}
stringlistfreecontents(&list);
- fs_all_gamedirs = Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
+ fs_all_gamedirs = (gamedir_t *)Mem_Alloc(fs_mempool, list2.numstrings * sizeof(*fs_all_gamedirs));
for(i = 0; i < list2.numstrings; ++i)
{
info = FS_CheckGameDir(list2.strings[i]);
unsigned char *out = NULL;
unsigned char *tmp;
+ *deflated_size = 0;
+ if(!zlib_dll)
+ return NULL;
+
memset(&strm, 0, sizeof(strm));
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
unsigned int have;
sizebuf_t outbuf;
+ *inflated_size = 0;
+ if(!zlib_dll)
+ return NULL;
+
memset(&outbuf, 0, sizeof(outbuf));
outbuf.data = (unsigned char *) Mem_Alloc(tempmempool, sizeof(tmp));
outbuf.maxsize = sizeof(tmp);