dpsnprintf(netpath, sizeof(netpath), "%s%s", search->filename, name);
                        if (FS_SysFileExists (netpath))
                        {
-                               if (!quiet)
-                                       Con_DPrintf("FS_FindFile: %s\n", netpath);
+                               if (!quiet && developer.integer >= 10)
+                                       Con_Printf("FS_FindFile: %s\n", netpath);
 
                                if (index != NULL)
                                        *index = -1;
@@ -1367,8 +1698,8 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
                }
        }
 
-       if (!quiet)
-               Con_DPrintf("FS_FindFile: can't find %s\n", name);
+       if (!quiet && developer.integer >= 10)
+               Con_Printf("FS_FindFile: can't find %s\n", name);
 
        if (index != NULL)
                *index = -1;
@@ -1381,8 +1712,6 @@ static searchpath_t *FS_FindFile (const char *name, int* index, qboolean quiet)
 FS_OpenReadFile
 
 Look for a file in the search paths and open it in read-only mode
-
-Sets fs_filesize
 ===========
 */
 qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonblocking)
@@ -1394,10 +1723,7 @@ qfile_t *FS_OpenReadFile (const char *filename, qboolean quiet, qboolean nonbloc
 
        // Not found?
        if (search == NULL)
-       {
-               fs_filesize = 0;
                return NULL;
-       }
 
        // Found in the filesystem?
        if (pack_ind < 0)
@@ -1429,9 +1755,7 @@ Open a file. The syntax is the same as fopen
 */
 qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboolean nonblocking)
 {
-       qfile_t* file;
-
-       if (FS_CheckNastyPath(filepath))
+       if (FS_CheckNastyPath(filepath, false))
        {
                Con_Printf("FS_Open(\"%s\", \"%s\", %s): nasty filename rejected\n", filepath, mode, quiet ? "true" : "false");
                return NULL;
@@ -1443,20 +1767,16 @@ qfile_t* FS_Open (const char* filepath, const char* mode, qboolean quiet, qboole
                char real_path [MAX_OSPATH];
 
                // Open the file on disk directly
-               dpsnprintf (real_path, sizeof (real_path), "%s%s", fs_gamedir, filepath);
+               dpsnprintf (real_path, sizeof (real_path), "%s/%s", fs_gamedir, filepath);
 
                // Create directories up to the file
                FS_CreatePath (real_path);
 
                return FS_SysOpen (real_path, mode, nonblocking);
        }
-
        // Else, we look at the various search paths and open the file in read-only mode
-       file = FS_OpenReadFile (filepath, quiet, nonblocking);
-       if (file != NULL)
-               fs_filesize = file->real_length;
-
-       return file;
+       else
+               return FS_OpenReadFile (filepath, quiet, nonblocking);
 }
 
 
@@ -1569,7 +1889,7 @@ fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
                        if (count > (fs_offset_t)buffersize)
                                count = (fs_offset_t)buffersize;
                        lseek (file->handle, file->offset + file->position, SEEK_SET);
-                       nb = read (file->handle, &((qbyte*)buffer)[done], count);
+                       nb = read (file->handle, &((unsigned char*)buffer)[done], count);
                        if (nb > 0)
                        {
                                done += nb;
@@ -1592,7 +1912,7 @@ fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
 
                                // Copy the requested data in "buffer" (as much as we can)
                                count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
-                               memcpy (&((qbyte*)buffer)[done], file->buff, count);
+                               memcpy (&((unsigned char*)buffer)[done], file->buff, count);
                                file->buff_ind = count;
                                done += count;
                        }
@@ -1623,7 +1943,7 @@ fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
                        lseek (file->handle, file->offset + (fs_offset_t)ztk->in_position, SEEK_SET);
                        if (read (file->handle, ztk->input, count) != count)
                        {
-                               Con_Printf ("FS_Read: unexpected end of file");
+                               Con_Printf ("FS_Read: unexpected end of file\n");
                                break;
                        }
 
@@ -1646,7 +1966,7 @@ fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
                        error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
                        if (error != Z_OK && error != Z_STREAM_END)
                        {
-                               Con_Printf ("FS_Read: Can't inflate file");
+                               Con_Printf ("FS_Read: Can't inflate file\n");
                                break;
                        }
                        ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
@@ -1656,19 +1976,19 @@ fs_offset_t FS_Read (qfile_t* file, void* buffer, size_t buffersize)
 
                        // Copy the requested data in "buffer" (as much as we can)
                        count = (fs_offset_t)buffersize > file->buff_len ? file->buff_len : (fs_offset_t)buffersize;
-                       memcpy (&((qbyte*)buffer)[done], file->buff, count);
+                       memcpy (&((unsigned char*)buffer)[done], file->buff, count);
                        file->buff_ind = count;
                }
 
                // Else, we inflate directly in "buffer"
                else
                {
-                       ztk->zstream.next_out = &((qbyte*)buffer)[done];
+                       ztk->zstream.next_out = &((unsigned char*)buffer)[done];
                        ztk->zstream.avail_out = (unsigned int)buffersize;
                        error = qz_inflate (&ztk->zstream, Z_SYNC_FLUSH);
                        if (error != Z_OK && error != Z_STREAM_END)
                        {
-                               Con_Printf ("FS_Read: Can't inflate file");
+                               Con_Printf ("FS_Read: Can't inflate file\n");
                                break;
                        }
                        ztk->in_ind = ztk->in_len - ztk->zstream.avail_in;
@@ -1731,18 +2051,17 @@ Print a string into a file
 int FS_VPrintf (qfile_t* file, const char* format, va_list ap)
 {
        int len;
-       fs_offset_t buff_size;
-       char *tempbuff = NULL;
+       fs_offset_t buff_size = MAX_INPUTLINE;
+       char *tempbuff;
 
-       buff_size = 1024;
-       tempbuff = Mem_Alloc (tempmempool, buff_size);
-       len = dpvsnprintf (tempbuff, buff_size, format, ap);
-       while (len < 0)
+       for (;;)
        {
+               tempbuff = (char *)Mem_Alloc (tempmempool, buff_size);
+               len = dpvsnprintf (tempbuff, buff_size, format, ap);
+               if (len >= 0 && len < buff_size)
+                       break;
                Mem_Free (tempbuff);
                buff_size *= 2;
-               tempbuff = Mem_Alloc (tempmempool, buff_size);
-               len = dpvsnprintf (tempbuff, buff_size, format, ap);
        }
 
        len = write (file->handle, tempbuff, len);
@@ -1798,7 +2117,7 @@ Move the position index in a file
 int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
 {
        ztoolkit_t *ztk;
-       qbyte* buffer;
+       unsigned char* buffer;
        fs_offset_t buffersize;
 
        // Compute the file offset
@@ -1861,7 +2180,7 @@ int FS_Seek (qfile_t* file, fs_offset_t offset, int whence)
 
        // We need a big buffer to force inflating into it directly
        buffersize = 2 * sizeof (file->buff);
-       buffer = Mem_Alloc (tempmempool, buffersize);
+       buffer = (unsigned char *)Mem_Alloc (tempmempool, buffersize);
 
        // Skip all data until we reach the requested offset
        while (offset > file->position)
@@ -1896,6 +2215,19 @@ fs_offset_t FS_Tell (qfile_t* file)
 }
 
 
+/*
+====================
+FS_FileSize
+
+Give the total size of a file
+====================
+*/
+fs_offset_t FS_FileSize (qfile_t* file)
+{
+       return file->real_length;
+}
+
+
 /*
 ====================
 FS_Purge
@@ -1919,21 +2251,24 @@ Filename are relative to the quake directory.
 Always appends a 0 byte.
 ============
 */
-qbyte *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet)
+unsigned char *FS_LoadFile (const char *path, mempool_t *pool, qboolean quiet, fs_offset_t *filesizepointer)
 {
        qfile_t *file;
-       qbyte *buf;
+       unsigned char *buf = NULL;
+       fs_offset_t filesize = 0;
 
        file = FS_Open (path, "rb", quiet, false);
-       if (!file)
-               return NULL;
-
-       buf = Mem_Alloc (pool, fs_filesize + 1);
-       buf[fs_filesize] = '\0';
-
-       FS_Read (file, buf, fs_filesize);
-       FS_Close (file);
+       if (file)
+       {
+               filesize = file->real_length;
+               buf = (unsigned char *)Mem_Alloc (pool, filesize + 1);
+               buf[filesize] = '\0';
+               FS_Read (file, buf, filesize);
+               FS_Close (file);
+       }
 
+       if (filesizepointer)
+               *filesizepointer = filesize;
        return buf;
 }
 
@@ -1979,17 +2314,19 @@ FS_StripExtension
 void FS_StripExtension (const char *in, char *out, size_t size_out)
 {
        char *last = NULL;
+       char currentchar;
 
        if (size_out == 0)
                return;
 
-       while (*in && size_out > 1)
+       while ((currentchar = *in) && size_out > 1)
        {
-               if (*in == '.')
+               if (currentchar == '.')
                        last = out;
-               else if (*in == '/' || *in == '\\' || *in == ':')
+               else if (currentchar == '/' || currentchar == '\\' || currentchar == ':')
                        last = NULL;
-               *out++ = *in++;
+               *out++ = currentchar;
+               in++;
                size_out--;
        }
        if (last)
@@ -2112,7 +2449,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
        separator = max(slash, backslash);
        separator = max(separator, colon);
        basepathlength = separator ? (separator + 1 - pattern) : 0;
-       basepath = Mem_Alloc (tempmempool, basepathlength + 1);
+       basepath = (char *)Mem_Alloc (tempmempool, basepathlength + 1);
        if (basepathlength)
                memcpy(basepath, pattern, basepathlength);
        basepath[basepathlength] = 0;
@@ -2127,7 +2464,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
                        pak = searchpath->pack;
                        for (i = 0;i < pak->numfiles;i++)
                        {
-                               strcpy(temp, pak->files[i].name);
+                               strlcpy(temp, pak->files[i].name, sizeof(temp));
                                while (temp[0])
                                {
                                        if (matchpattern(temp, (char *)pattern, true))
@@ -2199,7 +2536,7 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
                        numfiles++;
                        numchars += (int)strlen(listtemp->text) + 1;
                }
-               search = Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
+               search = (fssearch_t *)Z_Malloc(sizeof(fssearch_t) + numchars + numfiles * sizeof(char *));
                search->filenames = (char **)((char *)search + sizeof(fssearch_t));
                search->filenamesbuffer = (char *)((char *)search + sizeof(fssearch_t) + numfiles * sizeof(char *));
                search->numfilenames = (int)numfiles;
@@ -2207,10 +2544,12 @@ fssearch_t *FS_Search(const char *pattern, int caseinsensitive, int quiet)
                numchars = 0;
                for (listtemp = liststart;listtemp;listtemp = listtemp->next)
                {
+                       size_t textlen;
                        search->filenames[numfiles] = search->filenamesbuffer + numchars;
-                       strcpy(search->filenames[numfiles], listtemp->text);
+                       textlen = strlen(listtemp->text) + 1;
+                       memcpy(search->filenames[numfiles], listtemp->text, textlen);
                        numfiles++;
-                       numchars += (int)strlen(listtemp->text) + 1;
+                       numchars += (int)textlen;
                }
                if (liststart)
                        stringlistfree(liststart);
@@ -2235,7 +2574,7 @@ int FS_ListDirectory(const char *pattern, int oneperline)
        int linebufpos;
        int i, j, k, l;
        const char *name;
-       char linebuf[4096];
+       char linebuf[MAX_INPUTLINE];
        fssearch_t *search;
        search = FS_Search(pattern, true, true);
        if (!search)
@@ -2320,3 +2659,87 @@ void FS_Ls_f(void)
        FS_ListDirectoryCmd("ls", false);
 }
 
+const char *FS_WhichPack(const char *filename)
+{
+       int index;
+       searchpath_t *sp = FS_FindFile(filename, &index, true);
+       if(sp && sp->pack)
+               return sp->pack->filename;
+       else
+               return 0;
+}
+
+/*
+====================
+FS_IsRegisteredQuakePack
+
+Look for a proof of purchase file file in the requested package
+
+If it is found, this file should NOT be downloaded.
+====================
+*/
+qboolean FS_IsRegisteredQuakePack(const char *name)
+{
+       searchpath_t *search;
+       pack_t *pak;
+
+       // search through the path, one element at a time
+       for (search = fs_searchpaths;search;search = search->next)
+       {
+               if (search->pack && !strcasecmp(FS_FileWithoutPath(search->filename), name))
+               {
+                       int (*strcmp_funct) (const char* str1, const char* str2);
+                       int left, right, middle;
+
+                       pak = search->pack;
+                       strcmp_funct = pak->ignorecase ? strcasecmp : strcmp;
+
+                       // Look for the file (binary search)
+                       left = 0;
+                       right = pak->numfiles - 1;
+                       while (left <= right)
+                       {
+                               int diff;
+
+                               middle = (left + right) / 2;
+                               diff = !strcmp_funct (pak->files[middle].name, "gfx/pop.lmp");
+
+                               // Found it
+                               if (!diff)
+                                       return true;
+
+                               // If we're too far in the list
+                               if (diff > 0)
+                                       right = middle - 1;
+                               else
+                                       left = middle + 1;
+                       }
+
+                       // we found the requested pack but it is not registered quake
+                       return false;
+               }
+       }
+
+       return false;
+}
+
+int FS_CRCFile(const char *filename, size_t *filesizepointer)
+{
+       int crc = -1;
+       unsigned char *filedata;
+       fs_offset_t filesize;
+       if (filesizepointer)
+               *filesizepointer = 0;
+       if (!filename || !*filename)
+               return crc;
+       filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+       if (filedata)
+       {
+               if (filesizepointer)
+                       *filesizepointer = filesize;
+               crc = CRC_Block(filedata, filesize);
+               Mem_Free(filedata);
+       }
+       return crc;
+}
+