#define QFILE_FLAG_DEFLATED (1 << 1)
/// file is actually already loaded data
#define QFILE_FLAG_DATA (1 << 2)
+/// real file will be removed on close
+#define QFILE_FLAG_REMOVE (1 << 3)
#define FILE_BUFF_SIZE 2048
typedef struct
ztoolkit_t* ztk; ///< For zipped files.
const unsigned char *data; ///< For data files.
+
+ const char *filename; ///< Kept around for QFILE_FLAG_REMOVE, unused otherwise
};
return NULL;
}
+ file->filename = Mem_strdup(fs_mempool, filepath);
+
file->real_length = lseek (file->handle, 0, SEEK_END);
// For files opened in append mode, we start at the end of the file
if (close (file->handle))
return EOF;
+ if (file->filename)
+ {
+ if (file->flags & QFILE_FLAG_REMOVE)
+ remove(file->filename);
+
+ Mem_Free((void *) file->filename);
+ }
+
if (file->ztk)
{
qz_inflateEnd (&file->ztk->zstream);
return 0;
}
+void FS_RemoveOnClose(qfile_t* file)
+{
+ file->flags |= QFILE_FLAG_REMOVE;
+}
/*
====================
The filename will be prefixed by the current game directory
============
*/
-qboolean FS_WriteFile (const char *filename, void *data, fs_offset_t len)
+qboolean FS_WriteFileInBlocks (const char *filename, const void *const *data, const fs_offset_t *len, size_t count)
{
qfile_t *file;
+ size_t i;
+ fs_offset_t lentotal;
file = FS_OpenRealFile(filename, "wb", false);
if (!file)
return false;
}
- Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)len);
- FS_Write (file, data, len);
+ lentotal = 0;
+ for(i = 0; i < count; ++i)
+ lentotal += len[i];
+ Con_DPrintf("FS_WriteFile: %s (%u bytes)\n", filename, (unsigned int)lentotal);
+ for(i = 0; i < count; ++i)
+ FS_Write (file, data[i], len[i]);
FS_Close (file);
return true;
}
+qboolean FS_WriteFile (const char *filename, const void *data, fs_offset_t len)
+{
+ return FS_WriteFileInBlocks(filename, &data, &len, 1);
+}
+
/*
=============================================================================